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Author Search Results: 'Greensinge'

We found 483 matches.


<< < > >>

Viewing 1-30 of 483 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91317

1.

None

Topic: the orange box collab

Posted: 06/29/08 12:40 PM

Forum: Flash

Hey guys. Really sorry I couldn't get the file fixed, and also sorry that you have to make changes and fix some of the buttons and stuff. I hope I improved stuff, but I also hope that I didn't cause too much trouble with my changes :P

I would have fixed the stuff myself but I've been so busy trying to find a job and trying to find a way to pay my rent that I've just not really had a chance. I've had to drop out of 3 other collabs because I'm so busy these days.

:(

Good luck getting the stuff fixed Mechanix, hope it goes well. I look forward to seeing all of our parts in the portal! :)


2.

None

Topic: Portal Collab!

Posted: 06/29/08 10:57 AM

Forum: Flash

Sorry to have left this so late, but I'm gonna have to drop out. I have too many projects going, both on and off Newgrounds. So this is me saying I won't be submitting a part anymore, unless I find some time and come back.

Thx


3.

None

Topic: GTA 4 collab

Posted: 06/29/08 10:56 AM

Forum: Flash

Sorry to have left this so late, but I'm gonna have to drop out. I have too many projects going, both on and off Newgrounds. So this is me saying I won't be submitting a part anymore, unless I find some time and come back.

Thx


4.

None

Topic: The Zelda Collab

Posted: 06/29/08 10:56 AM

Forum: Flash

Sorry to have left this so late, but I'm gonna have to drop out. I have too many projects going, both on and off Newgrounds. So this is me saying I won't be submitting a part anymore, unless I find some time and come back.

Thx


5.

None

Topic: What Is With Shape Tweening?

Posted: 06/23/08 11:17 AM

Forum: Flash

At 6/23/08 11:12 AM, Archon68 wrote:
The dog picture...
Is creeeeepy.

Kinda looks like Predator


6.

None

Topic: MCs bouncing off one another

Posted: 06/22/08 01:21 PM

Forum: Flash

At 6/21/08 01:19 PM, Coolio-Niato wrote: So remember this? :

mAvA + mBvB = mAvA Final + mBvB Final

Where m is mass ( in your case size) and v is speed ( in one direction).

The initial momentums = final momentums, so substitute values into that sort of formula and you should have proper impacts and never have to deal with going through an object.

I managed to get the problem with the MCs passing through eachother, which I'm really pleased about, so thanks very much again to David! :) Took me a while to get to grips with the code you posted, but it finally clicked. Awesome! :)

As for what you said Coolio, I don't fully understand what you mean (I'm not quite sure what the A and B parts are, (I assume it's MC A and MC B?) but I'm incredibly intruiged by the concept of what you mean.

Could you please explain it in a bit more detail, as if you would explain it to a simpleton, because I pretty much am one when it comes to understanding new concepts in AS! :P

I'd really appreciate it if you could, but thanks anyway if that's all you can give me. You guys have been real helpful!


7.

None

Topic: Turning by arrow keys?

Posted: 06/21/08 03:06 PM

Forum: Flash

At 6/21/08 02:48 PM, jozojozojozo wrote: Thanks, but this doesn't seem to work, it looks correct, I just add to the main timeline, right? o.o

I don't want to sound harsh mate, but if you want to make a game, you're going to HAVE to learn AS for yourself. You won't get far by just asking for snippets or whole blocks of code. It's not so tough to learn, so give it a go. If you are already learning, I apologise. But it looks a lot like you don't really know what you're doing :(

Start with the 'AS: Main' link in my sig.

Hope somebody can help if you aren't actually a beginner!


8.

None

Topic: why was my flash deleted???

Posted: 06/21/08 03:03 PM

Forum: Flash

Definitely better than any of the shit submitted by Heinekenclock


9.

None

Topic: Earth Worm Jim the movie

Posted: 06/21/08 09:31 AM

Forum: Video Games

A brilliant cartoon and a brilliant game. I looked in IMDB though and it doesn't say anything about a movie :/


10.

None

Topic: Flash MX-Why dont my code work?

Posted: 06/21/08 08:01 AM

Forum: Flash

I'm not sure if it's the same problem entirely, but if you refer to this thread which I started last night, you might find an answer to the problem. I did! :)

Good luck!


11.

Happy

Topic: Turning by arrow keys?

Posted: 06/21/08 07:49 AM

Forum: Flash

I'm not entirely sure what you mean. Could you give a more detailed explanation of what you want, or even a diagram? I like diagrams :)

For information on making things move using the keyboard, visit this thread:

AS: Movement


12.

None

Topic: MCs bouncing off one another

Posted: 06/21/08 07:37 AM

Forum: Flash

David, I just tried the code you suggested and it works like a charm! :)

I did it for each side, configuring the _x and _y speed changing, and I have the exact effect I was looking for. I really appreciate your help. The only problem with it is exactly what I said in the last post, that if something hits the MC but not the actual marked _x and _y points in the shapeFlag test, it is possible for them to fly right through the MC. This only happens when the MC that will bounce is too small, but I was wondering if you know of a way to maybe connect the shape flags to form a boundary.

Does that make sense? :/

Thanks again :)

http://spamtheweb.com/ul/upload/210608/4 5249_aitest.php


13.

None

Topic: MCs bouncing off one another

Posted: 06/21/08 05:47 AM

Forum: Flash

That looks like it makes a lot of sense, thanks :) I can't try it just yet, as I'm not on the right computer, but I will soon enough. The only thing I'm wondering about it though is won't that test only the one point? I assume the point you specified would be the middle of the left side of the blue square, as the sum you did in the brackets puts the x marker there, but it does it actually encompass the whole left side of the square?

Here's an example of what I mean:

Thanks

MCs bouncing off one another


14.

None

Topic: i need to learn how to make a flash

Posted: 06/20/08 09:39 PM

Forum: Flash

I know the mods are able to lock threads, but do they not also have the ability to delete threads too? Genuine question


15.

None

Topic: Macromedia Flash 8 went ape shit

Posted: 06/20/08 09:37 PM

Forum: Flash

At 6/20/08 09:05 PM, Super-Yombario wrote:

:CALM THE F*CK DOWN! IT'S NOT GONNA GET YOU ARRESTED!

At 6/20/08 06:45 PM, Zeldakrazed7 wrote:
im not worried about going to jail people!! i was just telling you all i know it's illegal so everyone won't keep saying that..

16.

None

Topic: MCs bouncing off one another

Posted: 06/20/08 09:16 PM

Forum: Flash

Pseudo-code is where instead of something like this:

if (cock > 10") {
girlfriend = UH OH;
}

You would say this instead:

if cock = more than 10", girlfriend = UH OH

Hope that makes sense. It should...

Anyway, the problem with the code you guys are giving me is that it only works in one direction. Yes, if I was going to make it work on walls then I would do that simple speed reversing code for each wall (top,bottom,left,right), but because what I have above is nothing more than 2 movie clips which I want to bounce off of one another, I can't do four different direction codes for the red to bounce off of the blue. Does that make sense?

MCs bouncing off one another


17.

None

Topic: MCs bouncing off one another

Posted: 06/20/08 08:50 PM

Forum: Flash

Hi guys,

I've just finished making this...

http://spamtheweb.com/ul/upload/210608/5 452_aitest.php

... and I'm quite pleased with it, as far as teaching myself AS goes!

I was wondering, however, if somebody could suggest the pseudo-code necessary for making the squares bounce off of one another. It's a lot simpler when you're doing something like a ball bouncing on the floor, because you're only using the one direction and angle (down > bounce up). But when you're trying to make these two bounce off each other, it's much more complicated, and I'm having a little trouble figuring it out (it's rather late, so I'm kinda too tired to get my head around it! :P) I can't figure out how to manipulate the speed of the red square from each side of the blue square whilst only using the two MC's which exist.

Let me repeat that I am asking for suggestions of the pseudo-code I could use. And I'm not repeating to be a cock, I'm repeating so I don't get anybody reading this and replying with something like "Why don't you learn AS". I am learning AS, and it's going really well! I'm simply asking for what kind of methods or techniques etc. I should be using to get the desired effect, because if I can get to grips with how I can make the bouncing work, I can code it myself.

I'd really appreciate some suggestions! :) But if I come up with something tonight I will post it here so this thread doesn't end up being a waste. Don't count on it though, lol...

Thanks :)


18.

None

Topic: the orange box collab

Posted: 06/20/08 07:12 PM

Forum: Flash

Please don't assume that I'm definitely going to get this done. I'm quite busy with other stuff. I'll try though, but if anybody else wants to take the initiative, go for it.


19.

None

Topic: the orange box collab

Posted: 06/19/08 10:54 AM

Forum: Flash

lol, shitting hell... we're all rubbish aren't we! I'll download it from megaupload again and have a look, then i'll send it to mechanix again. It might take a few days though. Unless someone else wants to do it.


20.

None

Topic: Portal Collab!

Posted: 06/19/08 10:53 AM

Forum: Flash

Thanks for removing the deadline at least for now! I'm having trouble getting round to doing all my animation stuff at the moment. I'm a bit busy trying to find a job! I'll get it done though, definitley.


21.

None

Topic: the orange box collab

Posted: 06/18/08 01:55 PM

Forum: Flash

Hey mechanix. Glad to see you're back! Hope you're alright with the menu and everything. I look forward to seeing everything fixed when it's done :)


22.

None

Topic: Resident Evil Collab

Posted: 06/18/08 12:09 PM

Forum: Flash

At 6/18/08 12:00 PM, Gustavos wrote: Uh people, I just realised we never put in Nutcracker's part

LOL

Shit....


23.

None

Topic: Resident Evil Collab

Posted: 06/18/08 11:37 AM

Forum: Flash

I'm glad it finally came out, but it's a shame so many things were broken. Like movie clips in certain parts that kept flashing and stuff for some reason. But the score aint so bad and the reviews are pretty good, aside from some of the really harsh ones.

Apothic, I know this is pretty much over now, but could you possibly fix some of the problems in the submission, like the movie clip problems and stuff. It's fine if you can't/don't want to. I just hoped everything would be working spot-on. Also the option for the viewers to skip/replay people's parts would improve results I think. Some people liked certain parts and other people didn't, so it would have been nice for them to get the choice.

But in general, well done people who managed to get your parts in, we did a good job I'd say :)

Also, thanks a lot for the thankyou at the end of the collab Apothic :) I appreciate that!


24.

None

Topic: Resident Evil Collab

Posted: 06/17/08 01:22 PM

Forum: Flash

At 6/17/08 11:57 AM, ApothicFlash wrote:
At 6/17/08 11:52 AM, zodiac10 wrote: when do u expect it 2 be out

Cause I would love 2 see it
Sometime Today!!!

And LOLZ I found the problem. I feel so retarded >_<

lol excellent.

By the way, I'm not sure if you noticed, but I think the first of (i think its dante244's) parts, the resident pico one, has an audio event which keeps playing even after his part has ended. Try to make sure you make a stopAllSounds function or something at the end of his clip.


25.

None

Topic: Resident Evil Collab

Posted: 06/17/08 10:43 AM

Forum: Flash

Hey. Glad to see that you've got the pieces put together :) Unforunately I don't really have the time right now to do the menu thing. I've had a go, but the size of the file is just too much for my dad's laptop (stupid i know) so it takes forever to load and do stuff. Please don't wait for me to figure out the AS thing, and try your best to figure it out.

If worst comes to worst, don't make it so you can watch individual parts, just have the whole thing play right away. The buttons can still be acceptable as info buttons, rather than part-starters.


26.

None

Topic: Resident Evil Collab

Posted: 06/16/08 08:52 PM

Forum: Flash

At 6/16/08 07:51 PM, ApothicFlash wrote: Sent it to ya GS!

Danke!

You're words are wise Gustavos! :)


27.

None

Topic: Resident Evil Collab

Posted: 06/16/08 07:33 PM

Forum: Flash

At 6/16/08 06:59 PM, rtb427 wrote: Not really. I just think it sounds kinda stupid. How are you going to keep up with Resident Evil? I mean it is great! How is a flash going to keep up with its greatness? I just think compared to the real thing it is going to suck. But well see. I dont like to judge.

You don't like to judge, yet here you are, judging the collab before it has even been released.

Hmmm...

28.

None

Topic: Resident Evil Collab

Posted: 06/16/08 06:13 PM

Forum: Flash

At 6/16/08 06:08 PM, ApothicFlash wrote: Alright....you'll have to wait until I drive home. Then I'll do all that!

Awesome


29.

None

Topic: Resident Evil Collab

Posted: 06/16/08 06:04 PM

Forum: Flash

Goddamnit. The file format didn't work. I'm using Flash 8, you're going to have to save down from cs3 to Flash 8 if you want me to look at the file. Tis poo :(


30.

None

Topic: Resident Evil Collab

Posted: 06/16/08 05:42 PM

Forum: Flash

At 6/16/08 05:08 PM, ApothicFlash wrote: Sent it!

Groovy. I'll have a check!


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<< < > >>

Viewing 1-30 of 483 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91317