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Response to: removing movie clips Posted April 30th, 2009 in Game Development

instanceName.removeMovieClip();
Response to: Flash game health/maze help Posted April 30th, 2009 in Game Development

ok then, i'll check it up, send it to: jetriconew2@yahoo.com
i'll fix it for you

Response to: Top entries from 04/29/2009! Posted April 30th, 2009 in P-bot's Postings

oh man, Stamper's quest didn't make it to the top 5

Response to: Actionscript 2 if Posted April 30th, 2009 in Game Development

well if you have that code in the frame, better use

stop();
hp = 100;

onEnterFrame=function(){
         if(_root.hp<=0){
         gotoAndStop("Dead");
         } 
}
Response to: (as2)game Loop And Enterframe... Posted April 30th, 2009 in Game Development

that's because IE is using ActiveX, which is crap

Response to: How do I send text data? Posted April 30th, 2009 in Game Development

there's no way you can do that in runtime.
in design mode, you can do that by learning JSFL.

Response to: Newgrounds Heroes and Villains? Posted April 29th, 2009 in Game Development

At 4/29/09 09:49 PM, dailyderek wrote: Thanks for the info! Although I think bitey should be good, also I've never seen andything of Dad 'n me is dad good?

Oh plus I'm gonna use the funny dad. You know that weird guy who's head is always flaming?
him.

Dad n' Me is very popular, an original game of Newgrounds

and do you mean the Flame Dancer?
I've only seen it in The Real Legend of Zelda

oh and many Newgrounds characters are in the Flash Portal banner

Response to: Array Misery. Posted April 29th, 2009 in Game Development

At 4/29/09 09:21 PM, SonOfChaos wrote: Additional Note : if I change the hitTest from "one" to squatchArray[t], it gives a Error #1010: A term is undefined and has no properties.
at SQD/attack()

well where did you declare or assign the values or contents of squatchArray?

Response to: Action Script 2.0 help Posted April 29th, 2009 in Game Development

I tried but I don't understand what you want to do...
maybe

._visible

please explain further

Response to: Newgrounds Heroes and Villains? Posted April 29th, 2009 in Game Development

hmm.. play my game Portal Defense, you'll see the good and bad guys of newgrounds

Response to: piconjo in pico day Posted April 29th, 2009 in Game Development

At 4/29/09 09:35 PM, Voodoo wrote:
At 4/29/09 09:07 PM, ActionSick wrote: ah i see.. i just came up with a cool idea for a collab :D
.....how the fuck does that concern anyone viewing this.

I see nothing wring with it

Response to: preloader problem...sorta Posted April 28th, 2009 in Game Development

At 4/28/09 08:39 PM, lpfann2 wrote:
At 4/28/09 08:22 PM, Alpharius120 wrote: I'm fairly certain it should be:

root.gotoAndPlay("Scene 1", 4)
ya it should work but it isnt...i wonder why.....

it won't coz it's:

_root.gotoAndPlay("Scene 1", 4);

or if it still doesn't work,
add a frame name to the frame you want to go to then

_root.gotoAndPlay("frameName");
Response to: Computer Help! Posted April 27th, 2009 in General

use FIREFOX.
listen to us...
forget IE!!

Computer Help!

Response to: Computer or Wife? Importance. Posted April 27th, 2009 in General

At 4/27/09 10:39 PM, JoyRipple wrote: I now realize that there is nothing wrong with him for spending so much time with our computer. I realize that this is normal for men. Thanks for your imput.

yea, I have another input.
more of an expert input.
dealt with this before.

Yes it is normal that guys LIKE computer, but LOVE women.
other think that LIKE is just a subset of LOVE,
but no, it's in a totally different category.

LOVE is more felt from the heart, I and surely, Jerry loves you.
Words important here are: affection, emotion

LIKE is more from the mind and temporary.
In your computer situation, words important here are: fast, reliable, great
you know, material things!

you shouldn't worry too much.

he probably told more about the computer because the business with his friend in with the computer? maybe it's the technician whosoever, and the technician just inserted a greeting for you. who knows?

Response to: Where should I live? Posted April 27th, 2009 in General

live in the philippines, people are nice

Response to: tell me your opinon on my game Posted April 27th, 2009 in Game Development

At 4/27/09 08:07 PM, wisconsin212 wrote: ya i dont know why that happens whenever in the command
to goto whatever frame i tell it to it just goes to the next frame if i click on it again any sugestions for fixing that

try using

gotoAndStop(frameNumber);
Response to: What would make you leave Ng Posted April 27th, 2009 in General

THE CHINA THING

Response to: Christians- No Free Will? Posted April 27th, 2009 in General

At 4/27/09 10:00 AM, eece wrote: Stupid shit like this is what makes atheists look like idiots.

what? can't you defend you beliefs?
you just tell people they're idiots because they can defend their own beliefs, and you can't.

At 4/27/09 12:08 PM, CacheHelper wrote: Think of it like a road that forks in an infinite amount of directions where each fork forks off into an infinite amount of other forks.
Now imagine you know where each path takes you... the person walking the path has to choose and you can't tell him wich path to take. but you know where he'll end up, if he takes a certain path. You can always see where he's going to be soon...

A very good way to explain it, two thumb up :)

At 4/27/09 12:41 PM, AmanPyroman wrote: God can "change his mind" at least he did when he was about to destroy all the Israelite's on mount Sinai in Exodus. So he was going to do something that he new he was going to do but a "man" changed what he knew he was going to do into something else he knew he was going to do??

If God knows the future, he knows what all possible outcomes will be
why can't he decide for once what's the best?
why need change to his mid?
he should have chosen the best path the first time

At 4/27/09 12:42 PM, Spirosgod wrote: Nobody can know what my next move will be.

yes, even God doesn't know,
but he knows all the possible moves you can take
and the outcome of each one of it.

At 4/27/09 12:43 PM, KidRidikalusss wrote: If God was real, all-powerful and all-knowing. Why would he be such an asshole and ask us to do all this other bullshit that interferes in our lives just to worship him?

it's just like. you made a very good flash animation that became very popular.
don't you want to have the credits for doing it?
basically the worship is God's credit or something

At 4/27/09 07:32 PM, Ericho wrote: People who pray to him just focus on the positive, and that's a great attitude towards life in general.

=)

Response to: Best name for a turtle? Posted April 27th, 2009 in General

At 4/27/09 07:41 PM, yurgenburgen wrote: Michaelangelo.
Donnatelo.
Rafael.
Leonardo.

hahahaahaahaha

At 4/27/09 08:33 PM, Champigne wrote: Kermit..

he's a frog?

Response to: Map Coding Help Posted April 27th, 2009 in Game Development

try to look at this FLA
http://www.geocities.com/jetriconew2/sha peFlag.fla

Response to: Map Coding Help Posted April 27th, 2009 in Game Development

onEnterFrame = function()
{
   if(_root.block.hitTest(_root.dude._x, _root.dude._y, true)){
	   speed = 0;
   }else{ speed = 5; }
   
   if(Key.isDown(Key.LEFT)){ dude._x-=speed; }
   if(Key.isDown(Key.RIGHT)){ dude._x+=speed; }
   if(Key.isDown(Key.UP)){ dude._y-=speed; }
   if(Key.isDown(Key.DOWN)){ dude._y+=speed; }
}

and remove the code on the dude MC

Response to: tell me your opinon on my game Posted April 27th, 2009 in Game Development

i clicked on the "broken wheel" and i don't know what happened,
i think i clicked it many times then i went to the frame of the girl's picture.

Response to: Save Issues Posted April 27th, 2009 in Game Development

on the RED one.
line 8

you know the difference between

_root.mesh2 = savefile.data.mesh2;

and

_root.mesh2 = saveFile.data.mesh2;
Response to: Save Issues Posted April 27th, 2009 in Game Development

you've put "mesh" in the instance name.
put it in the var field

Response to: Save Issues Posted April 27th, 2009 in Game Development

At 4/27/09 07:26 PM, dragonjet wrote: var savefile = SharedObject.getLocal("saveFileTestingfo rBillsQuest");

on(press)
{
_root.mesh = "hello";
mesh2 = _root.mesh;
savefile.data.mesh2 = mesh2;
savefile.flush();
trace(savefile.data.mesh2);
}

oh previous one's not in code format, broke the parameter into 2 words

var savefile = SharedObject.getLocal("saveFileTestingforBillsQuest");
 
on(press)
{
   _root.mesh = "hello";
   _root.mesh2 = _root.mesh;
   savefile.data.mesh2 = _root.mesh2;
   savefile.flush();
   trace(savefile.data.mesh2);
}

try this

Response to: Save Issues Posted April 27th, 2009 in Game Development

var savefile = SharedObject.getLocal("saveFileTestingfo rBillsQuest");

on(press)
{
_root.mesh = "hello";
mesh2 = _root.mesh;
savefile.data.mesh2 = mesh2;
savefile.flush();
trace(savefile.data.mesh2);
}

Response to: How do i change actionscript mode? Posted April 27th, 2009 in Game Development

At 4/27/09 06:51 PM, Mattster wrote: It's funny, I really hate Script Assist, but yet I find a use for it here and there. . . When I'm too lazy to type some things :P

Anyways, for those visual learners. . here is a photo.
-Matt

for me, I never go back to it, nor have I used it.
Never used it in my whole flash career.
I always turn it off.

Response to: Bound Methods? Posted April 27th, 2009 in Game Development

At 4/27/09 10:54 AM, Fabzilla wrote: im not sure if im right but does't fire just equal the value of whatever the function does?

no, he assigned

Player1.shoot

this will assign or bind the function to that variable

This however

Player1.shoot()

will return a value.

Response to: Bound Methods? Posted April 27th, 2009 in Game Development

a good feature for hard-coders.
you'll see it's usefulness on large projects.

Response to: Simple free SWF uploader Posted April 27th, 2009 in Game Development

he's right, a search option is good and while at it, a feature that shows recent uploads