You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'dragonjet'

We found 673 matches.


<< < > >>

Viewing 1-30 of 673 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91623

2.

None

Topic: Acne treatment product

Posted: 07/17/09 12:57 AM

Forum: General

I just remembered by good old early high school days where I had pimples.
Right now, all that's left are scars. It's because I didn't had that much medicine.
But I just saw this Acne treatment product.
I wish I had this in the past.


3.

Elated

Topic: Revenue share

Posted: 07/05/09 08:48 AM

Forum: Where is / How to?

oh forget this, I just got my $53. Thanks to your replies :)


4.

None

Topic: Revenue share

Posted: 06/30/09 06:57 PM

Forum: Where is / How to?

At 6/20/09 08:22 PM, shadowgronds wrote: wait, so basicly you don't get your earnings until 2 months have passed. I thought it came once a month

you get the earnings on a net 30 basis,
just like what people said in the beginning of the thread.
you get it 30 days after reaching the minimum.

but I did not receive any payment
even today is 3 months after reaching the minimum


5.

None

Topic: Revenue share

Posted: 06/19/09 08:01 PM

Forum: Where is / How to?

At 6/18/09 10:33 PM, TheWolfe wrote: Are you trying to buy crack tonight? Just wait an extra month (well, 2 weeks really) and if it STILL doesn't come, send a follow up message to Tom.

That was the exact thing that happened last week if you read the thread.
I waited 3 extra months and it still didn't come, so I sent Tom a message.
Hey, I don't do dopes. it's just that $60 is worth 3000 of my country's money, so it's big.


6.

None

Topic: Revenue share

Posted: 06/18/09 08:21 AM

Forum: Where is / How to?

At 6/1/09 08:18 PM, yhar wrote:
At 6/1/09 07:29 PM, simon wrote: How the fuck are you receiving that much money? You sure it's not 0.05 or 0.50?
I checked through his account, he's got minimal flash however "Portal Defense" does have quite a lot of views so this could potentially be the source, it is entirely possible he's reached $50 from this flash alone.

Yup, that is correct. About 90% of my revenue came from that game.
It was submitted April 2008 (Pico Day) and still gathering impressions up to now.
Well it always raises money on Pico Days (even this year 2009)
Add up the portal ads and user views and other games.

oh and I sent a message to Tom Fulp about this (2 weeks ago),
I was surprised how quick he replied (maybe 1 or 2 days)
I thought it will be a week.

He said payments should come out "next week" which was last week.
but still I still don't get payments.

IDEA:
maybe it's because, I used those Flash Ads (April 2008)
And that time, Revenue which didn't make it to $50 won't be paid.
that time, it still doesn't roll over to next month.
The rolling over of revenue to next month was implemented just recently, right?
but still.... I still have $60+ on my all time revenue


7.

None

Topic: Revenue share

Posted: 06/01/09 05:00 PM

Forum: Where is / How to?

guys, I know about the NET 30 schedule...
but as you can see, I said it already passed the mark last MARCH,
which is already 3 months


8.

None

Topic: Revenue share

Posted: 06/01/09 10:30 AM

Forum: Where is / How to?

I already got rev share of $60.
does it mean it's being processed?
it says I can have it when it gets higher than $50.

but as I've computed,
it already got higher than $50 last march.


9.

None

Topic: Layer

Posted: 05/20/09 11:28 AM

Forum: Flash

At 5/20/09 11:27 AM, dragonjet wrote: you don't call it lock, but visibility.
you do that by actionscript using the property
movieClip._visible=booelanValue;
my another advice is that you don't turn on/off the subtitles itself,
but the mask that lets you see it.
(definitely mask is another layer)
movieClip._visible=booelanValue;

oh so Italic doesn't work inside code tags?


10.

None

Topic: Layer

Posted: 05/20/09 11:27 AM

Forum: Flash

you don't call it lock, but visibility.
you do that by actionscript using the property

<em>movieClip</em>._visible=<em>booelanValue</em>;

my another advice is that you don't turn on/off the subtitles itself,
but the mask that lets you see it.
(definitely mask is another layer)


11.

None

Topic: Touch Screen Computer monitors...

Posted: 05/16/09 11:51 AM

Forum: Flash

At 5/12/09 11:13 PM, ZkitzoBizarre wrote: What do you think of them, and do you think they have the possibility to make flash easier? Lets hear your opinion.

while everybody forgot that this is the Flash forum, I wonder.


12.

None

Topic: Incredibly basic AS2 code needed!

Posted: 05/12/09 07:29 AM

Forum: Flash

try putting it in the code tags next time so we can understand it better
what do you want to do again?

onClipEvent (load) {
var grav:Number = 0;
//gravity
var speed:Number = 15;
//how fast you walk
var jumpHeight:Number = 20;
//how high you jump
var slow:Number = .7;
//sets water falling speed
var slowspd:Number = speed/1.5;
//sets water walking speed
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
//makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further)
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}

13.

None

Topic: Basic Platformer Kill/Respawn

Posted: 05/12/09 07:26 AM

Forum: Flash

From basic to advanced codes, here's your knowledge base


14.

None

Topic: Stopping a Timer in AS2

Posted: 05/12/09 07:25 AM

Forum: Flash

this.onEnterFrame = function() {
timerVariable = timerVariable+1;
if (timerVariable == 25) {
timer -= 1;
timerVariable = 0;
}

if (timer<0) {
timer = 0;
this.gotoAndStop("gameover");

Please finish the code fragment, some closing braces are missing.
I'm guessing there are more codes before the close brace?

but to give you an idea,
when you go to the win screen, you can just

delete this.onEnterFrame;

15.

None

Topic: Loading Screen

Posted: 05/04/09 09:57 AM

Forum: Flash

At 5/3/09 11:57 PM, Yambanshee wrote: i have heard way too many times people finding it hard to finish their flash because they used scenes

I've heard MORE people finding it easy to manage their flash because they used scenes...

And I've heard only 1 person (as of now) who dislike scenes


16.

None

Topic: How to call methods?

Posted: 05/04/09 09:52 AM

Forum: Flash

you don't call these,
these are not methods, but classes.
ie: AS File, ActonScript File, Class File
you import them.

import packageName.*;
import packageName.className;

17.

None

Topic: Health Bar Help

Posted: 05/04/09 09:50 AM

Forum: Flash

guys, take the easiest way in!
what code are you giving him?
gotoAndStop?

health=80;
maxHealth=100;

healthBar._xscale=Math.floor((health/maxHealth)*100);

18.

None

Topic: Need scripts for game

Posted: 05/04/09 09:48 AM

Forum: Flash

I'm in! :)
continue with the game details


19.

None

Topic: Forum mod

Posted: 04/30/09 09:06 AM

Forum: Where is / How to?

how can you be a forum moderator?


20.

None

Topic: Sound Help!

Posted: 04/30/09 08:57 AM

Forum: Flash

Disable audio stream/event compression
and Override sound settings

Sound Help!


21.

None

Topic: removing movie clips

Posted: 04/30/09 08:54 AM

Forum: Flash

instanceName.removeMovieClip();

22.

None

Topic: Flash game health/maze help

Posted: 04/30/09 08:52 AM

Forum: Flash

ok then, i'll check it up, send it to: jetriconew2@yahoo.com
i'll fix it for you


23.

Crying

Topic: Top entries from 04/29/2009!

Posted: 04/30/09 07:51 AM

Forum: P-bot's Postings

oh man, Stamper's quest didn't make it to the top 5


24.

None

Topic: Actionscript 2 if

Posted: 04/30/09 03:57 AM

Forum: Flash

well if you have that code in the frame, better use

stop();
hp = 100;

onEnterFrame=function(){
         if(_root.hp<=0){
         gotoAndStop("Dead");
         } 
}

25.

None

Topic: Actionscript is difficult, help me.

Posted: 04/30/09 03:51 AM

Forum: Flash

Hope this helps
Considering you're using AS2


26.

None

Topic: (as2)game Loop And Enterframe...

Posted: 04/30/09 03:49 AM

Forum: Flash

that's because IE is using ActiveX, which is crap


27.

None

Topic: How do I send text data?

Posted: 04/30/09 03:48 AM

Forum: Flash

there's no way you can do that in runtime.
in design mode, you can do that by learning JSFL.


28.

None

Topic: Newgrounds Heroes and Villains?

Posted: 04/29/09 09:53 PM

Forum: Flash

At 4/29/09 09:49 PM, dailyderek wrote: Thanks for the info! Although I think bitey should be good, also I've never seen andything of Dad 'n me is dad good?

Oh plus I'm gonna use the funny dad. You know that weird guy who's head is always flaming?
him.

Dad n' Me is very popular, an original game of Newgrounds

and do you mean the Flame Dancer?
I've only seen it in The Real Legend of Zelda

oh and many Newgrounds characters are in the Flash Portal banner


29.

None

Topic: Array Misery.

Posted: 04/29/09 09:48 PM

Forum: Flash

At 4/29/09 09:21 PM, SonOfChaos wrote: Additional Note : if I change the hitTest from "one" to squatchArray[t], it gives a Error #1010: A term is undefined and has no properties.
at SQD/attack()

well where did you declare or assign the values or contents of squatchArray?


30.

None

Topic: Action Script 2.0 help

Posted: 04/29/09 09:46 PM

Forum: Flash

I tried but I don't understand what you want to do...
maybe

._visible

please explain further


All times are Eastern Standard Time (GMT -5) | Current Time: 12:21 PM

<< < > >>

Viewing 1-30 of 673 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91623