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Author Search Results: 'dragonjet'

We found 557 matches.


<< < > >>

Viewing 91-120 of 557 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419

91.

None

Topic: recruitment-game for NG

Posted: 05/17/08 10:33 AM

Forum: Flash

the attacks are not working
only the movement, but its fine,
only - its not smooth though
i mean, rough ground, not accurate movement


92.

None

Topic: login system question

Posted: 05/17/08 10:32 AM

Forum: Flash

so you're not the one who made the php?


93.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 10:29 AM

Forum: Flash

where are you putting this code?
in an MC or in the frame?


94.

None

Topic: Need a little help...

Posted: 05/17/08 10:28 AM

Forum: Flash

uncheck allow smoothing

if this doesn't work,
i give up i dont know


95.

None

Topic: recruitment-game for NG

Posted: 05/17/08 10:22 AM

Forum: Flash

so its a 5mb with no preloader, even worse, its playing in the browser.
please link to the WEB PAGE of spam the web, not the SWF URL itself
so that we will know its loading, not getting a black screen with nothing in it

(still DLing)


96.

None

Topic: sss

Posted: 05/17/08 10:18 AM

Forum: Flash

lock this thread


97.

None

Topic: Need a little help...

Posted: 05/17/08 10:16 AM

Forum: Flash

choose Lossless (PNG/GIF) in the compression


98.

None

Topic: moving dynamically added enemies

Posted: 05/17/08 10:14 AM

Forum: Flash

THIS IS THE CORRECT CODE
he said from right to left so its _x negative

speed=3;

function spawnZombie():Void {
if (zombie_array.length<=numZombies) {
var tempZombie_mc:MovieClip = this.attachMovie("zombie_id", "zombie"+zombie_array.length+"_mc", this.getNextHighestDepth());
tempZombie_mc._x = Stage.width;
tempZombie_mc._y = 480;
tempZombie_mc.onEnterFrame=function(){ this._x-=speed; }
zombie_array.push(tempZombie_mc);
}
}


99.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 10:04 AM

Forum: Flash

oh yeah I didn't notice that
sorry for my bad behavior before,
here's the code:

function gameOver():Void {
if (_root.hero_mc.hitTest(_root.tempZombie_mc)) {
trace('zombie hit hero');
}
}


100.

None

Topic: guide on how to make an mmorpg

Posted: 05/17/08 09:56 AM

Forum: Programming

At 5/17/08 06:33 AM, akasquid wrote: So you have a server?

he's making a tutorial, not the actual MMORPG, why ask if he has one?

Psycho wrote:
Some types of online servers can be hosted on home computers.
well, realm crafter can even be hosted on home computers

this is true, 99% of the things on the net was first tested and run on home computers

At 5/17/08 08:36 AM, yhar wrote: It's possible, but 99.9% of the time it's not. It would require a fast home connection, a ISP that allows it and a PC that never gets turned off.

yeah but while under development,
you can just post it on the net,
we need it tested on home computers first,
making the local PC a temporary server

just like local servers / localhosts (xampp,wamp)


101.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 09:46 AM

Forum: Flash

At 5/17/08 09:30 AM, swollenpickles wrote: Like this?

function gameOver():Void {
if (hero_mc.hitTest(_root.tempZombie_mc)) {
trace('zombie hit hero');
}
}

do it first before asking again.
yes like that


102.

None

Topic: Need a little help...

Posted: 05/17/08 09:44 AM

Forum: Flash

in your library, check the properties of the imported bitmap,
maybe it has its own export quality, increase it..

but the quality in export/publish settings doesn't work? sure?


103.

None

Topic: need voluntary coder for flash game

Posted: 05/17/08 09:41 AM

Forum: Flash

you want a good coder for a bad animator.
come on man...


104.

None

Topic: Efficiency

Posted: 05/17/08 09:36 AM

Forum: Flash

At 5/16/08 12:04 PM, Matt-Porter wrote: As for your code, care to elaborate on it?

as far as I can analyze,
you wanted to make allowedToToggle=true whenever:
1. the arrow keys are not down
2. voidDeath is false
3. movespeed is 0
right?

areKeysUp=true;

this is a boolean to tell if the keys are up (not down)

for(i=37; i<41; i++){ if(Key.isDown(i)){ areKeysUp=false; } }

this loops and checks if the arrow keys are down,
if any one of them is down, make areKeysUp=false
note that I looped from 37 to 40 which are the key codes for arrow keys

allowedToToggle = (!voidDeath) && (moveSpeed==0) && areKeysUp;

then we know that logical operators generate a boolean result
so just && them all and if any one is false, allowedToToggle=false
if all is true, allowedToToggle=true


105.

None

Topic: How To Cancel Enter Key?

Posted: 05/17/08 09:27 AM

Forum: Flash

fscommand("trapallkeys",true);


106.

None

Topic: login system question

Posted: 05/17/08 09:27 AM

Forum: Flash

show us the php, dont include the "mysql_connect" and "select_db" parts
just the one which receives the POST_DATA and SQL to store the info
maybe there are SQL problems or $_POST things


107.

None

Topic: login system question

Posted: 05/16/08 09:29 AM

Forum: Flash

oh and you should know the code I posted was for variables/values only...
not XML... for the XML, I don't know... i don't use them, sorry...


108.

None

Topic: login system question

Posted: 05/16/08 09:27 AM

Forum: Flash

var send_lv:LoadVars = new LoadVars();
send_lv.variable1 = value1;
send_lv.variable2 = value2;
send_lv.variable3 = value3;
send_lv.sendAndLoad("http://urlyeah.com/url_file.php", send_lv, "POST");

this will not work when Test Movie in flash, or even running it in stand-alone,
embed it first in html for the flash to send variables to php

oh and in case you didn't know, I have a link in my sig named "AS: Main"
that is really helpful ya know...


109.

None

Topic: How To Cancel Enter Key?

Posted: 05/16/08 09:21 AM

Forum: Flash

is it just me? or his English was pretty "not good" for me to understand

At 5/15/08 10:27 AM, BloodSucker150 wrote: i make my game be as swf file

ok you exported it as swf

and when you press ENTER key you go to next Scene

where? on the exported swf or while in the flash test movie?

and i don't want to make it do it

yeah.... you don't want to make it do it... what?
this is where I start to "not understand"

how to cancel it?

this made me more confused.


110.

Misunderstood

Topic: Efficiency

Posted: 05/16/08 09:14 AM

Forum: Flash

everybody ignored my post :(
I had 3 lines of shortened code there


111.

Resigned

Topic: flash game movement

Posted: 05/16/08 03:12 AM

Forum: Flash

even as a noob,
you should know that no one is going to help you build your game from scratch
learn it yourself and come back here if you have something to present,
we will be happy helping you correcting errors and stuff...


112.

None

Topic: Efficiency

Posted: 05/16/08 03:08 AM

Forum: Flash

ill go with this code

areKeysUp=true;
for(i=37; i<41; i++){ if(Key.isDown(i)){ areKeysUp=false; } }
allowedToToggle = (!voidDeath) && (moveSpeed==0) && areKeysUp;


113.

None

Topic: ActionScript Help Please?

Posted: 05/16/08 12:17 AM

Forum: Flash

damn i didn't notice an extra code which should not be there,
here is the correct one...

onClipEvent (enterFrame) {
moving=false;

if (Math.abs(_root.player._x-_x) > 63) {
if(_root.player._x>_x){ _x+=5; }else _x-=5;
gotoAndStop(2);
moving=true;
}

if (Math.abs(_root.player._x-_x) < 57){
if(_root.player._x>_x){ _x-=5; }else _x+=5;
gotoAndStop(2);
moving=true;
}

if(moving){
// moving clip
} else {
// standing clip
}
}


114.

Happy

Topic: ActionScript Help Please?

Posted: 05/16/08 12:16 AM

Forum: Flash

onClipEvent (enterFrame) {
moving=false;

if (Math.abs(_root.player._x-_x) > 63) {
if(_root.player._x>_x){ _x+=5; }else _x-=5;
_x += 5
gotoAndStop(2);
moving=true;
}

if (Math.abs(_root.player._x-_x) < 57){
if(_root.player._x>_x){ _x-=5; }else _x+=5;
gotoAndStop(2);
moving=true;
}

if(moving){
// moving clip
} else {
// standing clip
}
}


115.

Mad as Hell

Topic: Mario Bg's

Posted: 05/14/08 09:15 PM

Forum: Flash

so you want us to search our asses off together with you?

lock this thread!
this is not even for the flash forums!
go to the general section!


116.

None

Topic: i need help with actionscripting

Posted: 05/14/08 09:12 PM

Forum: Flash

damn, I didn't see that! gotoandplay must be gotoAndPlay!

onClipEvent (enterFrame){
if (_root.hero.hitTest(_x, _y, true)) {
gotoAndPlay(3);
}
}

sorry for double post


117.

None

Topic: i need help with actionscripting

Posted: 05/14/08 09:11 PM

Forum: Flash

here we go

onClipEvent (enterFrame){
if (_root.hero.hitTest(_x, _y, true)) {
gotoandplay(3);
}
}


118.

None

Topic: stop(); actionscript not working

Posted: 05/14/08 09:07 PM

Forum: Flash

its in the flash parameters of the html
can you see the LOOP="false" ? there we go

<EMBED SRC="swffile.swf" WIDTH="100" HEIGHT="100" PLAY="true" LOOP="false" WMODE="opaque" QUALITY="high"
PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash">
</EMBED>


119.

Goofy

Topic: My first crappy Flash Animation!

Posted: 05/14/08 09:02 PM

Forum: Flash

like you said, its crappy...
now what do you want us to do?


120.

None

Topic: ActionScript Help Please?

Posted: 05/14/08 08:59 PM

Forum: Flash

is this just horizontal?
or 60 units around?


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Viewing 91-120 of 557 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419