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Response to: action script problem Posted July 12th, 2006 in Game Development

At 7/12/06 10:41 PM, AcDiK_DR4G0N wrote: Golem, tell me which one of those codes you use for a movie. You seem to have no idea what you are talking about.

Ok, let me get my self on track, If I wanted to make a menu, and a play button. I create a new symbol. Than I make my button. My menu is frame 1 and the movie starts at frame 2, because there is a stop action in the same frame as the menu, I have to make an action. So, inorder to click play and let the movie start, I would use this action.

on (release) {
gotoAndPlay(2);
}
So than my movie plays automaticly. If you want to make a replay button, you want the movie to stop at the menu so you use this action

on (release) {
gotoAndStop(1);
}
Well you dont have to put gotoAndStop if you have a stop action in the menu frame, just somthing I do.
I hope I made my self clear to you AcDiK_DR4G0N and evreyone else.

Response to: Rpg Game. Posted July 12th, 2006 in Game Development

Sounds awsome, but if it is going to be a big RPG game, than dont add music becuase it makes the size too big. It also saves you from compressing the game too much. Now Im not that good with pure action scripting, but I can help you make up some weapons and spells( unless evreyone did that, than just want to say good luck and kick @$$

Response to: action script problem Posted July 12th, 2006 in Game Development

Use this code
on (release) {
gotoAndStop(whatever frame you want it to start);
} or

on (release) {
gotoAndPlay(whatever frame you want it to start);
}
When I found this code, it was simple to make buttons.

can someone help me choose Posted July 12th, 2006 in Game Development

What should I get, Flash MX 2004, or Flash Basic 8?