The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 3/21/09 08:17 PM, Zyphonee wrote: praaaaaaaaaaaaaaaaaaaaaaaactise!!
Besides the obvious, try observing other animators techniques, if you wanna make stickfigures watch videos from terqois, stuff like that.
Sweet engine, every works nicely. PM me if you want an artist/animator.
thanks all for helping it works now, just had to switch the code to the block :D
At 3/21/09 04:46 PM, BillysProgrammer wrote: Depends where the script is on. If its on this circle, replace _root.circle with this, if its on the block, replace _root.circle with this, and change _root.block to _root.circle.
And Im pretty sure _currentFrame does not have a upper case "f" but I may be wrong
All the script is on the circle, and after changing the "_root" to "this" it's still the same, its only working for the original MC not the copied one for some reason.
At 3/21/09 04:39 PM, 4urentertainment wrote: Try posting the code you're using?
This part is just for the hit detection, not movement.
onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.block) && _root.block._currentFrame == 1) {
_root.block.gotoAndPlay(2);
}
}
I don't know what I am doing wrong, the script for the square fading when touched works with the original movie clip, but when i duplicated the square it doesn't work.
here is the .swf file
Here's my animation's .fla again, this time filled in with white :)
http://spamtheweb.com/ul/upload/210309/5 9103_dancing.fla
At 3/21/09 02:56 PM, Jackstriden18 wrote: another drawing of the character Clair
dude, that's awesome drawing talent right there. I really hope you find someone to make a game for you
At 3/21/09 03:09 PM, 4urentertainment wrote: Your code looks really weird. It should be something of this sort:
onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.block) && _root.block._currentFrame == 1) {
_root.block.gotoAndPlay(2);
}
}
thank you very much for your time, I couldn't find any tutorials that talked about the }and{ statement
This is my script for this game, yes it sucks. How do i go about making it check if the movieclip "block" is on the first frame?
onClipEvent (enterFrame) {
if (_root.circle, hitTest(_root.block)) {
}and{
_root.block,(1)) {
_root.block.gotoAndPlay(2);
}
}
At 3/21/09 02:21 PM, SK8ninja wrote:At 3/21/09 01:51 PM, FalconPuuunch wrote: THIS IS HOW YOU DO IT OKAY:...no...
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(FRAME NUMBER IN YOUR MC THAT YOU WANT IT TO GO TO);
}
okay all this code goes in the movieclip that you want to go to the next frame NOT in your timeline.
hey faggot what does this "...no..." mean? is it too hard for you to figure out that you need to insert the correct number of the frame you want it to go to?
smooth controls and ground/wall hit detection. I see so many games were the character just jumps and falls into the floor a little bit, so basically get a really nice game engine before you even think of any art
post sum art of your project, or make a character concept for us really quick
looks awesome so far, I think i could really help you maybe even with code if you need that too
At 3/21/09 01:18 AM, vg-mp wrote:
RE5 did, and it rules... this collab must come out like tomorrow or the way of the LULZ will not be impressed, 4chan has been waiting to see some new lasers in action!
RULES 1 & 2 NEWFAG, YOU CAN'T TALK ABOUT OUR SEKRET CLUBHOUSE IN PUBLIC
THIS IS HOW YOU DO IT OKAY:
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(FRAME NUMBER IN YOUR MC THAT YOU WANT IT TO GO TO);
}
okay all this code goes in the movieclip that you want to go to the next frame NOT in your timeline.
The pistol is a M9 or 9mm or whatever. The machine gun isn't a machine gun or an assault rifle its a M4A1 SOPMOD automatic rifle. sry for all those details
I can code pretty good in AS2 but i want to know moar about hittests :(. Say a bullet MC touches the enemy MC, how can i make it so on contact the enemy goes to the next frame (death animation).
At 3/19/09 07:10 PM, xXxAlecxXx wrote: SWF: http://spamtheweb.com/ul/upload/190309/6 1790_xXxAlecxXx.php
FLA: http://spamtheweb.com/ul/upload/190309/6 1816_xXxAlecxXx.fla
I hope you let this in
Feel free to comment it
the body of your character reminds me of my part :D
At 3/19/09 05:03 PM, triathalonofplanets wrote: Here's a snippet:
:<stuff> blah blah blah </stuff>
tl;dr amiright guis?!?
first off, if you don't already know your must have a submission average of at least 3.5 stars (this requires at least 2 submissions) so don't worry about making a collaborative thang yet
At 3/19/09 06:30 PM, doctormario wrote: Honestly, this sounds pretty cool. I liked 'walk' a lot.
My big question is:
purely vector, or flexible? In other words, can we use .flvs? It doesn't matter too much to me, I'm just curious to know the limits.
wats this vector and .flv you speak of?
At 3/19/09 06:13 PM, fruitypeebils wrote: Is this good enough to get in?
http://spamtheweb.com/ul/upload/190309/6 2018_dance.php
uuuuuh, mayb a little moar animeshun
At 3/18/09 07:24 PM, naronic wrote: SOLUTION:
slapping the word USELESS on the review isnt enough- it still doesn't help the score recover so what i suggest is a revew rating system, only this time it effects how the review effects the actual SCORE
there will be thumbs ups and thumbs downs on the review
the more thumbs downs a review has the less it effects the over all score (-10) it having no effect
the more thumbs ups you have- the more the review effects the score!
that way the fair reviewers have the power and the trollers find somewhere else to migrate to ;)
first off, your idea is s00 liek d00pid, second, the "trollers" have a place to migrate to... it's called /b/
ITS OVAR 9,000% done, o sry i'm just rly boreded
did someone say headbanging loop? :D here's my part
hey insanimation save a spot for me i'm making a part right now
okay bro, trust me on this... NEVER animoot with movieclips tween shit, draw every frame out FBF style, you can't go wrong with dat
At 3/16/09 06:02 PM, GdabZ wrote: What technique would you use ? Tweening by hand ? From code ? A better graphist XD ?
heres a tip: be more original and make your own animation instead of tracing someone elses
lololol you guys are such failures, everyone posting in this thread... not knowing how to relate to wimmenz.... hahahaha inb4 b& hammer