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Response to: Why did Hitler go crazy? Posted February 18th, 2009 in General

At 2/18/09 12:56 PM, Sensationalism wrote: I blame his parents.

Parent.

(Only his father was extremely abusive, his mother was actually a good person.)
Response to: Why did Hitler go crazy? Posted February 18th, 2009 in General

I read a biography on him out of boredom. Apparently his father was extremely abusive and quite racist against jewish people. He would hide from him by doing charcoal paintings in his room for hours on end and aspired to be a great charcoal artist. (His drawings were not very good at all.) He went to a college to become an artist, the only thing he had left to rely on, and didn't get accepted. He heard there were jews on the school board and due to the racist tendencies he was taught by his incredibly abusive father, he blamed them, and from then on was bent on proving all Jews corrupted and thought that they were what was wrong in the flailing German economy. As the only thing he had left in life was gone (his mother had previously died) he just went nuts.

When he got more influential he began taking daily injections of all sorts of stuff you wouldn't believe from his crackpot doctor, and just went more and more insane.

And that, children, is why child abuse is bad.

(that sounded weird, but whatever.)
Response to: Holy Shit! Get the Sledgehammer! Posted February 9th, 2009 in General

At 2/9/09 05:25 PM, Ericho wrote: Please tell me that's photoshopped.

It's not.

Read the wikipedia article on those things, will make you crap bricks. They have lungs and live solely on land, can lift up to 70 pounds with their claws, EAT FRICKEN COCONUTS, are the largest arthropods in the world (It even states that no arthropod could live any larger due to their physiology), have the strongest claws of basically any animal with claws on the planet, and they can F***ING CLIMB TREES!

Response to: Racing Engine Posted February 6th, 2009 in Game Development

At 2/6/09 03:04 PM, Yambanshee wrote: does anyone know how to make a instance point towards the mouse pointer? I know its trig, but i havent lernt it yet :/

It's actually not too hard:

var differenceX:Number = mouseX - object.x;
var differenceY:Number = mouseY - object.y;
var ang:Number = Math.atan2(differenceY, differenceX);
var degrees:Number = ang * (180 / Math.PI);
object.rotation = degrees
Response to: create a weakness Posted February 6th, 2009 in Art

At 2/5/09 11:00 PM, Hellknight1000 wrote: I guess Death would be the end of Billy Mays AND the stick man and his arms. >:D

Yes. Of course.

Please forgive me for reusing something already posted, but the only thing I could think of that could beat death, was, well...

create a weakness

Response to: create a weakness Posted February 5th, 2009 in Art

At 2/5/09 03:42 PM, Breaktroll wrote: and also against lame-o-comedy, there is one true winner... SARCASM!! it destroys everything!

Yes, however...

create a weakness

Response to: Lost in Translation Posted February 3rd, 2009 in General

I had a good lul:

Original English Text:
All your base are belong to us
Oops. The babel fish is being particularly unreliable right now. Perhaps try again after a cup of tea?

Response to: create a weakness Posted February 3rd, 2009 in Art

At 2/3/09 08:31 PM, dercheezle wrote: I think I found a pretty big one...

whoops, forgot picture...

ILLEGAL TEXT ILLEGAL TEXT ILLEGAL TEXT

create a weakness

Response to: create a weakness Posted February 3rd, 2009 in Art

I think I found a pretty big one...

Response to: The World's Smallest Cat! Posted February 1st, 2009 in General

At 2/1/09 09:30 AM, Racoonmario wrote: Oh my god.

Hey, guess what guys? It's a freaking joke thread. People need to stop taking crap like this so seriously.
</notOnTopic>

Anyways, very cute photoshop. Makes you wish it were real. :3

Response to: Immortal Jellyfish Posted January 30th, 2009 in General

At 1/30/09 05:03 PM, hippolordhom wrote: according to many drunks, hippos can fly.
<a>http://home.swipnet.se/~w-14375/hippo .htm<a>
dont belive what you read on the internet.

You, really didn't look at any of the links did you...

Response to: I have an inquiry for you. Posted January 21st, 2009 in General

Isn't there some old joke that there was some final boss of the internet?

Not necessarily any page in particular, but I remember people making fun of some broken web pages, calling them "The final boss of he internet."
Response to: Twilight Attacks! Posted January 19th, 2009 in General

At 1/19/09 04:50 PM, Duchednier wrote: Somone that was attacked is a NG'er?! Thats epic :D I'll bet you were pissed at the time but afterwards you and friends just were like "AHAHAH SHE IS SO DUMMBB!" XD

You do realize that he just said that he made up the whole story...

Response to: The top WTFs online. Posted January 19th, 2009 in General

Ray Bradbury coming to NG, demanding a writer's portal, and then trolling his little arse off.
</thread>

Response to: Make up an impossible question! Posted January 17th, 2009 in Game Development

Marry's mother had four children, North, East, South, and... oh wait, what was the fourth kid's name again?

Marry ;)

I'm a flash vet, but since switching over to the iPhone platform, I need a way to export each frame of my animations to png images (no, png sequences won't work...) The problem is, the conventional method of going to file>export>export image, for every single frame is extremely tedious. Is there any way to export multiple frames of an animation to separate png's all at once?

(I've never really had to do this kind of thing before with flash, so I'm really in the dark here.) :\

Response to: coding white noise in AS2? Posted January 17th, 2009 in Game Development

All you need to do is instantiate a bitmap and set it to "noise" or "perlinNoise." Then draw it to the screen. You can alter the bitmap's transparency if you need to layer it on top of something.
(Try to use noise when you can, perlinNoise lags a lot more and has a sort of non-random, fractal look.)

Response to: YouTube Is Mean! Posted January 2nd, 2009 in General

At 1/2/09 06:40 PM, UntrueCastle wrote:
At 1/2/09 06:35 PM, ZachMM wrote: Unfortunately photoshopped....
It's not photoshoped...

you turned on the default java editor on the page and messed with the text. case closed. wooo.

Response to: So english, eh? Posted December 18th, 2008 in General

At 12/18/08 09:08 AM, dercheezle wrote:
At 12/18/08 08:51 AM, Shreddy wrote: thats wrong, that should be

1 APPLE squared
But what about NEGATIVE apple squared.
OSHI- imaginary apple!

Oops, I meant square root of negative apple.

Response to: So english, eh? Posted December 18th, 2008 in General

At 12/18/08 08:51 AM, Shreddy wrote: thats wrong, that should be

1 APPLE squared

But what about NEGATIVE apple squared.

OSHI- imaginary apple!
Response to: You have a magic TV! Posted December 16th, 2008 in General

I would turn to a channel showing that retarded shamWOW commercial, and beat that actor's face in with his own shamwow.

It soaks up 50% the blood without applying any pressure. The other 50% starts to come up. No other towel's gonna do that! >:E
Response to: Man I just had this intense Dream Posted December 13th, 2008 in General

Ugh! I've had dreams with zombie dogs like that too. Oh man, one of them I think has traumatized me for life.

What 'kind' of zombies were they.?
Green? Pink? standard flesh color?
Shuffled slowly or ran quickly?
Intelligent or feral animals?
Guts came out or were mostly intact?
Magical powers or not?

Just curious.

(Yeah, I've had a lot of nightmares. >.>)

Response to: Eivl Faic Posted November 14th, 2008 in General

Gah! I thought I sized it correctly. Ugh, I hate it when that happens. The worst part is I don't know how to fix the sprite. Sorry guys...

Response to: Eivl Faic Posted November 14th, 2008 in General

Well, surprised no one did this yet, "I can has originality points? :3"

Poozy's probably gonna go bonkers on this thread for not being in the art forum. lol.

Eivl Faic

Response to: AS3 migration: nesting reference? Posted November 12th, 2008 in Game Development

At 11/12/08 07:30 PM, knugen wrote: I haven't really taken the step up to AS3 either, so this might not be exactly right, but perhaps the getChildByName method is what you want?

Yes, that works.
Unfortunately, it lags too much for my purposes (intense for() loop testing FTW!) so I'll just use the array thing I was talking about earlier.

But anyway, thank you for teaching me this, it will certainly come into use later. :)

AS3 migration: nesting reference? Posted November 12th, 2008 in Game Development

Well, here I go again making another one of these topics.
I tried Google and Adobe searches, but couldn't come up with any immediate results. Call me lazy, but meh.

Alright-O! Back on topic:
In AS2 you could easily access children of a displayObject by using the "." syntax.
EX:

trace(mother.child._x) // 100, or whatever

But you cannot do this in AS3.
EX:

var mother:MovieClip = new MovieClip();
var child:Sprite = new Sprite();
mother.addChild(child);
trace(mother.child.x) // ERROR 1119: reference to undefined property blah blah blah...

So my question to NG is: Will you please help a struggling AS2er in learning AS3 by telling him how to reference children of a parent displayObject?

(If there is no real answer, I know how to resort to storing all of my displayObjects in an array, but that is irritating as heck to do and I am lazy, meh...)
Response to: Flash Game Software Posted November 12th, 2008 in Game Development

If you're interested in becoming a long-term flash programmer but can't afford flash (haha, I just got CS4 :) ) I suggest downloading the FLEX 3_sdk (contains all of the actionscript compilation tools you need + its free) and then downloading Eclipse, and finally, setting eclipse to write your actionscript and configure it to compile your swf using the shell codes in the sdk.

OR:

You can download the HaXe sdk, and learn HaXe code, which will allow you to compile to the flash platform, the java platform, etc. all on one programming language.

Those are the best options I know of if you want to develop flash stuff without investing any money.

Response to: addChild equivalent for library? Posted November 8th, 2008 in Game Development

At 11/8/08 01:30 PM, GustTheASGuy wrote: You know how you link classes to library symbols in AS2? It's the same here except you properly construct the class and then addChild the instance.

Thank you, I think I'm starting to get a hang for all this conflabbed "AS3" these programmin' youngin's keep blabberin' about.

pumpernickel... XD
addChild equivalent for library? Posted November 8th, 2008 in Game Development

Now, don't mistake me for an idiot, I am a very proficient actionscipt-2-er, and such. But here's the problem, I recently upgraded to CS4, and I have no idea how to add children from the library to a display object using AS3. I've tried using addChild(), but it soesn't seem to recognize instance names from MovieClips in the library. What can I use to do this?

I miss you so much, good old "_root.attachMovie();".
*sniff*

P.S. I really am sorry about bugging you guys with this crap, but the "help" window in flash CS4 is no "help" at all...

Response to: What does Number mean? Posted October 14th, 2008 in General

At 10/14/08 05:25 PM, All-American-Badass wrote:
At 10/14/08 05:24 PM, Lorkas wrote: Dammit people, think deeper!
newgrounders are not capable of deep thought

Now I've got it. 42!