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Author Search Results: 'fjgamer'

We found 268 matches.


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Viewing 1-30 of 268 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

1.

Mad as Hell

Topic: want a (flash) programmer?

Posted: 09/30/09 06:26 PM

Forum: Flash

At 9/30/09 06:10 PM, billowillo wrote: It seems like its getting harder to be chosen as a programmer if you still use AS2.

That's because AS3 is available for free through FlashDevelop. If all you do is code, FlashDevelop should be satisfactory. If you do both code and art, Flash IDE is a lot easier, but honestly, AS2 and AS3 are both at their limit. We need AS4 already.

Python is better, though... in my opinion :P


2.

Shouting

Topic: Test Engine

Posted: 09/30/09 03:31 PM

Forum: Flash

Whether it's AS2 or AS3, it's well-made. I think you will need more features, though, and I found one problem with your 'engine': When you jump through a platform, you stop right at the bottom of the platform, instead of continuing your jump and actually landing on the platform. Also, it doesn't put you on a fixed height on the platform.

You can view my platform engine here: http://getlives.com/testarea320948/alien game.html
It has all the features of your engine, except the double-jump aspect, which is honestly something I don't want added. I mean, how can you jump in mid air, really?

Anyway, here are a few features your 'engine' might need before it's usable:
1. moving/interactive platforms or other environmental objects (enemies included)
2. level transportation (some way to load the next level)
3. some way to pause the game
Finally, you may also want to make the levels larger than the screen, so you will want to add some level scrolling mechanism. A lot of people rely on VCams for this, but you could probably solve the problem pretty easily on your own.


3.

None

Topic: trigo movement innacurate

Posted: 09/29/09 01:57 AM

Forum: Flash

Well, there's the default tweening, built into Flash IDE. Then, there are many different tweening engines out there. My personal choice is Tweener. There's also gTween, TweenLite, TweenMax and FUSE, just to name a few.

Here's Tweener: http://code.google.com/p/tweener/

Hope I helped.


4.

None

Topic: i need a programer

Posted: 09/29/09 01:50 AM

Forum: Flash

If you could use proper English, I might consider helping.
Otherwise, you're just lazy.


5.

None

Topic: trigo movement innacurate

Posted: 09/29/09 01:23 AM

Forum: Flash

Why not just use a tween library?


6.

Shouting

Topic: Selling a character; Highest bid.

Posted: 09/29/09 01:21 AM

Forum: Flash

At 9/29/09 01:16 AM, the1manwiththeplan wrote: I bid 5 million rupees XD

From where? Graal Online? If Graal, what world? :o 5 million could actually be a lot.


7.

Goofy

Topic: Selling a character; Highest bid.

Posted: 09/29/09 01:06 AM

Forum: Flash

I don't think it's worth $50. I know it's a lot of work to make all those animation, though. Perhaps you could sell the game instead? I would be more interested in buying the code than buying the character.

Good luck getting bids, though. If it sells, I might start making threads like this. :P


8.

None

Topic: Looking for a team to make games

Posted: 09/26/09 04:46 PM

Forum: Flash

At 9/25/09 02:59 PM, Ponz wrote:
At 9/25/09 02:45 PM, ForNoReason wrote: I know you didn't ask for one, but if you need a voice actor for any of your games I would be more than happy to help. I am cheap and work quickly with good results.
Maybe, also we're looking for a coder as well. I'm just trying to put together a reliable team of people that can work together to make games and some cash. Still Lookingg

You said no to me. I'm both an artist and a coder. I use AS3.
I don't want to join the "Ponz Studio" team, but I will consider allowing you to join my own team, which has been in need of members for far too long.


9.

None

Topic: Looking for a team to make games

Posted: 09/25/09 12:36 AM

Forum: Flash

Ponz, your samples don't seem very promising. Do you have anything completed?

I tried forming a team months ago, I set up a domain for it, too. It didn't work out, and now, I have decided to "go it alone", but I seem to have a friend interested in making a game with me, so we're chatting about what type of game we really want to make.

You can check out my work at http://work.getlives.com
and the (one-person) team site is at http://getlives.com

When I find time to work on it, the main GetLives site will look a lot better. Right now, it's pretty bare. Instead, just view my work site at http://work.getlives.com


10.

None

Topic: Need some Flash CS3 help

Posted: 09/14/09 10:59 PM

Forum: Flash

You're not necessarily asking for Flash CS3 help.
You're asking for animation help.
That applies to any tool.

You'll have to draw each frame of the wing animation. That's pretty much the only good way to do it. You can cut the wings into segments, if the angle allows, but frame-by-frame animation is your best choice.


11.

None

Topic: Need Flash Animator For Fun Project

Posted: 09/14/09 10:51 PM

Forum: Flash

At 9/14/09 09:46 PM, mlmassey wrote: I am a doctoral student in Clinical Psychology and I am currently working on my doctoral dissertation. I am conducting an online study that invloves showing a series of videos to participants.

Wait, where's the fun?

I am looking for an artist/animator to help me create a 2-3 minute simple line animation from a script that I have written...it should be a fun project and the script is humorous. I don't need the video to be very advanced, and there is no audio required. I just need something that will deliver the message.

I'm not sure what a "line animation" is, but this all sounds like work. Is there at least compensation?

Unfortunately, the project would be for little (or no) pay

Oh, then, this isn't even worth replying to. Your title should be "Want Animator to do Stuff for Free."
:as my funding is extremely limited by my student status. Ultimately, I plan to have the study published and so the video creator would get credit in the academic publication and could use the project in their portfolio. Hopefully the project will lead to more and better paid work in the future for which I'm happy to act as reference. You would also be contributing to an important body of research :)
The research doesn't seem important to me.

If you're interested please contact me and I can send you a copy of the script so you can get a better idea of what it would entail.

Thanks.

12.

Questioning

Topic: Looking for Artist (overhead game)

Posted: 09/14/09 10:44 PM

Forum: Flash

At 9/14/09 10:34 PM, dnatoxic wrote:
At 8/4/09 06:00 PM, 4urentertainment wrote:
At 8/4/09 05:32 PM, Toast wrote: cause all I see here is being able to walk around a room and using guns - will there be any levels or objectives? cause it looks like that would require more programming work
Well that's pretty much it for this game's engine. All you're going to do is to move around, interact with things by shooting them/kicking them, and kill zombies. The objectives will mostly be to either find specific items in buildings consisting of multiple levels, or survive zombie waves.
This pack includes zombies

http://www.dnainteractive.net/apps/webst ore/products/show/898413

Its not out yet but i would be glad to supply you the graphics if you join my site :)

I don't think using a graphics pack is what this topic is about, but the pack does look nice, judging only the thumbnail. I don't know if it's worth $85, but it is pretty nice.


13.

Resigned

Topic: Ng Radio Podcast Club

Posted: 09/05/09 10:23 PM

Forum: Clubs & Crews

If the radio is still active, I could volunteer a couple hours to help with the site layout or something. I read on the site that someone with knowledge of HTML/CSS was needed. Here's my portfolio: http://work.getlives.com


14.

Expressionless

Topic: Flash Text click...

Posted: 09/01/09 04:18 PM

Forum: Flash

At 9/1/09 03:45 PM, PyroSpriteProduction wrote: There are lots of these tutorials in the Flash Tutorial Collection.

Listen to this guy. Most of what you want to do will need some basic knowledge and experience to pull it off smoothly. If you still need help with something very specific afterward, ask away, but make sure what you need help with is clear.

In this case, I'm not sure what you're trying to do.


15.

None

Topic: Help Requested: Change Pivot Point

Posted: 09/01/09 04:15 PM

Forum: Flash

At 9/1/09 02:50 PM, moonhitler wrote: Put it on Free Transform, then drag the white circle.

Ahaha, I knew it was something simple! XD
Thanks a lot.


16.

Winking

Topic: [AS2]or [AS3] blurred area to solid

Posted: 09/01/09 03:27 PM

Forum: Flash

At 9/1/09 12:30 PM, dELtaluca wrote: you need to create an empty movieclip in each layer in which to place your clips, layers are just an abstraction in flash to make handling the depths of clips in the compiled movie simpler.

Thank god for that, right? :)

This thread quickly veered off topic.


17.

Expressionless

Topic: Help Requested: Change Pivot Point

Posted: 09/01/09 02:43 PM

Forum: Flash

In Flash 5, the point was always the same as the x/y of the object, but that changed in later versions, and I once knew how to move the point to the x/y after any adjustments. I have forgot how to do this.

How do you move the dot that controls how the object is rotated?


18.

None

Topic: Medals...

Posted: 08/31/09 03:40 PM

Forum: Flash

I don't think the medals system has been made public yet. I was told I would have to wait a few months when I asked in June. I asked again a few days ago and have not received a response.


19.

None

Topic: I don't like CS4.

Posted: 08/31/09 03:29 PM

Forum: Flash

Flash 5 was better than 6 (MX) or 7 (MX 2004) IMHO. Flash 8 was the big upgrade for me, but I got CS3 for AS3 support. Not that I don't want the latest and greatest animation features, but these days, I mostly make games in Flash, so CS3 is plenty.

To anyone who thinks Flash is too expensive for a hobbyist:
1. Liveswif
It has a free version and is the equivalent of Flash 5, well, sort of. I still prefer the real Flash 5.
2. eBay
You can find Flash 5 for around $30 these days, that's enough for animation and simple games.
3. Synfig Studio
Free vector-based animation suite, can export to swf. I have not tried it out enough to give an accurate recommendation, but it's worth trying, because it's free and works perfectly in Linux.

If you're into making games, however, your best option is a combination of Python and extra APIs (Ogre3d or PyGame) or sticking with the latest stable version of Game Maker (version 7, 8 if you want the beta).


20.

None

Topic: My own RPG game!!!

Posted: 08/21/09 12:26 PM

Forum: Flash

At 8/19/09 10:55 PM, Magical-Zorse wrote:
At 8/19/09 10:43 PM, SDLS wrote:
At 8/19/09 09:47 PM, Magical-Zorse wrote: did you draw that in ms paint?
Yes i did. I made them into png.'s but i had to make a gif for the this page
Why not make it a jpeg? it'll lose alot of quality if you make it a gif.

JPG is ok for demonstrative screenshot style images, but you have to save at a high quality or you'll get awful results. Also, MSPaint can't save a good JPG. GIMP can, though. GIMP can even load a PDF. It's better than Photoshop in that area: http://www.gimp.org

Some features of GIMP will be missing until you install some Script-Fu dependencies, can't remember what that requires. Anyway, the features you get out-of-box are more than enough for most people. You may also find it's great for tablets.

Recommendations for your project...
1.
Keep it simple. It's your first project.
2. Never use a game creation tool (many confuse these for "game engines", but they are doing way too much of the work on their own), you won't learn anything this way! (That means ex out RPG Maker.)
3. Make sure it works for Windows at least! This is something to consider. If your game works for Windows, almost anybody can play it, because Windows is currently the most popular OS, aside from free alternatives. If your game can work in Linux, you have an advantage, especially if it can be distributed through the many install managers. Look at Ubuntu and check what games are available for it through the application manager. You may find that your RPG could use the same code base as a previously created RPG. This will take a lot of programming experience, though, as it's not as easy as designing a game in Game Maker or even the Flash IDE. Your best option is PyGame, a SDL wrapper for Python: http://www.pygame.org

Keep in mind that even Python has flaws when it comes to portability. Mac OS X PyGame is lagging behind the other PyGame distributions, so you may notice some Mac users having problems running your game. I don't use a Mac or even have access to one, so I can't shed any light on the issue. (PC rules.)


21.

None

Topic: TypeError: Error #1009

Posted: 08/21/09 12:07 PM

Forum: Flash

At 8/21/09 11:58 AM, FlamingDuckStudios wrote:
At 8/21/09 11:55 AM, fjgamer wrote: If you're using FlashDevelop or Flash CS3, I could take a look at your source file(s). Honestly,
Also, it seems like, at first glance, the function is to blame. Maybe you should remove the listeners when changing frames? Again, I would have to mess with your files to find the solution.
im using Flash CS4.
I don't know if that changes anything.

It changes a great deal. A lot of the tools and effects of CS4 don't work in CS3. Also, some AS3 code in CS4 is not available in CS3, because CS3 targets Flash Player 9 while CS4 targets Flash Player 10.


22.

Misunderstood

Topic: TypeError: Error #1009

Posted: 08/21/09 11:58 AM

Forum: Flash

Oh, I missed something, here's the Name var:

var Name:String = "";

You may also need to use a more unique name than "Name" as the variable.


23.

Questioning

Topic: TypeError: Error #1009

Posted: 08/21/09 11:55 AM

Forum: Flash

If you're using FlashDevelop or Flash CS3, I could take a look at your source file(s). Honestly, though, it doesn't look like very thought-out code. I can see so many ways to improve your code, here's a quick change:

stop();
//The basic event listeners...
btn_play.addEventListener(MouseEvent.CLICK, startGame);
btn_howto.addEventListener(MouseEvent.CLICK, callHowTo);
mc_theX.addEventListener(MouseEvent.CLICK, callTheX);
//Defines a name i want to display in another frame.
var Name="";

function startGame(e:MouseEvent):void {
Name=nameOfInput.text;
gotoAndStop(24);
}
//Oh and the reason for this is the error, so i got sick of it and pasted it in the same frame.
function callHowTo(e:MouseEvent):void {
mc_howto.x=0;
mc_theX.x-=806;
}
function callTheX(e:MouseEvent):void {
mc_howto.x=806;
mc_theX.x+=806;
}

Also, it seems like, at first glance, the function is to blame. Maybe you should remove the listeners when changing frames? Again, I would have to mess with your files to find the solution.


24.

Goofy

Topic: Offering my services <3 (Artist)

Posted: 08/14/09 10:54 AM

Forum: Flash

At 8/14/09 10:35 AM, 4urentertainment wrote:
At 8/14/09 10:32 AM, daxxydaxxy wrote: u charge too much for a character and when uve sold something such as a character most people wouldnt want to pay to give credit tis like sum1 paying sum1 else to publisise them and not the person paying out so if i were u id think about lowing ur prices a bit
When the art is that good, it's worth it.

The example isn't all that great. I guess it's a difference of opinion, but I would pay for that quality if it was animated and useful as game sprites. I know that's a lot of work, but that's the only way I'd pay $20.

My view on crediting the artist:
I have no problem giving credit, because you should always know who did what, and if you look at a commercial game like Halo, everyone involved got paid for their work, and they got their names in the credits. If I paid someone for their work, I'd credit them.


25.

Expressionless

Topic: "getlives" Game Team Needed!

Posted: 08/12/09 05:37 PM

Forum: Flash

I'm no longer actively searching for team members. However, if you are interested in joining the team, feel free to contact me. My projects are very demanding, so keep that in mind should you apply.

Thanks. kthxbye

At 8/12/09 02:41 PM, Argentin wrote: I was dedicated to this team and you just made a fool out of me.

Srsly, you are such a cry-baby. You'd quit a team just because you didn't like how we called you by your real name? Sorry, I guess, but I don't think I even care at this point. You quit, end of story.

So if you really plan to keep the artists that keep come and g,I'd advise you to change your behavior and treat people with the respect they deserve.

Not to start a war in my own thread but...
what do you even mean by "come and g"? "Come and go?"


26.

Resigned

Topic: "getlives" Game Team Needed!

Posted: 08/10/09 08:38 AM

Forum: Flash

At 8/9/09 09:14 PM, satanicgoomba wrote:
At 7/31/09 01:53 AM, Nakoruru wrote: Any room for voice actors?
Lol, hey White Bunny! Guys, I'm going to be gone for a week but I will be working on character designs while I'm gone! Bye!

It's a bit odd how you just kind of... took initiative. In any case, though, I look forward to seeing the designs. Cheers.


27.

Expressionless

Topic: movie into flash

Posted: 08/08/09 10:42 PM

Forum: Flash

Flash is not a video editor or even a video sequencer, and you may have better luck using After Effects or Sony Vegas.


28.

None

Topic: Wtf Why?!

Posted: 08/08/09 10:39 PM

Forum: Flash

At 8/8/09 10:23 PM, thenakedchicken wrote: yoyogames has game maker, which does everything for you and is free.

Construct: http://www.scirra.com
It's more free and does even more for you and looks prettier.


29.

None

Topic: Semi-glitch in platforming game

Posted: 08/08/09 10:36 PM

Forum: Flash

Read up on platformer tutorials, dude. Learn how the good ones work and see if you can apply the knowledge to your own engine and make something of it.

At the moment, it says to press the arrow keys to move, but I had to press the w/a/s/d keys. However, it looks like you have a decent control scheme. Good luck improving it for the final game.


30.

None

Topic: Help?

Posted: 08/08/09 01:42 PM

Forum: Flash

At 8/8/09 01:21 PM, Xenorath wrote: Currently i'm learning flash. I can't afford Adobe, so I am using Synfig.

Synfig is not a Flash app. It can export to swf format, but it isn't Flash.

Now, if you want to use Flash for free, you do have options:
1. Liveswif (Flash 5, basically)
2. Inkscape (art) + FlashDevelop (AS3 without Flash)
3. that thing a lot of people seem to do but it's illegal

I recommend you just use something other than Flash. Perhaps, you could use Game Maker or even Construct: http://www.scirra.com


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Viewing 1-30 of 268 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9