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Author Search Results: 'EKublai'

We found 1,589 matches.


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Viewing 1-30 of 1,589 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93153

1.

Elated

Topic: Help Me Plan My Roadtrip

Posted: 11/28/09 11:14 PM

Forum: General

So I'm a real romantic. I going down to north carolina to woo this girl later this winter. however the trip from chicago to charlotte is 13 hours, and instead of drivin' it straight through i realized i haven't seen much of the midwest besides illinois so anyone wanna direct me to some attractive roadtrip attractions in any of the following states?
indiana
kentucky
west virginia
virginia
north carolina

also this would be my first roadtrip so can anyone say how many days they would divide this sort of trip up. 2? 3?


2.

Elated

Topic: The Obama Bow In China! Argh!

Posted: 11/23/09 04:07 PM

Forum: Politics

As someone who is taking comparative politics in Japan, this does nothing more than make obama look a little goofy. It would be an international relations mistake not to make gestures such as bowing to the emperor, especially in light of the recent handover of power in this fall's election. His bow is very low, but should not be considered anything more than a mistake any American would make in an attempt to show respect. Akihito is bowing btw. but since is tiny, especially compared to obama, he doesn't need to bow that far. If were going to argue technicalities of the traditional Japanese bow, I can only point out that Obama lowered his eyes to the ground where as you're supposed to find a balance between bending while not making your head look like its on a hinge while avoiding looking at the persons feet.

An OP... it matters a great deal whether this was Japan or China. Japan is a liberal democracy and is host to 47,000 American military uniforms. Do you really think the Japanese people like the fact that there are over 20 American military bases in their country? As long as they are letting us use their land for our military bases, we can at least show them respect for maintaining our status as firm allies.


3.

Elated

Topic: AS2 mc moves too fast.

Posted: 11/23/09 10:42 AM

Forum: Flash

At 11/22/09 02:03 AM, MJKram wrote:
At 11/21/09 10:35 PM, EKublai wrote: So basically when I hold it down, it'll move 22 or 16 times. it's vital that it only does 11 or 8 exactly because there is a counter that is counting thle number of moves to 10. thx for the help

Thanks MJ this is the one I needed. So when the arrow keys have been pressed ten times, it goes to a cutscene and then to another frame where basically the same exercised is done. How do I save the coordinates of the mc so that it appears in its place when the game resumes?

Also is there a way I can get the grid in Flash to display in the test .swf? thanks.


4.

None

Topic: AS2 mc moves too fast.

Posted: 11/21/09 10:35 PM

Forum: Flash

Okay so I want my mc to run a set amount of pixels when an arrow key is pressed. But sometimes when the arrow is pressed the mc moves double or even triple the amount it should which is a problem. I want the mc to wait for a key down and key up and then wait for the key down again to do another incremental move. this is what I have.

onClipEvent (load) {
DISTANCE = 8;
DISTANCE2 = 11;
stop();
}
onClipEvent (enterFrame) {
_x -= Key.isDown(Key.LEFT)*DISTANCE2;
_y -= Key.isDown(Key.DOWN)*DISTANCE;
_x += Key.isDown(Key.RIGHT)*DISTANCE2;
_y += Key.isDown(Key.UP)*DISTANCE;
}

So basically when I hold it down, it'll move 22 or 16 times. it's vital that it only does 11 or 8 exactly because there is a counter that is counting thle number of moves to 10. thx for the help


5.

None

Topic: Count # of times button is pushed?

Posted: 11/20/09 12:05 PM

Forum: Flash

Haha thanks alot I actually figured a workaround. I'll post it so everyone can laugh it. but this looks way more efficient.


6.

Elated

Topic: Two script things I need as2

Posted: 11/17/09 01:14 AM

Forum: Flash

Thanks guys!!!


7.

Elated

Topic: Two script things I need as2

Posted: 11/16/09 11:55 AM

Forum: Flash

Help would be so much appreciated. They are two simple things I think
First I have a 25 by 25 grid on the stage with a dot in the middle so at 13,13
So I need the dot to move in the direction of a pressed arrow key to 12,13 or 14,13 etc so if the stage was 625 by 625 I guess every move would be 25 pixels up down left right. Second I need the game to cut to another frame upon the tenth move so I need a variable that counts the moves then cuts to a frame when the tenth aero key is pressed. Thanks alot!


8.

None

Topic: Count # of times button is pushed?

Posted: 11/13/09 04:17 PM

Forum: Flash

Sorry could someone tell me how to do this in AS2?


9.

None

Topic: Count # of times button is pushed?

Posted: 11/13/09 12:24 PM

Forum: Flash

At 11/13/09 11:58 AM, EKublai wrote:
At 11/13/09 11:54 AM, billowillo wrote:

t its simple enough that I can toy around with it. Thanks!

tho if you know the as2that wouldn't be rejected haha./


10.

None

Topic: Count # of times button is pushed?

Posted: 11/13/09 11:58 AM

Forum: Flash

At 11/13/09 11:54 AM, billowillo wrote:
so basically you have a variable that goes up by one every time it is pressed, and everytime it is pressed it will check if its equal to or greater than 10. And if so, it will go to and stop at frame 10.

yea i'm looking for as2 but its simple enough that I can toy around with it. Thanks!


11.

Expressionless

Topic: Count # of times button is pushed?

Posted: 11/13/09 11:50 AM

Forum: Flash

Hey guys I'm making a game using the arrow keys and I need to figure out how to script this one thing

How do I script so that it counts the number of times those keys are pushed and then when the total number of pushes is 10 it goes to a cutscene instantly

Here's my english translation of what this mean

Count = 0
keyDown.Right
Count = +1
keyDown.Left
Count = +1
keyDown.Up
Count = +1
keyDown.Down
Count = +1
If(Count = 10){
gotoAndPlay(10);
}

I know yall are laughing yer asses off at this. I know its not actionscript in any sense. But if the idea is clear enough, maybe you can help me out without me having to randomly google search it. Don't think I don't learn from what you guys tell me. One question answered that you guys answer is one that I'll never have to ask again.


12.

None

Topic: As2 Help On Experimental Game

Posted: 11/11/09 07:38 PM

Forum: Flash

Im not asking anyone to code it for me but it would be awesome if someone with AS experience could at least outline what I need to do in english. If you only want to do certain parts of it, that's fine too. Credit will be well cited


13.

None

Topic: As2 Help On Experimental Game

Posted: 11/11/09 06:11 PM

Forum: Flash

So when I mean experimental I mostly mean it does not fit the traditional format of a flash game. Unfortunately I am a terrible scripter so I just wanted to list some AS2 things that I need to complete this game.

First I need to have the music fade out slowly when it reaches a certain frame regardless of where in the piece it is. In other words I can't time the fade out effect in sound options and I don't want to abruptly cut off the music.

I split the game into "5 Levels"

So there is a dot that starts in the middle of the screen of the first level. Every time an arrow key is pressed it moves one space in that direction (there are 625 spaces in total over a 25 x 25 grid). Every time the dot goes on a particular space a sound is played (except on the first level where everything is muted) I also want a graphic effect to occur (a random flash of color or short minimal animation effect). The first (as with every other level) level ends when the arrow keys have been pushed a total of ten times. I sounds like a whole level could be contained within one frame. Each level is separated by a short dialogue or animation, but basically the levels are the same and the game proceeds every 10 pushes to the next level until the total pushes are 50.

This is the last and perhaps most complicated part part. On the 50th push, a bell shall ring when the dot moves to the spot. Now I'm assuming this would require a v-cam/as2 combination script. I want the space that the dot is on to be centered and then zoomed in. Once zoomed in suffiently, a GENERIC movieclip will play. Then depending on the specific space the game ended on, the generic movieclip will blend seamlessly into space-specific cutscene which will play before the credits roll.

Hopefully someone can help me with this. This is an idea that I've had in my head for a long time and I'd like to see it become reality


14.

None

Topic: Together, we build a tower of drugs

Posted: 11/01/09 10:16 PM

Forum: Art

At 10/30/09 04:30 PM, FutureMode wrote: Well if i had known about this two years ago i would have whipped something up.

Well maybe we'll do something like this again for 4/20 who knows?


15.

None

Topic: Together, we build a tower of drugs

Posted: 10/30/09 04:10 PM

Forum: Art

Yeah, probably woulda added it if you had fixed the bottom and top of the pic. sry.


16.

None

Topic: Together, we build a tower of drugs

Posted: 10/29/09 12:52 PM

Forum: Art

At 10/29/09 11:34 AM, big-jonny-13 wrote:
Ah, well, the Necromancer has the ability to cause dead to rise again and fight, basically reviving them, much live you revived this thread after 2 years of it being dead.

clever! see had I known that I would have found your comment highly amusing!


17.

None

Topic: Together, we build a tower of drugs

Posted: 10/29/09 11:05 AM

Forum: Art

Hey if any other artists from this collab see this, accept my buddy request so I can give you proper credit..


18.

None

Topic: Together, we build a tower of drugs

Posted: 10/28/09 08:57 PM

Forum: Art

At 10/28/09 08:53 PM, big-jonny-13 wrote: Your favourite Diablo character must be the Necromancer, am I right?

never played the game, you'll have to explain the joke.


19.

None

Topic: Together, we build a tower of drugs

Posted: 10/28/09 08:37 PM

Forum: Art

THE TOWER IS RIGHT HERE MUTHAFUCKA!

Yeah so since it was obvious this wasn't going to get anymore quality submissions, I waited patiently for about two years then decided to screw it let's submit the son of a bitch CHECK IT OUT


20.

None

Topic: Superjail

Posted: 10/27/09 04:48 PM

Forum: General

The animation is the star of the show. I rarely pay attention to the characters, plots, etc.


21.

None

Topic: "Prayer" by Disturbed - Collab!

Posted: 10/27/09 04:46 PM

Forum: Flash

At 10/27/09 12:43 AM, ShortMonkey wrote: And, for the 58th triple post, I'm facing another problem which some of you may know how to fix.

Some parts seem to go out of sync when you play it from the start. However, if you watch it from scene 2 or 3, it is all in sync.

Any help?

that is freaking weird.

ya random help. Scene switching is notorious for messing up the sync, if it's possible either put everything in one scene or take scene 1 and put it in scene 2. If that doen't work a workaround could involve finding the problem frames through StopAllSounds or something like that.


22.

None

Topic: Chicago 2016 Olympics

Posted: 10/08/09 08:00 PM

Forum: Politics

Man you guys don't know shit about Chicago do you. Yeah there's crime, segregation, and whatever, but it ain't one big ghetto. I've across all 20 some square miles of it so I know that there are bad neighborhoods and some REALLY bad neighborhoods, but to say that it's a shithole is ignorant. There are a lot of nice parks and places of interest. I can't think of many cities with better food. I'm not saying it's perfect but the poorest motherfucker in chicago would not trade for any other city without damn good reason.


23.

None

Topic: Would this be possible with AS2?

Posted: 10/07/09 03:54 PM

Forum: Flash

I was just animating using onion layers and I was thinking that it would be pretty cool to have a movie that runs runs onion layers. Can that be done with actionscript (and then be edited to say only show the faded images of the past 3 or 5 images, or even those ahead of the current frame3)?


24.

None

Topic: 2D v. 3D Animation.

Posted: 09/21/09 03:31 PM

Forum: General

I prefer 2D. It's more of a fine art than 3D which is more like architechture


25.

None

Topic: Are you well known on the bbs?

Posted: 09/20/09 05:42 PM

Forum: General

I don't know, though I haven't really cared since I was like 14 (I've been on here awhile). I just realized that I'm talented enough so that someday you'll probably know my real name without me telling you.


26.

Mad as Hell

Topic: First College Sex Party

Posted: 09/20/09 05:38 PM

Forum: General

At 9/20/09 03:04 PM, Legionnaire-X wrote: I've been to decade themed parties and blacklight dance parties but I would probably pass on something like this...

Themed parties are my bread and butter since I don't drink or smoke but fuckin love dancing.

I guess it really depends on your idea of a good time and how liberal your school is. The stereotype at my school is the creative gay guy, the activist, the filmmaker (Half of pixar execs are wes grads) and the pothead who never studied but did really well in school. We work hard, play hard. I've been just wondering lately how the beginning of my college experience is comparing to others. I thought it was kind of crazy how the school actually gives kids money to have a sex party, I mean it's so weird when you actually have public safety officers and middletown police checking your ID so you can get into it.

And the best part is, I can do two parties a weekend and still get one of the best fucking educations in the fucking country! COLLEGE!!!!!!!!!


27.

None

Topic: First College Sex Party

Posted: 09/20/09 02:37 PM

Forum: General

At 9/18/09 10:01 PM, Proottalfain wrote: Can you explain what the gender-bender is?

I'm curious.

I go to Wesleyan in Connecticut. Gender bender is a school sponsered dance party where people dress up as the opposite gender in recognition of all the various identities people associate with. It's very open school. I didn't expect many schools to be like it.

Also the sex party turned out to be kind of a bust because a lot of townies got in with fake wesIDs and tickets, I didn't even get in cuz the public safety wouldn't let the fire codes get violated. So I was stuck in front of the house for an hour with like 75 others in my boxers in the cold. It sucked. I heard it wasn't that great anyway. People just hooked up and went back to their rooms anyway.


28.

Happy

Topic: First College Sex Party

Posted: 09/18/09 07:35 PM

Forum: General

So now that I'm in college, I'm starting to learn about the oddly themed parties that occur every weekend (I love how weekends start on thursdays now). I've been to gender-bender, 90s night, blacklight, and a few others. They've all been quite fun. This weekend is the Sex Party. The main idea is that everyone comes dressed to get fucked but not nude (the naked party doesn't come until October I believe) but anyway yeah, there are like projectors everywhere playing porn on the walls and people are basically fucking in the middle of a dance crowd. It's mostly just for Freshmen and Sophmores. Anyone have experience at Sex parties?


29.

None

Topic: Mwc9 -july- Scint. Sounds : Winners

Posted: 09/07/09 02:04 AM

Forum: General

At 9/4/09 12:12 AM, blakedatch wrote:

EKublai: Your story was a joy to read despite its dark themes and atmosphere. The characters were compelling; the story was unique and powerful; and for the most part, your writing hit hard. Song and story went well together, although it seemed you followed the song's voice samples a bit too closely (the dog's involvement and the birds' appearance at the end made me cringe more than it made me admire your attention to the song's detail). There were some small things that bothered me (such as Gordon's decision to call an addiction helpline or his sudden maniacal laughter at the end), but ultimately, your story's highpoints greatly overshadowed its weaker spots.

Thanks for the well thought out paragraph. Indeed, sometimes I feel like I'm trying to be Akira Kurasawa with all the random maniacal laughter but I also understand what you mean. The dog part was a mistake and a distraction, and the birds were, again, an attempt to make the story become an epic tale than the cool, gritty, day in the life story that I intended. Curse those lapses in direction! Thanks so much!


30.

None

Topic: MWC: September judges

Posted: 09/02/09 01:22 PM

Forum: General

If you still need one I'll do it.


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Viewing 1-30 of 1,589 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93153