Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'dragonjet'

We found 543 matches.


<< < > >>

Viewing 61-90 of 543 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419

61.

Crying

Topic: Subtitles On/Off Option?

Posted: 05/17/08 11:47 AM

Forum: Flash

I am really sorry for the triple post but I just didn't notice the oPress part

pauseButton.onPress=function() {
     maskName._visible=false;
}

62.

None

Topic: Subtitles On/Off Option?

Posted: 05/17/08 11:46 AM

Forum: Flash

pauseButton.onpress=function() {
     maskName._visible=false;
}

ah, just change the instance names,
sorry for the crappy code last time

oh and this code goes to the main timeline (the frame code), not in any clip


63.

None

Topic: Subtitles On/Off Option?

Posted: 05/17/08 11:44 AM

Forum: Flash

convert your mask into a movie clip,
in my example, the blue box must be a movie clip.
then put any instance name you want.

then on the button

<em>maskName</em>._visible=false;

the mask should go out, meaning the subtitle also should be hidden

when you pause the movie,
the subtitles should be paused too cause its in the main timeline


64.

None

Topic: Need help (again)!

Posted: 05/17/08 11:37 AM

Forum: Flash

At 5/17/08 11:15 AM, dezerith wrote: I want some code that can determine whether or not an item is in either of the slots, so if the flippers are in the inventory he can swim and if they aren't, he can't.
I need the code to make him go to certain frames in the MC when he is swimming.

which one do you need?


65.

None

Topic: Can i add flash testers here?

Posted: 05/17/08 11:30 AM

Forum: Flash

At 5/17/08 11:16 AM, Deathcon7 wrote:
At 5/17/08 11:13 AM, duhidiot wrote: cuz i wanna know whats wrong with my flash. it just keeps getting blammed
I'm about 102% sure it's because it is crap. Work on your skills, not everyone can be fortunate enough to pass judgement the first time through.

you're just 102% sure, i am 106% sure its a crap


66.

None

Topic: How Do I Post A My Ng?

Posted: 05/17/08 11:20 AM

Forum: Where is / How to?

what movie file? what extension?
maybe you'll need to import it and play with a media player in the components (FLV)


67.

None

Topic: Subtitles On/Off Option?

Posted: 05/17/08 11:16 AM

Forum: Flash

the blue rectangle is the mask in the upper layer
the red brush strokes are in the lower layer

at run time, only the ones inside the mask is shown
see the after masking

so if ONLY the ones inside the mask is shown,
and if the option for subtitle is OFF
then we will remove the mask,
which means no subtitle will be shown

im pretty bad in english sorry :(

Subtitles On/Off Option?


68.

None

Topic: Subtitles On/Off Option?

Posted: 05/17/08 11:05 AM

Forum: Flash

haven't tried this before but i have an idea

there is a mask for the subtitle layer, just show everything,
but if the option is off, the mask goes off,

get the idea?


69.

None

Topic: Audio Help

Posted: 05/17/08 11:01 AM

Forum: Flash

wow this is difficult. maybe its too large for flash to handle,
or the one you're importing is already encoded in a bad way


70.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 11:01 AM

Forum: Flash

try to copy-paste this on the root timeline

onEnterFrame=function(){
	function gameOver() {
		if (_root.hero_mc.hitTest(_root.tempZombie_mc)) {
			trace("zombie hit hero");
		}
	}
}

another guess:
maybe you forgot to put the instance names on the clips lolz :)


71.

None

Topic: guide on how to make an mmorpg

Posted: 05/17/08 10:56 AM

Forum: Programming

At 5/17/08 10:05 AM, yhar wrote: Then it's not MASSIVELY MULTIPLAYER ONLINE is it? ;/

not YET,
but once finished, it will be released to the net which is now an MMORPG


72.

None

Topic: guide on how to make an mmorpg

Posted: 05/17/08 10:55 AM

Forum: Programming

At 5/17/08 10:41 AM, smulse wrote: This is true, 100% of what you said is bullshit. When the net was invented there were no such things as home computers how you relate to them now. http://en.wikipedia.org/wiki/Internet#Cr eation

man that was a long time ago,
and those which are not made on home computers are the 1%.
how much do you think internet has expanded over the years?

the new ones (mainly blogs/personal sites etc) are made at home if not, at the office first

and the issue here is where do you make them first
automatically in the net?


73.

None

Topic: Audio Help

Posted: 05/17/08 10:45 AM

Forum: Flash

are you encoding it first from WAV to MP3?
or encoding it from a big MP3 to lower filesize MP3?
or not encoding it?


74.

None

Topic: Newground Intro Contest (Big)

Posted: 05/17/08 10:42 AM

Forum: Flash

is it still ok to pass?
i made it in 5 mins
http://spamtheweb.com/ul/upload/170508/8 1755_hehe.php
LINK


75.

None

Topic: moving dynamically added enemies

Posted: 05/17/08 10:38 AM

Forum: Flash

At 5/17/08 10:30 AM, Deathcon7 wrote:
At 5/17/08 10:14 AM, dragonjet wrote: THIS IS THE CORRECT CODE
Whats the difference. Either way it's just an example. Don't impede on my e-penis >:(

sorry, I was caught up with an efficiency thread also here in the flash forum


76.

None

Topic: Audio Help

Posted: 05/17/08 10:36 AM

Forum: Flash

you mean IMPORT a song into flash,
if it says that, there's something wrong with the encoding if its mp3,
else, its not a good music format. midi is not allowed etc...


77.

None

Topic: recruitment-game for NG

Posted: 05/17/08 10:33 AM

Forum: Flash

the attacks are not working
only the movement, but its fine,
only - its not smooth though
i mean, rough ground, not accurate movement


78.

None

Topic: login system question

Posted: 05/17/08 10:32 AM

Forum: Flash

so you're not the one who made the php?


79.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 10:29 AM

Forum: Flash

where are you putting this code?
in an MC or in the frame?


80.

None

Topic: Need a little help...

Posted: 05/17/08 10:28 AM

Forum: Flash

uncheck allow smoothing

if this doesn't work,
i give up i dont know


81.

None

Topic: recruitment-game for NG

Posted: 05/17/08 10:22 AM

Forum: Flash

so its a 5mb with no preloader, even worse, its playing in the browser.
please link to the WEB PAGE of spam the web, not the SWF URL itself
so that we will know its loading, not getting a black screen with nothing in it

(still DLing)


82.

None

Topic: sss

Posted: 05/17/08 10:18 AM

Forum: Flash

lock this thread


83.

None

Topic: Need a little help...

Posted: 05/17/08 10:16 AM

Forum: Flash

choose Lossless (PNG/GIF) in the compression


84.

None

Topic: moving dynamically added enemies

Posted: 05/17/08 10:14 AM

Forum: Flash

THIS IS THE CORRECT CODE
he said from right to left so its _x negative

speed=3;

function spawnZombie():Void {
	if (zombie_array.length<=numZombies) {
		var tempZombie_mc:MovieClip = this.attachMovie("zombie_id", "zombie"+zombie_array.length+"_mc", this.getNextHighestDepth());
		tempZombie_mc._x = Stage.width;
		tempZombie_mc._y = 480;
		tempZombie_mc.onEnterFrame=function(){ this._x-=speed; }
		zombie_array.push(tempZombie_mc);
	}
}

85.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 10:04 AM

Forum: Flash

oh yeah I didn't notice that
sorry for my bad behavior before,
here's the code:

function gameOver():Void {
	if (_root.hero_mc.hitTest(_root.tempZombie_mc)) {
		trace('zombie hit hero');
	}
}

86.

None

Topic: guide on how to make an mmorpg

Posted: 05/17/08 09:56 AM

Forum: Programming

At 5/17/08 06:33 AM, akasquid wrote: So you have a server?

he's making a tutorial, not the actual MMORPG, why ask if he has one?

Psycho wrote:
Some types of online servers can be hosted on home computers.
well, realm crafter can even be hosted on home computers

this is true, 99% of the things on the net was first tested and run on home computers

At 5/17/08 08:36 AM, yhar wrote: It's possible, but 99.9% of the time it's not. It would require a fast home connection, a ISP that allows it and a PC that never gets turned off.

yeah but while under development,
you can just post it on the net,
we need it tested on home computers first,
making the local PC a temporary server

just like local servers / localhosts (xampp,wamp)


87.

None

Topic: what's wrong with my hit test?

Posted: 05/17/08 09:46 AM

Forum: Flash

At 5/17/08 09:30 AM, swollenpickles wrote: Like this?

function gameOver():Void {
if (hero_mc.hitTest(_root.tempZombie_mc)) {
trace('zombie hit hero');
}
}

do it first before asking again.
yes like that


88.

None

Topic: Need a little help...

Posted: 05/17/08 09:44 AM

Forum: Flash

in your library, check the properties of the imported bitmap,
maybe it has its own export quality, increase it..

but the quality in export/publish settings doesn't work? sure?


89.

None

Topic: need voluntary coder for flash game

Posted: 05/17/08 09:41 AM

Forum: Flash

you want a good coder for a bad animator.
come on man...


90.

None

Topic: Efficiency

Posted: 05/17/08 09:36 AM

Forum: Flash

At 5/16/08 12:04 PM, Matt-Porter wrote: As for your code, care to elaborate on it?

as far as I can analyze,
you wanted to make allowedToToggle=true whenever:
1. the arrow keys are not down
2. voidDeath is false
3. movespeed is 0
right?

areKeysUp=true;

this is a boolean to tell if the keys are up (not down)

for(i=37; i<41; i++){ if(Key.isDown(i)){ areKeysUp=false; } }

this loops and checks if the arrow keys are down,
if any one of them is down, make areKeysUp=false
note that I looped from 37 to 40 which are the key codes for arrow keys

allowedToToggle = (!voidDeath) && (moveSpeed==0) && areKeysUp;

then we know that logical operators generate a boolean result
so just && them all and if any one is false, allowedToToggle=false
if all is true, allowedToToggle=true


All times are Eastern Daylight Time (GMT -4) | Current Time: 04:30 AM

<< < > >>

Viewing 61-90 of 543 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91419