Be a Supporter!
Response to: How do you get keycode to work? Posted January 12th, 2009 in Game Development

At 1/12/09 10:44 AM, GustTheASGuy wrote: The second one is... almost there.

That said, what the fuck you stupid shit, maybe using your brain instead of pasting random codes would be more productive?

Thats not very constructive, nor does it help.

In theory they should work. did you use a tutorial of make them yourself?

Ragdoll?? Posted January 11th, 2009 in Game Development

Mulling over ragdoll cannon 2, im wondering how a ragdoll works! cna some explain it?

Response to: running after effect? Posted January 11th, 2009 in Game Development

At 1/11/09 10:29 AM, KynetiK-27 wrote: Sorry, I uploaded the wrong fla. Here is the

Correct FLA

heh, i havent had a chance to download this FLA, but it is excatly what i was looking for. thanks!

running after effect? Posted January 11th, 2009 in Game Development

people who have aplyed Sonic Advance 2 will know what i'm talking about.

when you run at full spped on SA2, you get a after effect behind you of yourself. is there a way to do this in Flash?

thanks in advance.

Response to: Actionscript codes Posted January 10th, 2009 in Game Development

I'd suggest looking thourgh NG, which holds some very good tutorials in it's firm grip, and any other tutorial site, like tutorialsized. it's also best to check out AS:Main. you can find the link whe you click "new to Flash? Click here!" in this part of thr forum, at the bottom of that tutorial page.

if any errors pop up, you can either look through the tutorial and read it throughl to see what you've missed, or post a topic here asking for help.

Response to: Rasta Art Posted January 8th, 2009 in Art

I'd agree with the guy above me.

Keep your art, in your thread.

Response to: Art thread Posted January 8th, 2009 in Art

I like your picture of the space sluggy thing. but i think you should make a serperate picture which has smooth outlines, and compare tem :P
but that's just me.

Response to: Newbie Art Posted January 8th, 2009 in Art

At 1/8/09 01:43 AM, RastaColor wrote: http://samueloco.deviantart.com/art/quot -Jr-Gong-quot-Damian-Marley-105622078
I done this i spect you to like it

The heck is up with you? make a thread if you want people to see your art!

anyway, I like the second one, not digging the top (prolly coz cogs arent my style).

Response to: Into The Dark Depths Of Flash Posted January 8th, 2009 in Game Development

as far as i know, in AS2 graviuty is possible, it justs put something like gravity = 2;
but you'd have to do stuff like jumping = true ect ect ect.
gravity in actionscript 3, im not sure. i only use AS2.

the water, I have no clue about.

Response to: looking to wirte Posted January 7th, 2009 in Game Development

At 1/7/09 03:27 PM, Vincoid wrote: Why don't you give an example of what you've got to get people interested?

hm...how to get people intrested? as in an example of my story-making abilty?

looking to wirte Posted January 7th, 2009 in Game Development

ok, im not looking for animating help, programming help ro anything.

I'm just looking to make up some ideas for people, in which then they make them into animations movie and stuff.

all i want in it is a tiny peice of credit. that's all. just so i'm nnot completely worthless.

Response to: question? Posted January 7th, 2009 in Game Development

well, setting the dpeth of the buttons didnt work. the coding i have for the frame, saying that i create an emptymovielcip blah blah blah, has a depth thing. i changed it to -303, but it still didnt work.

Response to: question? Posted January 7th, 2009 in Game Development

ok. onto another thing.

i have like buttons. if i drag the eraser over it, it rubs out the buttons, making them invisible. how can i get it so that the eraser cant rub over them?

question? Posted January 7th, 2009 in Game Development

in a draw game is there any way to make an eraser?

if statement? Posted January 7th, 2009 in Game Development

I need a teensy help with a button.

i want some coding that says if the tail_len < 0, then the button won't work.

i got some of the coding so far, im just stumped for the next part.

on (release) {
if tail_len < 0 {

Response to: tiny coding trouble Posted January 6th, 2009 in Game Development

At 1/6/09 01:56 PM, zuperxtreme wrote: it should be:

on (release) {
terrain.lineStyle(10, 0x00FFFF, 100);
}

I See.

whas the difference between 00FFFF and 0x00FFFF?

Response to: need some help asap Posted January 6th, 2009 in Game Development

oh...lulz.

i suggest you follow the idea 2 posts above.

Response to: tiny coding trouble Posted January 6th, 2009 in Game Development

aww c'mon, this is crucial to my development in flash DX

tiny coding trouble Posted January 6th, 2009 in Game Development

I'm having a problem with a peice of coding. i want to use a button to make it change the colour of the line that the user can draw using the mouse (much like line rider, but with colours). the code is:

on (release) {
terrain.lineStyle(10, 00FFFF, 100);
}

and it keeps saying "'}' or ',' expected" for the terrain.linestyle line, and it's also saying "unexpected '}' encountered" for the last line.

anyone give me a hand?

Response to: Game ideas? Posted January 6th, 2009 in Game Development

hm...A collab might be good, but the game might not bew good enough to get through, bear in mind i've just started flash :P.

I have no idea what BBS and B.A means :/

Response to: The 7 Things I hate the most Posted January 6th, 2009 in General

things I hate?

1. People who take stuff thats mine.
2. Peoiple reading my books.
3. Poeple who say anime suck.
4. When people mess with my hair.
5. People who talk to me like I'm stupid.
6. People who tell me I suck at life in general
7. People who say I suck at flash (for gods sake im practising!)

there ya go.

Response to: Urgh guys Posted January 6th, 2009 in General

Thats the thing though, he did want me back at first
but we aint spoken much atall over the last few weeks
theres only so long someone can hold a feeling for you i guess

:/ sounds tough.

as I can see you have two choices. either get back together, or move on. your choice, not ours.

Response to: Urgh guys Posted January 6th, 2009 in General

At 1/6/09 12:07 PM, Dorkcraft wrote: You sir, are an idiot.

:/ was that directed at me?

Anyway, thinking over I have been in this situation. Except i didnt want my ex back. my ex still loves (as she tell me constantly ¬_¬) but thats just what my ex says. if your ex said he loved you most likely it's still true, and he prolly is missing you badly.

Response to: Urgh guys Posted January 6th, 2009 in General

I want my ex back but i broke his heart and i don't know if he wants anything to do with me now
Has anyone here been in a situation like this?
And has anyone took an ex back after they finished you, especially for another guy

Hm...difficult. I for one have never been in this situation...I think.

If your ex loved you enough, he would want you back. Badly. Call him. Now.

Response to: need some help asap Posted January 6th, 2009 in Game Development

hm...ok starting off.

1) a flash animation in for tomorrow? was is set today?
2) can you actually animate something like that? it would be no help if you couldnt animate it.

Response to: Game ideas? Posted January 6th, 2009 in Game Development

heh, thats good, but not what I'm looking for. However, i will keep it in mind.

What i meant by "mini-games" is that it's like a thrre in one game. 3 games in one. except it might not be 3. still, im likin' the ruby ship idea.

Game ideas? Posted January 6th, 2009 in Game Development

I'm working on a flash game that has mini games inside it. I have one idea but i seem, to be stuck for others. I need short games that have no goal, only just for fun.

anyone have any ideas?

Response to: removeMovieClip? Posted January 5th, 2009 in Game Development

At 1/5/09 12:01 PM, WolfAkela wrote: onClipEvent (enterFrame) {
the_head.swapDepths(1);
the_head.removeMovieClip();
the_tail.swapDepths(2);
the_tail.removeMovieClip();
}

If that doesn't work, then some variable name is misspelled, or there's something wrong about how you structured your MCs, and I would take a wild guess and suggest that you do:

_root.the_head . . .
_root.the_tail . . .

Aha.
the first one didnt work, but when I put "_root" in front of them, it worked!

thanks a lot.

Response to: removeMovieClip? Posted January 5th, 2009 in Game Development

At 1/5/09 11:46 AM, WolfAkela wrote: If that's your actual code, way to misread Kirk-Cocaine's post. Lacks the parenthesis to indicate that it's a method.

Right then!

I put thr brackets in, swap the depth, and still it didnt work. happy?

Response to: removeMovieClip? Posted January 5th, 2009 in Game Development

At 1/5/09 10:18 AM, Cojones893 wrote: Show your most recent code.

onClipEvent (enterFrame) {
the_head.removeMovieClip;
the_tail.removeMovieClip;
}

this is attached to an invisible MovieClip. I thought that might work, but it didnt :/