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Author Search Results: 'edit-undo'

We found 1,776 matches.


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Viewing 1-30 of 1,776 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93460

1.

None

Topic: I Need help :3.

Posted: 09/29/09 08:28 PM

Forum: Flash

At 9/29/09 07:27 PM, Archon68 wrote: www.kirupa.com
www.tutorialized.com
www.gotoandlearn.com

Tip 1) Don't expect to be perfect
Tip 2) Don't expect to become famous
Tip 3) Don't expect to make money
Tip 4) Don't expect it to be easy
Tip 5) Don't make pointless threads like this that have already been made OVER NINE THOUSAND TIMES.

Don't forget the Flash trial:
https://www.adobe.com/cfusion/tdrc/index .cfm?product=flash&promoid=EBYEX&loc=en


2.

None

Topic: multiple hitTest problem (for game)

Posted: 09/29/09 08:22 PM

Forum: Flash

onEnterFrame = function () {

if (_root.player.hitTest(_root.door)){
gotoAndStop ("inside");

if (_root.player.hitTest(_root.forest)){
_root.gotoAndStop ("forest");
}
}
}

It looks like you've missed a } after the first gotoAndStop line. Does that help? Might've just been a copying and pasting error but I can't see anything else wrong with what you've put.


3.

None

Topic: Conditions problem

Posted: 06/15/09 11:07 AM

Forum: Flash

At 6/15/09 10:40 AM, Bluefox77 wrote: The following code is inside the player MC:
(this.hitTest(_root.ground.elevatorg1) && (_root.ground.floor1)) {
this._x = 231;
this._y = 345;
}

Note: elevatorg1 is the correct spelling for this instance ( a green elevator).

Right so basically this should reset the player's co-ordinates when the two conditions are fulfilled.

The problem is that when touching the elevator and anywhere else in the ground MC the co-ordinates are reset anyway, it's as if the floor1 part is being ignored. Have I set out the script in the correct order ( shouldn't that apply to only calls such as stopAllSounds then gotoAndStop() )?

Help would be appreciated.

Try testing specific co-ordinates too. I think what might be better is if you did:

if (_root.ground.elevatorg1.hitTest(this._x, this._y, true) && _root.ground.floor1.hitTest(this._x, this._y, true)) {
this._x = 231;
this._y = 345;
}

4.

None

Topic: Sci-Fi game looking for programmer

Posted: 06/15/09 11:01 AM

Forum: Flash

Very detailed, informative first post. Nice one.

How much experience do you have in the Flash "industry"? I don't think many people will be interested if they're not making money off of it - by getting the game sponsored or using an advert system you could make some money off the game.


5.

None

Topic: coding problems (skipping lines)

Posted: 06/15/09 10:56 AM

Forum: Flash

No, what he;s saying is that Flash appears to be skipping a line of code.

Try putting

trace("booyah");

immediately after the onEnterFrame line. This way you can see if the code is being skipped or not. If the trace appears when the game is run, then the code is being triggered, but the logic in it is wrong. Try this and let me know what happens.


6.

None

Topic: Draw a 728x90 banner for Ad Blocker

Posted: 06/03/09 03:32 PM

Forum: Art

What format does the ad have to be? Just a still image or can it be Flash?


7.

None

Topic: SF Collab, Power of Three Teams

Posted: 05/20/09 11:57 AM

Forum: NG News

I'm a programmer interested in joining a team, although it really depends what genre of game. I like puzzle games and highscore-arcade-action-ish games, but I'm open to experimenting with something more complex. Check my profile for examples. I've won a few daily awards, no 1st's yet though :(

Unfortunately I can only work in AS2, and Flash 8 and older.

So Tom, could you add me to the un-teamed programmers list please :)

Or if anyone wants to work with me PM me. Good luck to all the teams, this will be awesome!


8.

None

Topic: The Flash 'Reg' Lounge

Posted: 04/11/09 05:55 PM

Forum: Flash

I've been away way too long... what's this whole medal thing? Is there a page summarising it so I don't have to waste everyone's time...

Also a bullet shooting through the whole earth would melt from all the friction wouldn't it? Or at least from the really really really hot caramel center.


9.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/13/09 11:22 AM

Forum: Flash

I'm going to see Lily Allen do a DJ set in a club in Bristol in a few weeks. How fucking hardcore am I...


10.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/11/09 12:40 PM

Forum: Flash

I live near Bristol, it's pretty dull and really expensive. Adult return bus ticket = £7, just to go to and from Bristol from my town just 10 miles away.

There's loads of drugs and brothels though, but not as much as Skins makes out...


11.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/10/09 04:19 PM

Forum: Flash

At 3/10/09 03:14 PM, zrb wrote:
At 3/10/09 02:44 PM, edit-undo wrote: I've tried FGL for two games and it hasn't really worked for me, I got better offers talking to sponsors personally.
I see.
Have you tried Kongregate? (greg@kongregate.com)
Greg will normally reply within a week even if they aren't interested in sponsoring. They've always given me the best offer out of all sponsors.
Well I contacted sponsor@kongregate.com but not Greg himself, should I resend an email but to Greg this time ?

Probably best to wait a bit longer then, they've never not replied to me before, regardless of the address. They even reply when I send bug reports and other things that really don't need replies :)


12.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/10/09 02:44 PM

Forum: Flash

At 3/9/09 04:31 PM, zrb wrote: Depression

Its been over a week since I've sent an e-mail to 4 different sponsors to get my new game sponsored and none replied :(

Should I just submit it to FGL ?

I've tried FGL for two games and it hasn't really worked for me, I got better offers talking to sponsors personally.

Have you tried Kongregate? (greg@kongregate.com)
Greg will normally reply within a week even if they aren't interested in sponsoring. They've always given me the best offer out of all sponsors.

Music on YouTube
This sucks. I don't really see the point - surely if anything the record companies should be paying YouTube? It's basically free advertising for their music. I've bought at least 3 albums that I wouldn't have bought if I hadn't heard them on Youtube first. It's really all I use it for...


13.

None

Topic: Best of February 2009!

Posted: 03/09/09 06:58 PM

Forum: NG News

I forgot to vote this time round :( I don't think I've actually seen any of the top 5's though! I'll have to go through them al :)


14.

None

Topic: The Flash 'Reg' Lounge

Posted: 02/25/09 11:52 AM

Forum: Flash

At 2/24/09 11:15 PM, Glaiel-Gamer wrote: Wooo
http://www.flashgamingsummit.com/the-moc his.html

definitely going now

Its about time there was a proper awards ceremony for casual games. Congrats on the nomination!


15.

None

Topic: The Flash 'Reg' Lounge

Posted: 02/19/09 05:57 AM

Forum: Flash

At 2/19/09 12:34 AM, patu1 wrote: welcone back edit undo..fived

Thanks! Daily fourth :)

Bezman is co-authored now, for some reason the system wasn't letting me before.

At 2/19/09 01:11 AM, Duchednier wrote: Here's the latest look at the first (half) of Tierian, first level of EOD

Looks great. I would say the grass needs some texture though. And it seems you're hitTesting from the head and not the feet? I assumeyou were going to fix that anyway. I look foward to seeing it finished.


16.

None

Topic: The Flash 'Reg' Lounge

Posted: 02/18/09 07:27 PM

Forum: Flash

Heya,

After a long break from the Flash community I'm going to try to become semi-regular again, now that I have my major project out:

Bezman designed the levels. Unfortunately it didn't do as well in the portal as I expected, it got .3 points lower than it's predeccessor which was admittedly rubbish :(
I'd appreciate a few votes from some more experienced and knowledgable members of the Flash community, thanks!

SO have I missed anything major over the last year?


17.

None

Topic: The Sponsor Review Thread

Posted: 01/27/09 01:05 PM

Forum: Flash

I'm currently negotiating sponsorship for my newest game, and it's at the point where I've got a few sponsors asking for a price, but no-one seems to want to quote a number.

I was wondering if anyone could advise, should I quote a fairly high value, risk putting some sponsors off, and letting the others haggle me down? Or should I quote fairly low, risk them all not competing and ultimately getting a lower price?


18.

None

Topic: The Sponsor Review Thread

Posted: 01/25/09 01:05 PM

Forum: Flash

Review for Kongregate:

Games sponsored: Rocketcat and Jumpcat (separately)

Overall score: +++++
Money: +++++
Efficiency: ++++
Terms of Contract: +++++

Kongregate is by far the best sponsor, from what I've experienced. I first approached them with Rocketcat, the first game had ever attempted to get sponsored. They offered me a very generous amount, much more than I was expecting considering I only made the game in a few days. They took between 2-3 days to reply to each email, which is average I guess.

Despite the fact that Rocketcat wasn't very successful, they were still willing to give me a second chance and offered me the same amount for Jumpcat a few months later. Jumpcat was considerably more successful, and in light of this, they gave me a very nice bonus a few weeks later, which almost doubled the original value.

Kongregate also allows you to sell a "non-exclusive site locked license" to other websites. For those who aren't familiar, this basically means another site can pay you to have a version of the game locked to their site, with the Kongregate branding removed, which allowed me to make even more cash.

Kongregate's revenue sharing also provided a few hundred more dollars.

Overall, I am extremely happy with Kongregate; most sponsors will just give you money and that's it. But Kongregate stepped up and very honestly and kindly gave me more money when my game was more successful than they had aniticipated, without even being asked to.


19.

None

Topic: UK Meetup, News News News

Posted: 01/24/09 05:25 PM

Forum: NG News

If only my parents let me meet up with strangers from the internet :(
I'll be at uni next year so I might actually be able to come.


20.

None

Topic: Puzzle game needs testing

Posted: 01/14/09 05:28 PM

Forum: Flash

Any more testers? Game has been updated in accordance with all comments above.


21.

None

Topic: Teaching Noobs How To Use Google

Posted: 01/14/09 12:49 PM

Forum: Flash

It looksgreat, you really captured the NG theme. It's a cool game idea too. But you might want to use:

Stage.showMenu = false;

So that people can't just right-click their way through it.

It'd be cool if there were non-NG related questions too that you would absolutely have to use Google for, e.g "What year did <insert name of midly-famous person here> die?".

Some Newgrounds/Actionscript related questions:

How many games/movies do you need to vote on per day to gain experience? (5)
What must your batting average be to start a collab? (3.5)
Which Mod has the least experience points? (Luis)
What year did Newgrounds start?

My answers may be wrong, I've been absent for a long time.


22.

None

Topic: Puzzle game needs testing

Posted: 01/13/09 12:26 PM

Forum: Flash

At 1/12/09 07:59 PM, Saza wrote: The menu was just like the N+ menu.

I'd never eard of N+ until just now. Is it a good thing that the menu is just like it?

</bump>


23.

None

Topic: Puzzle game needs testing

Posted: 01/12/09 06:40 PM

Forum: Flash

At 1/12/09 06:09 PM, odnarble wrote: Overall I thought it was a good idea for a game. It does all of a sudden get extremely hard really fast. And I would definitely change the start menu, Its hard to tell what is going on. Thats probably the biggest turnoff about this game.

OK. Do you think then maybe the level buttons should be hidden to begin with and only appear when the play button is pressed? This should help the player understand what they are for. Thanks.


24.

None

Topic: Puzzle game needs testing

Posted: 01/12/09 05:51 PM

Forum: Flash

At 1/12/09 02:57 PM, LeechmasterB wrote: Okay don't get this the wrong way but:
- The start menu graphics are strange... the writing "E orbis" is okay, but the whole strange yellow black x and 2 thing looks weird and doesn't match the style. At least give it a stronger outline and make the 2 more 2 like. May be also alter the fill to make it match more with the title (bigger and softer black stripes for example making em roundish looking may be even some specular highlight).

Out of interest, what level did you play up to? The X and the 2 are themed to look like the blockers in levels 21+. Does that make it make more sense or does it still look horrible?

- Black backgrounds are sad and should not be used like this. Make the background different doesn't matter if its colored and a gradient or whatever just not plain black.

Ok, I shall experiment.

- The play button reminds terribly of the newgrounds preloader play button and is huge compared to the title text.

Ok, smaller play button.

- Why the hell can't i start/continue a game by pressing the play button (it is grayed out)??

Select levels on the right to start playing. Although I understand how this might confuse a new player.

- The level selection menu doesn't fit the style of the rest at all and should also be restyled, and definatelly a different color tone then wine red and gray.

I see what you mean. I never really noticed it before, I guess theres just a load of ugly graphical things which I've gotten used to over the last year.

- All the outlines should be in a similar style... don't mix thin with thick outlines (around menu or text) it should all fit the same design and look as a unity.

Ok.

- Play More Games button is different then all the other ones. At least make a button, may be make it smaller whatever... make it fit to the rest.

It will be a proper button when finished. I probably should have explained some of my laziness in my first post, but I was in a hurry.

- Level name, score and whatever text boxes of level select menu are ugly... change, may be even the whole layout... it looks like you just smacked some text boxes there so its there... but doesn't fit the style either.

I did just smack some text boxes there - I was going to make them nicer and I forgot. Thanks for reminding me.

- Why do i get a how to do it screen that is totally stuffed out with text and graphics when i press play button? Change layout make everything smaller, let there be some space in between each thing ect. It has to be readable.. the way it is now every one will just skip it and not even bother READING THE INSTRUCTIONS. (another way would be ingame pop ups to click away).

I like the messy, big, colorful style but I suppose it's not to everyone's taste.

- Tiny text saying "< press that button to continue" . Hey people are not that retarted and expect exactly that to happen when pressing a "PLAY" button! But some might not get it because the whole darn instruction menu is so bloated and stuffed with graphics right? So thats the only reason why it is useful right now... but it should not have to be there or be there.

You seem like a very angry, yet helpful, person :)

- People who have not played the game before won't be able to tell the difference between balls and sliders either from that instruction. Everthing is sitting on top of each other how can they tell which graphic is what? May be some arrow or indicator which text belongs to what graphics (combined with smaller size of course)?

I thought it would be kind of obvious...

- Ingame GUI/DISPLAY this is nasty... half the text is not readable because white on black yellow hello?

Fair enough.

You might want to consider making the font more interesting aswell.. it looks too basic. Give it a shadow outline gradient wash whatever... just make it look nicer and readable.

I shall consider it, but it might look out of place being the only text with such an effect.

- The game graphics itself look very flat. Would be nice trying to give more perspective to it to make it look like a game board with stuff on it then like a flat graphic cluster (shadows or whatever anything that gives it some spacial look).

I'm not really sure how I would acheive that, and its much too late to be re-drawing all the graphics. I get your point though, it is a little 2-D.

- First few levels (may be 4 or 5 did not count) are really retardet. And suddenly the game is tough as hell. Why? Did i (the player) did something wrong to get treated like this? Take it easy yes... but gradually increase the difficulty earlier i d say.

Bezman is the level designer - I guess we'll have to review the level order. To be honest though I don't see how there can be any more easier levels which don't seem retarded or repetative.

- Programming looks solid, sound is good, graphics look okay except for the points mentioned above.

Awesome. To be honest I was only looking for gameplay/glitch feedback, but it's great how you went out of your way to describe all the ways I can improve it. Thanks.

At 1/12/09 03:08 PM, Cryoma wrote: I think you should add rails or some sort of visual connection to the two arrows that are linked together.
This would prevent confusion.

Corresponding sliders light up when you mouse over them, are you sure that isn't enough?

And improve the artwork on everything.

That's a fairly tall order - much too late for that I'm afraid. Is there anything specifically you'd like to see improved, artwork-wise?

Other than that, nice job.

Thanks for the feedback.

Anyone else? I'd specifically like to know how you feel about the gameplay elements, is it too easy, is the learning curve too steep/not steep enough, wereyou confused at any point, etc?

And has anyone tried the editor? I'm sure you'd absolutely hate the editor, LeechmasterB! :p


25.

None

Topic: Puzzle game needs testing

Posted: 01/12/09 12:43 PM

Forum: Flash

Hi Flash forum,

I've been working on this puzzle game for about a year now, and it's nearing completion. I really need some people to test it though, to find bugs and provide constructive criticism and such.

There's a level editor too and I'd be interested to see what you can come up with.

Link: http://editundo.bravehost.com/Exorbis2.h tml

I'll be checking back in a few hours when I come back from work.

Many thanks in advance!!


26.

None

Topic: Trigonometry problem

Posted: 07/16/08 05:23 PM

Forum: Flash

That works great, thanks a lot Delta :)
Have an e-beer on me.


27.

None

Topic: scene creator code not working

Posted: 07/15/08 05:18 PM

Forum: Flash

At 7/15/08 05:16 PM, zuperxtreme wrote: Usage
duplicateMovieClip( target , newname , depth )

So the applied form of this would be
duplicateMovieClip(this, "my_object", _root.getNextHighestDepth());


28.

None

Topic: Trigonometry problem

Posted: 07/15/08 05:16 PM

Forum: Flash

And for reference, a rotation of zero would be when they are pointing to the right.


29.

None

Topic: Trigonometry problem

Posted: 07/15/08 05:14 PM

Forum: Flash

3 years of trigonometry and Flash, and I can't get my head around this problem. Any help would be much appreciated :)

I have 2 movieclips, for now called A and B. I know the _x, _y, and _rotation values of each, but I want to find out the x and y co-ordinates of the point they are both pointing at, point X on the diagram below.

I need code to solve this problem in AS2, Flash 8 please.

Many thanks in advance!

Trigonometry problem


30.

Elated

Topic: Geometry and AS - need help

Posted: 04/27/08 11:01 AM

Forum: Flash

At 4/27/08 10:55 AM, El-Presidente wrote: So, I can't really explain it. I will write and kind of describe the picture below too.

So look at angle A.
Add 90 degrees to your platforms rotation
Subtract the bullets rotation from that new angle
Double the number you now have and add it to the bullet, and there ya go.

Thanks a lot, after a little fiddling with that formula, it works now :D +1 brownie point for you.


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Viewing 1-30 of 1,776 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93460