Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsSo I was wondering, if for example you had a game that you were given options and when you picked one it returned a consequence, say if you wanted a graphic looping yet the frame was stopped (pre-loader on other frame), how would you go about it?
Perhaps you have to isolate the frames? But if so, how?
All answers are appreciated.
I'm making a simple shape that acts as a preloader according to it's ScaleX. But a white screens appears until the bar is like 95% loaded. Rendering it near pointless. I have the preloader on frame one and the content on frame 2.
I also get this error repeated through-out:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at flashQuiz_1_fla::MainTimeline/enterFrameEvent()
Here is the code:
stop();
addEventListener(Event.ENTER_FRAME, enterFrameEvent)
function enterFrameEvent (event:Event):void {
var total:Number = this.loaderInfo.bytesTotal
var loaded:Number = this.loaderInfo.bytesLoaded
var percentage = loaded/total
loadingBar.scaleX = percentage
trace(percentage);
}
play();
Where am I going wrong?
All answers appreciated.
At 8/7/14 08:32 AM, Amaranthus wrote:At 8/7/14 08:27 AM, GrahamNG wrote:Yes, because I am 100% being serious.Say that to my face fucker not online and see what happens.Further proving it.
That doesn't dignify trolling. Doesn't really matter anyway.
At 7/25/14 05:11 PM, Fim wrote:At 7/25/14 04:33 PM, Cj121 wrote: looking 4 animator 4 my game the assasiangreatest pitch I've ever heard, tell me more
Oh god, I'm in tears.
Say that to my face fucker not online and see what happens.
Further proving it.
At 8/7/14 07:42 AM, Sword-of-Kings wrote:At 8/7/14 04:30 AM, Amaranthus wrote: Shut up, gaylord.Are you 8 years old?
Apparently so....
At 7/31/14 03:06 PM, Fim wrote:At 7/31/14 04:38 AM, PumpAction wrote: Hey NG, I was wondering how much one would charge to do a 3 minute animation? I want make an animation with a song I wrote but I'm nowhere near as good at animation as I'd like to be. What is the going rate per minute?It will vary on a couple of things, like the complexity of the storyboard and how experienced the animator is.
I know that Jazza charges around $500 - $3000 per minute, but he's definitely at the higher end of the scale.
Personally I quote on a case by case basis, and take into account a few of the factors like how long will it take me to finish? Will I be getting any exposure for this project? and do I like the music?
I'm just finishing up on a metal music video that's about 3 minutes long and I charged £750 (around $1200) although tbh I feel like I should have charged more because it has taken me months to finish :(
Hope this was helpful!
That's really interesting, have you ever tried working out how much you're getting paid by hour? Like estimate h, ow long it will take you then divide until you get pounds per hour, because then it's easier to work out how comfortable you are with the payment.
Just the idea alone spills chunks of awful.
At 8/6/14 06:35 AM, milchreis wrote:At 8/6/14 06:02 AM, GrahamNG wrote: I'm interested in learning as3, can you link me some good tutorials?I listed some here, hope that helps.
http://milchreis.newgrounds.com/news/post/576285
Thanks, I'm using flash cs6 (actions panel).
Have one frame with the lightbulb off, the next frame with the lightbulb on. Have a click event that goes to the next frame. This is probably really ineffecient but that's all I can think of.
I'm interested in learning as3, can you link me some good tutorials?
Seems like a bad idea all over, and post once, not excessively.