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Response to: Mario Bg's Posted May 14th, 2008 in Game Development

so you want us to search our asses off together with you?

lock this thread!
this is not even for the flash forums!
go to the general section!

Response to: i need help with actionscripting Posted May 14th, 2008 in Game Development

damn, I didn't see that! gotoandplay must be gotoAndPlay!

onClipEvent (enterFrame){
     if (_root.hero.hitTest(_x, _y, true)) {
          gotoAndPlay(3);
     }
}

sorry for double post

Response to: i need help with actionscripting Posted May 14th, 2008 in Game Development

here we go

onClipEvent (enterFrame){
     if (_root.hero.hitTest(_x, _y, true)) {
          gotoandplay(3);
     }
}
Response to: stop(); actionscript not working Posted May 14th, 2008 in Game Development

its in the flash parameters of the html
can you see the LOOP="false" ? there we go

<EMBED SRC="swffile.swf" WIDTH="100" HEIGHT="100" PLAY="true" LOOP="false" WMODE="opaque" QUALITY="high"
PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash">
</EMBED>
Response to: My first crappy Flash Animation! Posted May 14th, 2008 in Game Development

like you said, its crappy...
now what do you want us to do?

Response to: ActionScript Help Please? Posted May 14th, 2008 in Game Development

is this just horizontal?
or 60 units around?

Response to: Someone to help me? Posted May 14th, 2008 in Game Development

At 5/14/08 07:59 PM, flashash220 wrote: Coder... how about call them programmers

coder is fine, its widely used here in the flash forums

I would like to help but I can't, I'm still working on my game updates

Response to: AS2 %u2192 AS3 conversion problem Posted May 14th, 2008 in Game Development

I think AS2 still works on CS3

Response to: Flash Api - Earning Enough Posted May 14th, 2008 in Game Development

lolz we are the same,
my game was in the frontpage longer than yours during pico day,
but even now I only have $20 ,
we submitted in april, I got $7+ during that day, but was reset in May 1
so right now, $19.81....

my eCPM is really low ya know,
sometimes $0.01, but other times, its $4+
I hope NG will consider rolling over last month's earnings to the next month

Response to: Audio Problem Posted May 14th, 2008 in Game Development

if you want to implement the publish settings,
in the publish settings' check boxes,
check "override sound settings"

Newgrounds suggestion Posted May 10th, 2008 in Game Development

I think the Flash section is the best place to put this,
not on Where is/ how to... coz' im not asking, I'm suggesting
and its really connected to flash

In our submissions, in the authors comments,
should it have special formatting?
like bold, italic, underlined, links etc...

formatting is really useful if you want to emphasize things,
to link to update pages / official sites / walkthroughs

-today, if you put a URL in the author's comments,
then save it, it will be broken,
either a space or new line will be inserted in between

Response to: Stumped Posted May 7th, 2008 in Game Development

sorry i got something wrong

At 5/7/08 02:48 AM, dragonjet wrote: sample:
from scene 1, you want to goto a frame in scene 2
rename the destination frame in scene 2 as "hello" (just a sample)
then the event on frame 1, put

then the event on SCENE 1, put


gotoAndStop("hello");

i hope this helps
Response to: Stumped Posted May 7th, 2008 in Game Development

I think its in the gotoAndStop() or gotoAndPlay()
this usually happens when you have 2 or more scenes

it happened to me on my game portal TD,
it just went to the last frame and everything is not responding,
even the buttons are like - dont have onPress (but they really have)

so what I did was, I named the destination frames
and I gotoAndStopped or gotoAndPlayed at the frame name,
dont include the scene

sample:
from scene 1, you want to goto a frame in scene 2
rename the destination frame in scene 2 as "hello" (just a sample)
then the event on frame 1, put

gotoAndStop("hello");

i hope this helps

Response to: Store Posted May 6th, 2008 in Game Development

ah I know what you need, you need arrays!
Here are some helpful links:
AS: Main
AS: Main - Arrays

Response to: sendandload help Posted May 6th, 2008 in Game Development

EXPLANATION

create a LoadVars Object

var send_lv:LoadVars = new LoadVars();

assign some values to any variable you want into the LoadVars object

send_lv.var1 = value1;
send_lv.var2 = value2;

then send it to the php file using this syntax

send_lv.sendAndLoad("http://url/of/the/phpfile.php", send_lv, "POST");

this function will receive if the sending was successful or not in the boolean parameter
then do what you want inside the ifs

send_lv.onLoad = function(success:Boolean) {
     if (success) { trace("Yahoo!"); }
     else { trace("oh no!"); }
};

create an empty movie clip that will eventually hold your variables temporarily

this.createEmptyMovieClip("loader_mc", this.getNextHighestDepth());

then load it using this syntax

target_mc.loadVariables("http://url/of/the/phpfile.php");

now assign the loaded variables in the loader_mc to your root variables

var1 = loader_mc.var1;
var2 = loader_mc.var2;
Response to: sendandload help Posted May 6th, 2008 in Game Development

FOR ME:
sendAndLoad of the LoadVars class only sends the variavles to PHP,
the load there, is loading the result (the returning value ie: success/failure boolean)

SENDING TO PHP

var send_lv:LoadVars = new LoadVars();
send_lv.var1 = value1;
send_lv.var2 = value2;
send_lv.sendAndLoad("http://url/of/the/phpfile.php", send_lv, "POST");

CHECK IF SENT

send_lv.onLoad = function(success:Boolean) {
     if (success) { trace("Yahoo!"); }
     else { trace("oh no!"); }
};

I use loadVariables to actually load variable from flash to PHP

LOADING FROM PHP

this.createEmptyMovieClip("loader_mc", this.getNextHighestDepth());
target_mc.loadVariables("http://url/of/the/phpfile.php");
var1 = loader_mc.var1;
var2 = loader_mc.var2;

IMPORTANT NOTES:
In loading from PHP to flash, your PHP code must print a TEXT in this format:

var1=value1&var2=value2&var3=value3
Response to: Hieee , Newgrounders Posted May 5th, 2008 in Game Development

you dont just need to learn arrays, i think you need to learn everything from start

Response to: Detecting shortes distance. How? Posted May 5th, 2008 in Game Development

At 5/5/08 11:08 AM, GustTheASGuy wrote:
At 5/5/08 10:54 AM, ProfessorFlash wrote: What's wrong with the Math.min() command?
You need the closest object, not the smallest number.

thats the same! smallest number and closest objects!
coz the numbers are the distances ob the objects d*mb*ss

Response to: Account!!! Posted May 5th, 2008 in Game Development

At 5/5/08 11:57 AM, souled wrote: Yeah I have passwords for most of the accounts on Newgrounds, what's the username?

really? lolz

Response to: Need Game Programmer Posted May 4th, 2008 in Game Development

about the character animations,
they're right, it looks like he's using a hammer and a saw,
my suggestions are:

Need Game Programmer

Response to: loading flashes into other flashes? Posted May 4th, 2008 in Game Development

sorry cant understand the english, please explain further and if possible, try to add you codes in

At 5/4/08 03:09 PM, sasuke2910 wrote: i want to load an .swf in to a flash when i play it from my desk top it works fine but when i load it into flash now only does it take 5 minutes all it does is make... checking... 15000 blank key frames why?
Response to: Help! Posted May 4th, 2008 in Game Development

oh and you got the URL wrong, here's the correct one

KAD.onPress = function() {
    getURL("http://www.freewebs.com/faithlessdevotion/","_blank");
}

remove the onClipEvent and put thi8s code in the action of the frame

Response to: Help! Posted May 4th, 2008 in Game Development

KAD.onPress = function() {
    getURL("http://www.freewebs.com/fait hlessdevotion/","_blank");
}

remove the onClipEvent and put thi8s code in the action of the frame

Response to: whats the next contest? Posted May 3rd, 2008 in Game Development

i know the madness is on September, but when is clock day?

whats the next contest? Posted May 2nd, 2008 in Game Development

anyone know what the next newgrounds occasion with a contest?
when is it and what is it? thanks :)

Response to: Happy Pico Day!!! Posted May 1st, 2008 in NG News

At 5/1/08 09:27 AM, whatty wrote: Pico day suckx

thats not nice :(
anyways, I had a great update guys!
check out the game Portal Tower Defense!
its in the Featured games in the NG frontpage

a real GREAT update,
happy pico day everyone!
happy birthday to Tom!

Response to: Pico Munny Posted May 1st, 2008 in NG News

do you give consolation prizes for those who didn't manage to enter the top 10?

about the pico day contest Posted April 30th, 2008 in Game Development

how do we know the winners?
is it by score? or by NG staff pick? or nomination then voting?
thanks in advance

Response to: is 1000x800 too big? Posted April 28th, 2008 in Game Development

my newgrounds screen is just 1000x600

Response to: Constructive Criticism on my Flash Posted April 27th, 2008 in Game Development

At 4/27/08 11:00 AM, Flatthead wrote: It was good but the voice acting not so much. You can hear your mic turning on and off. You should maybe get different voice actors with a better mic. Everything else was good though.

i agree, either get a better mic or avoid your mouth to be too near the mic