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Author Search Results: 'Glaiel-Gamer'

We found 8,030 matches.


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Viewing 3,961-3,990 of 8,030 matches. 166131 | 132 | 133 | 134 | 135201268

3,961.

None

Topic: Actionscript Arena

Posted: 05/26/06 06:17 PM

Forum: Flash

At 5/26/06 06:12 PM, -Gust- wrote: http://www.matumeist../gust/waterfall.html


Yo Cybex, what you up to?
I don't think I can add much more here.

it's better, but it needs to be more fluid instead of a random frame every time


3,962.

None

Topic: Actionscript Arena

Posted: 05/26/06 06:12 PM

Forum: Flash

At 5/26/06 06:10 PM, Cybex wrote: Hmmm. Mines very laggy. Would making it API make it less laggy or just reduce the filesize?

I'm not finsihed yet by the way

good now keep working on it it lags and doesnt look very water-y


3,963.

None

Topic: Actionscript Arena

Posted: 05/26/06 05:57 PM

Forum: Flash

Battle 5: True_Darkness vs xWELSHxDRAGONx (jmtb is going away too he'll battle later)
Goal: Tile-based top-down movement engine. SImple enough. Do what you must to make it the controls good.


3,964.

None

Topic: Actionscript Arena

Posted: 05/26/06 05:52 PM

Forum: Flash

At 5/26/06 05:44 PM, -Gust- wrote: http://www.matumeist..v/gust/waterfall.swf

So far so good. I don't know what I will do when I have to move it ever frame.
Anyone got anything? :P

well that does look cool, it needs to seem like it's moving though and not just getting bigger

liam eh? all you did is host my page on your site? What's the point of that?


3,965.

None

Topic: Actionscript Arena

Posted: 05/26/06 05:28 PM

Forum: Flash

At 5/26/06 05:22 PM, jmtb02 wrote: Put me in there or make me a staff member. You decide.

Your in both. You can help run it when i'm gone.


3,966.

None

Topic: Actionscript Arena

Posted: 05/26/06 05:18 PM

Forum: Flash

Come to think of it i'm making it +2 points for a win, that way we can continually add points into the pot rather than just shuffle them around.


3,967.

None

Topic: Actionscript Arena

Posted: 05/26/06 04:56 PM

Forum: Flash

Battle 4: Neashir vs _Paranoia_
Goal: Top-down car driving engine. Do what you must to make it realistic Graphics will not be judged, but AS'd effects like crashes and stuff would be cool *wink*.


3,968.

None

Topic: Actionscript Arena

Posted: 05/26/06 04:49 PM

Forum: Flash

Battle 3: GalactiGames vs Fwe (sorry paranois you dont have a partner yet)
Goal: Spaceship game. Make a small spaceship game (like space invaders or galaga). Only 1 level necessary, can be randomly generated and go on forever if you wish. Only 2 types of enemies needed. No powerups necessary. Feel free to do whatever you need to to make it look pretty like particle effects and stuff. Graphical quality will not be judged, but AS'd effects help. Remember, keep it small. No title screen necessary either.


3,969.

None

Topic: Actionscript Arena

Posted: 05/26/06 04:24 PM

Forum: Flash

At 5/26/06 04:23 PM, Ighor wrote: Sign me up, please.

Fine IGHOR

fwe?

3,970.

None

Topic: Actionscript Arena

Posted: 05/26/06 04:19 PM

Forum: Flash

At 5/26/06 04:17 PM, Cybex wrote: Does it have to be API?

not unless I say so


3,971.

None

Topic: Actionscript Arena

Posted: 05/26/06 03:58 PM

Forum: Flash

First 2 battles can start now. They start easy and as people win i'll matchh you up according to points and adjust the difficulty accordingly. If you don't know how to do something, look it up. You have 2 days.

Battle 1: Liam vs Shiniki
Goal: Simple explosion particle effect. No limits, as long as it's an explosion. Use whatever you need to to make it look good

Battle 2: -Gust- vs Cybex
Goal: Simple waterfall particle effect. No limits, as long as it's a waterfall. Use whatever you need to to make it look good

BTW i'm going to be away for 2 days so i need someone to guide it for that time.


3,972.

None

Topic: Animation Arena

Posted: 05/26/06 03:13 PM

Forum: Flash

At 5/26/06 03:08 PM, BigGunsEntertainment wrote: Voting on the newgrounds isn't fair I'm told because of possible Zeros for no reason.

out of 1000 voters it evenns out


3,973.

None

Topic: Actionscript Arena

Posted: 05/26/06 03:10 PM

Forum: Flash

oh and BTW you must post your codes on like pastebin or something when showing the SWF. People do NOT have permission to use these codes for their own use unless the actionscripter specficially says so.


3,974.

None

Topic: - Flash MX - Function 'this'

Posted: 05/26/06 03:09 PM

Forum: Flash

you could do it like this:

function movex (tgt){
tgt._x += 5
}
-or-
function movex (tgt){
with(tgt){
_x += 5
}
}

on the MC:

_root.movex(this)


3,975.

None

Topic: Actionscript Arena

Posted: 05/26/06 03:05 PM

Forum: Flash

So i figured, if we're starting up animation battles (again), why should us actionscripters be exempted from the fun? So I decided to start up the Actionscript arena to go along with the animation one.

So i'll announce the first few challenges when I get entrants.

Rules for each round (multiple rounds can go on at once):

1. You have 48 hours to complete the task assigned
2. The one who most sucessfully completes the task wins
3. No open source FLA's allowed to help complete a task
4. You can be in as many battles as you want at a time, but note the deadlines

Scoring:
Everyone has a standing, you can check your current standings on this page:
http://www.glaielgam..ctionscriptarena.htm

When you win a battle, you gain a point.
When you lose a battle, you lost a point
If you miss a deadline, you forfit the match and lose a point, other persoon gains a point
If both miss the deadline, you both lose a point
If you forfit, you lose a point, the other person does not gain a point

You can sign up for a battle now (or a staff member, staff members can compete but can't judge if they are competing)

I could use some other staff members to help run this.

Battle 1 starts at 4:00 EST (about 1 hour from now). Sign up!


3,976.

None

Topic: how to create a worms game engine

Posted: 05/26/06 02:43 PM

Forum: Flash

At 5/26/06 02:23 PM, Cybex wrote: Wouldn't it be easier, instead of using bitmapData to put it all in a mask, and then just have circles that appear on the mask layer when theres an explosion. Then do something like:

if(this.hitTest(ground._x, ground._y, true)){
if(this.hitTest(circle._x, circle._y, true)){
falling=true;
}else{
falling=false;
}
}

no you'd have to check if it's not hitting the mask layer

Bitmap data is faster and more reliable for this kinda thing.


3,977.

None

Topic: Flash Player 9 Public Beta

Posted: 05/26/06 02:41 PM

Forum: NG News

At 5/25/06 11:53 PM, -W35- wrote: I hate that they called it 9. It was originally going to be 8.5, but they decided to call it 9 even though there was no huge changes.

other than... oh maby AS3

= much faster, capable of fully polygonated 3D game in flash with textures...

3,978.

None

Topic: Animation Arena

Posted: 05/26/06 02:40 PM

Forum: Flash

we need a neutral judge... should i ask tom fulp?


3,979.

None

Topic: how to create a worms game engine

Posted: 05/25/06 09:43 PM

Forum: Flash

to make destructable terrain you SHOULD use bitmap data.

you need to learn:

1. Art based shapeflag engines (bitmap data uses getPixel though, the theory behing the engine is the same)

2. Basic bitmap data functions (create, getPixel, draw, color threshold)

The theory for destroying terrain is:
draw a black MC to the bitmap data (usually circle)
apply color threshold to replace black pixels with transparent ones


3,980.

None

Topic: Flash Player 9 Public Beta

Posted: 05/25/06 09:19 PM

Forum: NG News

At 5/25/06 09:17 PM, ControlLock wrote:
At 5/25/06 09:07 PM, liljim wrote: For those of you who aren't aware of it, there's a public beta version of Flash Player 9 available.
What??! I just bought Flash 8...now a new version will come out.
Good money wasted.

no not really. Adobe is staggering releases of flash. The new PLAYER will come out soonish (been in beta form for months) but the aqctual authoring tool wont be out untill after the player is out. So no worries. The player comes out but you cant make stuff for it yet. lol


3,981.

None

Topic: does denvish have popups now???

Posted: 05/25/06 09:16 PM

Forum: Flash

ya and they are full page popups. Annoying. Denvish fix now


3,982.

None

Topic: AS: Bitmap hitTest

Posted: 05/25/06 09:16 PM

Forum: Flash

examples?

and couldnt you just do getPixel()?


3,983.

None

Topic: Flash Player 9 Public Beta

Posted: 05/25/06 09:13 PM

Forum: NG News

At 5/25/06 09:10 PM, DeadPixels wrote: Already Flash 9?

That was soon..

it's actually 8.5. They didnt update actionscript very much in flash 8 but they updated graphics. The new version completely reworks the language.


3,984.

None

Topic: Flash Player 9 Public Beta

Posted: 05/25/06 09:12 PM

Forum: NG News

meh i'm going to wait. From what I've heard AS3 uses x and y instead of _x and _y and a lot of my games used x and y for relative coordinates to be mapped to 2D coordinates later.

I heard that 3D frogger glitched up with the beta (probably cause i used x,y,z to hold the 3D coords).


3,985.

None

Topic: ++Anime Collab++

Posted: 05/25/06 07:44 PM

Forum: Flash

anyone else find it funny that BGE has a sprite movie on his favorites list?


3,986.

None

Topic: Check out my 3d actionscript!

Posted: 05/25/06 03:17 PM

Forum: Flash

PSSSSHHH

I got over 3D in flash a long time ago.

It's so much easier with openGL.


3,987.

None

Topic: ++Anime Collab++

Posted: 05/25/06 03:03 PM

Forum: Flash

here's an idea.

It's completely stupid, so stupid it can't have been done before.

It'd be a fight between

Broccoli man (can turn his hands into brocolli whenever he wishes)
and
Budding Boy (can reproduce by budding)


3,988.

None

Topic: Ani-x traced Anime collab evidence

Posted: 05/25/06 03:02 PM

Forum: Flash

At 5/25/06 02:48 PM, BigGunsEntertainment wrote: Need to get everyone out of this tracing/referencing phase.

and, as said before, referencing is good. Are you just supposed to know what the character looks like off the top of your head to make a movie of it?

Plus, you accused them FIRST before finding evidence, and wrote a review. Then when you were confronted with finding traced evidence, you had to search deep, and only found a background image that looked like a pic you found on the internet. You falsely accused her of tracing, without evidence (other than your recently found background image). But honestly, where is the proof that she actually traced it? You'd have to travel back in time and watch her making the movie.
And if she did, tracing a miniscule background image does not make you a bad animator at all.

So just deal with the fact that you are wrong. You have not found substantial evidence. You are not cool for finding this. And most of all you are just making yourself look like a stupid ignorant preteen who will not let off of what he thinks even though he's been proven wrong many, many times.

Right now you're only dammaging your own reputation, not ani-x's. BTW who are you anyway? I dont even think you had a reputation to begin with and this is a bad way to get yourself known.


3,989.

None

Topic: Ani-x traced Anime collab evidence

Posted: 05/25/06 02:32 PM

Forum: Flash

BGE i have a question for you

Why spend all the trouble you can to try to find "evidence (BTW half of the picture was covered up so there's no real proof. It's a shadow, not that hard to reference).

It's been 2 days and your still on the same topic.

Get over it.


3,990.

None

Topic: Ng Sketchbook Tour 06

Posted: 05/24/06 08:55 PM

Forum: Network News

At 5/24/06 07:17 PM, -Luis- wrote: there is a second set (B) of 30 pages being sent out June 8th

OMG MY BIRTHDAY

but i sux at art


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Viewing 3,961-3,990 of 8,030 matches. 166131 | 132 | 133 | 134 | 135201268