So I've been working on this game now for, oh, maybe a month (slacking off so much a sloth would scoff at me. lol) and I've written about 500-700 lines of code so far for it. The basic premise is that you, the blue guy, are attempting to kill, the red guy. My job, as the programmer of the AI, is to make your job, very, very difficult. So far I think I've managed to make the AI hard, but not too hard so as to alienate the casual player. (Actually, I would be hard pressed to make a good one because I suck at AIs, just look at my submissions to the recent AS wars we've had.)
I've got the whole thing pretty much wrapped up with the exception of finalizing the timer + end of the game. You can't click the play button just yet to start the game because, for some reason, gotoAndPlay() has decided to be really gay with me lately, and is ticking me off with its Im-not-going-to-work-right-for-you-now-a nd-tell-flash-player-to-scream-a-bunch-o f-errors-that-don't-make-sense-in-your-f ace-ness.
So tell me what you think, what I should change, etc. (With the exception of making the AI "better" or "worse", if you're a programmer you understand how people asking that is annoying).
I tried to make this game play smooth as buttah, with nice transitions and smooth graphics, as well as presenting a feeling of duality. These are my main points, do you think I was successful in conveying them? I'm also trying to make the AI feel competitive, not as though its creaming your sorry arse, but that you always have that chance to beat it in the final 5 seconds. Was that your experience with it? How does it play on your browser, does it lag? Does it slowly lag more over time? critique?
And a-heeeeere it is!
Please note that I'm not willing to make fundamental gameplay changes, just tweak and addition suggestions please!