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Response to: Count # of times button is pushed? Posted November 20th, 2009 in Game Development

I got the solution to your problem!
I too had this similar problem back in '08 but I figured it out in Jan '09.
Here is the solution for as2:
//make a text box and give it a var, not instance, but variable (var) of "count" lowercase.
//then apply the following to a button mc:
on(keypress "<Left>"){
_root.count += 1;
}
on(keypress "<Up>"){
_root.count += 1;
}
on(keypress "<Right>"){
_root.count += 1;
}
on(keypress "<Down>"){
_root.count += 1;
}
onEnterFrame = function(){
if(_root.count == 10){
_root.gotoAndStop("Cutscene");

//where "CUTSCENE" is the frame of the cutscene.

This worked for me. Hope it works for you!
If you have any problems, PM me.

Response to: You have to be 18 to submit music Posted May 10th, 2009 in Audio

whoa. is it possible to submit audio to the portal without like, getting paid or anything? the agreement doesn't say that.

Response to: Mods Posted May 10th, 2009 in General

WoW lol I'm confused....I don't understand what you' say. Mods that are banned can un-ban themselves? Lmao. I think if we have a mod who bans all ng users he/she can find and he/she gets banned, she can un-ban herself/himself and we'd be in BIG trouble, with a capital B, I, and G!

Response to: I stole a dollar Posted May 10th, 2009 in General

Remember this rule:
If it is a small shop run by one person or two, then give them back the dollar.

But, if it is a BIG company (More than one person):
Hell. Take the dollar. Even try taking 2, 3,4,5,6,7,8,9, as many as you can! Those big corporations are damn greedy, so take as much as you can!
And when you leave the building, knock out a few bricks or two ^_^ lol

Response to: Changing Bit rate on audio files Posted May 10th, 2009 in Audio

Try WavePad from the following site:

http://nch.com.au/

over there, you can download WavePad and you can pull in an MP3, WAV, OGG, APE, or any music file format and you can save it as MP3 or WAV and set the bit rate to 160 KBPS, or lower/higher.

I would have loved the AudioPortal. Posted May 10th, 2009 in Audio

....If I did not have to be 18 years or older to submit audio.
Do you REALLY have to be 18 years or older to submit audio?
..Because, in the Flash Portal, you can be of any age if you want to submit flash games.
....but, for the audio portal, when I went to the Agreement on the audio submit page (Yes, i DID read the whole agreement), it said at the bottom:

You agree that when you agree with this form, you are 18 years or older and all of your biological information is true.

...Is it any inconvenience if I submit Audio to the audio portal when I'm not yet 18 or older? 'Cos my music is all safe to hear.

I asked this question 'cos I don't want to violate any rules of the ng audio portal and I don't want my account to get banned FOREVER.

How to stop a...? Posted May 10th, 2009 in General

Do you know how to stop a cough..?
The story goes like this:

You are in your office, or home, wherever a lot of people you don't know (obviously NOT home) are there, and suddenly, you begin to cough. All the people begin to look at you and you are forced to give an embarrassed face and say "sorry" and let it end. How to stop that dry cough? Even I have a dry cough and it's been irritating me for the past 3 days.

Response to: Is Time travel possible? Posted April 4th, 2009 in General

Well, you can never travel back in time, but you can surely travel back time for about 1 day if you go to one country and another country with the time zone being 1 day back. You can have Christmas 2 times that way ! You can also travel back a few minutes in time if you surpass the speed of light, but who would want to travel a few minutes back in time? Lol. If you found a way to go back in time using a spaceship that goes 10 times the speed of light, then it would take you around 5 minutes to get in the spaceship, 5 minutes for launch, 5 minutes for getting to the speed of light, and that would be 15 minutes. At that time, when you're at the speed of light, then you will travel around 3 minutes back, when the spaceship would be getting to the speed of light, lol. But I don't really know, on Discovery they showed an animation about a dog and a cat, the cat was on earth, the dog was on a spaceship, the dog was going at the speed of light, and when he cam back down to earth, he was still healthy, but there was a sign saying R.I.P: Tiddles, the cat. But that theory, I think is not so correct, because you cannot get a spaceship that travels at the speed of light.

Response to: Would you return this watch? Posted March 25th, 2009 in General

I would return the watch because it would make me feel good and i don't need the reward if i found the watch.

Response to: Castle Crashers is Game of the Year Posted March 25th, 2009 in NG News

Duh..........

Response to: How Do I Make A Flash Movie!! Posted March 22nd, 2009 in Game Development

First, you need flash cs3 or cs4, or liveSwif. Flash CS3 is not for free, and neither is CS4, but LiveSwif is free from Download.com.

Response to: Buttons Posted March 22nd, 2009 in Game Development

You can try to change the publish settings from AS3 to AS2 and use the guide again, or you can choose to learn AS3 the hard way.

Response to: My First Working Platformer Posted March 22nd, 2009 in Game Development

try :
if(speed >= 1 && speed <= 1){
speed = 0;
//or what is it?
}
or, you can use dynamic text boxes and give a text box a var of speed, and replace speed with _root.speed:
if(_root.speed >= 1 && _root.speed <= 1){
speed = 0;
//or what is it?
}

StartDrag() is a problem! Posted March 22nd, 2009 in Game Development

When I want to make a movie clip that you can drag when you release it goes to the second frame and then, BAM! There is some text that you can edit, but it can't edit.

Code is:
on(press){
this.startDrag();
}
on(release, releaseOutside){
gotoAndStop(2);
stopDrag();
}

here is the alternative code. It solves the problem, but it just doesn't want to drag:

//with the variable of box.button
on(press){
startDrag(_root.box.button);
}
on(release, releaseOutside){
stopDrag();
gotoAndStop(2);
}
Can anybody help me?

Response to: Google goes Clock Crew Posted March 21st, 2009 in NG News

Ha ha lol that's funny. I thought the strawberry looked familiar. Like strawberryclock.

Response to: What do u think of AdventureQuest?? Posted March 8th, 2009 in General

They don't force you, they tell you to pay $19.99 to play. Once you sign up, they let you play. If the page refreshes, or closes, they tell you to pay $19.99 or to get the hell out of there. If you're a free user, then they let you play for once. Then, they don't let you play 'cos the server is loaded. It is always loaded. Even if no one is online, they put it there so you can pay $19.99 to play.

Oh, I have a cold.

Show NG your screensaver! Posted March 4th, 2009 in General

Show NG your screensaver! Note: If you don't have a screensaver , then post a pic of your desktop instead. Rules:
No *other* pictures EXCEPT your own screensaver.
If *other* don't post.
*Blablah*

What operating system do you have? Posted February 27th, 2009 in General

Which OS do you have and is it good?

Response to: Tell me Newgrounds... Posted February 27th, 2009 in General

I can't answer that question.........

Response to: The OS war is over (for me) Posted February 27th, 2009 in General

Windows XP is certainly the best operating system 'round the world.

Response to: Walk! [a Collab] Posted February 26th, 2009 in Game Development

I'll participate.

Response to: Is this good? Posted February 26th, 2009 in Game Development

Wow it's fab.

Response to: Critque my engine so far Posted February 26th, 2009 in Game Development

Wow it's a nice game engine.

Response to: Help with subtitles and buttons! Posted February 26th, 2009 in Game Development

for the subtitles, make an mc and give it the var subtitles, and apply this as to the mc:
onClipEvent(load){
this._visible = false;
}
for the play button, make an mc and give it this as:
on(press){
_root.plsy();
}
and for the pause button:
on(press){
_root.stop();
}

Response to: Actionscript help? Posted February 26th, 2009 in Game Development

Here are some tutorial sites for you to get started: http:/www.kirupa.com , http://www.actionscript.org/ , http://gotoAndPlay.it/ and Newgrounds - http://www.newgrounds.com/flash/

Response to: An actionscripter would help... Posted February 26th, 2009 in Game Development

Um....PM me, cos over here i don't have time you know O_o

Response to: i need voice actors guys Posted February 26th, 2009 in Game Development

Well, sorry i can't help in voice acting, but you CAN check out this site - it can offer text-to-speech that has different people's voices. Here is the link:

http://www.research.att.com/~ttsweb/tts/
demo.php

Response to: Crappy Var/score Problem (as2) Posted February 26th, 2009 in Game Development

Oh, yeah, did I mention i hate to double post? Anyway, I forgot. You have to set a baseline to the HP , which is , say 100. So, it is like this:
onClipEvent(load)){
_root.HP = 100;
}
onClipEvent (enterFrame) {
if (_root.hero.hitTest(_root.enemy)) {
_root.HP -= 10;
/* if needed, you can use this event*/
updateAfterEvent();
/* Otherwise throw it away. I don't know what it does. */

}
}

And if you're making a HP Bar, set the HP textbox to a movieclip, which has a box in it and apply this to the character:
onClipEvent(load)){
_root.HP._xscale = 100;
}
onClipEvent (enterFrame) {
if (_root.hero.hitTest(_root.enemy)) {
_root.HP._xscale -= 10;
/* if needed, you can use this event*/
updateAfterEvent();
/* Otherwise throw it away. I don't know what it does. */
}
if(_root.HP._xscale <= 0){
_root.gotoAndStop("Game_over);
}
}

Hope you like the advice!
[Sanjeev98]

Response to: Crappy Var/score Problem (as2) Posted February 26th, 2009 in Game Development

You need to fine tune the code. You need to also specify which thing hits what, then you'll know. Write the integer (number) you want the hp to decrease, say 100. Your AS will now be:
onClipEvent (enterFrame) {
if (_root.hero.hitTest(_root.enemy)) {
_root.HP -= 100;
}
}
change that value of 100 to the number you like.
Hope you like the advice!
[sanjeev98]

Response to: Crystal clear audio in flash? Posted February 26th, 2009 in Game Development

You UNcheck the box marked Use imported MP3 Data and use the setting MP3. Then set the bitrate to 100 percent if it was recorded at a bit rate lower than 160kbps. You'll see it in the box, like 100% of original. If it says that, you're gold. If it does not say that, then, this is what you do. Set the bitrate to 160kbps, regardless of the %. Don't bother to test your audio, it'll sound good enough. Then voila, you're gold. Hope you liked the advice!

[sanjeev98]