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Author Search Results: 'Fabzilla'

We found 261 matches.


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Viewing 1-30 of 261 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

1.

None

Topic: Ross Kemp In Afghanistan - Us Army?

Posted: 10/03/09 07:20 AM

Forum: General

so no one knows any shows then?


2.

None

Topic: Ross Kemp In Afghanistan - Us Army?

Posted: 10/03/09 05:09 AM

Forum: General

well u should still support the men out there doing their job


3.

None

Topic: Ross Kemp In Afghanistan - Us Army?

Posted: 10/03/09 04:57 AM

Forum: General

I was just wondering is there an American army equivalent of "Ross Kemp in Afghanistan"?
Like any documentaries that follow the life of the American soldiers out there?


4.

None

Topic: A timer code...

Posted: 05/17/09 02:58 PM

Forum: Flash

play();


5.

None

Topic: Need narrator!

Posted: 05/12/09 04:10 PM

Forum: Flash

Morgan Freeman

Need narrator!


6.

None

Topic: Why Is This Okay?

Posted: 05/12/09 04:04 PM

Forum: Flash

At 5/12/09 03:48 PM, Kwing wrote: Why is this fine:

what do you mean "why is this fine"?

x++ is the same as x += 1

x += speed is the same as x += 15


7.

None

Topic: Ng Api

Posted: 05/12/09 08:07 AM

Forum: Flash


8.

None

Topic: Zooming in and out

Posted: 05/12/09 08:04 AM

Forum: Flash

highlight the hole stage, make it bigger so you can only see the cars then motion tweet it back to the origional size. it will look like you're zooming out.


9.

None

Topic: platformer code. like maplestory's

Posted: 05/12/09 08:02 AM

Forum: Flash

if(player contacting slope){
player._rotation = slope._rotation
}

player speed = slope angle

0 is normal
-180 to 0 is slower
0 to 180 is faster

it cant be too hard to find the code out there on the internet


10.

None

Topic: Sprites And Flash Help (not A Noob)

Posted: 05/12/09 04:46 AM

Forum: Flash

is there not a button that just swaps the symbols with another one. it keeps the same rotation, size...


11.

None

Topic: Need Bullets to follow a rotation

Posted: 05/12/09 04:41 AM

Forum: Flash

try moving the code that has the bullet to after the part where the player moves if u can. post in code if it still dont work


12.

None

Topic: Pong Help

Posted: 05/11/09 08:09 AM

Forum: Flash

well say you have 2 walls: top_wall & bottom_wall. when the ball bounces off either of the walls you want the ._y direction to go the opposite way.

make a MC of a ball (any size) and change it's instance name to "ball". make 2 MCs that are thin horizontal lines calling one "top_wall" and the other "bottom_wall";

type this in actions...

ball.y = 5;
onEnterFrame = function(){
if(ball._y  == top_wall._y || ball._y+ball._height == bottom_wall._y){
ball.y *= -1;
}
ball._x += 5;
ball._y += ball.y;
}

this is what will change when you hit the wall.

ball.y = 5;

anything inside of this will repeat every frame.

onEnterFrame = function(){}

this means if the ball is touching the top wall or touching the bottom wall it will make ball.y negative. (eg. 5 will be -5, -5 will be 5)

if(ball._y  == top_wall._y || ball._y+ball._height == bottom_wall._y){
ball.y *= -1;
}

these make the ball move by 5. the _y of the ball will change depending on the value of ball.y

ball._x += 5;
ball._y += ball.y;

13.

None

Topic: Pong Help

Posted: 05/11/09 04:27 AM

Forum: Flash

so you want someone to basically make the game for you?

try the original pong first, it's a lot easier.


14.

None

Topic: Sound Problem...

Posted: 05/07/09 03:19 PM

Forum: Flash

try this...

//mute
music.setVolume(0);

//full volume
music.setVolume(100);

15.

None

Topic: Sound Problem...

Posted: 05/07/09 08:12 AM

Forum: Flash

to create the music just use this...

music = new Sound();
music.loadSound("song1.mp3", true);

when you leave the frame just make the sound stop...

music.stop();

and to start it again just put...

music.start();

16.

None

Topic: Spam PMs go here.

Posted: 05/01/09 11:14 AM

Forum: General

From: Kendall67er
Sent: 04/30/09 10:39
Subject: hey, what's up!

Helo!

i was goin' thru the site, and I unearthed your profile. You appear to be a noticeably fascinating person, however I'm rather inexperienced at how things work here, and dont really know what's with this site. Don't they have some sort of chat thing here? I can't stand writing msgs 2 ppl, and maybe never getting a responce! Anyways, if you are interested in talkin' with me, you could check me over @ date-jump.com?id=3590 , my name there is petite_cutie.

So, ya, hope to chat with you. I'm always looking to meet more people.
Victoria Mitchell


17.

None

Topic: [Platformer - Fighting Help!]

Posted: 05/01/09 11:11 AM

Forum: Flash

thats gonna be alot of code. shouldn't u practise a little more before making a game?


18.

Resigned

Topic: dating spam message

Posted: 05/01/09 11:04 AM

Forum: Where is / How to?

i just got a weird PM from a user called Kendall67er.

Subject: hey, what's up!

Helo!

i was goin' thru the site, and I unearthed your profile. You appear to be a noticeably fascinating person, however I'm rather inexperienced at how things work here, and dont really know what's with this site. Don't they have some sort of chat thing here? I can't stand writing msgs 2 ppl, and maybe never getting a responce! Anyways, if you are interested in talkin' with me, you could check me over @ date-jump.com?id=3590 , my name there is petite_cutie.

So, ya, hope to chat with you. I'm always looking to meet more people.
Victoria Mitchell

anyone else been getting a weird PM like this? also does anyone know where i report this?


19.

None

Topic: Scripting for Attack Animation

Posted: 05/01/09 10:56 AM

Forum: Flash

shouldn't it be this.gotoAndPlay(5), not stop.

try this to make it play the entire clip try this...

if( key.isDown(Key.CONTROL) && attack ==  flase ){
this.gotoAndPlay(5);
attack = true;
}

on the last frame of the attack put in summit like...

this.gotoAndStop( frame with player stopped );
_root.attack = false;

20.

None

Topic: Simple problem - simple fix..?

Posted: 04/29/09 12:42 PM

Forum: Flash

if (Key.isDown(80)) {
        if (MenuSS == false) {
        MenuSS = true;
        } else {
        MenuSS = false;
        }
}

//try adding an if keyup function here, dunno how it goes to be honest...
if(keyUp == true){

if (MenuSS == true) {
//Make the menu appear..
} else {
//Make the menu disappear..
}

}

21.

None

Topic: Turret Move Wire

Posted: 04/29/09 11:53 AM

Forum: Flash

i dont think a hit test would be best for this. why not just make it so each point the lines cross you have it recorded on an array, like a map so you know which way you can turn. its hard for me to explain really. hope you understand a little :S


22.

None

Topic: I need some text help!

Posted: 04/28/09 06:01 PM

Forum: Flash

dont flash 8 and above have blur effect in properties? if u aint got that you're gonna have to use photoshop or summit like that and paste it in


23.

None

Topic: Brawler

Posted: 04/28/09 05:57 PM

Forum: Flash

if u press up to jump you cant move left or right while in air. is it suppose to be like that?


24.

None

Topic: getDepth Troubles

Posted: 04/28/09 05:49 PM

Forum: Flash

try running that code only when the player moves so your not getting spammed all the time, only when you need the code to run. can you send a link to your .swf so we can see how it looks?


25.

None

Topic: getDepth Troubles

Posted: 04/28/09 04:11 PM

Forum: Flash

shouldnt the 2 different traces be different. you got "this._y<_root.player.hitSpot._y" for both


26.

None

Topic: Strange Enemy Movement

Posted: 04/28/09 01:34 PM

Forum: Flash

maybe you could use that method with the rotation too so it dont spaz out when it gets on top of it


27.

None

Topic: Strange Enemy Movement

Posted: 04/28/09 12:35 PM

Forum: Flash

At 4/28/09 12:08 PM, 4urentertainment wrote: You mean:

if(distancex < 2 && distance> -2){
distancex = 0;
}
if(distancey < 2 && distancey > -2){
distancey = 0;
}

That ^^ checks if it is between the 2 and -2. Thanks for the idea anyway!

yea that's what i mean, did it work ok?


28.

None

Topic: Strange Enemy Movement

Posted: 04/28/09 10:23 AM

Forum: Flash

At 4/28/09 09:51 AM, 4urentertainment wrote: http://spamtheweb.com/ul/upload/280409/6 0525_trig2.php

You'll notice the movement is not very smooth, and well the code using is (to my knowledge) not very efficient. So, any ideas for a better way to do this?

This is the code on the enemy:

onClipEvent (enterFrame) {
distancex = _root.player._x - this._x
distancey = _root.player._y - this._y
if(distancex < 0){this._x -=2}
if(distancex > 0){this._x +=2}
if(distancey < 0){this._y -=2}
if(distancey > 0){this._y +=2}

}

try...

distancex = _root.player._x - this._x
distancey = _root.player._y - this._y
if(distancex < 2 || distance> -2){
distancex = 0;
}
if(distancey < 2 || distancey > -2){
distancey = 0;
}
if(distancex < 0){this._x -=2}
if(distancex > 0){this._x +=2}
if(distancey < 0){this._y -=2}
if(distancey > 0){this._y +=2}

it will keep jumping if distance is between 2 and -2.


29.

None

Topic: Action on Duplication

Posted: 04/27/09 04:32 PM

Forum: Flash

At 4/27/09 03:28 PM, A-star wrote: Seeing as having one topic for ALL your questions doesn't seem to work...

how would you make an object perform it's actions when it is duped?

try this...

duplicateMovieClip (MC, "MC_1", d);
MC_1.onLoad = function(){
//stuff when first duplicated
}
MC_1.onEnterFrame = function(){
//stuff to repeat
}

30.

None

Topic: making a visual ammo counter

Posted: 04/27/09 11:57 AM

Forum: Flash

At 4/27/09 11:23 AM, andy70707 wrote: I am making a game, an theres a limited amound of ammo (100) and I have 100 little mini bullets, and I want them to decrease according to how mcuh ammo I have left. I could give them all instance names and do it with a ton of if statements, but is there an easier way?

just create a movie clip 100 times i think...

for(i=0;i<100;i++){
// create movie clip
// movie clip ._x = ??? ._y = ???
}
when you lose a bullet make the alpha = 0 or remove movie clip. when u get more rounds make aplpha = 100 or create another movie clip. it will be different depending on where the bullets are on the screen. isn't a 100 a bit too much :S


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Viewing 1-30 of 261 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9