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Response to: Tips for making my first flash game Posted August 7th, 2007 in Game Development

A first game, as far as I can tell, is best being something intelligent and specialized, rather than something more complicated/with more longevity. The first flash game I fully tried to make was a linear-yet-generated RPG side-scroller/turn-based combat thing, which even had a plot - quickly I found out the time you need to pour into games of that scale is enormous, especially when, like I wa, you end up having to learn things as you go, and remove old code in light of new education.

After nearly a couple of years away from Flash game development attempts I'm working happily on a little pseudo-'defense' game drawn entirely using Flash's API functions. It works on a very simple idea - ricocheting shots over, across and into enemies to reap the most points per destroyed tank - and the development cycle is very short because I only need a very basic menu and the graphics are basic or randomly generated. I would suggest you find some interesting themedidea you can construct the features of a game around - something NOT TOO COMPLICATED, something that's FUN yet SIMPLE. It doesn't even need to have that much gameplay in it, as long as it entertains those people crawling the blamzone, expecting easy pickings.

Response to: Argh! Posted August 6th, 2007 in Game Development

Make sure you are testing the entire movie and not, for example, a scene or MovieClip.

Response to: Official ClockDay Topic! Posted August 6th, 2007 in Game Development

At 8/6/07 03:00 PM, VictoryGin wrote: Pico day is the only good day in the NG calendar; ie. the only day where anybody bothers. Clock day will be a few free blam points.

You sound as if you think this is a bad thing.

Response to: Camera Movement Posted August 6th, 2007 in Game Development

Any method of positioning "_root" relative to the position of your MC within "_root", for example (may not quite work, but the theory is solid):

//Where MC is your object the camera should track
onEnterFrame = function () {
_root._x = -_root.MC._x - 275
_root._y = -_root.MC._y - 200 //these numbers at the end are offsets you should change appropriately to have the MC end up in the middle of the players view
}

Response to: My Multiplayer Online Game Posted August 6th, 2007 in Game Development

Just played a quick game with someone called ArthurGhostl. It's... playable, but the gameplay needs to be snazzed up before it's fun. For example, the hitting paddle kept going through my ball if I moved it too fast. But, net-play wise, very good.

Response to: Causing Random Sound Clips? Posted August 6th, 2007 in Game Development

Surely Math.random (7) would be more appropriate than Math.random() * 7, because the latter would result in a non-integer meaning none of the conditions are ever met?

Response to: My Multiplayer Online Game Posted August 6th, 2007 in Game Development

Someone mind joining so we can see if the networking element works yet? The singleplayer? part seems unavailable...

Response to: I Need A Suggested Fps Speed Posted July 26th, 2006 in Game Development

Back from the dead - again! For a short while.

For an animation, use 24 unless you intend to have some really complicated effects, in which case you might consider 30.

On the subject of game FPS: my current mini-project, probably never to be released, runs at a steady 100FPS.

Response to: benefits of a flash being sponsored Posted May 19th, 2006 in Game Development

And even if money isn't your thing (for some reason) a sponsor immediately tells users they are probably viewing a quality product, and means your flash reaches more eyes (you would be surprised how many people ONLY visit a site like ArmorGames to play flash games).

Sponsorship is like selling your product, without even losing ownership. The obligations are negligible - it's wonderful.

Response to: what in gods name Posted May 19th, 2006 in Game Development

It pains me to see stuff like this still being made... will the NG forums ever stop being clogged up with awful AS tests?

Please, get a friend or contact with a good, valuable opinion, and instead of posting up every product of your time on the forums for people to get annoyed about ask them for assistance, or at least an opinion.

I'm not trying to be derogatory. But, invetiably, I AM being derogatory.

Response to: Seizure Warning Posted April 1st, 2006 in Game Development

A surprisingly good idea, I'd never thought about that before... let's hope someone picks this up, because it can present a serious health risk I suppose.

Response to: AS war 4 Posted April 1st, 2006 in Game Development

Apologies for the double post.

I just thought I'd shout that technically you can win without even moving - let everyone else fight it out, then pin Claxor against the edge of the map using his bullet evasion techniques. Then keep him down with a couple of bullets while spraying the remainder. ;)

Response to: AS war 4 Posted April 1st, 2006 in Game Development

He's actually DNEntertainment, that of which I absolutely hate.

His new incarnation is much nicer, I think.

I whooped all those bots flawlessly. I should make a bot based around the playstyle I used.... could be hard though.
Response to: AS war 4 Posted April 1st, 2006 in Game Development

I just can't seem to get anything useful... right now my bot is a bit absurd, moving on occasion, but mostly just diring bullets everywhere in the direction of the enemy.

Against real bots, I can imagine it would be funny to watch, but I deleted it when I realised it really wasn't going to work. ;)

Response to: AS war 4 Posted March 25th, 2006 in Game Development

This is basically in an attempt to revive the topic.

I'm not sure how I should go round finding the nearest enemy; right now my l33tsquare just targets anything within a certain range, randomly. It's funny to watch, especially against the clones I've created for the purpose of getting shot, but it's not really practical to spreadfire - any help?

Response to: new flash gamish thing Posted March 25th, 2006 in Game Development

I love little gadgets like this. ;) It's great, well done. I think the nicest wasthe one where they fall away and then fall back in again... very nice.

4'ed.

Response to: Scenes needed for a Flash cartoon Posted March 25th, 2006 in Game Development

The combination of picture spam and AOLsp33k leaves me not clueless, but very, very tired. And it's the morning.

We don't want to work with you. We don't want to give you partial credit for work that is not yours. Please, reconsider your offer.

Response to: Regular Flash Helpers - survey Posted March 25th, 2006 in Game Development

1. How can I do such a thing in the Flash enviroment.
2. Why won't this copied code work.
3. (now not as common) Looking to work with someone.
4. See my movie... how can it improve?
5. How does my art look.

1. OMFG HOW U ANIMATE
2. OMFG CODE NOT WORKING
3. OMFG STARTING 1337 FLASH TEAM
4. OMFG WHY DID THIS GET BLAMMED
5. OMFG I'M GOOD AT ART
Response to: Finding lowest number in an array? Posted March 22nd, 2006 in Game Development

Thanks all, render me a fool, it was so simple ;)


Need some advice on how to get the lowest value in an array; I know it's a for loop, bt I can't quite think of how to do this properly. Help please!

Response to: A sig Posted March 22nd, 2006 in Game Development

Love the notice, especially after being idle for so long. ;) Cheers. Interesting idea too.

Response to: AS war 4 Posted March 22nd, 2006 in Game Development

Apologies for the double post.

Any hint on how many players will be in the field at one time? It could be useful....

Response to: Flash websites? Posted March 22nd, 2006 in Game Development

www.tripod.com allows FTP:// support, with which you can upload .swfs, or you can use it's own uploader on it's site. As long as you generate an appropriate HTML file as well, there should be no problem embedding a .swf on it's servers.

Response to: AS war 4 Posted March 22nd, 2006 in Game Development

I'll start working on a bot, I've just loaded up Flash for the first time since CS:S ;) so Iwant to do soemthing simple and fun.

Expect a bot which has an interesting attitude.

Response to: scaling problem (AS) Posted March 22nd, 2006 in Game Development

The problem is, is you are using a different variable to _xscale or _yscale to define whether the playerfish successfully eats the other fish, orwhether it gets eaten. simply use _xscale in your check codes instead of other values.

I think.

I am around here sometimes.
Response to: Reverse Frames AS? Posted March 9th, 2006 in Game Development

onClipEvent(enterFrame){
prevFrame();
prevFrame();
}

I feel like a simpleton.

Response to: my... site?! Posted March 9th, 2006 in Game Development

Nice. Clean, Navigatable. Doesn't make your eyes hurt.

You, my good sir, have been very, very successful in making a site that WORKS. Well done! :D

I'm very enthusiastic about good Flash-based sites, because I've seen more than enough bad ones, and realise how difficult it is.
Response to: how to make 3D flash games Posted March 9th, 2006 in Game Development

In conclusion (or so I would hope) I think we've all decided that Flash is not the best platform for simulating a 3D enviroment; on a personal note I feel we should stay to interesting 2D games, becuse I hate what it currently being referenced "fake 3D" (the use of sprites and scaling on flat non-polygonal items).

3D is mostly not practical within the Flash enviroment because quality 3D would require repetitive drawing of the viewpoint the monitor is showing, and Flash would simply kill itself trying to handle so many things - Flash != Efficient with CPU resources.

Response to: Ahhhhhhhhhh!!! Verge Of Insanity... Posted March 9th, 2006 in Game Development

At 3/9/06 01:41 PM, Caballo wrote: Now I just gotta figure out how the hell to operate the program.

Expect it to take approximately 31-46 days, it did for me. No, I'm not joking, I'm really, really not.

Response to: Wanted:behind The Scenes Guy! Posted March 9th, 2006 in Game Development

At 3/9/06 01:30 PM, authorblues wrote: be sure to make the subject like "I LOVE GAY SECKS!" (its the only way you can get past my spam filter).

I have got to reuse that joke in a different context, that is just so teh pwn....

I survive off stealing and editing such jokes you see... ;)