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Response to: Ways to get better at flash? Posted March 21st, 2009 in Game Development

At 3/21/09 08:17 PM, Zyphonee wrote: praaaaaaaaaaaaaaaaaaaaaaaactise!!

Besides the obvious, try observing other animators techniques, if you wanna make stickfigures watch videos from terqois, stuff like that.

Response to: Recruiting : New game. Posted March 21st, 2009 in Game Development

Sweet engine, every works nicely. PM me if you want an artist/animator.

Response to: AS2 game engine help Posted March 21st, 2009 in Game Development

thanks all for helping it works now, just had to switch the code to the block :D

Response to: AS2 game engine help Posted March 21st, 2009 in Game Development

At 3/21/09 04:46 PM, BillysProgrammer wrote: Depends where the script is on. If its on this circle, replace _root.circle with this, if its on the block, replace _root.circle with this, and change _root.block to _root.circle.

And Im pretty sure _currentFrame does not have a upper case "f" but I may be wrong

All the script is on the circle, and after changing the "_root" to "this" it's still the same, its only working for the original MC not the copied one for some reason.

Response to: AS2 game engine help Posted March 21st, 2009 in Game Development

At 3/21/09 04:39 PM, 4urentertainment wrote: Try posting the code you're using?

This part is just for the hit detection, not movement.

onClipEvent (enterFrame) {
	if (_root.circle.hitTest(_root.block) && _root.block._currentFrame == 1) {
		_root.block.gotoAndPlay(2);
		}
}
AS2 game engine help Posted March 21st, 2009 in Game Development

I don't know what I am doing wrong, the script for the square fading when touched works with the original movie clip, but when i duplicated the square it doesn't work.

here is the .swf file

Response to: Dance! [a Collab} Posted March 21st, 2009 in Game Development

Here's my animation's .fla again, this time filled in with white :)
http://spamtheweb.com/ul/upload/210309/5 9103_dancing.fla

Response to: Pro scripter needed Posted March 21st, 2009 in Game Development

At 3/21/09 02:56 PM, Jackstriden18 wrote: another drawing of the character Clair

dude, that's awesome drawing talent right there. I really hope you find someone to make a game for you

Response to: help with AS2 }and{ statement Posted March 21st, 2009 in Game Development

At 3/21/09 03:09 PM, 4urentertainment wrote: Your code looks really weird. It should be something of this sort:

onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.block) && _root.block._currentFrame == 1) {
_root.block.gotoAndPlay(2);
}
}

thank you very much for your time, I couldn't find any tutorials that talked about the }and{ statement

help with AS2 }and{ statement Posted March 21st, 2009 in Game Development

This is my script for this game, yes it sucks. How do i go about making it check if the movieclip "block" is on the first frame?

onClipEvent (enterFrame) {
	if (_root.circle, hitTest(_root.block)) {
}and{
	_root.block,(1)) {
		_root.block.gotoAndPlay(2);
		}
}
Response to: Some AS2 questions for my game. Posted March 21st, 2009 in Game Development

At 3/21/09 02:21 PM, SK8ninja wrote:
At 3/21/09 01:51 PM, FalconPuuunch wrote: THIS IS HOW YOU DO IT OKAY:

if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(FRAME NUMBER IN YOUR MC THAT YOU WANT IT TO GO TO);
}

okay all this code goes in the movieclip that you want to go to the next frame NOT in your timeline.
...no...

hey faggot what does this "...no..." mean? is it too hard for you to figure out that you need to insert the correct number of the frame you want it to go to?

Response to: Your perfect platformer? Posted March 21st, 2009 in Game Development

smooth controls and ground/wall hit detection. I see so many games were the character just jumps and falls into the floor a little bit, so basically get a really nice game engine before you even think of any art

Response to: Pro scripter needed Posted March 21st, 2009 in Game Development

post sum art of your project, or make a character concept for us really quick

Response to: Flash Mmorpg Need Designers Posted March 21st, 2009 in Game Development

looks awesome so far, I think i could really help you maybe even with code if you need that too

Response to: The Lazer Collab Recharged Posted March 21st, 2009 in Game Development

At 3/21/09 01:18 AM, vg-mp wrote:
RE5 did, and it rules... this collab must come out like tomorrow or the way of the LULZ will not be impressed, 4chan has been waiting to see some new lasers in action!

RULES 1 & 2 NEWFAG, YOU CAN'T TALK ABOUT OUR SEKRET CLUBHOUSE IN PUBLIC

Response to: Some AS2 questions for my game. Posted March 21st, 2009 in Game Development

THIS IS HOW YOU DO IT OKAY:

if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(FRAME NUMBER IN YOUR MC THAT YOU WANT IT TO GO TO);
}

okay all this code goes in the movieclip that you want to go to the next frame NOT in your timeline.

Response to: 2nd Engine Beta! Posted March 21st, 2009 in Game Development

The pistol is a M9 or 9mm or whatever. The machine gun isn't a machine gun or an assault rifle its a M4A1 SOPMOD automatic rifle. sry for all those details

question on actionscript Posted March 19th, 2009 in Game Development

I can code pretty good in AS2 but i want to know moar about hittests :(. Say a bullet MC touches the enemy MC, how can i make it so on contact the enemy goes to the next frame (death animation).

Response to: Dance! [a Collab} Posted March 19th, 2009 in Game Development

At 3/19/09 07:10 PM, xXxAlecxXx wrote: SWF: http://spamtheweb.com/ul/upload/190309/6 1790_xXxAlecxXx.php

FLA: http://spamtheweb.com/ul/upload/190309/6 1816_xXxAlecxXx.fla

I hope you let this in

Feel free to comment it

the body of your character reminds me of my part :D

Response to: Two things! (Flash artist needed) Posted March 19th, 2009 in Game Development

At 3/19/09 05:03 PM, triathalonofplanets wrote: Here's a snippet:

:<stuff> blah blah blah </stuff>

tl;dr amiright guis?!?

Response to: someone please help me! Posted March 19th, 2009 in Game Development

first off, if you don't already know your must have a submission average of at least 3.5 stars (this requires at least 2 submissions) so don't worry about making a collaborative thang yet

Response to: Dance! [a Collab} Posted March 19th, 2009 in Game Development

At 3/19/09 06:30 PM, doctormario wrote: Honestly, this sounds pretty cool. I liked 'walk' a lot.

My big question is:

purely vector, or flexible? In other words, can we use .flvs? It doesn't matter too much to me, I'm just curious to know the limits.

wats this vector and .flv you speak of?

Response to: Dance! [a Collab} Posted March 19th, 2009 in Game Development

At 3/19/09 06:13 PM, fruitypeebils wrote: Is this good enough to get in?

http://spamtheweb.com/ul/upload/190309/6 2018_dance.php

uuuuuh, mayb a little moar animeshun

Response to: a new idea for newgrounds! Posted March 18th, 2009 in Game Development

At 3/18/09 07:24 PM, naronic wrote: SOLUTION:
slapping the word USELESS on the review isnt enough- it still doesn't help the score recover so what i suggest is a revew rating system, only this time it effects how the review effects the actual SCORE
there will be thumbs ups and thumbs downs on the review
the more thumbs downs a review has the less it effects the over all score (-10) it having no effect
the more thumbs ups you have- the more the review effects the score!

that way the fair reviewers have the power and the trollers find somewhere else to migrate to ;)

first off, your idea is s00 liek d00pid, second, the "trollers" have a place to migrate to... it's called /b/

Response to: The Lazer Collab Recharged Posted March 18th, 2009 in Game Development

ITS OVAR 9,000% done, o sry i'm just rly boreded

Response to: Dance! [a Collab} Posted March 18th, 2009 in Game Development

hey insanimation save a spot for me i'm making a part right now

Response to: New in the world of flash Posted March 18th, 2009 in Game Development

okay bro, trust me on this... NEVER animoot with movieclips tween shit, draw every frame out FBF style, you can't go wrong with dat

Response to: Character animation Posted March 16th, 2009 in Game Development

At 3/16/09 06:02 PM, GdabZ wrote: What technique would you use ? Tweening by hand ? From code ? A better graphist XD ?

heres a tip: be more original and make your own animation instead of tracing someone elses

Response to: Relationship Crew Posted March 15th, 2009 in Clubs & Crews

lololol you guys are such failures, everyone posting in this thread... not knowing how to relate to wimmenz.... hahahaha inb4 b& hammer