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Author Search Results: 'El-Presidente'

We found 5,180 matches.


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Viewing 1-30 of 5,180 matches. 1 | 2 | 3 | 4 | 5 | 6 | 790173

1.

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Topic: [shmup] Surreal Level

Posted: 11/21/09 08:59 PM

Forum: Art

Johnny and Dahlia, you two are amazing! Both of you have an unbelievable number of unique ideas. Can't wait to play this level!


2.

None

Topic: C# Namespace Issue

Posted: 11/21/09 12:53 PM

Forum: Programming

Hey guys,
So I've been starting to learn C#, but recently when I was tinkering around with the GUI, my namespace gets screwed up. I'm using Mono on a Mac, so in order to compile I am using Terminal. I locate the directory / file and do:

gmcs Main.cs /r:System.Drawing /r:System.Windows.Forms

I need to do that step because System.Drawing and System.Windows.Forms are not built into mono, so in order to have the using step with them, that has to be done. It then gives me an exe file, which I open with:

mono Main.exe

My issue is that I then can't reference any of the custom classes. Here's an example. I have a class called Vector. When I removed using System.Windows.Forms and System.Drawing, and compile it in Mono itself, it goes perfectly and I can have something like:

Vector v = new Vector( ... )

But when I use Terminal to compile it (with or without the other usings), it gives me this error in Terminal:

Main.cs(12,25): error CS0246: The type or namespace name `Vector' could not be found. Are you missing a using directive or an assembly reference?

Is there any way to include the custom classes and fix this problem?


3.

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Topic: The Flash 'Reg' Lounge

Posted: 11/16/09 06:08 PM

Forum: Flash

Woohoo! 17!


4.

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Topic: how will he evolve?

Posted: 11/14/09 09:31 PM

Forum: Art

Nitro, give a better base picture and show one of your own creations that is quality. Then come back and do it right.


5.

None

Topic: Physics Engine C/c++ Program?

Posted: 11/14/09 05:02 PM

Forum: Programming

I'm doing it in C# in Mono, strike the topic. Thanks for all the help guys! :D


6.

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Topic: how do you do 3D in flash?

Posted: 11/14/09 05:01 PM

Forum: Flash

It all depends on the extent of your shooter. 95% of the people who have posted in this thread seem to actually know less than what you're talking about and haven't looked what the first post even said. Just look at this, I don't think it was made with ANY program other than Flash: Stalin98's engine.


7.

None

Topic: Physics Engine C/c++ Program?

Posted: 11/14/09 09:54 AM

Forum: Programming

Sterance, I'm not going for a completely bull-shitted engine. My physics teacher motivated me to try and add as much as I can. I mean, his view was a bit unrealistic about adding things, I'm going to try and add as many forces and physical applications as possible. Appreciate the comment though.

Gust, I'll talk to you on AIM about the C++ comment.


8.

None

Topic: Bone tool in Flash 8

Posted: 11/13/09 07:18 PM

Forum: Flash

At 11/13/09 07:17 PM, angryglacier wrote: There is but it involves purchasing the latest version.

Har har har. You gave me the shits...and giggles.


9.

None

Topic: Physics Engine C/c++ Program?

Posted: 11/13/09 07:05 PM

Forum: Programming

At 11/13/09 06:18 PM, RyanPridgeon wrote: And Gust is right to talk about SAT, it's gonna be one of the more challenging parts.

Understandable, I didn't deny that.

Here are some cool resources for you.
http://myphysicslab.com/ (suggest work through those examples)
http://www.gamedev.net/reference/list.as p?categoryid=28 (some good gems in there)

Thanks a lot man! (I actually had "myphysicslab" open on the computer when you sent this :P)


10.

None

Topic: Physics Engine C/c++ Program?

Posted: 11/13/09 05:33 PM

Forum: Programming

At 11/13/09 07:42 AM, GustTheASGuy wrote:
At 11/12/09 06:17 PM, El-Presidente wrote: Also, Gust, when I was talking to you we were mostly talking about collision detection, not the physics themselves
It was integration. Surely you'd know about it if you had studied friction or gravities or such.

WE (at least I, when talking to you), was specifically talking about one type of integration, but we weren't discussing the physics of it. I'm not saying that making this involved NO physics, I'm saying we specifically weren't talking about it.

That would make separating axis more elegant, but that's still not the hard part.

I have the parenthesis there on purpose.

At 11/13/09 09:20 AM, liaaaam wrote: If you wanted to do an XBLA game you'd have to use Windows anyway, if you were using XNA (my assumption) and in that case you'd be using C# anyway.

Aye aye, Capitan! Thanks for telling me that. I think I'm still doing it in C++ anyway :) I'm also just going to do it in XCode, I was using it this morning, and so far there's not too much I have against it. Except sometimes the bugs can be a pain in the ass. I had never seen a bug say "There's an error around here," until today.


11.

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Topic: Physics Engine C/c++ Program?

Posted: 11/12/09 06:17 PM

Forum: Programming

Do you all think using the XCode built in one is good? I was wondering if there's anything you all have against it...

At 11/12/09 06:08 AM, GustTheASGuy wrote: Is the physics engine only because you can't get the others to compile? That's not.. really in the way of knowing what you're doing. As you don't seem to know enough about physics to be serious.

No, that's not really why. I have the C/C++ Chipmunk one to compile. It's just that I kind of feel like it, just at least for some experience and fun.

Also, Gust, when I was talking to you we were mostly talking about collision detection, not the physics themselves (took honors last year, taking AP this year, and meeting with my teacher about it). I can continually read up on and look around about the collisions. I am also not going for all convex polygons, more just for probably squares, rectangles, circles, etc, which makes collisions significantly easier too (but not necessarily easy).

I'm meeting with my physics teacher about it tomorrow. Anything specific you all think I should ask him?


12.

None

Topic: Physics Engine C/c++ Program?

Posted: 11/11/09 10:26 PM

Forum: Programming

Hay hay hay!

So I'm contemplating creating my own physics engine, and while I would usually do my projects where I am familiar with (Actionscript / Objective-C), I'm thinking of making this engine in C and C++. I have a few reasons for this, but that's besides the point. In the meanwhile, I am not looking for someone to post saying "use Chipmunk" or "use Box2D!" This physics engine is to be created solely by my hands, with reviewing and referencing the other ones as little as possible.

So, the question I'm coming to, is what program do you think would be best to program the engine in? I was eventually hoping to much later move it over to be used in an XBLA type game if that is achievable (even though it probably isn't). I use a Mac with Leopard and am wondering what all of you recommend.

Thanks in advance,
Mike


13.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/11/09 05:17 PM

Forum: Flash

At 11/11/09 02:35 PM, Deadclever23 wrote: Working Out

I do it for wrestling and it's a requirement for school when you're not doing a sport. It sucks, fuck that shit. Just get good genes and you should be ok. If you don't have good genes, get new ones :)


14.

None

Topic: Flash Game Developers Required

Posted: 11/11/09 11:45 AM

Forum: Flash

At 11/11/09 10:45 AM, citricsquid wrote: No need to be so hostile guys...

Confucius say: "Hostility is key to happiness."


15.

None

Topic: Is there a code?

Posted: 11/11/09 10:01 AM

Forum: Flash

At 11/10/09 10:28 PM, CloudEater wrote: timerReset = 20 * 25 //minutes x framerate

He meant seconds x framerate also. (FPS, not FPM)


16.

None

Topic: Physics

Posted: 11/11/09 09:59 AM

Forum: Flash

I have that book, it's a piece of crap. If you're looking into making a physics engine, you could always use a premade one. I'm actually currently trying to make one, which is really coincidental, but it uses a lot of work. I'm looking through tons of things to try and find out how to do it.
If you're trying in Flash, you might as well use a premade one, since they're so useful and easy to use. I recommend Box2D or glaze, they're bothgood options.

Box2D: Link!
Glaze: Link!


17.

None

Topic: Flash Game Developers Required

Posted: 11/11/09 09:48 AM

Forum: Flash

Start answering some price ranges. Either choose out games on Newgrounds and give us a hypothetical of what you would pay for those, or just answer Rusty's question. It's not too hard, and you're clearly avoiding answering it...no way to get people interested.


18.

None

Topic: My meteorite

Posted: 11/10/09 06:45 PM

Forum: Art

No detail. Lack of work put into it. Next time spend some more time and try a bit harder and maybe it'll look "quite right."


19.

None

Topic: Switching mouses in Flash Game

Posted: 11/08/09 08:56 AM

Forum: Flash

It looks like you're defining it in a place where it only works on the first frame. Try putting it either in an enterframe function of some sort, or just a function that goes off when you click the button.


20.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/27/09 11:26 PM

Forum: Flash

The guy who Toast put down is not mentally challenged in any way. I have him on my AIM, I forget why, but last week he IMed me and asked me for help on something. I couldn't help and was pretty harsh when he kept pestering me, which only caused him to do it more. Kind of annoying, and he responded fairly rudely to what you gave him (only read first half a page or so). I don't think you should have been banned though, that's redikulus.


21.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/18/09 04:58 PM

Forum: Flash

At 10/18/09 04:33 PM, Saza wrote: Should be fun.

Didn't read the whole lounge conversation, my bad! Gust told me what you guys were talking about after, I was skeptical of you asking for such a retarded idea, but now looking back it makes sense. XD


22.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/18/09 04:41 PM

Forum: Flash

At 10/18/09 04:33 PM, Saza wrote: Haha. Oh and i'm making a game where you play as a character, movement with left and right and jump with up. You've got to jump on these... ledges... or, platforms i suppose to navigate through the level while collecting currency (or coins) to increase the score. Time will also play a major part in this game as the faster you finish it the better your score. I figured this would be to easy so i added enemies for you to get around.

Saza, not to be a total douchebag, but that was kind of a bunch of nice words to make the most standard game sound much better than it is. If you just look at it, you're saying you're making a game where you just on floating platforms, collect coins, avoid badguys, and are timed. I mean, unless there's some weird twist...


23.

None

Topic: Golden Sun psynergy sprites

Posted: 10/15/09 03:59 PM

Forum: Flash

At 10/12/09 10:54 PM, Aquarious2008 wrote: yeah I found those earlier but they're already animated so I can't really do anything with them

Of course you can. Well, unless you're not doing this in Flash, then you probably still can. Try more than one time before you come here and ask.


24.

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Topic: The Flash 'Reg' Lounge

Posted: 10/10/09 09:10 PM

Forum: Flash

They fixed it trig :/


25.

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Topic: anouther noob question

Posted: 10/07/09 06:54 PM

Forum: Flash

Yes. You can use FlashDevelop to get AS3 with Flash 8, but it might be complicated if you're new.


26.

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Topic: Halloween game Programmer needed.

Posted: 10/06/09 11:31 PM

Forum: Flash

At 10/6/09 10:08 PM, SirSloth wrote: Rude :P

Personally, I was just commenting on how long two years is. It's just a drastic over-statement of your time, and almost sounded unrealistic. My b, though.


27.

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Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 11:29 PM

Forum: Flash

Murudai, while it sounds a little cocky, self-interested argument, that was kind of my point, too! It's a pain in the ass now, but it says released end of 2009, so I'm just hoping to finish something really quickly if I get time and put it in before the gates open.


28.

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Topic: Halloween game Programmer needed.

Posted: 10/06/09 10:05 PM

Forum: Flash

At 10/6/09 09:32 PM, Hamslice wrote: its actually only been one year, and we've only put in about 2 months of work.

Sounds more like it :P


29.

None

Topic: Moving drawn animations,

Posted: 10/06/09 09:14 PM

Forum: Flash

Each layer and can have it's own motion tween, so you would have to have each body part on separate layers. Otherwise, if you did frame by frame, you could do it all on one frame and redraw the whole body, or separate the body parts and just do FBF on each one. They all work, depends on what you're going for.


30.

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Topic: Flashlight Engine

Posted: 10/06/09 08:46 PM

Forum: Flash

At 10/6/09 07:39 PM, zrb wrote: Way too laggy, did you just make a million circles and reduce their size and/or alpha according to mouse distance ? Cause that's what it looks like and that's pretty much utter crap to be honest.

Sort of agree, although I don't think it looks too much like crap, it could be much smoother, nicer, and probably better done. The effect overall is kind of cool, but work on it.


Raycasting tutorial from top view and incredibly more efficient than your method.

I personally hate that tutorial, I think it's not too efficient. I remember DeltaLuca telling me a long time ago to just find all the polygon coordinates and use that kind of. If you draw it out, it makes much more sense, and looks 100% smooth, because it perfectly goes to points. That can be a pain in the ass, though.


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<< < > >>

Viewing 1-30 of 5,180 matches. 1 | 2 | 3 | 4 | 5 | 6 | 790173