At 1/12/09 02:57 PM, LeechmasterB wrote:
Okay don't get this the wrong way but:
- The start menu graphics are strange... the writing "E orbis" is okay, but the whole strange yellow black x and 2 thing looks weird and doesn't match the style. At least give it a stronger outline and make the 2 more 2 like. May be also alter the fill to make it match more with the title (bigger and softer black stripes for example making em roundish looking may be even some specular highlight).
Out of interest, what level did you play up to? The X and the 2 are themed to look like the blockers in levels 21+. Does that make it make more sense or does it still look horrible?
- Black backgrounds are sad and should not be used like this. Make the background different doesn't matter if its colored and a gradient or whatever just not plain black.
Ok, I shall experiment.
- The play button reminds terribly of the newgrounds preloader play button and is huge compared to the title text.
Ok, smaller play button.
- Why the hell can't i start/continue a game by pressing the play button (it is grayed out)??
Select levels on the right to start playing. Although I understand how this might confuse a new player.
- The level selection menu doesn't fit the style of the rest at all and should also be restyled, and definatelly a different color tone then wine red and gray.
I see what you mean. I never really noticed it before, I guess theres just a load of ugly graphical things which I've gotten used to over the last year.
- All the outlines should be in a similar style... don't mix thin with thick outlines (around menu or text) it should all fit the same design and look as a unity.
Ok.
- Play More Games button is different then all the other ones. At least make a button, may be make it smaller whatever... make it fit to the rest.
It will be a proper button when finished. I probably should have explained some of my laziness in my first post, but I was in a hurry.
- Level name, score and whatever text boxes of level select menu are ugly... change, may be even the whole layout... it looks like you just smacked some text boxes there so its there... but doesn't fit the style either.
I did just smack some text boxes there - I was going to make them nicer and I forgot. Thanks for reminding me.
- Why do i get a how to do it screen that is totally stuffed out with text and graphics when i press play button? Change layout make everything smaller, let there be some space in between each thing ect. It has to be readable.. the way it is now every one will just skip it and not even bother READING THE INSTRUCTIONS. (another way would be ingame pop ups to click away).
I like the messy, big, colorful style but I suppose it's not to everyone's taste.
- Tiny text saying "< press that button to continue" . Hey people are not that retarted and expect exactly that to happen when pressing a "PLAY" button! But some might not get it because the whole darn instruction menu is so bloated and stuffed with graphics right? So thats the only reason why it is useful right now... but it should not have to be there or be there.
You seem like a very angry, yet helpful, person :)
- People who have not played the game before won't be able to tell the difference between balls and sliders either from that instruction. Everthing is sitting on top of each other how can they tell which graphic is what? May be some arrow or indicator which text belongs to what graphics (combined with smaller size of course)?
I thought it would be kind of obvious...
- Ingame GUI/DISPLAY this is nasty... half the text is not readable because white on black yellow hello?
Fair enough.
You might want to consider making the font more interesting aswell.. it looks too basic. Give it a shadow outline gradient wash whatever... just make it look nicer and readable.
I shall consider it, but it might look out of place being the only text with such an effect.
- The game graphics itself look very flat. Would be nice trying to give more perspective to it to make it look like a game board with stuff on it then like a flat graphic cluster (shadows or whatever anything that gives it some spacial look).
I'm not really sure how I would acheive that, and its much too late to be re-drawing all the graphics. I get your point though, it is a little 2-D.
- First few levels (may be 4 or 5 did not count) are really retardet. And suddenly the game is tough as hell. Why? Did i (the player) did something wrong to get treated like this? Take it easy yes... but gradually increase the difficulty earlier i d say.
Bezman is the level designer - I guess we'll have to review the level order. To be honest though I don't see how there can be any more easier levels which don't seem retarded or repetative.
- Programming looks solid, sound is good, graphics look okay except for the points mentioned above.
Awesome. To be honest I was only looking for gameplay/glitch feedback, but it's great how you went out of your way to describe all the ways I can improve it. Thanks.
At 1/12/09 03:08 PM, Cryoma wrote:
I think you should add rails or some sort of visual connection to the two arrows that are linked together.
This would prevent confusion.
Corresponding sliders light up when you mouse over them, are you sure that isn't enough?
And improve the artwork on everything.
That's a fairly tall order - much too late for that I'm afraid. Is there anything specifically you'd like to see improved, artwork-wise?
Other than that, nice job.
Thanks for the feedback.
Anyone else? I'd specifically like to know how you feel about the gameplay elements, is it too easy, is the learning curve too steep/not steep enough, wereyou confused at any point, etc?
And has anyone tried the editor? I'm sure you'd absolutely hate the editor, LeechmasterB! :p