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Response to: The Bunny Suicide Collab (soad) Posted April 8th, 2007 in Game Development

9 months in the making and we land on easter of all days..... i think it was ment to be :P

Response to: The Bunny Suicide Collab (soad) Posted April 8th, 2007 in Game Development

well the menu is all done. now i must put it together.... though for some strange reason this .fla is bogging down my memory and is creating an extremely slow process. blah'tever

Response to: The Bunny Suicide Collab (soad) Posted April 7th, 2007 in Game Development

ya i've already explained to him about it. a basic goto button isn't what i'm looking for with this situation.

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

one last ditch effort to solve this problem before i have to add an unsightly button in my movie.... anyone... pretty please with sugar on top :)

Response to: Creating a scene selection... Posted April 7th, 2007 in Programming

AS isn't considered programming?

Response to: Creating a scene selection... Posted April 7th, 2007 in Programming

what about having a button load an MC? is that possible? and if it is, how do i label the MC..... is there an extension i need? (name.mc) type deal?

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

what about having a button load an MC? is that possible? and if it is, how do i label the MC..... is there an extension i need? (name.mc) type deal?

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

i have corrected my trigger.

question brought up now is....

my "play" button doesn't play the entire film now. it stops at the end of the first scene and goes back to the scene selector menu. can i program my "play" button to bypass code or something?

Response to: Creating a scene selection... Posted April 7th, 2007 in Programming

i have corrected my trigger.

question brought up now is....

my "play" button doesn't play the entire film now. it stops at the end of the first scene and goes back to the scene selector menu. can i program my "play" button to bypass code or something?

Creating a scene selection... Posted April 7th, 2007 in Programming

i think my TRIGGER is incorrectly setup.

1st part:

in the scene with frame label "sceneselection", I placed the code

trigger==false;
stop();
stopAllSounds();

2nd part:

the button on my scene selection i put the following code

on (release) {
trigger==true;
_root.gotoAndPlay("musicpt1");
_root.stopAllSounds();

}

3rd part:

in the main movie, i labeled the first frame "musicpt1" so the button works properly, yet where i want the scene to end and take the viewer back to the scene selection menu I put the code

if (trigger==true) {
gotoAndPlay("sceneselection");
}

---------------------------------------------
---------------------

so my button works, but the viewer isn't returned to the scene selection menu. i would truely appreciate any help at all

Response to: The Bunny Suicide Collab (soad) Posted April 7th, 2007 in Game Development

anyone have any friends who are AS genius'?

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

i think my TRIGGER is incorrectly setup.

1st part:

in the scene with frame label "sceneselection", I placed the code

trigger==false;
stop();
stopAllSounds();

2nd part:

the button on my scene selection i put the following code

on (release) {
trigger==true;
_root.gotoAndPlay("musicpt1");
_root.stopAllSounds();

}

3rd part:

in the main movie, i labeled the first frame "musicpt1" so the button works properly, yet where i want the scene to end and take the viewer back to the scene selection menu I put the code

if (trigger==true) {
gotoAndPlay("sceneselection");
}

---------------------------------------------
---------------------

so my button works, but the viewer isn't returned to the scene selection menu. i would truely appreciate any help at all

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

i've been able to make my scene selector (suicide selector) by going with the technique of

if (trigger==true) {
gotoAndStop("sceneselection")
}
_root.gotoAndPlay("sceneselection");

.... my problem now is that when i try to play the entire episode, at the end of the first scene, its kicked into the scene selector menu.

can i program a button to bypass code?

Response to: The Bunny Suicide Collab (soad) Posted April 7th, 2007 in Game Development

jesus.... when i think i'm out of the woods with this scene selector.... something else. balls

Response to: The Bunny Suicide Collab (soad) Posted April 7th, 2007 in Game Development

i really do apologize Yhtomit, but it was cut. i do appreciate how good you are about the situation though. :)

Response to: The Bunny Suicide Collab (soad) Posted April 7th, 2007 in Game Development

okay, select a suicide coding has been figured out. now i just have to put it together. sunday submission, here we come.

Response to: _root.gotoAndPlay("Scene 3", 1); ?? Posted April 7th, 2007 in Game Development

hey awesome man. that worked perfectly. i appreciate it. i enjoy animating, but my worst quality of flash belongs to AS. again, thanks everyone for the help

happy easter

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

and what about returning back to the scene selection menu once that particular scene is complete?

Response to: Creating a scene selection... Posted April 7th, 2007 in Game Development

if i want the scene selector the enter the same scene as the entire movie, i'm not seeing as to how the regular movie will play straight through


i'm looking for some great advice from all you AS super genius' on how to make a scene selection menu.

any help is greatly appreciated

Response to: The Bunny Suicide Collab (soad) Posted April 7th, 2007 in Game Development

did i ever mention coding scene selection sucks :P

i was thinking that it sucks we are submitting on a popular holiday... but easter and bunny suicide sorta goes together :)

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

awesome. transfer away

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

triple post alert.

so in the mean time, instead of using a generic pic for those of you that didn't send me one. please forward your 100x100 pixel profile pic to me along with your best newgrounds submission link.

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

okay, with the absense of Meebs over the next 4 days, the submission will hit the portal Sunday. No more delays, ce tout. sorry to give you guys delay after delay, but this is it.

Sunday

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

beek_r420@hotmail.com - FunG

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

there is going to be a replay button, i just didn't put it in yet. its all part of the "menu system" (insert evil laughter)

i just bought a 21 inch monitor. go me.

so anyway, i'll find work to do while i wait for 8pm to roll around. i'll also be online if you log on before that. i have to find everyones profile pics they sent me anyway ( arg! i need to remember to download files as they are sent in)

but if you have your profile pic handy anyone, feel free to email it to me. :)

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

do you use an email address that allows for large attachments? you could email it to wayne@funguy.ca

i'll be on messenger around 7pm eastern time. we can figure something out then

Response to: The Bunny Suicide Collab (soad) Posted April 4th, 2007 in Game Development

i can tom'follery around with my last part, not a problem. you look at the preloader for optimizing? emailer back whenever your done with it so i can finish this off.

p.s. silly flames lost. :( thats okay, the avalanche aren't going to win every game left in the season. cause i know you guys care about hockey :)

Response to: The Bunny Suicide Collab (soad) Posted April 3rd, 2007 in Game Development

i got stuck at work 3 hours later then expected. anyone that follows hockey, knows the importance of tonights game against the flames and the avalanche. i've had tickets for almost 2 months now and i have to leave for the game now.

i can't put the menu in now, thus the submission can't enter the portal today.

Response to: The Bunny Suicide Collab (soad) Posted April 3rd, 2007 in Game Development

actually i'll log onto messenger and transfer it that way.