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Response to: Am Collab Posted July 28th, 2007 in Game Development

No, I don't actually XD
Not AIM, IM or any of that stuff...

Response to: Am Collab Posted July 28th, 2007 in Game Development

At 7/28/07 11:19 PM, VintageBro wrote: haha we should, but again maybe get more people, work harder, and pick a good song. Im up for a collab anytime.

Same with me :)
But we really will have to work harder if we do. Hmmm... but for song ideas....

Response to: Am Collab Posted July 28th, 2007 in Game Development

We need to, this collab was like a warm-up, now that we kinda got to "know" eachother we SHOULD make another one and this time we got all the people right foward. It would be awesome :D

Response to: Am Collab Posted July 28th, 2007 in Game Development

Wow, we did great! Well... this is it... at 12:00 tonight we see what awards we got! I got a itchy feeling frontpage might just be coming at us :D

Off to right a review
Response to: Penboy's art thread Posted July 28th, 2007 in Art

At 7/28/07 09:48 AM, BitmapPirate wrote: ...Sad face

Don't worry, you can draw better Lymons than him >:)

hope that Penboy doesn't prove me wrong >.>
Response to: Am Collab Posted July 28th, 2007 in Game Development

Uh oh... Vintage, for the credits I forgot to set the background layer, I only set the flashes original background as that color, could you guys please make a layer below all the stuff and set the color to the shade of grey RIGHT below black on the left side of the color palette?

Response to: Monty Python art Posted July 28th, 2007 in Art

Wow. That quality sucked and I'm sorry.. this should be better.

Monty Python art

Response to: Monty Python art Posted July 28th, 2007 in Art

Does this picture not speak for itself?

Monty Python art

Response to: Am Collab Posted July 28th, 2007 in Game Development

Probably Daily 4-5. Also give a good description, and summary, take time on the submission :)
You guys got a 46x46 image? If not try taking a screenshot of someones character.... the one that looks most like an average man :P

Response to: Am Collab Posted July 28th, 2007 in Game Development

Oh, sorry, I thought you could only co them before submission, after that you can't... alrighty then, just gotta wait for chilly to fix the game and put the preloader in :P

Response to: Am Collab Posted July 28th, 2007 in Game Development

I'm on, and I say we submit after the portal-buddies gets back online so the people can get co-authored, also have you decided on a preloader?

Response to: What's your top inspiration Posted July 28th, 2007 in Game Development

At 7/27/07 11:34 AM, youme wrote: Adam Philips' brackenwood animations
his animations taught me that every frame must be worth looking at and although i cant compare anything of mine to his his has helped me become better

Agreed, at first I thought Flash wouldn't really help me at reaching my ultimate goal, but when I saw his stuff I learned what you can really do with flash.

Response to: Request Signature Pictures here. Posted July 28th, 2007 in Art

Ahhhh... they're so beautiful!!!! Especially UnderARock's, I could stare at it all day..
picture:
A forest scenery with bright blue sky
colours:
Green, Yellow- Green, Light Blue
text:
None
font:
....None
extra info:
-Please give a thin white line a little bit in to use as a frame
-Please give it that exaggerated color look, like where it's very shiny, I don't have photoshop so I don't know what it's called, but I know people use it a lot.
THANK YOU :D

Response to: game making help Posted July 28th, 2007 in Game Development

Whoops, try replacing "_root.live < 0" with "_root.lives = 0".

Response to: AS from scratch Posted July 28th, 2007 in Game Development

This tutorial tells pretty much all of it, from beginner to expert, just mix them together as you wish. Keep watch for tutorial collab '07, it's gonna be even bigger and better!

Response to: game making help Posted July 27th, 2007 in Game Development

In the frame actions, put,
live = 3;
that will set the variable to 3, then on the kid put,
onClipEvent(enterFrame){
// declares the event
if(_root.lives < 0){
// checks if the lives variable is a certain number
gotoAndStop("Scene 3", 1)
// tells the movie to go to that frame if the if statement is true
}
}

If you don't understand something or it doesn't work just post about it.

Response to: Am Collab Posted July 27th, 2007 in Game Development

K, here's a new one, FLA, but please try the other one first when chilly gets back, take the screen he already has for the newgrounds preloader, delete that one and replace it with the new one :P

Response to: Am Collab Posted July 27th, 2007 in Game Development

Hmm, ok I'll try, it's just usually shaped preloaders look weird to me.

Response to: Am Collab Posted July 27th, 2007 in Game Development

Oh, I just noticed I accidently hide on of the layers in the loader, just unhide it if you wanna see it....

Response to: Am Collab Posted July 27th, 2007 in Game Development

Alright, finished, it pops, yet it average and plain! FLA
I already finish all the actionscript on the frames all you guys gotta do is put the navigation script on the button and place the loader where you want.

Response to: Am Collab Posted July 27th, 2007 in Game Development

Yay! :D
So what do you want it to look like? Or should I just make something up according to what chilly's screen already looks like?

Response to: game making help Posted July 27th, 2007 in Game Development

At 7/27/07 10:45 PM, Farplane wrote: onClipEvent(enterFrame) {
if(kid.hitTest(_root.wall)) {
gotoAndStop(2);
}
}

Wait.. that wouldn't work well... try something like
onClipEvent(enterFrame) {
if(this.hitTest(_root.wall)) {
gotoAndStop(2);
}
}

And apply that to the kid, also suggesting that frame 2 is the game over screen.... or if you want it so when he hits a wall try

onClipEvent(enterFrame) {
if(this.hitTest(_root.wall)) {
_root.lives -= 1;
}
}

Response to: game making help Posted July 27th, 2007 in Game Development

Use a hitTest, like,
onClipEvent(enterFrame) {
if(kid.hitTest(_root.wall)) {
gotoAndStop(2);
}
}

Also, check out this tutorial. It should be very helpful to you if you have any more questions :P

Response to: is my action script the problem? Posted July 27th, 2007 in Game Development

Try putting a space between the work scene and the number, it's most likely unable to read it therefore just taking it as "Scene 1".

Response to: game custom character help! Posted July 27th, 2007 in Game Development

Don't give your hopes up on it, just study about it and keep trying to get it! Or try asking a master programmer how you could pull it off.

Response to: C.o.w. - Creature Of The Week # 38 Posted July 27th, 2007 in Art

At 7/27/07 10:33 PM, Avoe17 wrote: ok i know u said no mspaint but i dont have anything else and i really want to be part of this stuff! now im godd with mspaint so it wont look like most of the shit you see, can i have a chance at it? if its not good enough i wont try again. so what do you say?

It's true, look at his previous posts, it's amazing O.O
Better than what most people can do in flash.

Response to: game custom character help! Posted July 27th, 2007 in Game Development

Oh... dang, I have no idea how you could do that.... maybe you could apply a _x and _y position to every item of clothing then apply that to them in the real game? I honestly don't know how it would work, but someone might..

Response to: game custom character help! Posted July 27th, 2007 in Game Development

I don't really know, but I think what you could do is for every catagory of clothing selection in the dress-up (like hats, boots, etc.) you make a variable. The variable is set by which one of that catagory, example.
-Hats-
Modern Hat (HatVar = 1)
Army Helmet (HatVar = 2)
and so on.
Then, when you enter the real game you just apply those variables to your character.

Response to: A platform tutorial, right here. Posted July 27th, 2007 in Game Development

I guess it could be a little useful to new people but did you even explain the actionscript? If you didn't than what's the point of it, nothing was learnt, just, to make a platformer you copy and paste this then your done. There's not always going to be people to make a code just for you :P
Unless... you made a co-op effort with you the animater and them the programmer but whatever..

Response to: Could Flash... Posted July 27th, 2007 in Game Development

In my opinion the farthest you'll get to real gaming with Flash is DS games, or stuff like Gunbound which is actually great.