Be a Supporter!
Mincraft Machinima W/ Ng Music! Posted July 25th, 2011 in General

Hey all,

Just wanted to drop a link here to a new, awesome Minecraft Machinima that uses some really amazing music from talented NG artists! Check it out here: http://www.youtube.com/watch?v=7EjCKzo1c C0

The music tracks used:

"We Ride at Sunset" by Zach Striefel
"Night Sea (In)" by BreakingProdigy
"Medieval Cowboys" by Tommy Forsback

Thanks guys, and hope you enjoy the series!

Response to: "All That Glitters" (2010) Thanks! Posted February 6th, 2010 in General

Hahaha thanks guys, right now my bank account is probably worse off than yours, but after we sell the film, that might change!!!

Response to: "All That Glitters" (2010) Thanks! Posted February 5th, 2010 in General

Yup, it's feature length! Thanks for the feedback guys!

Response to: "All That Glitters" (2010) Thanks! Posted February 5th, 2010 in General

The trailer is slow but deceptively so, don't expect the film to reflect the same pace, it is a thriller through and through and there is a lot more beneath the surface.

We made the film for about $20,000 - so in movie terms, yes, very very cheap. :D

"All That Glitters" (2010) Thanks! Posted February 5th, 2010 in General

Hey NGers!

I wanted to first THANK everyone here who has helped me out over the years. I'm not an animator but I have often come here for audio support from the many talented musicians on this site, and have generously been offered music for my short films. I am also a HUGE fan of many of the animators here and only wish I had the capacity to do what you guys do, but I guess I am just more at home in live-action stuff.

Well I finally made the leap from short films to features and I gotta say thank you to NG as part of what helped me get there.

"All That Glitters" is a dark, psychological thriller about a girl who has her memories stolen and must journey to recover them. We shot on the RED camera with hardly any crew or money, it was a fully guerrilla affair but we got supremely lucky in many respects and the film looks like a million bucks!

We just finished shooting at the end of January and I'm editing it now, trying to have it ready for Cannes 2010. In case you guys are interested here is the teaser I cut recently: http://www.vimeo.com/9112818

If you like what you see and wanna see more, be sure to follow us on our FACEBOOK PAGE.

Alright, enough pimping from me, again thanks, and I hope you like what you see.

"All That Glitters" (2010) Thanks!

Response to: sound effects Posted June 27th, 2008 in Audio

http://www.stonewashed.net/sfx.html

This is a great database for free sound fx available online. Enjoy!

Response to: name for my band Posted June 19th, 2008 in Audio

"The Nudist Camp Rejects"

oh wait, that was my band

and Zero Bomb is probably the best of the suggested ones, i even know what the logo would look like: a big cartoony "fat boy" atom bomb with a stenciled crossed-out zero painted on it!

Response to: Looking for creepy/eerie music Posted June 16th, 2008 in Audio

Woo more awesomeness!

Dj Pinke I had two of those favorited already, ha!

Response to: Looking for creepy/eerie music Posted June 13th, 2008 in Audio

Thanks again to everyone who submitted! We're shooting next weekend and have to have it cut together by July 2nd. I'll make sure to post a link for it once it's all done and let you guys know who's music we ended up using.

Response to: Looking for creepy/eerie music Posted June 11th, 2008 in Audio

Wow guys, I'm always amazed at all the talent in this community, thanks for giving me so much material, and making this a really tough decision, haha!

Response to: Am I really that horrible? Posted June 10th, 2008 in Audio

I'm no musician, but I listened to a few of your tracks. Some I liked, some not so much. I did favorite a few as possible background stuff for future short film projects.

However, if I can echo what somebody above said, it seems like you are trying out a lot of experimental stuff, without having a firm grasp on the basics. You want to bend and break the rules but you aren't quite sure what those rules are. By no means should you start doing boring all 4/4 techno or anything like that, but it would be good to try and get a firmer understanding of the foundations of making music, before trying to explore areas beyond.

Response to: Wtf Is Happening Posted June 10th, 2008 in Audio

Zero Bomb would be a cool band name

Response to: Looking for creepy/eerie music Posted June 10th, 2008 in Audio

Thanks Mario, thats a good one!

Response to: Looking for creepy/eerie music Posted June 10th, 2008 in Audio

Wow Josh, that stuff is amazing. The third one is definately the closest to what we are looking for, however, I wonder if you would be willing to make any slight alterations to the track?

Looking for creepy/eerie music Posted June 10th, 2008 in Audio

Hey guys!

You were all a big help last time I came looking for some music. The short film we made (O.C.D.) is up on filmaka.com, and can be found here: http://www.filmaka.com/my_films.php?user _id=16252&film_id=7029c810-821c-102b-9b6 0-00301b4506f4&sid=

As you can see we ended up using one of Minoff's tracks and it worked very nicely.

Now we're on to the next one. It is a bit more elaborate and calls for a drastically different tone. "The Crossing" is a modern retelling of the myth of Charon (the ferryman who takes souls across the river styx). In our story a young woman (played by the radient Delfine Paolini from the previous short) wakes up on a deserted beach, unaware of where she is or how she got there. In the distance she sees a ferry approaching and it lands nearby. She has no money but sneaks aboard, not seeing anyone there to take tickets. During the journey she hears a haunting whistling coming from the ferry's cabin. She climbs up and enters the wheelhouse to see an old man at the helm. This is Charon. She explains her situation and he tells her that she must pay her fare on way or another. Over the course of the conversation, he manipulates her into taking the wheel. When the ferry arrives at the other side, Charon debarks and the young woman is left aboard, having taken his place as ferry master.

For this piece we are looking for some very creepy, ambient, eerie music to play in the background. The closest thing I could find to perfect is from the soundtrack of a horror film called "Session 9." http://www.amazon.com/Session-9-Climax-G olden-Twins/dp/B00005NHO5/ref=sr_1_1?ie=
UTF8&s=music&qid=1213107908&sr=1-1
The track is called "Seclusion." If anyone knows or has or wants to make any music that is along these lines any information would be greatly appreciated. Of course the artist will receive full credit for their work.

Thanks in advance!

Cheers,

-Matt

Response to: Looking for happy-go-lucky music Posted May 21st, 2008 in Audio

Thanks guys, some good stuff here for sure! I went from no options to too many to choose in a period of five minutes haha!

Thanks again!

Response to: Looking for happy-go-lucky music Posted May 21st, 2008 in Audio

Can't edit I guess, oh well.

Just after I posted this I came across Minoff who has more than enough up-beat piano solos to make my day. However, if anyone still wants to offer up a candidate for this little project, I'd be more than happy to hear it!

Looking for happy-go-lucky music Posted May 21st, 2008 in Audio

Hey all,

I've been browsing the audio portal for several days now and have yet to find the kind of thing I'm looking for. I'm looking to use some sort of "happy-go-lucky" music for an upcoming short film, 1-2 minutes long and possibly able to be looped.

It can be anything from an upbeat whistled tune to something more orchestrated but it should be a light, fluffy, happy track. It is to accompany a short film about a dominatrix preparing to torture someone brutally, showing what she does to prepare and the OCD routines she goes through.

It does have to be a free license. This is a no-budget short and has to be done legitimately so I can't pay for it and I need it to be legally distributable. Author will of course be credited. I'm not necessarily asking someone to MAKE this but if anyone knows where I can find some tracks like this in the portal that would be much appreciated.

Cheers!

Response to: Official Writer Request Thread Posted October 5th, 2006 in Game Development

That's true Chikun, I can imagine it would work that way.

It is difficult to get someone to sacrifice their time and effort for a project that they did not personally conceive...not impossible mind you, but very difficult. Ideally, I would like to find a dedicated, quality animator who shares similar ideas to me and is willing to collaborate with me on various stories, not simply one person serving the needs of the other.

Being an ideal, achieving this will be near impossible and for now I am more than content to help out animators with fleshing out stories and ideas of their own.

The selections I put on offer were more an effort to show the animators that I do in fact have a versatile imagination.

Yes, science fiction is something I am very intimate with, although, I am also very picky about it, as I am with all genre-based stories. In my view, if you are going to assign yourself to the trappings of one perticular genre then you have to try and find a way to update it to modern standards.

Your idea reminds me, in an odd way, of Virginia Woolf's "The Waves." The multiple character viewpoints in various tenses are reminiscent of that, but she switched characters every paragraph, and retold the same events from eight different perspectives; very difficult to follow, but fun once you figure it out.

The same thing happened to me with a trilogy of films that ended up being so dense (and so expensive), they became a video game.

It sounds interesting, but I would simply advise you to be careful not to fall for too much gimmickry. The form must match the content so I hope that your structural intentions are driven by character and story, rather than the hollow desire to innovate. Innovation for it's own sake is useless. That may have been the "Broken Saints" problem now that I think of it; too much style and gimmickry, not enough story.

Response to: Spirited Away Flash Posted October 5th, 2006 in Game Development

Really nice so far. I love the widescreen format too, well beyond anamorphic.

It seems to fit the style very well, can't wait to see it finished!

Response to: Writer's Guild Posted October 4th, 2006 in Clubs & Crews

Thanks!

Response to: Official Writer Request Thread Posted October 4th, 2006 in Game Development

HTF is awesome, you work on that?

Response to: Writer Looking for good Animator Posted October 3rd, 2006 in Game Development

I like this idea, very intriguing, but also very ambitious.

I hope to see more of this in one form or another in the future.

Response to: Writer's Guild Posted October 3rd, 2006 in Clubs & Crews

METRIC - Part 2

Sure enough, the barrage stops just after 17 of us have taken up position in the first line of enemy dugouts. 5 of those 17 are killed by its tail-end. I’m still 43.79 meters from the first hole. To think this line had been a stalemate for 3 months before the order was given. And now we were going to take it with such a crude, precarious tactic? It almost seemed like a joke, was it April fools? Sorry lads we were just kidding, you weren’t supposed to actually follow the charge order. Nope, no joke. They say a thinking soldier is a dead soldier. Perhaps they’re right. Two rounds impact the ground at my feet and another whizzes by my cheek, left side, heating my skin. I hunch and zig to the right, scanning the tree line for a target. There, he’s dropped his rifle and is going for the Gauss turret. That thing could cause some serious damage. I land on my knee and press the rifle to me. I find him in my scope. Oops, her, sorry. Couldn’t quite tell through the smoke for a moment. Line her up just before she reaches the Gauss. Shaina, 2 kids, 8 and 13, divorced, O-negative, perfectionist, mediocre painter, blue eyes. 38.62 meters, squeeze. Shaina is born.

I slide down the dirt into the first dugout. My comrades are already pressing forward to the next row. The enemy is falling back for the most part. I sling my rifle and draw a side-arm, ready for close combat. I cross the next mound and hop down beside a private from my squad, Campbell, demolitions, two rounds to the chest. One got through the flak. A Doc’s working on him but I can see it in his eyes, Campbell is dead. A flash of white to my left draws my weapon like a magnet. Sure enough, we haven’t swept this place thoroughly yet. An enemy soldier, left behind. I squeeze off three rounds vengefully. He drops. I turn my attention forward and push off with my right foot. I need to stay at the vanguard of the attack. I feel my aching quads strain to lift me out of the hole, and they do, they obey. But there’s something else, something wrong. Could it be the ringing in my ears? Why am I upside down? Why can I no longer feel my quads?

That little bastard. I could kill him again I’m so angry. I guess I can’t blame him entirely. He was just doing his job, his duty. It’s partially my fault for not noticing the grenade in his hand when he dropped, not noticing it roll out and stop 8.34 centimeters from my right foot. The trees here are very tall, did I never notice that before? I must be much more tired than I feel. The Doc is talking to me, and working on me. I can’t feel my legs and I strain to see where they’ve gone to. I’m actually very lucky. My legs are still attached, burnt and numb, but I still have them. The problem is the piece of KC10 assault rifle that’s lodged itself up under my rib cage. As I breathe, more frantic by the passing moments, I can feel my left lung scraping against the twisted metal. Not too much pain though, the 26ccs of dimethatrin has taken care of that. Did I mention its been about 2 minutes 22 seconds since Gerald fell? You do the math. 18 rounds left in my rifle. 27 in my side-arm. 2 minutes 28 seconds now. The snow is getting warm, or maybe that’s just my blood melting it, that could be where the steam is coming from, but I’m having less luck moving my head to look around. I’m content just looking upward for now. 2 minutes 36 seconds. Doc is holding my hand, he has that helpless look on his face as he takes the letter from my pouch. I try and remember what I wrote in it. I wonder. 2 minutes 42 seconds. My husband’s going to be so angry. 43 seconds. 44 seconds. 45. And I’m born.

The End

Response to: Official Writer Request Thread Posted October 3rd, 2006 in Game Development

Hehe thanks. I like Kids in the Hall but I've never seen that sketch. Sounds funny though.

Response to: Writer's Guild Posted October 3rd, 2006 in Clubs & Crews

I really only have one piece that is short enough to post and in prose format (screenplay format will not work here). It's the shortest short story I've ever written, wrote it about five years ago, and, if carefully adapted, could be a nice little flash-animated character study. It is still too long for the post though, so it will come in two parts.

METRIC - Part 1

82 meters. Well, 82.36 to be exact. That’s the number in the corner. That’s the distance the rear element of my scope is to the eyeball of my enemy. My target. My forefinger curls around the ergonomic trigger and I mouth the word bang. My muzzle suppressor is damaged, hit with a 7.62, so I can’t actually kill my target right now without giving away my position. He’ll be dead in 3 minutes. I’ll be dead in 5. Ok, 5.75.

82.45, 82.59, 82.71, he’s leaning back. My crosshair is fixed on his cornea. It’s my second favorite flashpoint. My first is the throat just below the Adam’s apple. With this rifle I can pop a target’s head off at the right angle, it’s quite a sight. Slightly harder to get a shot like that on the women. I still manage though.

With my eye on the scope I am alone in my own little world. My own line of sight, my little tunnel of pain. Don’t worry though, I’m covered. I’m not alone out here. My spotter’s covering me with his A-Pag, the squad’s covering my spotter with their weapons, the gun crews are covering my squad with the Thudd guns and Overwatch is covering all our asses with the orbital strikes. In fact, its about to rain fire again in a couple of seconds…17.9 to be precise, I‘m a numbers kind of person. We get the call over our commlinks. Duck and cover, incoming orbital barrage, which is kind of paranoid since the BatSats are so accurate, we’re in no immediate danger, it just gives me and the rest of the guys an opportunity to lay down some fire. It has been a good 12 minutes 27 seconds since a shots been fired and I can‘t speak for all of us, but I‘m getting itchy.

Here they come, the flak flares from the enemy’s line fly up to intercept the shells. They’re getting much better at deflecting the barrages. The flares burst and send AP shrapnel all over the place at 30-45 meters above the target area. The shells fall between the burst for the most part but some of them blow in the air. The sound is incredible. Its not so much loud as it is persistent. We feel it more than hear it, each impact shakes the ground and I grip my rifle to keep my target, who has moved up to 81.88 meters. As the third shell impacts, the gun crews decide they may as well try and hit the bodies flying through the trees. It’s a fun game, but I’m more focused on this guy, my 81.88, 81.94. I’ll call him Jerry, no Gerald. I like to name my targets if time permits it. It stops me from being able to simply kill anonymously, guiltlessly. In my head I give them a name, life, family, all the frills and amenities, favorite color, worst nightmare, political views, the works. And when my round takes affect, their life flashes before my eyes. Go ahead, think I’m nuts. But I have my reasons, I’m not some kill-happy sicko and I don’t intend on becoming one. It keeps me from losing my reality. I need my reality, I need my numbers.

But I digress. Gerald has fallen back and to the right at 83.07 meters, trying to retreat to another dugout most likely, and that’s the number when I squeeze. The round ejaculates from the muzzle and my rifle sighs with relief. 74.22 meters to target. Gerald trudges through the cold forest, rifle over one shoulder. 64.71 meters to target. Gerald’s young and homely wife is waving goodbye to him as he leaves for the front. 57.40 meters to target. Gerald trips on the stage, graduating from Secondary school. 48.35 meters to target. Gerald wins a rather prestigious spelling contest. 32.04 meters to target. Gerald learns to ride a bike. 25.91 meters to target. Gerald’s dog saves him from his violent and drunk stepfather. 18.15 meters to target. Gerald takes his first steps on shag carpet. 09.86 meters to target. Gerald is born. 00.00 meters to target. Despite the fact that Gerald’s back is turned, I can tell that the round exits his skull through his right eye socket, taking most of the bone and brain with it.

The orbital strike is relentless, but then, something very unexpected happens. Did I miss something? Was I absent for a briefing? Is my commlink broken? No, because over it we all hear the Foxtrot November Alpha code. Mindlessly, hundreds of my fellow soldiers hurl themselves from their positions and up onto the open ground, charging forward toward the enemy line. The Thudds give us suppressing fire, but I had to question this order. This had to be a mistake. With my eyes off the scope I could see that everyone else wholeheartedly disagrees with me. I only have time to blink before my CO grabs my exosuit and pulls me up to him, yelling in my face about how I must be deaf and stupid etc. I don’t shrug but I want to and I just follow the rest of the pack. My spotter is already 7.26 meters ahead of me. I scramble to catch up. I start noticing that there isn’t too much fire coming from the enemy’s line. This barrage seems to have done its job very well. The only problem being that it has yet to let up. This could become an issue in a few seconds, when the first of our men reach the other side. Until then, we all press forward.

Response to: Official Writer Request Thread Posted October 3rd, 2006 in Game Development

Hehe, you'd be surprised how similar Nip/Tuck and One Tree Hill are beneath the surface. Nip?Tuck is way more fun to write though, sex and surgery; One Tree Hill is annoying and you feel yourself getting dumber just reading their scripts/

Response to: Official Writer Request Thread Posted October 3rd, 2006 in Game Development

At 10/3/06 04:26 AM, CHIKUNHED wrote: Oh, and for your own information Luis, I was paid for an article once so technically that makes me a pro :)

Technically yeah, that's all it takes hehe. Hi Chikun, congrats on your nominations!

As for how I got into this whole thing...

I'm still young, still at the very bottom rung of my career ladder to be sure. I've been paid but not published, if you get my meaning, but I'm in no rush.

I'm a storyteller at heart and I find that my talents lie more in visual storytelling (movies and games) than any other artforms (although I am passable in prose). I orginally tried to be a director first, right out of film school; I had a couple of short films under my belt and was trying to get a feature off the ground, one that I didn't write. I never planned to be a "screenwriter" by trade but I eventually wrote a script that got me representation. From there, I was labelled as screenwriter and have been working off and on ever since.

As for why I'm here, I don't see it as so much giving up a paycheck. Paychecks in this business are ridiculous and with my low-frills, low maintenance lifestyle, I really could live on one gig a year. This business also has a lot of downtime. A good example is this latest HBO gig. It was 8 months of development (with which I was involved off and on), 6 months of actually writing and now it will probably be another 6 months before anyone makes a decision about whether we go to pilot or not. If a paid gig comes along, I'll do it, but for me it is more about temporarily satisfying my insatiable desire to create and tell stories than making money.

I am also a huge fan of flash animation but until recently have only been a passive member of the community. I have tried to work with flash as well but I have neither the artistic skill nor the patience for non-iteritive creation.

Lastly, the other reason is that I hate to see some of these ideas that I've had, that I think are pretty cool myself, go to waste either because they would be too expensive to do live action, or because I simply don't have the time to do it all myself.

Response to: Official Writer Request Thread Posted October 2nd, 2006 in Game Development

At 10/2/06 10:23 PM, Dr-Worm wrote: Oh.....shit.....the Adam Phillips of writing.....

Woah, that is one hell of a compliment! I love his work. Gonna be tough to live up to lol.

As for credits, my three movie scripts have yet to be actually made into films. Two are in development and the third got shelved, which sucks, but maybe it'll rear its ugly head again some day. Still, selling scripts is very lucrative. I sold the first to Section 8 (Steven Soderberg and George Clooney's company), which is now defunct and another to Cruise/Wagner...also defunct, but back on their feet with indie backers. They shelved my script. The third went to Playtone, Tom Hanks' company and is in early stages of development, but all three are totally out of my hands.

I just finished a really controversial feature script called "Savior" that i think might be my first directing gig on a feature, too. Very excited about that, hehe.

I've done a lot of ladder work for tv shows, which is uncredited but well-paid make-up work when the regular writing staff is behind. This includes Smallville, One Tree Hill, Dragnet, Huff, Over There, Nip/Tuck and most recently the Dresden Files (a new sci-fi channel show). I just finished 13 episodes for a new HBO series with Silver Pictures (not announced yet) and also did some writing for Band of Brothers: Pacific Theater, which is on the horizon.

As for being discouraged, don't be: just because someone is paid to do something has no bearing on whether they are actually good at it or not. :D

"Morningstar" would be very well suited for flash but would be a big project tbh. It is very atmospheric and probably full of effects (as far as I can see it). It would also probably require the touch of a British animator since it is so inspired by my childhood in the UK.

Response to: Myspace Club Posted October 2nd, 2006 in Clubs & Crews

I've got a myspace...its here: http://www.myspace.com/edgelife2001

So does that mean I'm in the club?