So when I mean experimental I mostly mean it does not fit the traditional format of a flash game. Unfortunately I am a terrible scripter so I just wanted to list some AS2 things that I need to complete this game.
First I need to have the music fade out slowly when it reaches a certain frame regardless of where in the piece it is. In other words I can't time the fade out effect in sound options and I don't want to abruptly cut off the music.
I split the game into "5 Levels"
So there is a dot that starts in the middle of the screen of the first level. Every time an arrow key is pressed it moves one space in that direction (there are 625 spaces in total over a 25 x 25 grid). Every time the dot goes on a particular space a sound is played (except on the first level where everything is muted) I also want a graphic effect to occur (a random flash of color or short minimal animation effect). The first (as with every other level) level ends when the arrow keys have been pushed a total of ten times. I sounds like a whole level could be contained within one frame. Each level is separated by a short dialogue or animation, but basically the levels are the same and the game proceeds every 10 pushes to the next level until the total pushes are 50.
This is the last and perhaps most complicated part part. On the 50th push, a bell shall ring when the dot moves to the spot. Now I'm assuming this would require a v-cam/as2 combination script. I want the space that the dot is on to be centered and then zoomed in. Once zoomed in suffiently, a GENERIC movieclip will play. Then depending on the specific space the game ended on, the generic movieclip will blend seamlessly into space-specific cutscene which will play before the credits roll.
Hopefully someone can help me with this. This is an idea that I've had in my head for a long time and I'd like to see it become reality