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Response to: need people for student project Posted July 6th, 2014 in Collaboration

Since when has any sub-par video game been made by one person? Video games are collaborative projects, 45 days is not a realistic amount of time to construct something on your own, duh.

I could lend a hand.

Response to: Looking for collaborators Posted August 30th, 2013 in Collaboration

Also if your looking for something of the"adult" nature i'm down, but I do have some boundries.

Looking for collaborators Posted August 30th, 2013 in Collaboration

Hi i'm looking for someone or a small group wanting to collaborate on a game. It doesn't matter if your a programmer or animator because i've been working with flash for 6 years and have amituer coding skills.

I don'y care about the genre or story you may chose that, but I only work with AS3 and if you goto my profile you can see my animation styles, I generally go with a "SonictH" style but I also do cell shading. If I'm programming just keep in mind that it does take time so don't rush me.

Also in terms of music and sound, i'm not very music savy so if your a musicain or know anyone that would be greatly apperciated.

Not getting experience... Posted March 21st, 2013 in Where is / How to?

So umm... for the last 2 days I havnt got any experience after making my 5 reviews. both days i got a error messgae right after the fith review. Does anyone know wat's going on.

Response to: Enemy path difficulties Posted March 9th, 2013 in Game Development

I looked up that bezier curve stuff and I must say it all looks nice but I really don't understand the equations lol, I can't afford college so I'm stuck with my High School math skills for now, would it just be easier to find a programmer to help, I still want to do the programming myself but maybe for some bits of code that are just beyond my level, or are there alternatives for people with less education

Enemy path difficulties Posted March 8th, 2013 in Game Development

Hi, I'm a bit new to AS3 and I'm having some issues trying to figure out how to get spawned enemies to go in a pattern. The current one I'm working on has the Enemy move across the screen, move down a little bit, then cross the screen again, and reapeats. Is there a higher math equation I can use or a little trick for this or even any enemy path in general?

Window trouble Posted February 27th, 2013 in Game Development

Simple question... when I go to test my game the window always pops up on a different spot on my screen, before this would cause problems before I put in a menu screen. What I would like is for the swf file to open in the same spot every time. Is there a setting or a code command that I can use to do this? By the way I'm using AS3, and Flash CS6.

Looking for AS3 programmers Posted February 2nd, 2013 in Game Development

What's good?
I'm looking for some programmers with a bit of free time, who know Actionscript 3, to work on a few game ideas I have.
You see I know AS2 a bit but with new tech comes having to relearn the language, and I would like to speed up the process a bit. I currently have 3-4 game ideas and would be happy to work with any ideas you may have.

You can pm me, post on this thread, or skype me (gizoid) or facebook me but you'll have to pm me for that.

Response to: Newbie Scripter looking for work Posted July 8th, 2011 in Game Development

Hey i'm willing to give you a chance theres a few games i'm working on but im a designer and not a programer, i gota good starter thats not to hard or no easy

Response to: $50 Game Design :Dolphins,Taiji: Posted May 25th, 2011 in Game Development

I dissagree although the "prize" is not worthy of a serious designer its good motivation for new or amatuer designers to increase their animating and programming skills for something they actually want (money)

I'd do it myself if i wasnt already busy with my own game as my programming skills suck at the moment and since im not seeing any kind of money right now i have no motivation to try so hard... you see what im saying? i can tell its all in fun and no one that would actually want the money would make something crappy, theyd strive for the best so everyone wins...even the ones who lose the compition at least will gain more knowledge on the 2 key componets of making a game: the skill requiered to make it, and the insight of the players and fans that play it.

Response to: AS2 Multi Bullet help Posted May 23rd, 2011 in Game Development

Alright so I did some further research and figured out that i could copy symbols but ive tried doing it but it still wont fire multiple times

AS2 Multi Bullet help Posted May 23rd, 2011 in Game Development

I've got a issue with my code for a horizontal shot in a game im working on....
the bullet(pShot) fires and will go across the screen fine but i have to wait till the shot finishes its course before i can fire again, im wondering how to be able to shoot muliple shots during gameplay at once.

heres my code:

onClipEvent (load) {
launched = false;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)) {
launched = true;
}
if (launched == false) {
this._x = _root.Player._x;
this._y = _root.Player._y;
} else if (launched == true) {
this._x += 5;
}
if (_x>Stage.width || _x<0 || _y<0 || _y>Stage.height) {
launched = false;
_root.pointer.scan = true;
}
}