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Author Search Results: 'El-Presidente'

We found 5,060 matches.


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Viewing 1-30 of 5,060 matches. 1 | 2 | 3 | 4 | 5 | 6 | 788169

1.

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Topic: Goodbye Yotam Perel (Lazymuffin)

Posted: 06/29/09 11:57 AM

Forum: General

It's really odd reading this thread. It's the most offensive, yet the most flattering thing. Usually you get these people bitching about Jews (I'm one), but here you have 90% of you loving him and not being opposed to Israel's actions.

The only really offensive person I find in here is squidly. "We" (a.k.a. they) kinda got stuck in a shit situation and are trying to fix it. It's not like the soldiers necessarily intentionally killed the two little girls. In one of the recent stories, terrorists fired rockets from nearby a school to intentionally get Israeli's to fire on it, which is just one example. I can't really go against all of the shit that you've said right now, or necessarily ever, but stop being such a douchebag and go to the Politics Forum and argue it or something.

I think this is also becoming pretty offensive to argue about whether he's a good or bad in a thread celebrating him and telling him "good bye" for a while.

Also, just so you guys know, going into the army isn't like being drafted there mentally. Most people feel an obligation and go because they want to aid their country, unlike here. It's a very different mindset.


2.

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Topic: Are my pixel drawings good?

Posted: 06/29/09 10:24 AM

Forum: Art

It's okay, but it should be a little more refined to be considered art I think. That's sort of on the border of okay and good, but with some real work and possibly even smaller pixels it could be much better. Here's an example of Godly pixel art, just for reference: Ansel's thread.


3.

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Topic: Free Flash Editor Download?

Posted: 06/23/09 12:13 AM

Forum: Flash

You can't discuss illegal ways of getting Flash on this Forum. You have to pay for Flash, but if you're a student you can get a discount, but otherwise you have to fork over about $700. Read the rules basically is about it. Yadda yadda yadda...

How have you paid for three versions of Flash but have an ineffective one? If you animate, it doesn't get much better from like 8 to CS4, other than maybe bone tools, and if you code, you can use Flash 8 with FlashDevelop in order to get AS3, so basically, no reason you should really need it.


4.

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Topic: Game Feedback..

Posted: 06/19/09 11:38 PM

Forum: Flash

If you aren't going to animate it, maybe put it in the Art Forum too.


5.

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Topic: Game Feedback..

Posted: 06/19/09 06:58 PM

Forum: Flash

Looks all right, but there's very little to base off. You should have more art or animation to show if you're going to ask for feedback. I can say though that his head is at a bit of an odd angle and his legs are somewhat short. The graphics also look fairly static (*not because they're not animated). Also, what kind of game?


6.

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Topic: coding problems (skipping lines)

Posted: 06/15/09 10:55 AM

Forum: Flash

Didn't look at the code itself, but trace everything to make sure that it's getting to the line. It could be that one of your ifs is not working because it's not true.


7.

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Topic: The Flash 'Reg' Lounge

Posted: 06/05/09 11:11 AM

Forum: Flash

At 6/5/09 10:10 AM, fluffkomix wrote: also it sorta looks like something that would help out programmers a lot. just my guess.

Doesn't sound like it. Didn't really look, but just read this line and doesn't sound like it helps:

"an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries."

"anyone" doesn't help programmers in my opinion. I'll look at it more later though, could be wrong.


8.

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Topic: The Flash 'Reg' Lounge

Posted: 06/04/09 06:48 PM

Forum: Flash

Ah, I just got back from graduation one and now off to the second (neither is mine).

But anyways, while I was out, I got my brother interested in some programming and he had this ingenious idea for an iPhone game. I told him he should try and after I get all this shit accomplished that I'd help him. He downloaded some iPhone SDK app or something that was 1.7 GB and didn't check the compatability before and it required 10.5, but he only has 10.4 something. It had a nice tester with pre-made examples, and woulda been really nice. Off to find another download for him...but more like dinner.

Also, got a bit farther on my game using Glaze. I like it using a pre-made engine in some ways, it reduces a lot of work, but it can be a real bitch too...


9.

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Topic: The Flash 'Reg' Lounge

Posted: 05/26/09 07:39 PM

Forum: Flash

Summer plans involving Flash / Programming / Art (ghey)?

Teach myself Java [for AP Comp. Sci.]
Learn more about using Glaze
Make a game with Nate M.
Make a game with Rudy
Start the NG Sketchtits Tour '09

(doesn't sound like a lot except I have lots of trips planned so shove a pineapple up my ass and call me Sally...)

What are your plans or hoped achievements?


10.

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Topic: NG Sketchbook Tour 2009

Posted: 05/22/09 07:32 PM

Forum: Art

At 5/22/09 02:11 PM, Whirlguy wrote: Whoah seriously, that art portal is gonna be up that soon? Niceee (:

No, we're just really really slow :D


11.

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Topic: Sprite Sheet Comic Thread

Posted: 05/17/09 10:28 PM

Forum: Art

You must start with a base picture.

Read the Art Forum Rules


12.

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Topic: The Flash 'Reg' Lounge

Posted: 05/15/09 04:56 PM

Forum: Flash

At 5/15/09 03:37 AM, GustTheASGuy wrote: Using engines works exactly the same as in Flash or other programs. What are you talking about. >.>

I said "at least that's what I thought..." I forget who it was, but they told me not to use Box2D in FD because of glitches, but I guess I'll just keep trying. The issue that I'm having a.t.m. is that the frames for some reason won't update within the variable m_sprite or something, but I'll try a bit later. Dickishnessessess in teh FD. I'll have to find some examples that don't require .fla's on B2D's site or something. Anyway, thanks :D


13.

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Topic: The Flash 'Reg' Lounge

Posted: 05/14/09 11:36 PM

Forum: Flash

Woot for triple post. I just figured out how to use Box2D in FlashDevelop. *sigh*...I'm retarded sometimes. It has some quirks at first glance, but I'll work on it.

I can't make this third post useful, can I?


14.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/14/09 11:20 PM

Forum: Flash

By the way...I use FlashDevelop. That means it's hard to incorporate those physics engines that are premade, at least that's what I was under the impression of...So don't just recommend Box2D (and the others) unless you know you can fairly easily do it with FD.


15.

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Topic: The Flash 'Reg' Lounge

Posted: 05/14/09 11:06 PM

Forum: Flash

That Wolfram Alpha is fucking SWEEEET! I use Wolfram Mathematica in math really occasionally, but holy crap!

I'm at a block in the road. So I have come to this point where in my game with N. Milburn, I need to code in the physics of a box. Now, I've been trying, but I have yet to do rigid bodies in physics and I'm having some trouble.

I've tried coding the four points separately, coding them around a center, etc. but it's really hard. Any help would be appreciated if you know what you're actually talking about.


16.

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Topic: The Flash 'Reg' Lounge

Posted: 05/14/09 10:43 PM

Forum: Flash

We have this Collab Forum discussion EVERY YEAR! Will it happen this year if we talk about it some more?! It's just the rush, let them calm down over the next few months...


17.

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Topic: Power of 3: Recruitment thread!

Posted: 05/14/09 06:06 PM

Forum: Flash

At 5/14/09 04:23 PM, nathanielmilburn wrote: I wanna be apart of a team, if anyone needs an artist.

:o get back to work!


18.

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Topic: [ Discussion ] Ng Miniposters

Posted: 05/07/09 07:12 PM

Forum: Art

At 5/7/09 08:06 AM, TurkeyOnAStick wrote: Pretty much done with my main figure, now going to have a go at the background.
Posting wip to give myself some motivation to get this done before the weekend.

Looks absolutely awesome, my only suggestion is that her left eye is much too wide for her right to look so calm. It's kind of confusing look at it, and makes her look somewhat cross eyed or something close. Oh and also the bulge on her right arm makes her look a little too buff / odd.


19.

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Topic: NG Sketchbook Tour 2009

Posted: 05/06/09 08:10 PM

Forum: Art

You know how Van Gogh cut off his own ear? Well Luis took the artistic path too it seems. My parent's were a bit surprised when they found half of a hispanic cock on the ground, but didn't take it personally.

Anyway, I got my paper, except it has a little bit of jizz and blood mixed on it. Sorry.


20.

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Topic: The Flash 'Reg' Lounge

Posted: 05/04/09 08:02 PM

Forum: Flash

I don't have school for possibly TWO WEEKS because two people have the Swine Flu. Might have some homework, tests, and stuff, but it's the week of APs, prom, and everything else. How crazy is that?

I'd rather get it right now, because it's less virulent, but still!


21.

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Topic: The Flash 'Reg' Lounge

Posted: 05/03/09 08:44 PM

Forum: Flash

At 5/3/09 03:02 PM, Toast wrote: Wait, what? reverse the direction of time? How do you know time has direction?

I have to ask my physics teacher exactly what it was, but I just remember him making some side-comment about something like this. I don't remember exactly what the comment was but there are two possibilities I seem to remember.

It was that physics had found something that either was "changing" independently of time, or it was moving in basically it's own direction of time, so like, while we may be going a certain direction in time, it could be going in what we see as reverse. With my mere honors level in physics and recalling my memory from back five months, it's hard to remember exactly, but I'll ask him tomorrow.


22.

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Topic: Geometry brainfart...

Posted: 04/28/09 10:27 PM

Forum: Flash

x = distance * Math.cos(radians)
y = distance * Math.sin(radians)

Hypothetically, it doesn't matter if it's in radians or degrees, because it will always be within the domain of sin and cos. And the distance is the radius.


23.

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Topic: Actionscript for NG medals!

Posted: 04/28/09 09:02 PM

Forum: Flash

Don't try and do this again. Tom clearly doesn't want everyone to use NG Medals, otherwise he would make them public. It's even just disrespectful that you tried to decompile his .swf to get around it.


24.

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Topic: Map Coding Help

Posted: 04/28/09 05:27 PM

Forum: Flash

Wow, I hate those moments when I forget to scroll down and see if anyone responded. Sorry about that :/


25.

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Topic: Map Coding Help

Posted: 04/27/09 11:38 PM

Forum: Flash

Use a shapeflag hitTest:
object.hitTest(x, y, Boolean)
In your case, the object is the whole ground / walls movieclip in one. Boolean is true for you. The x and y are coordinates that you use when checking the hitTest to see if the graphic itself touches those points. So use your player's points. Look more about it on AS: Main or anywhere.


26.

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Topic: The Flash 'Reg' Lounge

Posted: 04/27/09 09:17 PM

Forum: Flash

At 4/27/09 09:14 PM, Toast wrote: " Also, the game"

God damnit, I lost the game. I've been playing "the game" for a good six months with my friends, but we have gotten pretty good and tend not to think of it anymore.

That's hilarious though...


27.

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Topic: removing ground in a game!

Posted: 04/27/09 07:04 PM

Forum: Flash

Open the .swf in this ... Advanced Tutorials > Destructable Terrain. So therefore you CAN remove terrain in that way.


28.

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Topic: The Flash 'Reg' Lounge

Posted: 04/26/09 03:47 PM

Forum: Flash

At 4/26/09 05:55 AM, GustTheASGuy wrote: Oh but then I remember Dep suggested I name my programming language 'Gust', which isn't a bad idea. :p

That's so weird. I remember you once talking about making your own language and for some reason when I heard that, the name 'Gust' popped into my mind. That's a sweet name for a language.

In the meanwhile... FACTORIALFEST!


29.

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Topic: My Pico game

Posted: 04/26/09 10:36 AM

Forum: Flash

You're attaching the bullets INSIDE of the player movieclip, or they're part of his animation. That's not a good thing to do. (That means if you jump, the bullet jumps with you. It also means that your hitTest will just be a bit harder).


30.

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Topic: Pico Day Preloader

Posted: 04/24/09 08:44 PM

Forum: NG News

MindChamber, the art looks awesome. I do personally like the animated ones better. The overly animated ones get a bit annoying during Pico Day (like last year), but at least an animated play button would've been nice. Either way, looks pretty cool! Good luck to everyone submitting.


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<< < > >>

Viewing 1-30 of 5,060 matches. 1 | 2 | 3 | 4 | 5 | 6 | 788169