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Author Search Results: 'El-Presidente'

We found 5,163 matches.


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Viewing 61-90 of 5,163 matches. 1 | 2 | 3 | 4 | 5 | 6 | 790173

61.

None

Topic: dress up code help

Posted: 07/22/09 01:35 AM

Forum: Flash

At 7/22/09 01:29 AM, piggy123 wrote: ....what at least give me a link to a tutorial...

End of 52 to beginning of 53 @ AS: Main.


62.

None

Topic: Your favorite VG gun?

Posted: 07/22/09 01:13 AM

Forum: Video Games

At 7/22/09 01:02 AM, Eclipse914 wrote: All are great...but the knife. I could never get kills with the damn knife.

I forget the name of the level because it's been at least three years since I've played, but it basically an all grey level, and you do no gravity, only knives and scouts, and that's how you do it. Knife to the head or from behind is a one or two hit kill.


63.

None

Topic: Thinking about getting a tablet...

Posted: 07/22/09 01:09 AM

Forum: Flash

At 7/22/09 01:01 AM, cloud959 wrote: Thanks a lot, now I'm positive I'm going to get one :D

Cool! By the way, just so you know, lower end tablets, which are still fair costing, do not show the screen on what you draw on, while higher end tablets do (but those are really expensive). Just thought you should know that, because for some reason a lot of people expect the $100 new ones to have screens built in. But even though that seems weird, it's a worthwhile investment, and this was not meant to dissuade you from buying one!


64.

None

Topic: Frame Count issues

Posted: 07/22/09 01:07 AM

Forum: Flash

At 7/22/09 01:04 AM, afr0 wrote: Thanks, i didnt know that! hmm so do you know what is wrong with the frame counting line of code? do you think i need to define something to compliment it?

I'll look at it tomorrow possibly, I can't read what I see as messy code, plus, fix the mistakes such as == is for checking a condition, while = is for setting something equal to another. If you put it in <c o d e> HTML (without the spaces) on NG and the tabs, it will make it easier to read too!


65.

None

Topic: COW #69 Voting

Posted: 07/22/09 01:04 AM

Forum: Art

One more down for FrostedMonkeyFlakes


66.

None

Topic: Thinking about getting a tablet...

Posted: 07/22/09 12:59 AM

Forum: Flash

At 7/22/09 12:56 AM, cloud959 wrote: -Does it work with a laptop?

Yes, when you plug it in, it should automatically work, but it will ask you to set it up with the installation disk it gives you anyway.

-How do you use it in flash?

When you move your pen above the tablet, the mouse should follow. When you click the pen to the tablet, you will get a click. You use it just like you would a mouse in Flash.


67.

None

Topic: Frame Count issues

Posted: 07/22/09 12:58 AM

Forum: Flash

Strings, a Class which defines phrases, words, letters, etc., have to be in quotes. In Actionscript, you can do either single quotes (' ') or double quotes (" ") to define a string. If you want to put an apostrophe in your quote, you use double so it doesn't match up, like "the man's hate," but if you want to use double quotes in it, use single quotes, like 'he said, "blah?" ' because it won't cancel. If neither is in it, you choose. But it's not non straight numerical, but Strings.


68.

None

Topic: Flash 'Game engines'?

Posted: 07/22/09 12:53 AM

Forum: Flash

var x : Number = player._x - camera._x;
camera._x += (x / 20);

This isn't like the EXACT code of how you might want to do it, but this is how you get the panning effect.


69.

None

Topic: dress up code help

Posted: 07/22/09 12:51 AM

Forum: Flash

Find the difference in _x position between your clothing and the character, and the _y distance, and then find the hypotenuse to see how far it is (a^2 + b^2 = c^2). Then, use an if statement [ if(condition){ /*continue code*/ }) ] to see if it is close enough and execute the gotoAndPlay. You have to learn HOW all this works by yourself, it's learning to be self-sufficient.

Learn actionscript, don't just copy and paste code!


70.

None

Topic: Your favorite VG gun?

Posted: 07/22/09 12:48 AM

Forum: Video Games

How about those Counter Strike 'good ol' days' guns?

Ingram Mac 10 was the shit! You felt like such a badass terrorists rolling down de_dust, pwning some noobs close range with that.

The TMP was just like a silenced version of the Mac 10 for the rich bitch counter terrorists, but was a blast if you were in an all-out shoot fest.

Had some good times fucking around with no-scoping on a scout. Even scoping was fun, because it wasn't just a one hit kill [...AWP] !

...And then the knife. Mhm, I went there.


71.

None

Topic: official "Help find a game" thread

Posted: 07/21/09 11:42 PM

Forum: Video Games

Hey, can you help me find what game this is? I asked in this thread, so if you could look at the description (it's described in the first one, and done more in depth in the second post of mine). But can you respond in this thread so that one is "put to rest?"


72.

None

Topic: What game is this?

Posted: 07/21/09 11:41 PM

Forum: Video Games

At 7/21/09 11:40 PM, Gustavos wrote: Who will help us???

Okay, I'll ask them to respond in there, but refer to here to help me. Thanks for the link :D


73.

None

Topic: dress up code help

Posted: 07/21/09 11:40 PM

Forum: Flash

Follow the piece of clothing's coordinates and when it gets close enough, you do _root.gotoAndStop(5); If you think that it's already doing that and the gotoAndStop isn't working, use the trace('msg') function to find where your code doesn't work.


74.

None

Topic: GHSH for wii sucks balls

Posted: 07/21/09 11:36 PM

Forum: Video Games

Keep it to one thread.


75.

None

Topic: How to make a code only run once.

Posted: 07/21/09 11:36 PM

Forum: Flash

Have a variable which is a Boolean, and inside the if statement, do:

if(variable_name){
     //the code for whatever happens once goes here
     variable_name = false;
}

Whenever it can happen again, make "variable_name" true again.


76.

None

Topic: What game is this?

Posted: 07/21/09 11:29 PM

Forum: Video Games

At 7/21/09 11:25 PM, firemaker60 wrote: This game was for a home console, right?

Yeah, pretty sure. It wasn't any trademark / well-known character that I can think of though. It was an extremely original idea. Let me describe the 2D vs. 3D thing a bit better...

So basically like, imagine a 3D map which wasn't like terrain, but more square. Then you look at it from all four sides, without any z-axis angle. You would look either at the + or - x, or the + or - y. So it looked 2D from all directions, but it was clearly a 3D map. You would run and jump on it like a 2D map, and then you could all of a sudden change the direction you were looking at it from, and that's how you continued on levels.


77.

None

Topic: What game is this?

Posted: 07/21/09 11:19 PM

Forum: Video Games

I can't seem to remember the name of a game, and I was wondering if you guys could help me.

Basically, all I remember is that the game was visually 2D, but you were able to rotate the 3D map, and see it from another side. You were able to jump on the cube-based platforms from all sides devoid of depth.

I also don't remember what platform it was for, but I'm 99% sure it was for a non-computer one, and a little less sure it was for XBox. Sorry for the lack of details, but help would be appreciated, thanks!


78.

None

Topic: Fbf Animation Collab Recruiting

Posted: 07/21/09 10:24 PM

Forum: Flash

At 7/21/09 06:47 PM, CostaRic wrote: i have already read the rules about cllas and when i have started the colla the rules where having atleast 3.0

Those were the old rules. You don't have a 3.0 anyway. You need 3 submissions averaging to that (or above). You have two, one which is just verging over 3.


i alrady send a pm to the moderator who make the rules and am waiting an answer

Okay.


79.

None

Topic: I Need Help With Action Script 2.0

Posted: 07/21/09 05:22 PM

Forum: Flash

You have absolutely no idea what you're doing. Stop asking questions and begin to understand the code. You're treating all clip events the same, and using the language in ways which don't work.

Firstly, you can't have something play two different frames. And you don't just say function (#) and (#) either. You only need one enterFrame and don't use the load for that.

No wonder the zero thing wasn't working. onClipEvent(load) only works when the movieclip loads.

Just read more tutorials and understand the code, don't just copy and paste.


80.

None

Topic: I Need Help With Action Script 2.0

Posted: 07/21/09 04:16 PM

Forum: Flash

At 7/21/09 03:42 PM, kfc23456 wrote: whne i put var ; bool it says syntax error
then when i put the key shift thing i was told to put it kept saying syntax error

It's var bool : Boolean, not var ; bool. Also, post the errors, and the script you have.


81.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/21/09 04:15 PM

Forum: Flash

At 7/21/09 03:54 PM, Alpharius120 wrote: I've heard from many people that's the gayest movie ever created. Super funny, but oh so gay.

It's gayer than Brokeback Mountain.

So what's a good alternative to FlashDevelop for Macs?


82.

None

Topic: I Need Help With Action Script 2.0

Posted: 07/21/09 01:52 PM

Forum: Flash

Scratch the onKeyDown part, that's not right when I think about it. I meant something like:

var bool : Boolean = true;

function onEnterFrame () : Void
{
     if(Key.isDown(Key.SHIFT)){
          if(bool){
               //shift will only register once here, so the actions go here
               bool = false;
          }
     } else {
          bool = true;
     }
}

83.

None

Topic: I Need Help With Action Script 2.0

Posted: 07/21/09 01:27 PM

Forum: Flash

At 7/21/09 12:20 PM, kfc23456 wrote: i need some more help. when i hold a KEY like SHIFT Flash says that when i hold it its like im repeatly pressing SHIFT how can i make it so no matter how long i hold shift flash counts it as 1 key press?

You could have a boolean that can only be used once when the key initially goes down and resets when you release the key, or some sort of onKeyDown listener that checks (don't remember my AS2 functions, but I'm pretty sure that was how it worked).


84.

None

Topic: ARtisan 1.0

Posted: 07/21/09 01:23 PM

Forum: Flash

That is awesome! It looks like it runs really smoothly, which is great, and good luck to anyone planning on using it! It looks verrrrrrry tempting...

Tell Tom about that, maybe he'll make a Front Page mention.


85.

None

Topic: Key Commands and Sound Effects

Posted: 07/21/09 01:14 PM

Forum: Flash

I'm pretty sure that there's no way to avoid the keyboard problem. There are certain keys that can be help down at the same time, but many of the combinations of 3+ don't work. I doubt there's any way to get around it other than changing the keys you use. I ran into this same problem a fair amount. Sorry :(


86.

None

Topic: Fbf Animation Collab Recruiting

Posted: 07/20/09 10:44 PM

Forum: Flash

You need permission from a mod, because you don't have a 'Batting Average' of 3.5 or above. Also, you're missing other specifications for creating collabs, which can be seen here.


87.

None

Topic: NG Sketchbook Tour 2009

Posted: 07/20/09 10:31 PM

Forum: Art

At 7/20/09 03:45 PM, Luis wrote: Thats a bad idea, then i have the akward task of opening it in front of you and having to tell you how much i like it even if i dont :P

I made you do that :D


88.

None

Topic: Flixel...

Posted: 07/20/09 08:58 PM

Forum: Flash

At 7/20/09 07:47 PM, JKAmovies wrote: What is Flixel and how do people get it. It seems pretty interesting but I dunno what it actually is :3

http://flixel.org/

...whoops, double post


89.

None

Topic: Flixel...

Posted: 07/20/09 08:56 PM

Forum: Flash

To import the graphics from an .swf, you make a Class variable with the symbol in it. Make sure there's no semi-colon after the Embed, that will fuck it up...

[Embed(source = "whatever.swf", symbol = "symbol_name")]
public var class_name : Class;

Then, if you want a sprite or movieclip (they're a bit different), you do:

sprites_mcs_name = new class_name();

90.

None

Topic: sprite cut out

Posted: 07/20/09 11:05 AM

Forum: Flash

Use the magic wand tool on the sprite sheet (which has one or two background colors) and it will separate all the sprites on the sheet. Then use each one how you wish, usually consecutively so it looks like they're animated. I would probably break them in a program other than Flash, because I don't think it has a magic wand tool. Also, if it's all one piece and won't separate, "Break" the bitmap (Ctrl + B) or "Trace Bitmap" (usually reduces quality based on settings).


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<< < > >>

Viewing 61-90 of 5,163 matches. 1 | 2 | 3 | 4 | 5 | 6 | 790173