The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsAt 5/17/08 10:05 AM, yhar wrote: Then it's not MASSIVELY MULTIPLAYER ONLINE is it? ;/
not YET,
but once finished, it will be released to the net which is now an MMORPG
At 5/17/08 10:41 AM, smulse wrote: This is true, 100% of what you said is bullshit. When the net was invented there were no such things as home computers how you relate to them now. http://en.wikipedia.org/wiki/Internet#Cr eation
man that was a long time ago,
and those which are not made on home computers are the 1%.
how much do you think internet has expanded over the years?
the new ones (mainly blogs/personal sites etc) are made at home if not, at the office first
and the issue here is where do you make them first
automatically in the net?
are you encoding it first from WAV to MP3?
or encoding it from a big MP3 to lower filesize MP3?
or not encoding it?
is it still ok to pass?
i made it in 5 mins
http://spamtheweb.com/ul/upload/170508/8 1755_hehe.php
LINK
At 5/17/08 10:30 AM, Deathcon7 wrote:At 5/17/08 10:14 AM, dragonjet wrote: THIS IS THE CORRECT CODEWhats the difference. Either way it's just an example. Don't impede on my e-penis >:(
sorry, I was caught up with an efficiency thread also here in the flash forum
you mean IMPORT a song into flash,
if it says that, there's something wrong with the encoding if its mp3,
else, its not a good music format. midi is not allowed etc...
the attacks are not working
only the movement, but its fine,
only - its not smooth though
i mean, rough ground, not accurate movement
so you're not the one who made the php?
where are you putting this code?
in an MC or in the frame?
uncheck allow smoothing
if this doesn't work,
i give up i dont know
so its a 5mb with no preloader, even worse, its playing in the browser.
please link to the WEB PAGE of spam the web, not the SWF URL itself
so that we will know its loading, not getting a black screen with nothing in it
(still DLing)
choose Lossless (PNG/GIF) in the compression
THIS IS THE CORRECT CODE
he said from right to left so its _x negative
speed=3;
function spawnZombie():Void {
if (zombie_array.length<=numZombies) {
var tempZombie_mc:MovieClip = this.attachMovie("zombie_id", "zombie"+zombie_array.length+"_mc", this.getNextHighestDepth());
tempZombie_mc._x = Stage.width;
tempZombie_mc._y = 480;
tempZombie_mc.onEnterFrame=function(){ this._x-=speed; }
zombie_array.push(tempZombie_mc);
}
}
oh yeah I didn't notice that
sorry for my bad behavior before,
here's the code:
function gameOver():Void {
if (_root.hero_mc.hitTest(_root.tempZombie_mc)) {
trace('zombie hit hero');
}
}
At 5/17/08 06:33 AM, akasquid wrote: So you have a server?
he's making a tutorial, not the actual MMORPG, why ask if he has one?
Psycho wrote:
Some types of online servers can be hosted on home computers.
well, realm crafter can even be hosted on home computers
this is true, 99% of the things on the net was first tested and run on home computers
At 5/17/08 08:36 AM, yhar wrote: It's possible, but 99.9% of the time it's not. It would require a fast home connection, a ISP that allows it and a PC that never gets turned off.
yeah but while under development,
you can just post it on the net,
we need it tested on home computers first,
making the local PC a temporary server
just like local servers / localhosts (xampp,wamp)
At 5/17/08 09:30 AM, swollenpickles wrote: Like this?
function gameOver():Void {
if (hero_mc.hitTest(_root.tempZombie_mc)) {
trace('zombie hit hero');
}
}
do it first before asking again.
yes like that
in your library, check the properties of the imported bitmap,
maybe it has its own export quality, increase it..
but the quality in export/publish settings doesn't work? sure?
you want a good coder for a bad animator.
come on man...
At 5/16/08 12:04 PM, Matt-Porter wrote: As for your code, care to elaborate on it?
as far as I can analyze,
you wanted to make allowedToToggle=true whenever:
1. the arrow keys are not down
2. voidDeath is false
3. movespeed is 0
right?
areKeysUp=true;
this is a boolean to tell if the keys are up (not down)
for(i=37; i<41; i++){ if(Key.isDown(i)){ areKeysUp=false; } }
this loops and checks if the arrow keys are down,
if any one of them is down, make areKeysUp=false
note that I looped from 37 to 40 which are the key codes for arrow keys
allowedToToggle = (!voidDeath) && (moveSpeed==0) && areKeysUp;
then we know that logical operators generate a boolean result
so just && them all and if any one is false, allowedToToggle=false
if all is true, allowedToToggle=true
fscommand("trapallkeys",true);
show us the php, dont include the "mysql_connect" and "select_db" parts
just the one which receives the POST_DATA and SQL to store the info
maybe there are SQL problems or $_POST things
oh and you should know the code I posted was for variables/values only...
not XML... for the XML, I don't know... i don't use them, sorry...
var send_lv:LoadVars = new LoadVars();
send_lv.variable1 = value1;
send_lv.variable2 = value2;
send_lv.variable3 = value3;
send_lv.sendAndLoad("http://urlyeah.com/url_file.php", send_lv, "POST");
this will not work when Test Movie in flash, or even running it in stand-alone,
embed it first in html for the flash to send variables to php
oh and in case you didn't know, I have a link in my sig named "AS: Main"
that is really helpful ya know...
is it just me? or his English was pretty "not good" for me to understand
At 5/15/08 10:27 AM, BloodSucker150 wrote: i make my game be as swf file
ok you exported it as swf
and when you press ENTER key you go to next Scene
where? on the exported swf or while in the flash test movie?
and i don't want to make it do it
yeah.... you don't want to make it do it... what?
this is where I start to "not understand"
how to cancel it?
this made me more confused.
everybody ignored my post :(
I had 3 lines of shortened code there
even as a noob,
you should know that no one is going to help you build your game from scratch
learn it yourself and come back here if you have something to present,
we will be happy helping you correcting errors and stuff...
ill go with this code
areKeysUp=true;
for(i=37; i<41; i++){ if(Key.isDown(i)){ areKeysUp=false; } }
allowedToToggle = (!voidDeath) && (moveSpeed==0) && areKeysUp;
damn i didn't notice an extra code which should not be there,
here is the correct one...
onClipEvent (enterFrame) {
moving=false;
if (Math.abs(_root.player._x-_x) > 63) {
if(_root.player._x>_x){ _x+=5; }else _x-=5;
gotoAndStop(2);
moving=true;
}
if (Math.abs(_root.player._x-_x) < 57){
if(_root.player._x>_x){ _x-=5; }else _x+=5;
gotoAndStop(2);
moving=true;
}
if(moving){
// moving clip
} else {
// standing clip
}
}
onClipEvent (enterFrame) {
moving=false;
if (Math.abs(_root.player._x-_x) > 63) {
if(_root.player._x>_x){ _x+=5; }else _x-=5;
_x += 5
gotoAndStop(2);
moving=true;
}
if (Math.abs(_root.player._x-_x) < 57){
if(_root.player._x>_x){ _x-=5; }else _x+=5;
gotoAndStop(2);
moving=true;
}
if(moving){
// moving clip
} else {
// standing clip
}
}