The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 Viewsor, you could try programming your own:
make a surrounding box movie clip (box)
make a loading bar (loadBar)
then put this in the movieclip's code:
_parent.onEnterFrame = function(){
// get the variables all set up
var toLoad:Number = new Number (_parent.getBytesTotal());
var loaded:Number = new Number (_parent.getBytesLoaded());
// do the percentage math
loadBar._xscale = Math.floor((toLoad / loaded) * 100);
// set what happens when it loads
if(loadBar._xscale >= 100){
_parent.gotoAndStop( "Some_frame_or_other");
}
}
if you want to know how to make a really cool preloader with all sorts of masking pwn4ge, just ask.
Uh, you just click and drag the sound from your library onto the starting frame. duh.
Really good, I've seen a lot of madness spoofs that suck out. But this is actually very well done
What about:
Arnold Shwartzendagger (the governator of caleeforna)
Wade Fulp
John Wayne (Im-a gonna... Shoot this-a gun.)
Aron Carter
Neo (Mr. Anderson, we've missed u)
Foamy
And finally, Pinoccio (I'm a reel boy)
R they roboots too!?! (0_0)
roffelcopter
Here's my cruddy 4 minutes of work converting my persona into B+W and putting it on an NG tank. lol.
Here's a challemge for your skills... MORPH ALL THREE MissingNo's from pokemon red, gold, and saphire.
can u do it?
I never said my art was good at all. I'm just trying to tell people who don't know how to create sprites how to do it.
Everyone, feel free to showcase your sprites as well! :)
uhh, oops. :(
well, I really was just telling people how to set up the programs for making sprites and how to save them correctly. But you have a point...
OK!
To actually start drawing a sprite, I greatly suggest:
1. You either start with a stick-figure to help you get the general shape and structure down.
OR- 1.5 Scan and paste a drawing you or someone else made into your file as a base.
2. Then make a simple outline of your sprite and its shapes in black. This gives you a good structure to
work with.
3. Fill in the sprite with simple base colors.
4. For parts you want to be shiny: add little areas of lighter color on the sprite's parts that are facing the light source.
5. For part syou want to be shaded:
a.) for lighter shading: make a checkerboard pattern of darker colors on the parts you want to be lightly shaded.
b.) for darker shading: simply fill in the area with a darker color (than its base).
I hope that that satisfies you. Just remember that i'm NOT an expert on this or anything, I just know how to do it and i thought that some sprite movie makers might like to know how to do their own sprites.
Here's another one of mine:
It is actually much easier to create sprites than most people think. Here's what you do:
1. Open up a photoshop or macromedia fireworks program and create a new file.
2. Set the resolution really low (I usually go around 40 pixels per inch)
3. Set the artboard size (the image size) really low, in pixels. Like 32 x 32.
4. Set the background color to transparent.
5. Open up the file and zoom in a lot, as the artboard is probably really small.
6. Select any pencil or brush tool and set its diameter to about 1 pixel.
7. Start drawing your sprite! Yay, the fun part! :)
8. Save your file to a .PNG (it has to be a .PNG because that's the only flash-compatible,
transparency-enabled bitmap file format.)
9. Import the sprite into your version of flash and make your own sprite movie / game, and have fun!
Here's an example of one of my sprites:
(*note* if it appears really small, then its resolution is goofed up.)