The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 Viewsno need to use those long creepy codes
try:
for(i in _root){
if(typeof(eval(i))=="movieclip"){
(eval(i)).stop();
}
}
At 4/26/09 03:37 PM, leon0metal wrote: not what imeant, i want:
when i press A(the letter), i want it to take me to the next frame of the MAIN timline
you gave me:
usless code,
i ddont want to click my button i want to press A to go to the next frame
useless code?
did you even try that code?
as I can see THAT is the correct code!
you're making me mad by telling others they have useless code
it isn't useless, it's the correct LOGIC to do it, it is USEFUL
check out his code.
can't you guys see his problem?
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)) {
if.(_root.aliens (1) gotoAndPlay(2);)) {
}
you'll need to use a server-side scripting, like PHP or ASP, etc.
you'll pass variables to them via LoadVars or anything like it
Flash passing the variables or loading variables are easy.
the difficult thing here is the server-side script
which will take the variables, process them and put them to a database
ok as long as the [ ] Override audio setting isn't checked, this will work
go to the library, check the properties of the imported audio,
find the option that says - Use imported quality
will make your file size bigger but the quality is the original
on(press){
this.gotoAndStop(2);
this.MC2.onPress=function(){ this.MC2.gotoAndStop(2); }
}
MC2 is movie clip #2
yup It's automatically done by flash, compresses audio so that it has smaller file size.
check the Publish settings and you can see audio export settings
maybe your reason for wanting this code to be in A can help us.
please state why you want it to be in movie clip A
as long as you user _root
you can test both B and C even when you're inside A
avoid long names like "the adventures of.."
suggestion:
add an onKeyUp that will make the feet go to the frame that it is not moving.
I noticed when I already released the key, the feet is still moving.
it finishes the walk cycle animation first before going to frame 1
(assuming frame 1 is the frame in which the feet are not moving)
this should not be.
yup, me too. it's too difficult. I die every time they shoot, I can evade the bullets.
It's "I CAN'T evade the bullets"
sorry typo
At 4/26/09 09:34 AM, PrinceFlea wrote: You know ... This is not the right section of the forum to ask that kind of question ,you should probally discuss that in the video game forum even if it made originally flash.
come one, give him a break. let this one pass
At 4/26/09 09:31 AM, ultimategamer2 wrote: Guys I am asking you! But I think it is very hard! I havent made it past the first fricken level:(
yup, me too. it's too difficult. I die every time they shoot, I can evade the bullets.
as everyone says "Awesome preloader", is there no contest?
I frequently use the library, I open it here and there.
I even organize it into folders and subfolders.
ie: logos, sound effects, music, animation, preloader clips, etc..
When dealing with movie clips, rather than doing "copy-paste",
I just drag the clip from the library to the stage.
Saves me time from searching for that MC in the timeline
(especially when dealing with many Scenes)
Organizing your library also helps this way:
when you leave your flash project for a long time,
when you go back to it, it's hard to edit movie clips,
you forget the places in the timeline.
but the Library will save the day.
When doing collabs, this is important.
sometimes people name their clips the same way.
you need to organize MC names and folders to separate each one's work.
You don't just "right click > convert to symbol" or F8 everytime you make an MC.
this is not efficient. you sometimes do it twice, a duplicate MC in library.
fscommand("fullscreen",true);
but only applicable for Stand alone flash players
(those run thru .exe or .swf executed from computer)
not applicable in flash embedded in html or test movie
wow posting the link will turn it into a Game description of some sort
that's nice, haven't tried that before hahaha
Click to view.
At 2/22/09 09:39 PM, nay-size-00 wrote: I've seen the tutorial on shooting according to where the mouse is, but what if I do not want the mouse involved?
please explain
I have a character that is viewed upon from above.
of course, character that rotates 360 degrees is always top view
only Chuck norris can do 360 even from front and side view..
He can rotate 360 degrees.
how can he do that without a mouse?
I'm guessing keyboard? why didn't you tell us?
it just means your statement was vague enough that no one answers.
Upon pushing the space bar I would like him to shoot in the direction he is facing.
you said spacebar is for shooting,
but you didn't tell us what key to press for him to rotate.
Is there a tutorial on this? Or can someone help me out?
ok so you want a rotating character,
without a mouse, and without a keyboard!
I assumed we rule out keyboard because you didn't tell us what key to press to rotate.
you even told us what key to press to shoot, but not ROTATE!
I'm not usually like this
but I'm gonna say it because it's what I think.
"Great, another beginner starting off with AS 3"
if you can't code things as simple as that,
ass a beginner, start off with AS 2...
even me, an experienced programmer,
doesn't know the environment of AS3
how many do you need?
still got space for another voice actor?
I wanna join
I can do your programming, but with AS2. is that fine?
please tell us more on the details of the game,
like storyline and how the interactivity works
ill help... ill do the code in AS2.
come one guys, its just an easy script
don't make the boy feel down.
I'm with you kid, but I have to say this.
once we finish this thing,
don't put it up for sponsorship.
what they said was true,
nobody's going to sponsor that.
but its natural, as you grow in the Flash business,
you can later on make your own great game!
but while your young at Flash,
just have fun with it for now, ok?
also, don't put me in co-author or anything.
I got my own reputation issues to resolve.
PM me if you're still interested.
what happens when you Control > Test Movie or Ctrl + Enter ?
give us the details on that
At 1/24/09 11:08 PM, nonameowns wrote: you got cs4 from warez source
google is your friend
have a nice day
how can you say he did that?
go to www.timeanddate.com
then check your place, get the URL for it,
load the data to your flash using LoadVars "GET"
my idea:
the layer might be locked.
create a new layer (make sure it's unlocked)
then put it there
At 1/25/09 01:17 AM, Nano256 wrote: Easy.
Shoot arrow, assign the arrow's vector angle to the direction at which you are shooting it at, and give the arrow's vector a magnitude of the pullback strength.
Add (that's right add the two vectors together) a set gravity vector to the arrow's vector for the arching to occur.
Have the arrow MovieClips's rotation be equal to the vector's angle.
Bam, you've got arrow physics (minus collision).
haha that was really helpful, wasn't it?
I guess he needed some tutorial *codes*
why dont you check the AS: Main?
use this code and change speed variable.
stop();
var score:Number = 0;
var speed:Number = 10;
onEnterFrame = function () {
//Helicopter movement
if (Key.isDown(Key.RIGHT)) {
_root.Player._x = _root.Player._x+speed;
_root.Player.gotoAndStop(2);
}
if (Key.isDown(Key.LEFT)) {
_root.Player._x = _root.Player._x-speed;
_root.Player.gotoAndStop(3);
}
if (Key.isDown(Key.UP)) {
_root.Player._y = _root.Player._y-speed;
}
after everything they said, you till don't understand?
Edit > Keyboard shortcuts
Zoom tool's default is Z
so your problem is not with the control button,
it's in the Z button.
press Ctrl first, then Z