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** VIKING: BATTLE FOR ASGARD **
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This is a simple, 3rd person hack and slash adventure. There's no multiplayer and no online play, but I'd still give it a good 7 out of 10 simply due to it's enjoyable, mindless fun. It's got just enough variety to keep you interested but nothing too over to the top. You learn a few combos, find a few beer kegs, and kill everyone that gets in your way. Sweet graphics, cool moves, decent violence, and a fairly sweet soundtrack... for those of you into Heavy Metal, I suggest turning off the game music and listening to a Dimmu Borgir album the entire time you play this game. If you do... 8 out of 10.
You're a viking named Skarin that dies on the battlefield only to be revived by the goddess Freya in order to lead the mortal 'army of man' against the evil goddess Hel and her force of undead 'champions'. It's up to you to rally what's left of the viking warriors into battle in order to fight your way across the land to Hel's mighty tower and defeat her once and for all... thus releasing her evil grip from the mortal lands.
Gameplay is pretty straight forward. You'll start on the shores of an island with a few viking warriors who are trying to set up a base camp. Your numbers will be low and you'll be tasked with exploring the island looking for other vikings to join the fight. The island is completly open ended allowing you to go wherever you please but regardless of where you go or what order you do the tasks in, the gameplay is all largly the same.... kill stuff.
Each island will have a castle... and that castle needs to be seiged. To do so, you'll have to meet a small list of requirements. This list is short, and sounds like it has a lot of variety to it but in the end, each task is the exact same: Go to a place, kill some enemies. It sounds boring, but if your a fan of hack-n-slash, it's really a lot of fun. The maps are all well made, and there's a good variety in where you can find viking warriors. Sometimes you come across a few tied up to a pole in the middle of nowhere, other times you'll be tasked with liberating a conqured lumber mill... and sometimes, you'll be required to sneak your way through a heavily gaurded outpost looking for runestones that will help you summon dragons when you finally choose to seige the local castle.
And, impressioned vikings are in areas controled by Hel... you can always tell prisioners are nearby due to the lack of color and overall dreyness of the surrounding area. Once a section of map has been liberated, light returns to the area and the flowers and grass grow healthy again. It's a nice touch and a good way to guide you in the right direction... when in doubt, head towards the darkness.
You got your basic combos to start with and you'll instantly realize that Vikings don't take the act of killing lightly... within the first 5 minutes, you'll be hacking off heads and severing limbs in no time. Each kill garners you a little bit of experiance and money, and with enough experiance and money comes the oportunity to buy a few new weapons and a good variety of new limb-severing moves. By the end of the game you'll have a huge arsenal of ways to cut a man in half and best yet, killing blows happen in slow motion... which somehow rarely seems to gets old.
When basic swordplay isn't enough, you'll be able to buy a few magic spells... these aren't anything fancy, but it is enough to change up the fighting a little bit. Activating the spells gives your sword a magic power that, depending on the spell, stops the enemy dead in his tracks. You have the usual three.. fire, lighting, and my personal favorite, ice. You'll find that these come in quiet handy towards the end of the game, but none are ever required to do anything.
The game takes place on 3 diffrent islands. Each island is representational of a 'level' so although each island is completly open-ended and can be explored freely, it is not possible to travel between islands at will. In otherwords, you can't get to island 2 until you finish all the tasks on island 1. But once you reach island 2, there's no going back to island 1 ever again. Then again, outside of the achivement based collectables, they'll be no need to go back so you won't mind.
Building your army is pretty straight forward. Find some guys in a cage, kill some guards, open the cage and release them. After releasing the prisoners, they'll help you fight and kill any nearby enemies you may have left behind... so it's up to you to decide if you want to try to kill everyone yourself, or just the few you have to kill to reach the cage in order to recruit help. A nice, little touch.
Ocassonally you'll have to enter an area where there are too many enemies to kill by yourself. That's not to say that you can't try... but it's pretty damn hard, if not downright impossible. In areas like these, you'll be able to sneak around undetected and use your wide array of stealth-killing moves to dispatch only those enimes that you have to. Stealth kills are easy to execute and often times result in cutting a person in half from behind. Simple, but enjoyable.
There are a few mini bosses you'll come across, Giants and Champions, but they largly play out exactly the same. They're just like every other enemy, but much larger and require far more hits to drag down. Once injured the final blow can be dealt through a series of button timing events.
Once you've completed all the sub tasks you'll be given the option to seige the local castle... which is where the real fun comes in. When you seige a castle, you'll be placed in a huge army vs army meele fight where you'll be tasked with finding, and killing, local summoners who are constantly summoning undead to the fight. It's a lot like Dynasty Warriors but way more compact and chaotic. Best part, dying has no effect here as each side has a summoner that's willing to bring anyone who falls in battle back to life.
This is where the one flaw in the game starts to show though. The combat, although good, is lacking a key feature... a targeting system. As you fight, your character will just randomly jump from enemy to enemy mid-combo with no real user control. Most of the time, this works well... but durring big fights like this it's largly undesirable as there are just far too many targets nearby to worry about killing them all. Instead, you only need to focus on the summoners. Summoners, however, protect themself with a series of Totem Polls located in a small area around them. You have to destroy each totem poll before being able to attack the summoner directly. The problem occures when you try to attack a totem poll, but find your character ignoring the poll for a nearby enemy often times resulting in many undesirable deaths. These large scale fights would be so much easier if there was a way to tell the character to ignore the mass of enemies nearby, and focus only on the improtant ones. The final boss features the same general mechanic and becomes far more dificult to defeat because of it. It doesn't ruin the game, but it can get a bit frustrating.
Once a castle is seiged, you'll move on to a new island where the tasks of rebuilding an army start again.
That's pretty much it... explore, kill, upgrade... rinse, repeat. I personally loved it. The graphics where sweet, the water effects where the best I've ever seen, and reardless of how complex other games get, it's always fun to just button mash your way to victory from time to time.
Also, it comes loaded with lots of easy achivements. One solid play through on 'hard' is all you'll need for all 1000 points.
Personally, I'd like to see a sequal...
