The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsinstanceName.removeMovieClip();
ok then, i'll check it up, send it to: jetriconew2@yahoo.com
i'll fix it for you
oh man, Stamper's quest didn't make it to the top 5
well if you have that code in the frame, better use
stop();
hp = 100;
onEnterFrame=function(){
if(_root.hp<=0){
gotoAndStop("Dead");
}
}
that's because IE is using ActiveX, which is crap
there's no way you can do that in runtime.
in design mode, you can do that by learning JSFL.
At 4/29/09 09:49 PM, dailyderek wrote: Thanks for the info! Although I think bitey should be good, also I've never seen andything of Dad 'n me is dad good?
Oh plus I'm gonna use the funny dad. You know that weird guy who's head is always flaming?
him.
Dad n' Me is very popular, an original game of Newgrounds
and do you mean the Flame Dancer?
I've only seen it in The Real Legend of Zelda
oh and many Newgrounds characters are in the Flash Portal banner
At 4/29/09 09:21 PM, SonOfChaos wrote: Additional Note : if I change the hitTest from "one" to squatchArray[t], it gives a Error #1010: A term is undefined and has no properties.
at SQD/attack()
well where did you declare or assign the values or contents of squatchArray?
I tried but I don't understand what you want to do...
maybe
._visible
please explain further
hmm.. play my game Portal Defense, you'll see the good and bad guys of newgrounds
At 4/29/09 09:35 PM, Voodoo wrote:At 4/29/09 09:07 PM, ActionSick wrote: ah i see.. i just came up with a cool idea for a collab :D.....how the fuck does that concern anyone viewing this.
I see nothing wring with it
At 4/28/09 08:39 PM, lpfann2 wrote:At 4/28/09 08:22 PM, Alpharius120 wrote: I'm fairly certain it should be:ya it should work but it isnt...i wonder why.....
root.gotoAndPlay("Scene 1", 4)
it won't coz it's:
_root.gotoAndPlay("Scene 1", 4);
or if it still doesn't work,
add a frame name to the frame you want to go to then
_root.gotoAndPlay("frameName");
use FIREFOX.
listen to us...
forget IE!!
At 4/27/09 10:39 PM, JoyRipple wrote: I now realize that there is nothing wrong with him for spending so much time with our computer. I realize that this is normal for men. Thanks for your imput.
yea, I have another input.
more of an expert input.
dealt with this before.
Yes it is normal that guys LIKE computer, but LOVE women.
other think that LIKE is just a subset of LOVE,
but no, it's in a totally different category.
LOVE is more felt from the heart, I and surely, Jerry loves you.
Words important here are: affection, emotion
LIKE is more from the mind and temporary.
In your computer situation, words important here are: fast, reliable, great
you know, material things!
you shouldn't worry too much.
he probably told more about the computer because the business with his friend in with the computer? maybe it's the technician whosoever, and the technician just inserted a greeting for you. who knows?
live in the philippines, people are nice
At 4/27/09 08:07 PM, wisconsin212 wrote: ya i dont know why that happens whenever in the command
to goto whatever frame i tell it to it just goes to the next frame if i click on it again any sugestions for fixing that
try using
gotoAndStop(frameNumber);
At 4/27/09 10:00 AM, eece wrote: Stupid shit like this is what makes atheists look like idiots.
what? can't you defend you beliefs?
you just tell people they're idiots because they can defend their own beliefs, and you can't.
At 4/27/09 12:08 PM, CacheHelper wrote: Think of it like a road that forks in an infinite amount of directions where each fork forks off into an infinite amount of other forks.
Now imagine you know where each path takes you... the person walking the path has to choose and you can't tell him wich path to take. but you know where he'll end up, if he takes a certain path. You can always see where he's going to be soon...
A very good way to explain it, two thumb up :)
At 4/27/09 12:41 PM, AmanPyroman wrote: God can "change his mind" at least he did when he was about to destroy all the Israelite's on mount Sinai in Exodus. So he was going to do something that he new he was going to do but a "man" changed what he knew he was going to do into something else he knew he was going to do??
If God knows the future, he knows what all possible outcomes will be
why can't he decide for once what's the best?
why need change to his mid?
he should have chosen the best path the first time
At 4/27/09 12:42 PM, Spirosgod wrote: Nobody can know what my next move will be.
yes, even God doesn't know,
but he knows all the possible moves you can take
and the outcome of each one of it.
At 4/27/09 12:43 PM, KidRidikalusss wrote: If God was real, all-powerful and all-knowing. Why would he be such an asshole and ask us to do all this other bullshit that interferes in our lives just to worship him?
it's just like. you made a very good flash animation that became very popular.
don't you want to have the credits for doing it?
basically the worship is God's credit or something
At 4/27/09 07:32 PM, Ericho wrote: People who pray to him just focus on the positive, and that's a great attitude towards life in general.
=)
At 4/27/09 07:41 PM, yurgenburgen wrote: Michaelangelo.
Donnatelo.
Rafael.
Leonardo.
hahahaahaahaha
At 4/27/09 08:33 PM, Champigne wrote: Kermit..
he's a frog?
try to look at this FLA
http://www.geocities.com/jetriconew2/sha peFlag.fla
onEnterFrame = function()
{
if(_root.block.hitTest(_root.dude._x, _root.dude._y, true)){
speed = 0;
}else{ speed = 5; }
if(Key.isDown(Key.LEFT)){ dude._x-=speed; }
if(Key.isDown(Key.RIGHT)){ dude._x+=speed; }
if(Key.isDown(Key.UP)){ dude._y-=speed; }
if(Key.isDown(Key.DOWN)){ dude._y+=speed; }
}
and remove the code on the dude MC
i clicked on the "broken wheel" and i don't know what happened,
i think i clicked it many times then i went to the frame of the girl's picture.
on the RED one.
line 8
you know the difference between
_root.mesh2 = savefile.data.mesh2;
and
_root.mesh2 = saveFile.data.mesh2;
you've put "mesh" in the instance name.
put it in the var field
At 4/27/09 07:26 PM, dragonjet wrote: var savefile = SharedObject.getLocal("saveFileTestingfo rBillsQuest");
on(press)
{
_root.mesh = "hello";
mesh2 = _root.mesh;
savefile.data.mesh2 = mesh2;
savefile.flush();
trace(savefile.data.mesh2);
}
oh previous one's not in code format, broke the parameter into 2 words
var savefile = SharedObject.getLocal("saveFileTestingforBillsQuest");
on(press)
{
_root.mesh = "hello";
_root.mesh2 = _root.mesh;
savefile.data.mesh2 = _root.mesh2;
savefile.flush();
trace(savefile.data.mesh2);
}
try this
var savefile = SharedObject.getLocal("saveFileTestingfo rBillsQuest");
on(press)
{
_root.mesh = "hello";
mesh2 = _root.mesh;
savefile.data.mesh2 = mesh2;
savefile.flush();
trace(savefile.data.mesh2);
}
At 4/27/09 06:51 PM, Mattster wrote: It's funny, I really hate Script Assist, but yet I find a use for it here and there. . . When I'm too lazy to type some things :P
Anyways, for those visual learners. . here is a photo.
-Matt
for me, I never go back to it, nor have I used it.
Never used it in my whole flash career.
I always turn it off.
At 4/27/09 10:54 AM, Fabzilla wrote: im not sure if im right but does't fire just equal the value of whatever the function does?
no, he assigned
Player1.shoot
this will assign or bind the function to that variable
This however
Player1.shoot()
will return a value.
a good feature for hard-coders.
you'll see it's usefulness on large projects.
he's right, a search option is good and while at it, a feature that shows recent uploads