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Response to: On Press show object? Posted April 27th, 2009 in Game Development

At 4/27/09 10:42 AM, dudejonne wrote: _root.otherMovieClipName.visible = true;

it's

._visible

not

.visible
Response to: On Press show object? Posted April 27th, 2009 in Game Development

add this code inside your on(press)

_root.anotherClip._visible=true;

then in the Action - frame in the timeline

_root.anotherClip._visible=false;

reminder:
anotherClip is the instance name of the other clip

Response to: depth AS help Posted April 27th, 2009 in Game Development

then would it be...?

objectName.depth
Response to: Duplicated MovieClips Help? Posted April 27th, 2009 in Game Development

At 4/27/09 10:40 AM, dragonjet wrote: did you initialize i?

i=0;

I forgot to say, put that code in the frame, not in the clip

Response to: Duplicated MovieClips Help? Posted April 27th, 2009 in Game Development

did you initialize i?

i=0;
Response to: Christians- No Free Will? Posted April 27th, 2009 in General

At 4/27/09 03:38 AM, Delecta-ma-ble wrote: if god can do everything can he create a boulder so large that not even he can lift it?
also can he create a burito so hot that not even himself can eat it?

yes, the fallacy of absolutism

At 4/27/09 06:14 AM, Wonderful wrote:
At 4/26/09 03:30 PM, DM692 wrote: The thing is, Christians also say that God knows everything that happens, past, present, and future. That's the thing. He knows our future.
But we don't know our future, so it's more or less pseudo free will.

yes, this is true.. even if God knows our future, we don't so it's still free will

Me and the Flash forum category Posted April 27th, 2009 in General

yup, you can see it

Me and the Flash forum category

Response to: Some Easy Questions: Posted April 27th, 2009 in Game Development

as I see you want to make something like the SHIFT game series, right?
if it's a platformer, AS:Main can help

Response to: Vector to bitmap? Posted April 27th, 2009 in Game Development

run the flash, print screen

Response to: HitTests with non-geometrical shape Posted April 27th, 2009 in Game Development

what about this

Response to: Pico Day Preloader Posted April 27th, 2009 in NG News

At 4/26/09 09:27 PM, TheFlameAlchemist wrote:
At 4/26/09 08:14 AM, dragonjet wrote: as everyone says "Awesome preloader", is there no contest?
i don't think so

even so, good thing it doesn't ruin the Pico Day spirit,
everyone's still excited, so am I :)
I also don't have pico games this year.

Response to: arrays and hit detection Posted April 27th, 2009 in Game Development

oh AS3, I can't help you with that

Response to: i wont get it on time.. Posted April 27th, 2009 in Game Development

you can always add details of your game
to increase chances of finding someone interested

Response to: password system Posted April 27th, 2009 in Game Development

At 4/27/09 08:45 AM, Dj-tom wrote: i find another way, thx

you already get the answer? or still searching for answers?
I can help, even make you a sample FLA if you want

Response to: AS2 Coder Wanted! Posted April 27th, 2009 in Game Development

well just wanna say sorry if I offended you.
I wasn't in the mood last time

please don't generalize it to "everyone" on NG.
there are also many good people here

Response to: AS2 Coder Wanted! Posted April 27th, 2009 in Game Development

OMG!

you want a really good programmer for that game?

a coding style like Madness Regent?

with those graphics? hahaha

the really good programmer doesn't deserve that art!

animation is too bad considering you're aiming for a game like Madness Regent!

Response to: One line at a time Posted April 27th, 2009 in Game Development

import flash.display.BitmapData;

function update(e:Event){
   var numArray : Array = new Array(0,0,0,0);
   trace("hahaha");
}
Response to: Um could someone explain this? Posted April 27th, 2009 in General

yup it's an alarm. a system beep for example.
not all audio are enlisted in the settings

Response to: Christians- No Free Will? Posted April 27th, 2009 in General

At 4/27/09 01:59 AM, InfectedCorpse wrote: The future can NEVER be fortold... There would be no point. The future is ALWAYS changing. Nuff said.

the future is not changing. if it is, there would be many futures

plus... you're like saying "there is no God"

there would be a point in it if everyone doesn't know except God.

Response to: How often are you on NG? Posted April 27th, 2009 in General

I usually check it out everyday, but sometimes I forget.

Response to: Christians- No Free Will? Posted April 27th, 2009 in General

(479 views , 48 replies)
still 10% reply rate :)

for your original question I'd like to answer it.

You have free will.
You have the power to choose.

God knows the future.
God knows what you will choose.
God didn't lay out whats in the future
God only KNOWS your future but DID NOT choose it for you
You choose for yourself.

you get it now?

now the real questions are:

If he already knows the future for everyone,
why is he letting us all live and continue?
he knows what will happen, why continue to let it happen?

Why is he "TESTING" people?
(many instances in the bible, he tests the people's faith in him)
he knows what will happen..
he knows how faithful a man is..
why need to test him?
(one example is the man who was tested and was told to kill his own son, forgot the name)

If he knew the future,
why did he let Lucifer (archangel) live and rebel against Him.
God should have known it so looong before Lucifer rebelled.
then He shouldn't have created Lucifer after all.

They say that this LIFE is only to test people, to test if he's good or bad.
if you're good, to the heavens... if you're bad, to hell...
as I've said, why need to test people if He knows the future?

Buying in Newgrounds Store Posted April 27th, 2009 in Where is / How to?

I tried to buy something but at the end of the check out,
I see that there is no option to use a PayPal account
you really need a credit card or get billed at home.

is there a way to use PayPal for the sore?

Response to: odd problem Posted April 26th, 2009 in Game Development

do you have swapDepths code in there?

Response to: Pause Button? Posted April 26th, 2009 in Game Development

oh and I forgot about this:

on(release){
	stop();
	_root.resume._visible = true;
	_root.pause._visible = false;
	speed=0;
	for(i in _root){
		if(typeof(eval(i))=="movieclip"){
			(eval(i)).stop();
		}
	}
}
Response to: onClick go to frame? Posted April 26th, 2009 in Game Development

on(press){
     this.gotoAndStop(2);
}

then...

Frame 2 inside MovieClip#1
Put this code in Action-Frame

MC2.onPress=function(){ MC2.gotoAndStop(2); }

assuming MovieClip#2 is also in Frame 2 of MovieClip#1

Response to: Pause Button? Posted April 26th, 2009 in Game Development

onClipEvent(enterFrame){
    if (_root.player._x>_x) {
        _x += 1;
    }
    if (_root.player._x<_x) {
        _x -= 1;
    }
    if (_root.player._y>_y) {
        _y += 1;
    }
    if (_root.player._y<_y) {
        _y -= 1;
    }
}

why do you need 4 ClipEvent for enterFrame?

Response to: position-based scroll thing Posted April 26th, 2009 in Game Development

just answer him! put this in the frame code

onEnterFrame=function(){
     mc1._x = mc2._x;
     mc1._y = mc2._y;
}

mc1 is the follower
mc2 is the one followed

Response to: Audio Quality in Flash Posted April 26th, 2009 in Game Development

that's not a problem, flash stores the original audio file in the FLA.
so if you compressed it by mistake the first time,
it will be fixed next time because every time it publish,
it generates a new compressed audio file from the original, not the previous.

Response to: flash code halp Posted April 26th, 2009 in Game Development

At 4/26/09 09:41 PM, Headshot777 wrote:
At 4/26/09 09:28 PM, dragonjet wrote: check out his code.
can't you guys see his problem?

onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)) {
if.(_root.aliens (1) gotoAndPlay(2);)) {
}
Well, there's a period after the second "if".

oh and did you see the gotoAndPlay(2); inside the if ( )

Response to: As2 Lag Reduction Basic Syntax Tips Posted April 26th, 2009 in Game Development

Use the language's OOP capability.
Many programmers tend to use spaghetti code or something like that.
they use many variables and arrays, which in short can be used with just objects.
Procedural and Functional paradigm can be used but only if necessary.