The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 Views*ahem*, Ekke Ekke Ekke Ptang Zoo Boing Vram Ni.
I think the militia hiding in Lexington waiting for the British to fire first so they wouldn't take the blame.
At 7/27/07 07:49 PM, RockLou wrote: o.o How do I know what version of ac I have?
Uhhh, doesn't it show it on the program name? It should show the Flash icon and say something like "Macromedia Flash 8" or "Flash CS3" (I don't know what CS3 says cause I don't have it...)
At 7/27/07 07:40 PM, RockLou wrote: If you make a movieclip, or a section of a scene looking to slow with your fps, is there anyway you can increase the fps of only that part? With actionscript or w/e?
I'm not sure about actionscript but what you could do is give every frame in the movieclip an extra frame, so it will be 2x slower, if you need it EVEN slower just keep adding frames.
At 7/27/07 02:46 PM, Nicholas-Deary wrote: things nearly ready to submit?
Well fishhook isn't gonna be back for like another 5 days so..
I'll gladely make the preloader bar for you guys, I love making them :D
You should make this a weekly thing, you know, like COW and ChOW and SoTW. Then the winner gives us a subject to make a banner on, it'd be really fun!
O.O DANG MAN THAT'S FREAKY! Your highscore was 9980 and mine was 9880... just 100 off... exactly! It gets really fun when it starts to go fast!
Really fun and great concept! Just make it a little more lively and try adding a custom cursor too give it a better perception than just you mouse going through a tunnel.
Sorry for *gulp* triple-post..
I found the problem
Here's the version with side scroll.
Here's the version without...
As you can see, in the sidescroll, when you go to the right or left of ground it shoots you to the top, yet without sidescroll it works perfectly.... now I'm thinking with going slide scrolling...
At 7/27/07 06:07 AM, Hoeloe wrote: like it is atm looks good.. but fix the walls, lol
Oh, I found out the problem, it seems that the top and bottom of the walls deflect the charcter, yet the sides don't, therefore the ground works but the walls don't. I'll check the script and if I can't find anything I'll show it to you guys >.>
At 7/27/07 06:07 AM, NextToNothing wrote: Seems cool I like the fairly fast paced nature of the movements and attacks, its a neat test.
And just so you know I'm not seeing any effect on the HP of the enemy when I attack it =\
Thanks, and the reason is the only attacks I applyed damage to so far are Holding D on ground and spin attack. Also I made the hittest VERY sensitive.
And to Hoeloe I will, all that stuff will be fixed up later, just getting the basic stuff broken into right now so it's easier later.
At 7/27/07 05:53 AM, Hoeloe wrote: some of the animation is a bit dodgy, as well as the fact that walls don't work, might wanna fix that, the spin attack animation is too jerky..
Oh, ya sorry about that, it looks better with the real framerate but denvish.net brought it down by about a whole 10... so do you think I should have a full active moving background like it already is or a slide screen like in Zelda?
I've previously, previously being the last 1 and a half years..., been on and off with Flash, and I've decided that this time I gonna learn it well and stick to it. So far I've been doing good and I'm still learning about actionscript besides timeline controls -_-
So in order to help it out I decided to make a platformer game. 2 things first-
1. I know, I used a sprite, I just thought it was a wonderful sprite sheet and I didn't make my own character because that's not what this project was for.
2. I used the actionscript from the collab tutorial '06, however, I DO understand the actionscript.
Here's the link.
Controls-
Left, Right -- Moving
Up -- Jump
Up in midair -- Spin attack (slight elevation boost)
D in midair -- Swooping Strike (high elevation bonus)
Holding D on ground -- Attack combo
Hold S on ground -- Ranged sword attack
Down + S in midair -- Horizontal Slice
The little circle is a sample enemy, the variable number at the top right is it's HP bar.... there's no effect for it reaching zero so don't sit there attacking the circle -_-
For critique, please tell me whether you think a moving background or moving screens (like in the old Zelda games) would work better, once I get all this stuff down, I'll make a storyline, more attacks, levels, and enemies.
Uhhh, isn't that JUST like nirvelyar's cartoon picture?
Its-a-me.
Sigh... I suck at real faces..
I don't want to contribute, but I would just like to say.... DANG! This is gonna be epic! Don't forget to make a tutorial on making tutorials XD
"Attention customers, Voldemort kills ****!" They actually blocked it out! Ahhh, funny stuff, but really, they did some damage that's not something to laugh about..
o.O I posted in general?!
Mmmm... that bar in the middle looks like a big juicy blob of bubble gum.... yummy.... PLEK, why does this taste like Pez?!
I laugh everytime I look back at it :D Actually, this wasn't my first flash, just my first serious one (not a test), I made about a month after I bought flash.. I was sound proud :) The Immortal Dummy
I might be able to actually find the obituary for it on NG :D
Once again, you guys think of anything that could make Krail even crazier and unreasonable? His picture is near the top of this page.
Hehe, nice YellowPudding :D Just let me know when you guys want the .fla of the credits!
Ugh, sorry for inconvienience... I found out the problem, and trust me it's retarded......I uhhh..... forgot to animatate something inside the damage clip XD Not sure how thats gonna hittest anything >.>
Here's one I made a while ago, RagedyPika, it was originally in the deleted scenes of Ragedy Ann and Andy...
Oops, must've screwed something up, but that's usually not there and it still doesn't work..
At 7/26/07 03:18 AM, VintageBro wrote: I think its the second 1, yea i belive its the second 1.
Wow, just as planned, it finishes in the nick of time! By the way you guys can put the actionscript on the buttons cause I don't know what frames / scenes the menu and beginning are on.
At 7/26/07 03:07 AM, VintageBro wrote: my daddys gonna buy me 1 lolzors. Its lookin good guys, just need metal darts, the credits, o and farplane the ending song is Sakatic i think instramental by rbf. thats the menu music.
Erm..... Sakatic or Skatanic? I do wanna make spelling errors :P
Alright, I have a game where when a movieclip of a character attacking reaches a cerain frame, a movieclip pops up and if it is hittesting the enemy, it's variable for HP will go down, yet it doesn't work... ahem...
Hittest Movieclip Actions -
onClipEvent(enterFrame(13)){
if(this.hitTest(_root.enemy)) {
_root.hp -= 10;
}
}
Enemy's Instance Name -
enemy
HP's instance name AND variable -
hp
Anyone see the problem?