Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
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Planetary Annihilation is available on Steam now. But it is alfa verion.
I had a lot of fun with Total Annihilation, which (looks so) Planetary Annihilation much related.
At 6/13/13 11:11 PM, Little-Eise wrote: The first part of this video should answer your question, for Photoshop at least.
This video only show you how to colorize lineart (like you already have that line art). It is not answer to how make line art from sketch.
From tutorials what I know for Photoshop - you mostly advised to use pen tool. For me it`s like cheating. Not about I`m agains it. It`s cool, but I want to find another way.
Maybe I must learn more about pen tool, but from my point Photoshop do not offer easy way for advansed vector editing like in other software desinged for work only with vector, and if I want edit results of work with pen tool - I going crazy while trying to edit lines and points created with pen tool.
At 6/9/13 05:23 AM, kiwi-kiwi wrote: Uh yeah, sorry, I got them mixed up, so \r is carriage return and it's 13 and \n is line feed and it's 10 and on windows it's \r\n not \n.
Need cross platform solutions, right ?
Windows >> \r\n
Unix >> \n
Mac >> \r
http://www.go4expert.com/articles/difference-n-rn-t8021/
So need check both \r and \n
At 6/7/13 02:07 AM, uglybetty wrote: So I have started on the game :) I'm using C!
But I have one problem when getting user input and checking it. I'm trying to only accecpt if the user inputs up or down when choosing the path.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main ()
{
char path[80];
while(strcmp (path,"up") != 0 || strcmp (path,"up") != 0){
scanf("%s", &name);
getchar();
}
}
I really not get what exactry problem you have.
Sorry me for not writing on C looong ago, but I think what :
:strcmp (path,"up") != 0 || strcmp (path,"up") != 0
is equal if you write only
:strcmp (path,"up") != 0
also I prefer to write each boolean statment in brackets, just to be sure program will work in way I want
Is it only part of code? You compare path with "up", but I do not see any place you write to path anything
At 6/3/13 08:49 AM, Fat-Footy wrote: Souls, are they some sort of a program?
You have nice idea for story can be applied to game or animation.
I`m sure you can keep working with storyline in this direction.
But I think in real life not so many people can accept this idea.
Program and soul... In nowdays program is not just way to work with such simple things like 2+2 or x+4=5. In nowdays program is can solve many hard tasks, like weather / earthquake forecasting and etc, there are many examples.
Soul... If you compare it with program code then first you must answer to yourself one question - what soul do in your body ? What tasks soul solving ?
At 6/3/13 08:49 AM, Fat-Footy wrote: When someone dies, is it the return instruction of the main function?
Think wider, try to think about sub-function in sub-function in ... ... of main function. Oh, maybe not so deep, but it will be more interesting, isn`t it ?
At 6/5/13 02:32 AM, ChloBro wrote: I don't believe that there's no air in space.
Why would there be air on Earth...But none in "outer space?"
If there is sound in space - and there is - how does sound move...But through air?
I think the reason our governments tell us that there is no air in space is because if we knew there was oxygen we would build our own spaceships and take all the credit away from them.
It's a conspiracy.
If you read discription of that video fully you can find so quote:
*Yes, I know: electronic waves and energy are not "sound." These sounds were derived and created from the transmitted signals by converting the electronic waves to audible frequency. *
It`s not sounds, it`s electro-magnetical waves converted to something what human can hear. It`s not sounds in air as you think.
Also space vacuum is not empty as most people can think, just it is very-very rarefied. Also there are solar wind particles, as example.
And if add some photoshop...
Playing around with my old programm. Some filters applied
Animated version of processed pixel art
Playing around with my old programm. Some filters applied
I will try to make animated gifs.
At 6/4/13 05:34 AM, ChloBro wrote: Sometimes you can drive down the wrong road, then drive up the right one and see a car accident that would've been you had you not made a mistake.
There are no wrone or right ways, there are only man with own opinion.
At 6/3/13 07:33 PM, TheRedRocks wrote:At 6/3/13 05:01 AM, Asandir wrote: Not sure if I understand what you programmed there but it surely sounds interesting - maybe you could upload a video?I to would like to see a video
I already posted link to video several messages ago
Youtube video recompression do bad things with my video =\
http://youtu.be/6Ewbx2ROzM0
At 6/3/13 01:31 PM, Dragen wrote: I really like the way you speak English. Please don't become any better.
Thanks for informative post. I wait you on my side - perfectly speaking russian language.
Here is video. But youtube can`t save original quality =\
Link to zoomed version inluded.
http://youtu.be/6Ewbx2ROzM0
At 6/3/13 05:10 AM, Rad wrote: This looks interesting, not sure how you plan to use this code in any future projects, but you've got my attention.
I thought to rewrite it on Flash, but:
- I do not know AS (but I know programing things at all).
- Code work with pixels, It is already optimized to work with pixels on low level, I think I can go faster with GPU things, but on CPU it fully use 1 core from i3 on my laptop while works with picture of 700x700 pixels. I not so sure is flash can be same fast. Or it will be just slower frame rate. Maybe here fast FPS not so needed.
At 6/3/13 05:01 AM, Asandir wrote: maybe you could upload a video
Yes, I will upload video when I can, and when I need settings to get cool art. It is about 2^20 varios settings, most - fail or not interesting art.
Today I find my old programming code.
Many years ago I thought to write somekind of ecosystem simulator.
What simpliest ecosystem consist of ?
-grass
-somebody who eat grass
-predators
But I did mistake on first stage already. A little time after I find nice way to simulate grass growing, but that mistake makes me forgot about first idea of ecosystem simulator.
After some improvements I have generator of some abstract pixel art. And most times "in progress" animation looks more interesting then final one.
This programm do not make still picture, it is like game "Life", but origimally it was not based on Life and have more comlex rule.
And on many parameters it create just noise, BUT (lol) with Sierpinski triangle in it ! On certain settings I can got clear draw of Sierpinski triangle.
At 5/29/13 08:29 PM, gamestoenjoy wrote: I developed a members registration system for my game site which gives the members special privileges.
The system was developed in PHP.
Please check and give me some feedback about it.
The link: My registration system
As I see this webside is works on Joomla CMS, from this point words about you develop something looks very strange.
For me it`s more looks like self-advertispent
At 5/30/13 12:23 PM, kiwi-kiwi wrote: They get errors because they downloaded your zip over http with a bad internet connection and the file got corrupted, next time make an md5 of the zip file so that they can check if the file downloaded correctly.
md5 is nice, but (as example of common user) I never had check it. Do u know any EASY ways to check md5 checksum of file ? Like common user I declare I will not download any additional software or use console for MD5 calculation.
It is not my point, it`s point of many common users who want just download and execute, without worrying about checksums.
They are so different to compare.
It`s like asking what type of music is better.
There always will be somebody who like one thing, and always will be somebody who hate this thing. And in timeline we may change our minds.
This thread smell like holywar from tail to nose
At 5/24/13 05:02 AM, Filarius wrote:
Also you can ignore this if you think to change HTML files location (within directory, relative to images and other files used in HTML), or you will have big pain if you will try to open your HTML from another location (whatever another folder, PC, or server).
Advise to use absolute paths is not so good in most situations.
Dumn, OK.
If you will move all project (html, images and etc) as "box", in way what makes all files be at same place (relatively) - so relative links is best.
Absolute links good only if you will not ever move your project files ever.
Also absolute link will not allow another people to check your work by downloading archive of it.
And if you will move so HTML file - ok, it will have valide links to images, and other files, but other HTML files will have invalide links to that moved file.
So there will be always problem with link on moving files.
At 5/23/13 05:45 PM, Diki wrote: - You're using relative paths for your images and links. These do work, but if you ever move the HTML files around you'll need to change the path to accommodate, so I'd recommend using absolute paths. Like the previous point you can ignore this if you're not hosting it on a server (absolute paths won't work otherwise).
Also you can ignore this if you think to change HTML files location (within directory, relative to images and other files used in HTML), or you will have big pain if you will try to open your HTML from another location (whatever another folder, PC, or server).
Advise to use absolute paths is not so good in most situations.
Funny to find this topic and find out here speaking about russian language.
I`m russian native, all my life I`m located only in Russia.
Last time I thinking about find some place or some people good to hang with to have fun and imrove my english. Maybe something live voice chat while games playing or just spend free time on Skype conversations.
And I know only one foreing language - english. I think I`m not so bad it in, not good in grammer but you undertand what I wrote, right ? :3
Suddenly I have expiriens only in "text" english, like reading at web, books and etc, and writing at chats and forums.
I think I will very bad in speaking at first time, just not have anybody for practice.
About learning russian language - I can`t say I`m good in teaching, and right now I can not remeber any good resource.
I can offer my free time and idea for you to learn russian by russian (lol) school books, starting from kindergarden level, ha-ha :)
With this last funny update my favorite servers is down.
Also I can`t run my local deducated server under Windows. I find how to get server with this new tool - SteamCMD, but any tries to connect it always failed (with hldstool all was fine)
At 5/8/13 06:16 PM, BasedBubbus wrote: i feel bad for anyone that reads the ng chat log
It will be very interested to know what makes you think so.
I did some changes in logs.
Now it is simple text.
Added some things like hyperlink conversion to text and processing of multyline messages. I`m not so sure if allowing multiline messages be also multiline in logs - it`s break beauty of logs sctructure, but makes it a little more readable, in some kind.
Lets try again, not link is
http://www.greyed.ru/ngcl/
Pls say if it not work for you
At 5/6/13 10:42 AM, Cyberdevil wrote:
Ah, so that's the limitation. Good to know. So you have a server this script is allowed to run on? How are logs saved btw, as one file? Divided up in day/month/year?
This would be fun to run on special occasions like the Pico Day live stream too.
I can say more - it is Windows VPS, maybe it cost a little more then Linux, but I find most cheapest server what fit my needs - have exactly so CPU to allow live mp3 encoding in one thread, and used only for encoding, no hosting or etc staff. PHP script hosted on separate place.
Now it is exactly as at sample i posted here some time ago - script same in one folder to files with names like (year-month-day).
At 5/6/13 10:01 AM, Cyberdevil wrote:
Two seconds is pretty often!
It is normal, if not even slow. NG send only last 20 messages, and in 8 seconds then there talk many people at same time I can miss some of messages.
NG Chat checks for messages every 1 second and always send all 20 last messages, so there is no way to save bandwidth.
I already have server used for radio (btw tired to search somebody who will be interested to use it, now just stream some shit to Team Fortress servers).
At 5/6/13 07:21 AM, Cyberdevil wrote: This is pretty neat! Is the log generated by a program or a web-based script? If it doesn't hog resources, I can imagine a chat archive would be a fun thing to have. One useful feature though would be saving logs as plain text, that would save a lot of space in the long run.
Well, all code is a PHP script, suddenly used another server to call script every 2 seconds, shared hosting not allow to do this with help from outside.
For future I have 2 thoughts:
- log as flat text, just date-time : nickname : message. It save space and it is universal type of logs
- log as is, it will allow use formatting to html, make logs look like native chat (colors, user-icons). But it need a little more space, script for render logs, harder to share.
At 5/6/13 08:51 AM, FattyWhale wrote: Seems like it logs the same entries twice sometimes.
Yeh, I think I know why it is so, I wish I can fix it.
OK, it maybe my hoster problem.
Or you use DNS server what did not know this website address.
so here is copy
archive for 2013-05-05
I will try look whats wrone.