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Author Search Results: 'Fion'

We found 2,363 matches.


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Viewing 1-30 of 2,363 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94479

1.

None

Topic: collision walls

Posted: 11/08/09 03:39 AM

Forum: Flash

We can't just be here to hold your hand through every step of making your game. You'll need to get out and find the info you need to make your games. For collisions:

AS: Creating Boundaries by SpamBurger
AS: Collisions by Glaiel-Gamer
AS: Collision Detection by BleeBlap

and for future issues:

AS: Main


2.

None

Topic: Looking for an animator...

Posted: 11/08/09 02:52 AM

Forum: Flash

Well the reality of it is if every person who came into this forum posting about what flashes they had planned had actually followed through, there would be a lot more flash games and their quality and diversity would be a lot greater than it is now.

Nobody should have to trust you on a whim, you should show some form of substantial work to gain the trust of possibly partners for developing your game. You need to show them you can make something, anything and then someone might take you seriously.


3.

None

Topic: Looking for an animator...

Posted: 11/08/09 02:37 AM

Forum: Flash

At 11/8/09 02:24 AM, bnwproductions wrote: Well, iamgrimreaper made a home-made NG chat. We've also got experience in PHP, I helped him make this, this, and this. Also, we have a ton of experience in ActionScript.

A badly made flash chat which doesn't seem to update properly made with PHP but doesn't even seem like it uses sockets.

A "weed smoking" 'application' in which you insert a string and it gets added to a database and loaded on the page.

A "beer drinking" 'application' made with php even though it looks like it could simply be put together with some HTML due to it's linear nature.

And lastly eating pizza, which has already been eaten, another example of strings being added to a database.

None of these examples really scream any sort of quality to potential artists and only the chat which doesn't function correctly shows any sort of indication that you may be able to use flash. Show us some good examples of your actionscript coding before any artist make the dedication to help you with your game.


4.

None

Topic: Anyone know

Posted: 11/08/09 01:55 AM

Forum: Flash

In addition to Nayhan's post, and more specifically, with AS: Main a good place to start if you are really really a beginner is AS: Beginning by Rustygames and then go through some more in the basic sections depending on what tickles your fancy.


5.

None

Topic: arrow keys

Posted: 11/08/09 01:48 AM

Forum: Flash

Some basic examples
AS2 :
ASL Basic Movement by Denvish

AS3 :

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
var speed:int=1;
var acc:Number=0.0;
function keyDownHandler(event:KeyboardEvent):void {
	acc+=.2;
	if (event.keyCode==Keyboard.LEFT) {
		hero.x-=speed+acc;
	}
	if (event.keyCode==Keyboard.RIGHT) {
		hero.x+=speed+acc;
	}
	if (event.keyCode==Keyboard.UP) {
		hero.y-=speed+acc;
	}
	if (event.keyCode==Keyboard.DOWN) {
		hero.y+=speed+acc;
	}
}

6.

None

Topic: arrow keys

Posted: 11/08/09 01:40 AM

Forum: Flash

We kinda need to know what version of actionscript you are using.


7.

None

Topic: What is this flash movie called?

Posted: 11/07/09 09:49 AM

Forum: Flash

This Flash forum is actually for the discussion of and help in production of flashes. If you take your query over to the Where is / How to? Forum I'm sure the lovely people over there will help you find the flash you are after, some of the users there are amazing at this kind of thing.


8.

None

Topic: Having a movieclip go to a point AS

Posted: 11/05/09 04:02 AM

Forum: Flash

At 11/5/09 03:46 AM, PhillipHan wrote: So is this where the movie clip will go from Point A to Point B by clicking button #1 and then clicking button #2 will go from Point B to Point A?

The above pseudo-code is for mc to move from it's current position to (xpos, ypos) when btn is clicked.


9.

None

Topic: Having a movieclip go to a point AS

Posted: 11/05/09 03:43 AM

Forum: Flash

In pseudo-code:

btn.onbuttonPress {
    move = true;
}
mc.onEnterFrame{
    if(move){
        x += (xpos - x)/10;
        y += (ypos - y)/10;
    }
}

10.

None

Topic: Saving and Loading without buttons

Posted: 11/04/09 08:28 AM

Forum: Flash

At 11/4/09 08:20 AM, DaMirage wrote: Works well too, but gonna go with Yambanshee, since I already fixed my problems. :D

No problem with that =D. Just making sure you understand the problem and the solution so that you don't need to come back here next time it arises. ;)


11.

None

Topic: Saving and Loading without buttons

Posted: 11/04/09 08:18 AM

Forum: Flash

It's a scope issue. There is no savefile attached to the movieclip. All this can be solved by placing '_root' in front of the 'savefile.data' on every line. Conversely you could do what Yambanshee said


12.

None

Topic: Vectors in AS3

Posted: 11/03/09 11:56 PM

Forum: Flash

At 11/3/09 11:52 PM, CloudEater wrote: That's good. Would this work in AS2?

Certainly would.


13.

None

Topic: Vectors in AS3

Posted: 11/03/09 11:41 PM

Forum: Flash

At 11/3/09 11:39 PM, CloudEater wrote: How would you locate those variables? would it be v.p0.x, v.p0.y, v.vx & v.vy?

Yeah:

var v ={p0:{x:10, y:5},vx:2,vy:1};
trace(v.p0.x); //outputs 10
trace(v.p0.y); //outputs 5
trace(v.vx); //outputs 2
trace(v.vy); //output 1

14.

None

Topic: Vectors in AS3

Posted: 11/03/09 11:36 PM

Forum: Flash

At 11/3/09 11:21 PM, kizza0 wrote: No, i understand how to draw lines, thanks anyway. I'd usually use an array but this gives no errors.
var v={p0:{x:10, y:5},vx:2,vy:1};
What is it?

It's just an object with an object and two variables attached.


15.

None

Topic: AS3 Game Question

Posted: 11/03/09 11:02 PM

Forum: Flash

The reason it only works for one is because the code goes through the first loop attaching followers using the Follower class by using the variable follow. At the end of the loop follow has the value of the very last Follower attached, hence this is the one that the collision is working for. You best bet would be to use an array or container to attach your followers.


16.

None

Topic: Require fairly basic code quickly

Posted: 11/03/09 08:29 PM

Forum: Flash

Hey look at that Kart-man and I have both given you the method you need to get the job done. Perhaps if you took a look you might solve your problem.


17.

None

Topic: Math Questions

Posted: 11/03/09 08:27 PM

Forum: Flash

Picture to help. (bad quality)

Math Questions


18.

None

Topic: Math Questions

Posted: 11/03/09 08:20 PM

Forum: Flash

If you picture a right angle triangle with one angle marked the sine of that angle is the ratio of the length of the side opposite that angle to the length of the hypotenuse(the longest side of the triangle, opposite the right angle). Cosine is similar expect that it is the ratio of the length of the adjacent side to the length of the hypotenuse. Tangent is the ratio of the opposite to the adjacent.


19.

None

Topic: Math Questions

Posted: 11/03/09 08:13 PM

Forum: Flash

The actual movement code is outside of the if(_root.grounded){ block. So if you want him to stop moving when _root.grounded = false you either need to move the movement section inside the if statement or set the spd to zero when _root.grounded = false;


20.

None

Topic: Require fairly basic code quickly

Posted: 11/03/09 08:06 PM

Forum: Flash

AS: Listeners by Sir-Davey


21.

None

Topic: Creating A New Movie Clip (help!)

Posted: 11/03/09 08:03 PM

Forum: Flash

At 11/3/09 07:30 PM, zrb wrote:
At 11/3/09 07:26 PM, exzeta wrote: Ill do but i need to know, why?
I don't exactly remember why but I know it had something to do with performance.

Yeah it does, using unload movie removes the contents of a movieclip and its custom properties but it does not remove the actual movieclip or its basic properties. Hence it can still be referenced and is taking up (only a little bit) of memory.


22.

None

Topic: AS2 problem

Posted: 11/03/09 07:43 PM

Forum: Flash

The problem when it crashed was that you werent actually getting him out of the ground you were just setting yspd to 0 and because the character was still touching the platform it continued to loop through the code and he never got moved out with the code inside, an infinite loop.

Essentially you should be able to do the following:

onClipEvent(load){
	xspd = 0;
	yspd = 0;
}
onClipEvent(enterFrame){
	_x += xspd;
	_y += yspd;
	yspd += 1;
	if (this.hitTest(_root.p1) || this.hitTest(_root.p2)){
		yspd = 0;
	}
	while (this.hitTest(_root.p1) || this.hitTest(_root.p2)) {
		_y--
	}
}

This is should work but is likely to make the character sort of bounce on the surface of the ground if you catch my meaning.

However if that doesn't work well maybe you can try figuring the y position required to be above the ground then not use the while statement but in the if statement and a line that sets the _y value to the location on the surface of the ground.


23.

None

Topic: Sound Problem! Need help!!

Posted: 11/03/09 08:13 AM

Forum: Flash

At 11/3/09 08:07 AM, AronKong wrote:
At 11/3/09 08:06 AM, Fion wrote: Audacity. Check it out.
audacity isn't a flash savvy item.

It's a voice actor savvy item.

You can use Audacity to open the big mp3 cut it into smaller parts and save separate pieces making them more manageable for you to use in flash.


24.

None

Topic: Sound Problem! Need help!!

Posted: 11/03/09 08:06 AM

Forum: Flash

Audacity. Check it out.


25.

None

Topic: Animator Needed!

Posted: 11/03/09 07:54 AM

Forum: Flash

Contact Egoraptor himself, I'm sure he'd be willing to oblige.


26.

None

Topic: Wi/Ht? level up! Lounge

Posted: 11/03/09 01:01 AM

Forum: Where is / How to?

Thought I'd bank up a few achievements before posting. In the last 15 or so days I've:

Reached 12,000 exp
Reached 12,000 B/Ps
Reached Top 400 BPers
Passed 10.00 total VP


27.

None

Topic: Self rotation...

Posted: 11/02/09 10:21 PM

Forum: Flash

If it's a movieclip you can give it this code:

onClipEvent(enterFrame) {
_rotation+=10;
}

To rotate faster or slower make the ten higher or lower respectively. To rotate anti-clockwise change the plus to a minus.


28.

None

Topic: Simple AS3 Problem?

Posted: 11/01/09 12:54 AM

Forum: Flash

Every frame that you are pressing left or right the sonic object is told to play the frame labeled 'run' then if speeding it is told to play the frame labeled 'speeding'. Do you understand that if a movieclip is told to play 'run' and then 'speeding' during the same frame that although it ends up playing speeding it looses it's place in the speeding loop because it has to pass by the 'run' frame first?

To solve this issue you need to use an else statement that would go somewhat like the following:

if(sonicspeed < -40){
sonicspeed = -40;
sonic.gotoAndStop(speeding);
}else{
gotoAndStop('run');
}

This way it is only ever told to play one single frame and it wont loose it's place after switching between two frames.


29.

None

Topic: Need comments

Posted: 10/30/09 11:30 PM

Forum: Flash

The Review Request Club as matrix mentioned, is a good place to grab some extra comments on your flash movies. If you plan to post your flash for them to review make sure you read the first post and get a clear understanding of the how to go about it.


30.

None

Topic: ng series?

Posted: 10/30/09 08:53 PM

Forum: Where is / How to?

Also I'm lead to believe that the navigation through games and movies is undergoing an overhaul, since this is the case it is unlikely that new pages like series will be added until this change is complete and when it is complete it's possible that the whole system for browsing through things like series and collections may be a completely different kettle of fish.


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<< < > >>

Viewing 1-30 of 2,363 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94479