Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 7/8/10 06:35 PM, HighWay wrote: I've been to Pittsburgh, PA; Houston, TX; Austin, TX; Columbus, OH; Cincinnati, OH; and Orlando, Florida. I've also been through O'Hare Airport in Detroit.
also inb4 johnny cash "i've been everywhere"
O'Hare's in Chicago.
The consensus here seems to be that newgrounds should go html5
It works best in chrome guys. But anyway, here's the deal. You enter the address of where you grew up, then the movie loads Google Street View pics from that address and incorporates them into the music video.
I was absolutely... shocked when I saw this. If html5 has flash beat in something, it's something like this. It's amazing. Arcade Fire's Interactive Music Video for "We Used to Wait" if you haven't already seen it.
Saw the movie without reading the books. It was awesome, one of my favorites of the summer (which is saying something not because there were alot of good movies this summer, but because I saw about 20.) Anyway yeah. Frankly, I really don't see why everyone thinks Cera plays the same character over and over again. First he's typecasted. Especially in this movie he delivers some lines like "I wanna break up or whatever" with real finesse.
Well at least I made it to 300 before going back to school. now to smuggle my ps3 into my luggage.
In the end, it's the media that decides if this is a victory or not. This COULD be a victory for the United States, you know because... it's upholding its whole constitution and all in the face of controversy. But the media is the only "branch" of government that is not controlled by the articles of the constitution and so can focus on many reasons why to support a particular decision instantaneously while the administrative government of this country needs to take a side based on principals and that takes a long time.
Click to view.
This one's unfinished guys but I put a lot work behind it. I only had two months so... there it is.
It used to be that we only starting laughing and booing at the words "Produced, Written, and Directed by M. Night Shaymalan" after the movie came out.
Now it's the reason we go to the movies.
Source: Two screenings of Scott Pilgrim and one of The Expendables reacted the exact same way. Totally digging the trailer for "Devil". Then "From the mind of M. Night Shaymalan" comes, and everyone who had been holding there breathe during the trailer exhales with a huge "HA!" No lie, everyone did it at all three movies. It's like we can't as a society give M. Night another serious look.
I would like to thank deathspank for the easiest 12 trophies ever. Red Dead Redemption. Commencing hunt now.
I'm pretty sure this is the right answer.
For you I would go with either the PS3 or the Wii.
Out of these, it depends on what kind of gameplay experience you want to have. The wii offers a different experience in mechanics (since its motion controller) but the ps3's store has a lot of cheaply priced games that pack very different content experiences, types of games like flower that you won't find on XboxLive. Also most of the games on XBLive eventually come out on ps3 but only after a long delay.
At 7/29/10 04:16 PM, TheHappySheep wrote: Hilarious. I think an animatic is not entirely necessary for this kind of animation. I would be more interested to see what style you are going to use. Personally, I'd like to see something a little trippy and bizarre to match the story and compliment it rather than some fairly standard cartoons talking/fucking etc. The audio actually works well on it own so you have to make sure you are really adding something here, not just going through the motions.
Were you planning to tween it or animate frame by frame?
I'd like to see something inspired by ralph steadman, just the first thing that came to mind.
So I guess something like "The Pigpen"? Actually I've been thinking about that one lately as an inspiration.
But I understand what you're saying in general. The animation will definitely be able to stand up on its own. I'm definitely going to play around with inconsistent proportions. I've decided I'm not actually going to depict any of the actual fucking but focus on other on other things. It's a fairly fast-paced story and I'm one to move the camera around alot but I would love to fill every frame with some kind of unexpected animation that adds to the story.
At the same time, I don't want to do anything to distract from (as you've rightly noted) is a hilarious story in its own right. Right now, I feel the story lending itself to a Looney Toon style but I'm going to start with the groundwork already given to me. I can decorate it the way I like after that.
Just started work on my new flash project, animating the audio skit "The Turtle and the Wolf" by Eddie Bowley (eddache). I probably won't give many previews for this one since its a comedy but here are the first few seconds to the storyboard I've just started. These are my character designs, but the characters I use in the final cut will be designed by Kristen Salustro. Feel free to comment on anything you see. Enjoy these precious seconds.
Hi I'm using a AS2 document in CS5 and came across this seemingly simple problem that I can find a clear answer to through google.
The InputText Component works fine when it is placed on the main stage, but it does not display the text in the password field when it is inside a movieclip the same goes with the label for the submit button. Any ideas?
Hey guys, I've been polishing my story for awhile now, intending it for this anthology. It seems like the activity on this thread has been next to none lately. What's up? Is this still happening?
So I'm preparing to storyboard my next flash. So basically I was just listening to the audio and ticking off where I needed storyboards, basically every place I needed a new shot, camera angle, motion. The total count for the expected five minute animation was 126 shots. That seems like a lot to me but then again I just watched "The Yuyu" and counted about 130 shots.
I was wondering if anyone else here counted their shots and storyboarded their flashes. Basically I want ot know if 126 distinct shots is a little overly ambitious for a five minute flash. I think that eeks out to about 2.25 seconds per shot. In film I know that's not Borne Identity fast but there are only a few long takes in the whole thing.
For non-professional flash anything above 18 fps is good.
Depends on what kind of scene it is. If it's a fast scene, I can usually do more than if it's very slow and needs more precision to make it work. But yeah 3 or 4s a good bet.
Oh also guys, I will make sure to respond to every review. That's my habit anyway.
Hey guys. If you all could write some thoughtful reviews on this flash I'm sponsoring.
Note: The animator's my girlfriend so if you left a positive review, it would put her in a good mood (if you know what I mean) and you would score extra points in my book. Awesome guys thanks.
Click to view.
I you don't finish it, turn this into an animation tutorial.
Just throwing it out there: Tom usually increases it if you ask nicely and prove it's worth the increase.
First off, ask yourself if ToonBoom will really offer the improvement you seek in your animation. If Oscar-nominated films like The Secret of Kells and Waltz with Bashir are any indication, Adobe Flash is perfectly suitable for feature films. Take Adam Phillips of the Bitey of Brackenwood Series. He came from Disney where industry standard methods were used. he then switched to Macromedia flash and made every Bitey of Brackenwood completely in regular flash (which is a non-traditional kind of animating) until Waterlollies, which he did parts of in Toonboom (which is more traditional for the industry). The difference for him wasn't that the software made his movies look better, they just helped with his workflow, made his life easier.
If all you've known is Key-frame animation like regular Flash, the switch to Toonboom will be difficult and there will be no evident reward except you'll know now how most professional animators work.
Remember, technology is always second to skill. The fact that you never complete projects suggest you still have a lot of room to improve, perhaps even more so because you are improving rapidly. Perhaps you should wait until your skills plateau before you think about an afterthought like the software you use.
Animating is where the worlds of story-telling and fine art meet. As an animator you're not only responsible for having a focus to your work (a story, a joke, or something artistic) but also a responsibility for presenting your focus to your audience properly. Your characters are just like actors in a movie, except that you create their acting. If you animate something so that it looks stiff, that's the same as a stiff actor in a movie.
You seem to think your work is bland. That's fair. The good thing is that just by your examples we can see that you're trying to achieving something by the way you have your moving foregrounds and low or high angle camera shots.
But for the most you've interpreted my advice correctly. At the end of your movie I should be able to say "The most interesting part of this flash was..."
Are you asking for general advice on animating? The first key to good technical animating is drawing. If you can't draw well on paper then the odds are you can't draw well on computers.
In terms of narrative, your animation needs to show us something new, or something familiar in a new way. Your audience isn't there so you can say "Look what I did!" they're there to be entertained or moved emotionally. If you don't see the entertainment value of your own animation beyond the act of creating it, the result is always going to look like "practice."
At 7/8/10 08:11 AM, blackcat2000 wrote:At 7/8/10 12:18 AM, EKublai wrote: Here's more.... colorful cred. *slinks out*You essentially copied Aniforce's dinosaur, and as for that rainbow background? I don't think so.
That's the point actually. I was demonstrating that if I was asked to walk into the project or work as an- inbetween or something along that capacity, I could imitate aniforce's style. As for the gradient, Originally I was going to do a pixellated censorship which wouldn't have been noticeable against a solid color background, then decided against it and went with the black black. Guess I just forgot to take it out.
Here's more.... colorful cred. *slinks out*
I know you already have an animator... but if some thing.... "happens", gimme a buzz. Here's my cred.