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Author Search Results: 'Glaiel-Gamer'

We found 8,031 matches.


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Viewing 181-210 of 8,031 matches. 135 | 6 | 7 | 8 | 9138268

181.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/30/09 06:54 PM

Forum: Flash

At 8/30/09 06:45 PM, Doomsday-One wrote: I once ended up with an extremely long (but not infinite) loop. It pretty much drained the computer's processing power; yet since it was doing stuff, it was never aborted. I spent an age trying to close it down.

I had a glitch in c++ that sent 27 MB of triangle data to the graphics card in one call. That's (12 bytes per triangle, 27x1024x1024 bytes of data, so 2.3 million triangles at once). My graphics card shut down. My display went out. Had to force a restart or risk my fans blowing out. This had to happen a few times before solving the problem.


182.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/30/09 06:52 PM

Forum: Flash

At 8/30/09 06:45 PM, Doomsday-One wrote: Let's see how it turns out, eh? I hope MobiGame manage to keep the original name; it sounds much better.

Oh they will, the problem is langdell will delay it forever and we might not see the game for sale again for another 2 years, when its no longer relevant.

I hope they manage to resolve the issue and keep making games personally. These types of legal threats can ruin small developers, and indeed in the past tim has pushed small developers out of the industry completely, and they've come back to mention that.


183.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/30/09 05:42 PM

Forum: Flash

At 8/30/09 05:06 PM, doctormario wrote:
I've been following this since it unfolded in May (I even bought edge to show my support for the week it was back up) and there's more drama in it than any TV show or movie... it's worth a read if you have the time.
Thank you for that. It was a good read. This situation is not unlike the tawdry world of royalty free photos. A few weeks ago, some old customers of ours received a very snippy 'cease and desist' note from the advocates of Getty images, claiming that certain pictures on their site were rights managed, and money was owed. Here's the rub. They weren't rights managed before Getty bought them. We used them from a royalty free disk (officially purchased and all). I reckon their case is all the way flimsy. Still, we'll put new pics in for our valued customers (from iStock) and tell Getty, "Fuck you very much". But the audacity of this giant, feckless corporate amoeba, trying to squeeze undeserved, retroactive cash out of honest people is sickening. Like the fucking Getty's need more cash. Please.

It's not quite on the same scale as the tim langdell v mobigame fiasco.

For those too lazy to read the thread (your loss) here's a summary:

Mobigame makes an award winning iphone game, "edge"

Tim Langdell, of his own company "edge games" owns the trademark on the word "edge", and threatens to sue mobigame if they don't change it and if they do change it they owe him money anyway. Tim behaves less than professionally, and does such stuff as trademarking the name "edgy", which mobigame suggested as an other name for their game.

Langdell is on the board of directors of the IGDA. He claims he spawned [list of titles and EDGE magazine]. Proven false, even he says that Future Publishing is not his partner in his open letter (in a footnote, as contrary to saying that future publishing is his partner in the threat to mobigame)

The coming months provide a lot of drama on the subject, with hundreds of independent parties digging up dirt on Tim Langdell such as they can't find any game he made after 1990, and they can't find for sale any ports of the games he made in the early 80s. They found a restraining order against him from some actress. Everyone he ever talked to is coming out of the dark and calling him a con man. Court cases are being found, in the public record, where the courts reprimand him for his actions. His office is a rent-a-mailbox.

Tim writes an 'open letter' twisting his story around the facts dug up, and allegedly fabricating emails to prove his innocence.

The IGDA is getting ready to vote on his removal. The board did nothing, until they were required to due to a membership petition. Tim is responding to claims by calling everyone a liar, and threatening libel and defamation suits against people who just so much as quote his own email correspondence.

Mobigame is not making any money right now due to EDGE being pulled from the app store until the dispute is over. Langdell is purposely delaying in an attempt to get Mobigame to buckle.

There's a LOT more to the story, and you should really read his responses on the IGDA forum (starting on page 65 or so). My favorite, tim claims he never demanded money from anyone. Someone posts a link to a public record court case where tim's demanding money. Tim's response, word for word, is "1. not true"


184.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/30/09 04:09 PM

Forum: Flash

If you guys have a few hours, I invite you to read the entirety of these threads. They may be long, but it's really interesting, hilarious, frustrating, and downright crazy. And it's a good read too.

http://forums.tigsource.com/index.php?to pic=6456.0

http://www.igda.org/Forums/showthread.ph p?s=0d3e7147796d23db7e89d00438102ef5&thr eadid=35923&perpage=15&highlight=&pagenu mber=1

I've been following this since it unfolded in May (I even bought edge to show my support for the week it was back up) and there's more drama in it than any TV show or movie... it's worth a read if you have the time.


185.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/29/09 07:18 PM

Forum: Flash

well that's how it behaves, but integers and floating point numbers are represented in wildly different ways internally so it's not as simple as "erase the decimal", but I'm pretty sure its fast cause float to int is done in hardware not software


186.

None

Topic: Unix's 40th Birthday

Posted: 08/29/09 05:32 PM

Forum: Programming

Unix is fantastic.

<3


187.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/29/09 05:29 PM

Forum: Flash

At 8/29/09 05:14 PM, citricsquid wrote:
At 8/29/09 04:21 PM, Johnny wrote: /facepalm
My favourite programming fuck up is mixing up = and ==, has some funky results.

My least favorite programming error I've encountered, in c++, has to be when using the container class std::map. Iterators to it are supposed to remain valid if something else is deleted out of it, and indeed with GCC their implementation is correct. But, not with microsoft's compiler! So I can't pop through the map and delete unnecessary items, and all the segfaults and overwrites were crashing the game on windows. So I had to make a new map, copy the valid items over, delete the old map, and set the old map to a new map to delete a few items out of it conditionally. What a pain. Took forever to track down, took forever to fix.

Also recently I found out that when you open a file for loading, it defaults to text mode. Text mode converts some byte patterns to other things (line breaks are funky) depending on the OS, and naturally it loads stuff the right way otherwise. So my game had a few levels which it would just die trying to load on windows, so I had this huge workaround thing trying to figure out why my code wasn't working, and I got it to work 95% of the time, till i found the reason was just i needed to pop | std::ios::binary when opening a file. Then BAM all my problems for the last 2 months were solved.

You guys and your flash have it easy.


188.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/29/09 05:05 PM

Forum: Flash

At 8/29/09 04:41 PM, Afro-Ninja wrote:
At 8/29/09 04:21 PM, Johnny wrote: Then, I remembered Math.round()...
ouch

don't forget about Math.ceil() and Math.floor() as well

or if you're using as3 or c++, int() (cast to integer, pretty fast operation, behaves similar to floor in the positive numbers, i think it does the same for negatives cant be sure though)


189.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/29/09 12:18 AM

Forum: Flash

At 8/28/09 10:38 PM, TheCriminalDuder wrote: Give me a week.
Once their ready.

I shall devour all 33 five jars.

send me a jar


190.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/26/09 03:55 PM

Forum: Flash

My position on the kennedys is the same I have will bill clinton, they were all great politicians and leaders and did amazing things for the country, but I wouldn't consider them moral role models. Still though, Ted was a huge factor in getting Obama the democratic party nomination, so you really can't discount how influential he is just because of the incident with the chick in the car and the bridge.


191.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/26/09 02:40 PM

Forum: Flash

At 8/26/09 02:36 PM, Keith wrote:
At 8/26/09 02:17 PM, Glaiel-Gamer wrote:
At 8/26/09 06:55 AM, Paranoia wrote:
At 8/26/09 04:52 AM, Glaiel-Gamer wrote: Ted Kennedy just died...
Who?
JFK's brother, senator from massachusetts for like 40 gazilion years in a row, hugely influential, still in office up the the day he died...
How many Kennedys are left and was he the first to go at an old age?

http://en.wikipedia.org/wiki/Kennedy_fam ily

the kennedy family is crazily huge and complex


192.

None

Topic: Rest In Peace, Ted Kennedy

Posted: 08/26/09 02:29 PM

Forum: General

This is not the thread to hate. I don't mind a little joking around (it's harmless) but please don't hate. The man's dead, so have some damn respect.


193.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/26/09 02:17 PM

Forum: Flash

At 8/26/09 06:55 AM, Paranoia wrote:
At 8/26/09 04:52 AM, Glaiel-Gamer wrote: Ted Kennedy just died...
Who?

JFK's brother, senator from massachusetts for like 40 gazilion years in a row, hugely influential, still in office up the the day he died...


194.

None

Topic: Rest In Peace, Ted Kennedy

Posted: 08/26/09 04:55 AM

Forum: General

As someone who lived most his life in Massachusetts, it's sad to see him go


195.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/26/09 04:52 AM

Forum: Flash

Ted Kennedy just died...

RIP

what's with all the deaths this summer... really...


196.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/09 05:55 PM

Forum: Flash

At 8/25/09 05:29 PM, Luis wrote: I'd say the gaming scene is decievingly lucrative. So if youre on the verge of quitting school or your job because youre under the impression its a gold mine out there, then i'd be careful with how naive you are.

The flash scene is really crazily inconsistent and unstable to make good money in, if you actually look at the figures i quoted compared to the time I put into the games, most would actually be like... below minimum wage

But you get paid for a hobby which is always good


197.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/09 03:42 PM

Forum: Flash

At 8/25/09 03:22 PM, knugen wrote: All this brings me to my original question; did sponsors' approach to smaller games change at some point?

No, average price of sponsorships has shot up for mid to large games though so people's perspective on small game sponsorships are skewed.

Project monochrome got me $300 when it was released in like 2005 or whatever

Closure got me (my share after paying jon his share) i think like 4k, plus a free speaker pass to GDC ($2500 value), and probably about, i dunno, 2k in misc prize and ad money (and some other stuff too like invaluable business relationships).

Did dan break even on project monochrome? I'm sure as hell he did. Did Tom break even on Closure? It's a much fishier situation. From a pure ad revenue standpoint there's no way he did (he'd need over a $15 CPM on the closure page to break even, which is really really tough when average CPMs are lower than $0.30)

Sponsors generally don't care too much, they need to offer big games large sponsorships if they want to keep in good standing (and viewers that come for one game often stay and play others too if there's a constant stream of content), but they do bank on the riskier chance of a small game exploding over the web and getting 10 million views a day for something that cost $500 to sponsor, and they know that if you spend less time on a game then they're more willing to accept a low sponsorship (i got $500 (split $250/$250) for Pilgrimage for instance cause haha that game was worth crap...

Your game for instance, I'd imaging ~750 would be the high ceiling for what you could get for that if you stretched the pitch


198.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/09 02:41 PM

Forum: Flash

At 8/25/09 01:29 PM, Magical-Zorse wrote:
At 8/25/09 01:04 PM, knugen wrote: But what does everybody think, should we ease it up a bit?
it's hard at first, but once you get the hang of it, it's easy. It was also a fun game to play

I've played 1 game nearly exactly like it (it was a download game, couldnt remember the name though but someone compared aether to it and sent me a link and no it really didnt resemble it but it sure as hell resembled yours) and 1 flash game similar to it (not not quite the same)
http://www.adamatomic.com/gravity/

Honestly, you have to ask yourself how much you think the game is worth which is a combination of how well the game can spread coupled with how fun/addicting/original it is, how much pull your name has, and how much you can promote the game. Not "well sponsors pay 1000 for games so that's what I should get for anything"


199.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/09 02:42 AM

Forum: Flash

At 8/25/09 02:30 AM, liaaaam wrote: I remember Kayns friend submitted a game to a competition E4 held and the top prize was something like £10,000 - but that was an actual game competition, this seems much more casual and I bet there will be no prize. More views & coverage don't hurt though, especially since you're taking (or have taken? in the process of?) it to the next step and making it a 'proper' game..

Voted anyway, just in case.

the site says winners get a shiny trophy to decorate their mantle, and the grand category gets $5000


200.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/25/09 02:04 AM

Forum: Flash

i did not know about this till reading weisi's news post, but closure is nominated for some sort of award (i dont know what prize if there is any) but it couldnt hurt to vote
http://www.e4.com/Games/doitandwin/FvgMb oyWTBkvGhbq65Tvi3/vote.e4


201.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/24/09 09:54 PM

Forum: Flash

At 8/24/09 09:45 PM, Kirk-Cocaine wrote: Translation Party

I love that site. When I found it last week, i quickly found a phrase that was equilibrium on the first try ("Everyone deserves a beating") No cheating though, you can't just take the last phrase and type it in :P


202.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/24/09 07:50 PM

Forum: Flash

who are you people?


203.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/24/09 03:46 PM

Forum: Flash

At 8/24/09 03:34 PM, CybexALT wrote:
At 8/24/09 02:15 PM, Luis wrote: I had a thought that crossed my mind just now and i was interested in reading everyones opinions.
Would you marry someone who is in the same line of work as you?
In general, yes I would. But as I'm doing a maths degree, i would hope not.

no hot math chicks?

http://www.youtube.com/watch?v=56S_By09-
5I


204.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/22/09 10:54 PM

Forum: Flash

At 8/22/09 09:22 PM, trig1 wrote:
Gunna leave it over night to see what it'll look like in the morning.

why don't you check 100 boxes per frame instead of 1 then?


205.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/22/09 06:11 PM

Forum: Flash

More incentive to come to PAX

The Flash 'Reg' Lounge


206.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/21/09 01:49 PM

Forum: Flash

At 8/21/09 01:32 PM, Deadclever23 wrote: When did games lose such depth?

I beat Shadow Complex yesterday and I think what bothers me is how it's painted up as "hardcore" but then they go and remove a lot of what made Super Metroid amazing. Unfortunately, I know when they had to make the game easier, since Super Metroid is a bit overwhelming to someone at first. There's no mission and no goals other than "beat the game" and there's no story to guide you. There's no blue line on the map showing you exactly where to go, and enemies actually get harder towards the end of the game despite you getting more powerful.

Shadow Complex reveals the whole map and all its secrets to you halfway through the game. It holds your hand the entire way. It's easy near the end.

Yet this is what's "hardcore" now. It's a steady progression of sacrificing difficult original gameplay in favor of telling a cheesy story and blowing things up.


207.

None

Topic: Html/php = Gay Lol

Posted: 08/20/09 06:03 PM

Forum: Flash

http://www.thinkb4youspeak.com/

lololol you posted this on a site with php so your gay lol

208.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/20/09 04:49 PM

Forum: Flash


209.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/20/09 01:44 PM

Forum: Flash


210.

None

Topic: The Flash 'Reg' Lounge

Posted: 08/19/09 08:06 PM

Forum: Flash

meh


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Viewing 181-210 of 8,031 matches. 135 | 6 | 7 | 8 | 9138268