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Author Search Results: 'Frankmank'

We found 538 matches.


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Viewing 1-30 of 538 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318

1.

Expressionless

Topic: AttachMovie Depth making me rage

Posted: 12/12/09 09:28 AM

Forum: Flash

Bump for solution, also are there any other good forums that cater to helping people with AS2/AS3?


2.

None

Topic: AttachMovie Depth making me rage

Posted: 12/11/09 03:01 AM

Forum: Flash

d = 25;
a = 0;
var timer:Number = setInterval(Poop, a);
var cap:Number = d;
var numberOfMovieclips:Number = 0;
function Poop():Void {
	bubble = _root.attachMovie("mushroom_1", "mushroom_1"+numberOfMovieclips++, getNextHighestDepth(a));
	if (numberOfMovieclips>cap) {
		bubble._y = Math.random()*500+0;
		bubble._x = Math.random()*500+0;
		bubble.dead = false;
		bubble.onEnterFrame = goLeft;
		numberOfMovieclips = 0;
	}
}
function goLeft():Void {
		this.swapDepths(_root.player);
	}

Forgot the code.


3.

Mad as Hell

Topic: AttachMovie Depth making me rage

Posted: 12/11/09 03:00 AM

Forum: Flash

I've spent hours just trying to make a movieclip i'm spawning randomly across the stage not go ontop of everything, it's supposed to be on the very bottom and nothing I do is working.

I've tried swapping depths with the player, but it just flickers and stays over, it's so god damn frustrating, I've googled the shit out of it and no luck, so here's my code, hopefully someone can help me before I go insane.


4.

None

Topic: Need sfx/music for a game

Posted: 11/20/09 05:06 PM

Forum: Audio

I need something so I can release this


5.

Elated

Topic: Need sfx/music for a game

Posted: 11/20/09 12:27 AM

Forum: Audio

http://spamtheweb.com/ul/upload/2909/500 1_crimegame.php

I mainly need a loop or song for the main gameplay, maybe a combined menu/gameover song. I also need some walking sound effects too if anyone's a good foley artist.


6.

None

Topic: Pathfinding Tutorial

Posted: 11/15/09 09:24 PM

Forum: Flash

Need help with this ASAP.


7.

Elated

Topic: Pathfinding Tutorial

Posted: 11/15/09 05:54 PM

Forum: Flash

I find my game ideas keep requiring AI that can navigate around obstacles, so Is there a good one out there? I'm not using tiles, and it should be in AS2.


8.

None

Topic: Issues with a tower defence

Posted: 11/11/09 10:49 PM

Forum: Flash

At 11/11/09 10:39 PM, exzeta wrote: Try using layers the "swatter" thing over the enemies one (?)

The enemies spawn while the swatter is on the stage all the time, so as of now they're all created above everything else, which I don't know how to not do.


9.

None

Topic: Issues with a tower defence

Posted: 11/11/09 10:11 PM

Forum: Flash

Really need help with this.


10.

Expressionless

Topic: Issues with a tower defence

Posted: 11/11/09 04:12 PM

Forum: Flash

swatterused = false;
points = 0;
speed = 4;
stop();
b = 2000;
a = 2000;
start = false;
var timer:Number = setInterval(Poop, a);
var cap:Number = d;
var numberOfMovieclips:Number = 0;
function Poop2():Void {swatterused = false;
clearInterval(b);}
function Poop():Void {
	bubble = _root.attachMovie("bubble", "bubble"+numberOfMovieclips++, _root.getNextHighestDepth());
		bubble._y = -50;
		bubble._x = Math.random()*500+0;
		bubble.dead = false;
		bubble.onEnterFrame = goLeft;
		numberOfMovieclips = 0;
	function goLeft():Void {
		if (!this.dead) {
			this._y += speed;
		} else if (numberOfMovieclips<=1) {
			numberOfMovieclips = 0;
		}
		if (this._y>=600 && this.dead == false) {
			removeMovieClip(this);
			this.dead = true;
		} else {
			this.dead = false;
		}
		if (_root.swatter.hitTest(this) && Key.isDown(1) && swatterused == false) {
			_root.swatter.gotoAndStop(1);
			setInterval(Poop2, b);
			swatterused = true;
			removeMovieClip(this);
			points += 1;
		} else {
			this.dead = false;
		}
	}
}
Mouse.hide();
startDrag(swatter, true);

Right now, all of the bubble MCs that spawn are above the swatter mc, and the swatter MC is what the mouse cursor is replaced with, so it's supposed to be on top of all spawning bubble MCs.

I'm also not sure about a timeout after you swat, so you can't just hold down the mouse button, help is appreciated.


11.

Expressionless

Topic: Buildings over/under player

Posted: 10/10/09 09:08 PM

Forum: Flash

I'm making an RPG, and all the artwork is isometric, so i'm wondering how I can make a building go over the player when their behind it and under them when they're infront, so far I can only do it with one corner, if the building has 3 corners exposed it doesn't work, help please.

onClipEvent(load){
this.gotoAndStop(2);
}
onClipEvent(enterFrame){

if (_root.player._y <= 101.7){
		this.gotoAndStop(1);
}
else this.gotoAndStop(2);
}

12.

None

Topic: Frustrating problem

Posted: 09/13/09 08:22 PM

Forum: Flash

var noise:number = 50;
onEnterFrame = function(){
noise -= 0.25;
if(noise<=1){
noise=1;
}

as i said MUCH simpler but of course frame based not time based
same general effect though
but if it needs to be time based then im stumped

Thanks, works like a charm.


13.

Misunderstood

Topic: Frustrating problem

Posted: 09/13/09 07:48 PM

Forum: Flash

noise  = 50;
function onEnterFrame(){
setInterval(Clock, m);
	function Clock():Void {
	noise -= 5;
	clearInterval(Clock, m);
	}
		if (noise <= 0){
		noise = 1;
	}}
	m = 1000;

All I want is a bar that constantly goes down by a value of 5 or something, and when you the player touches stuff it puts 50 or so up there, if the value gets past 100 he'll fail the game.

What it does is as soon as it starts, just goes straight to 0, and won't go up a number anymore, can someone help?


14.

Expressionless

Topic: For the last time... VCam...

Posted: 06/21/09 04:50 PM

Forum: Flash

The code to make it follow the player is very simple, not sure if you should be starting a game just yet if you can't figure it out.


15.

Happy

Topic: Enemies that shoot

Posted: 05/24/09 01:59 PM

Forum: Flash

At 5/24/09 01:55 PM, Deathcon7 wrote: What doesn't work? What error are your receiving? Also, what is it supposed to do, and what is it doing instead?

It just doesn't work, I have no error it won't spawn the bullet from the enemy.


16.

Resigned

Topic: Enemies that shoot

Posted: 05/24/09 01:14 PM

Forum: Flash

var timer:Number = setInterval(mcLoop);
var cap:Number = d;
var numberOfMovieclips:Number = 0;
function mcLoop():Void {
	note = _root.attachMovie("akbullet", "akbullet"+numberOfMovieclips++, _root.getNextHighestDepth());
	note._y = _root.enemy._y;
	note._x = _root.enemy._x;
	note.dead = false;
	note.onEnterFrame = goLeft;
}
	function goLeft():Void {
		if (this.hitTest(_root.player)) {
		this.gotoAndStop(2);
		this.dead = true;
}
	if (!this.dead) {
		this._x -= 10;
	}
	if (this._y>Stage.height+this._height/2) {
		removeMovieClip(this);
	}
}

That is triggered by setInterval(mcLoop, a); when the player is within range, it doesn't work though, any suggestions?


17.

None

Topic: Birds Eye Driving game.

Posted: 05/21/09 10:07 PM

Forum: Flash

Hey guys I need code for a game HELP D: D:


18.

Sleeping

Topic: NG Ads not counting any hits

Posted: 05/21/09 09:33 PM

Forum: Flash

At 5/21/09 09:26 PM, billowillo wrote: give it time, if it gets some it should update within 24 hours if im not mistaken.

Well that's what I figured so I didn't worry about it yesterday when I posted it, now i'm a little worried. I'll wait another day.


19.

Expressionless

Topic: NG Ads not counting any hits

Posted: 05/21/09 09:23 PM

Forum: Flash

bump, is the API messed up because of the update or what? should I be PMing someone?


20.

Angry

Topic: NG Ads not counting any hits

Posted: 05/21/09 03:06 PM

Forum: Flash

I posted a game yesterday with it approved for ads and the ads worked, but in my ads it isn't showing any statistics like how many views the ads have, it's just blank with a "--" all the way through. So did I just waste a game or what?


21.

Expressionless

Topic: Ng Api Ads Aren't Showing

Posted: 05/20/09 07:14 PM

Forum: Flash

Well I just checked and it said my movie has been approved, yet the ads still aren't showing up. What the fuck?


22.

Crying

Topic: Ng Api Ads Aren't Showing

Posted: 05/20/09 05:59 PM

Forum: Flash

Well I added the ad to the front of my flash, it connected with the server fine but when it loads it just shows the NG logo and doesn't change to the ads. Does it have to be approved first? I wasn't asked for a link to a demo or anything.


23.

Elated

Topic: Button to be pressed multiple times

Posted: 05/15/09 12:29 AM

Forum: Flash

Just wondering how you would make it so for a minigame lets say you have to hit the space bar when it tells you to, if you just use the key.isdown for space you can just hold it down the whole time.

So yeah, help and junk.


24.

Expressionless

Topic: Why doesn't this work?

Posted: 05/09/09 01:59 PM

Forum: Flash

Still need this.


25.

None

Topic: Why doesn't this work?

Posted: 05/09/09 01:17 AM

Forum: Flash

At 5/9/09 12:08 AM, david81792 wrote: haha is this a game where you blaze it or something?

it's an adventure game that involves that, yes.


26.

None

Topic: Why doesn't this work?

Posted: 05/08/09 11:13 PM

Forum: Flash

bump, solution is needed.


27.

None

Topic: Why doesn't this work?

Posted: 05/07/09 11:50 PM

Forum: Flash

At 5/7/09 11:25 PM, Johnny wrote: Where are you setting it to true?

Just above, I didn't include any of the variables but they're all there and correct.


28.

Happy

Topic: Why doesn't this work?

Posted: 05/07/09 11:10 PM

Forum: Flash

I changed weed to poop to disguise that purpose of the code but whatever, does anyone know why it isn't working?


29.

Sad

Topic: Why doesn't this work?

Posted: 05/07/09 09:48 PM

Forum: Flash

onEnterFrame = function(){
	if (poop==true){
var timer:Number = setInterval(toke, a);
function toke():Void {
	puff = _root.attachMovie("puff", "puff", _root.getNextHighestDepth());
	tokemeter -= 2;
	puff._y = player.mouth._x
	puff._x = player.mouth._y
	puff.onEnterFrame = goLeft;}}}

I see no reason why it shouldn't, i'd like to turn it on and off but as soon as I put that condition in it doesn't work. I'm guessing it's my enterframe function.


30.

None

Topic: Code not working

Posted: 04/02/09 11:18 PM

Forum: Flash

rebump


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<< < > >>

Viewing 1-30 of 538 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318