At 10/6/09 07:39 PM, zrb wrote:
Way too laggy, did you just make a million circles and reduce their size and/or alpha according to mouse distance ? Cause that's what it looks like and that's pretty much utter crap to be honest.
Sort of agree, although I don't think it looks too much like crap, it could be much smoother, nicer, and probably better done. The effect overall is kind of cool, but work on it.
Raycasting tutorial from top view and incredibly more efficient than your method.
I personally hate that tutorial, I think it's not too efficient. I remember DeltaLuca telling me a long time ago to just find all the polygon coordinates and use that kind of. If you draw it out, it makes much more sense, and looks 100% smooth, because it perfectly goes to points. That can be a pain in the ass, though.