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Author Search Results: 'Frogcloset'

We found 1,531 matches.


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Viewing 1-30 of 1,531 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93052

1.

None

Topic: adjusting music tempo

Posted: 07/24/09 12:53 PM

Forum: Flash

havent seen this asked anywhere, so here goes.

is there anyway to change a songs playback speed depending on a speed variable.

heres the kicker tho im limited to using only as2.

if anyone can help it would be greatly appreciated.


2.

None

Topic: classic tapping action in flash

Posted: 07/20/09 04:27 PM

Forum: Flash

At 7/20/09 04:06 PM, WhoknowsmeaUdiO wrote: Both are right, one is a capital letter and one is a lower case letter, they result in the same keyboard key.

that explains it


3.

None

Topic: classic tapping action in flash

Posted: 07/20/09 04:00 PM

Forum: Flash

btw, Key.getASCII() returns a number not a string (97 is "a", 115 is "s").

i thought that it was
A =65
s = 83


4.

None

Topic: classic tapping action in flash

Posted: 07/19/09 11:39 AM

Forum: Flash

trying to recreate to classic tapping action you use to get in 90s games such as daily thompson decahalon.

the old tap a and s repeatedly for speed

would anyone be able to tell me the best way to do this

thanks


5.

None

Topic: Duplicatemoviecli p, Depth help

Posted: 07/13/09 11:06 AM

Forum: Flash

At 7/13/09 11:00 AM, Jereminion wrote: if you want it dynamically changed every frame u can use a for loop

for(i=(numberof items);i>=0;i++){
movieclip[i].swapDepts(movieclip[i].y)
}

on the enter frame function

thats the ticket
ill give that a go

thanks


6.

None

Topic: Duplicatemoviecli p, Depth help

Posted: 07/13/09 10:53 AM

Forum: Flash

At 7/13/09 10:50 AM, Jereminion wrote: u can try

this.swapDepths(this._y)

thats fine normally but its difficult to impliment it with the the duplicatemovieclip function.


7.

None

Topic: Duplicatemoviecli p, Depth help

Posted: 07/13/09 10:48 AM

Forum: Flash

Tearing my hair out over this.

trying to duplicate a movieclip though the main timeline but i want the duplicated movieclips depth to be be effected by it _y position.

if anyone can help me with this id be very thankful, and if i havent explained it well dont hesitate to point that out.


8.

None

Topic: Help with code.

Posted: 01/08/09 07:42 PM

Forum: Flash

thanks everyone its sorted out now


9.

None

Topic: Help with code.

Posted: 01/08/09 07:27 PM

Forum: Flash

flash is having an issue with a unexpected &&


10.

None

Topic: Help with code.

Posted: 01/08/09 07:20 PM

Forum: Flash

Ill be the first to admit im not good with as but if someone could tell me why this isnt working youll be setting me on my way to become a better person.

if ((Key.isDown(16) && !Key.isDown(87) && Key.isDown(65) && !Key.isDown(68)) && (_root.runtest._currentframe == "2")){
_x -= _root.speed + 1;
_root.shake.play();
}

it all works until i try and get the currentframe involved.


11.

None

Topic: Flash Rotation return

Posted: 11/16/08 05:17 PM

Forum: Flash

At 11/16/08 05:15 PM, Glaiel-Gamer wrote: store it in a variable

And with that it comes together.
That sounded sarcastic, which was in no way my intention.
really it wasnt.

im caught in a loop.

Thanks


12.

None

Topic: Flash Rotation return

Posted: 11/16/08 05:14 PM

Forum: Flash

Is there a way to get flash to remember a movieclips current angle.

Basically

i want the movieclip to rotate to a certain amount while a key is held down and when its released for the movieclip to return (slowly) to its original angle.

Best way to imagine it would be a steering wheel.


13.

None

Topic: Click, Hold, Move, Release.

Posted: 02/06/08 05:29 PM

Forum: Flash

At 2/6/08 05:27 PM, Deathcon7 wrote: You're going to have to work out the scope because i don't know what heirarchy you're using. But just be sure that you've declared the three variables in the program.

k Will do

thanks for the step in the right direction


14.

None

Topic: Click, Hold, Move, Release.

Posted: 02/06/08 05:01 PM

Forum: Flash

got ahead of myself there thats not working.

it sends it to the frame regardless of if you moved or not


15.

None

Topic: Click, Hold, Move, Release.

Posted: 02/06/08 04:50 PM

Forum: Flash

Thanks alot been tearing my hair out


16.

Questioning

Topic: Click, Hold, Move, Release.

Posted: 02/06/08 04:33 PM

Forum: Flash

Need some help on a game,

trying to make the game as Dependant on the mouse as possible, But have ran into a snag.

I Need to have something happen when the user holds down there mouse button moves it and releases, Now the direction they move the mouse doesnt matter at all, And the action will only be sending a movieclip to a certain frame.

Thanks


17.

None

Topic: Content dependant on Time

Posted: 02/02/08 11:07 AM

Forum: Flash


if(hours < 12) {
// do stuff
}
if(hours > 12) {
// do stuff
}

Stuff like that?

everyone likes thing that do stuff

thanks


18.

None

Topic: Content dependant on Time

Posted: 02/02/08 11:03 AM

Forum: Flash

At 2/2/08 10:58 AM, DarkMana wrote: This calls for the Date object!

var date = new Date();

With this object, you can call...

date.getHours();

... to return the current hour.

got that bit sorted its the whole how to effect the movieclip with the results


19.

Shouting

Topic: Content dependant on Time

Posted: 02/02/08 10:50 AM

Forum: Flash

Having a lot of trouble here

i need a movieclip to go to a certain frame depending on the local time.

just need it to go to a certain frame depending on the hour.

at the moment got a ramshackle arrangement with a analog clock and some hittests.


20.

None

Topic: Help!

Posted: 09/11/07 09:50 PM

Forum: Flash

dont the clock crew have a lot of pre drawn images that people can use.

look into that.


21.

None

Topic: ok i need help

Posted: 09/11/07 09:48 PM

Forum: Flash

At the end of the day you need an idea.

if its something you feel dedicated too, you can work anything out.

without an idea its pointless touching a mouse.


22.

None

Topic: Different Type of Posters

Posted: 06/17/07 01:46 PM

Forum: Art

anther

Different Type of Posters


23.

None

Topic: Different Type of Posters

Posted: 06/17/07 01:44 PM

Forum: Art

yay

Different Type of Posters


24.

None

Topic: Different Type of Posters

Posted: 06/17/07 01:41 PM

Forum: Art

The only time I ever get to use my art college qualification's is when i do posters for a bar.

Sometimes i go a bit over the top.

Heres a few.

Different Type of Posters


25.

None

Topic: [Official] Cereal Boxes

Posted: 04/12/07 05:17 PM

Forum: Art

yay for yesteryear

[Official] Cereal Boxes


26.

None

Topic: [Official] Cereal Boxes

Posted: 04/05/07 06:05 PM

Forum: Art

Yay spread the word

[Official] Cereal Boxes


27.

None

Topic: Change MC depending on direction

Posted: 12/21/06 03:05 PM

Forum: Flash

dear god im rebumping

sorry about that

is there any noe here today who can help me


28.

None

Topic: Change MC depending on direction

Posted: 12/20/06 04:57 PM

Forum: Flash

hate bumping my own posts

but really need soom help on this one


29.

None

Topic: Change MC depending on direction

Posted: 12/20/06 02:38 PM

Forum: Flash

At 12/20/06 02:34 PM, qball8600 wrote: This is when you above the player (topdown) and the direction starts facing up.
Add it to the player MC

slight misunderstanding the MC is player controlled its set to move randomly

(amagine it as a pacman ghost, but one that changes depending on its direction)

thanks tho


30.

None

Topic: Change MC depending on direction

Posted: 12/20/06 02:27 PM

Forum: Flash

Just a quick question

got a moviclip set to move randomly around the screen.

i require it to change depending on which direction it is traveling.

its a simple up,down,left,right (a + Start) movement.


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Viewing 1-30 of 1,531 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93052