You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'dercheezle'

We found 280 matches.


<< < > >>

Viewing 1-30 of 280 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10

1.

Sleeping

Topic: Really Creepy Site : Must See

Posted: 08/26/09 01:19 PM

Forum: General

At 8/22/09 06:02 PM, Burnzoid wrote: Guys, knowing a persons whereabouts, be it official or hoax, is illegal.

If that site knows exactly where I live, plus my IP address, then a couple of alarm bells are ringing. I may have to report this site to the police. I'm 100% positive it's a hoax, but it's still illegal and could potentially scare people absolutely rigid to a point of not being funny.

I'll sleep on it, and decide tomorrow.

No, just no. There's absolutely nothing illegal about it. Your IP address is used as a sort of identifier to websites as to your internet provider, to put it simply it's a 32 bit number separated into 4 segments of 1 byte each that contains information on your internet provider and local area network, etc. The identification on your IPv4 address essentially states where your computer is located.

Every website you visit is given your IP address, and any information they can discern from it is public knowledge, there is absolutely nothing illegal about it.


2.

None

Topic: How do I make a computer?

Posted: 08/25/09 01:22 PM

Forum: General

At 8/25/09 01:13 PM, MICHhimself wrote: Take electronic classes.
I wouldn't advice you to try and make a modern day computer though. Not with a breadboard.

That's alright, I'm perfectly happy to have a small experimental one and like 8 or so LEDs ;)

What you could do, which is technically a computer too, is order a PIC microchip or Paralax' Basic Stamp and experiment with that. They're programmable chips with built-in memory, so they're basically micro-computers.

If at all possible I'd like to build this from as close to complete scratch as possible, I'll look into plain PIC micros without all the bells and whistles.


3.

Questioning

Topic: How do I make a computer?

Posted: 08/25/09 01:11 PM

Forum: General

Hello guys, I have a moderately sized breadboard and $50, how do I go about making one?


4.

None

Topic: The best fonts

Posted: 06/23/09 01:22 PM

Forum: General

Monaco and Helvetica are undisputably the most beautiful, pristine fonts on earth.


5.

None

Topic: Hey, Wanna get raped?

Posted: 06/18/09 11:01 PM

Forum: General

Iunno, here's another random one:

You: hello
Stranger: hi
You: hello
You: B
Stranger: hellow~;;
You: B
Stranger: ?
You: do you have any cats?
You: B
Stranger: no
Stranger: i have dog
You: it's Q now
You: Q
You: do you like the color orange?
Stranger: hmm....soso
You: ugh
You: thanks a lot
You: now its Y
You: Y
You: I hate Y
You: so make it quick
You: do you have any condoms?
You: Y
Your conversational partner has disconnected.


6.

Goofy

Topic: Hey, Wanna get raped?

Posted: 06/18/09 10:22 PM

Forum: General

I'm pretty clever I think:

Connecting to server...
Looking for someone you can chat with. Hang on.
You're now chatting with a random stranger. Say hi!

Stranger: hi
You: vaughn active conv: #ident 2.15
You: hello
You: what is your name?
Stranger: fi
You: your name is "fi"
You: hello fi
Stranger: and u ??
You: vaughn
You: V0.5.4
You: alpha 32
Stranger: = =
You: unrecognized
You: was that a verb?
Stranger: Can not read
You: yes I can
Stranger: =3=
You: unrecognized
You: was that a verb?
Stranger: no
You: was that a noun?
Stranger: yea
You: you are a =3=
You: was that used correctly in this context?
Stranger: is a long store
You: unrecognized
You: describe noun "long store"
Stranger: ....
You: is that a pause?
You: if I said "is a pause"
You: in that context, would I be correct?
Stranger: yea
You: thank you for contributing to our open source project fi
You: would you like to continue our conversation?
Stranger: soso
You: me too
You: how are you today?
Stranger: is not good
Stranger: i don't sleep a night
You: you used incorrect grammar
Stranger: sorry
You: apology accepted
Stranger: I have poor English
You: I do too
You: but my conditions will improve with more data gathering an information management
Stranger: haha
You: you are funny

You: would you like to continue our conversation?
Stranger: i would like to ask you in English
You: unrecognized
You: sentence is too complex
You: simplify please

You: would you like to continue our conversation?
Stranger: Can you teach me English
You: unrecognized
You: sentence is too complex
You: simplify please
Stranger: = =
You: you are pausing
Stranger: u r always replay
You: I am always replay
You: thank you
You: you are very polite
You: would you like me to replay more?


7.

Shouting

Topic: circles...

Posted: 06/18/09 09:22 PM

Forum: General

At 6/18/09 08:52 PM, saqwert wrote: Because circles are the most evil shapes ever invented.

Too true.
Did you know that it's impossible for a perfect circle to occur naturally? The way chemical bonds are formed a perfect circle is simply a theoretical entity. :X

I do not believe in circles, merely extremely large regular polygons / platonic solids.

The dodecahedron is my favorite. >:3

8.

None

Topic: Yawning

Posted: 06/16/09 12:17 PM

Forum: General

At 6/16/09 10:42 AM, TiredPaperBoy wrote: I was yawning when I came on to this post, which made me laugh

Haha, you said "came."
</sarcasm>

This really is pretty interesting though, I wonder if it works with other words as well...

But dangit you got me yawning!

9.

Expressionless

Topic: my sister + swine flu = HELP

Posted: 06/16/09 12:12 PM

Forum: General

At 6/16/09 11:01 AM, metalstorm wrote:
At 6/16/09 05:12 AM, homor wrote: H1n1 isn't even that dangerous of a diasese. you're more likely to die from the NORMAL Flu.
Sadly, even the world health organization which is supposedly headed by a team of 'health experts' have jumped on the media bandwagon and don't even seem to realize this fact.

Honestly, the flu has killed only a little over 60 people in Mexico where they had no healthcare, out of the thousands and thousands it has infected.


10.

Shouting

Topic: Evolution, through selecting

Posted: 04/25/09 08:58 AM

Forum: General

At 4/25/09 07:05 AM, RubberTrucky wrote: I wonder actually how much DNA alone causes one animal to be this way and others to be entirely different. Not really scientific, but I remember the quote from House MD
"If her DNA was off by one percentage point, she'd be a dolphin."

You have to understand that very small sections of DNA can have a huge impact on the type and amount of protein produced. Our DNA is slightly unique in the animal kingdom in that multiple genes interact with each other in order to get more functionality from fewer genes. Organisms like houseflies have genes that code for one specific trait only, but ours are integrated.

Should you change just one codon, you could end up with a ton of different results because it would change the shape of every single one of the proteins that it partially codes for, and possibly others.

Also: DNA essentially shapes the entirety of how your cells function and are structured. So to answer your question, yes small changes in DNA completely shape why one organism is different from another.

Also: 1% of over a billion genes is still leaves around 10 million that separate us from dolphins.

11.

Blushing

Topic: Your preferred internet browser?

Posted: 04/24/09 09:03 PM

Forum: General

Honestly, safari. I'm a developer and the less clutter on my screen the better. I love its clean UI.
(Plus it's wicked fast.)


12.

Questioning

Topic: Hw do I access the stage?

Posted: 04/17/09 04:05 PM

Forum: Flash

Gah, Flex is really annoying.

I have a flex actionscript project that I need to now port over to running in AIR. The problem is, I can't just change the compile settings to do so. So I had to create a new Flex mxml project in order to be able to compile an AIR app.

So now I have to import my main document .as file (The one that would have access to the stage) and place it in the main mxml file.

The problem is, how on earth do I access the stage of the mxml file, so I can pass it through my main .as file and use it for adding children to the display list from there?

My problem is basically:

<Blah blah blah, mxmxl crap>
    <mx:Script>
        <![CDATA[
              var documenty:docClass = new docClass(stage); // DESN'T WORK, GRRRRRRRRRRR >:E
              addChild(documenty);
        ]]>
    </mx:Script>
</mxml crap>

13.

None

Topic: Can you draw a StickFigure?

Posted: 04/09/09 05:18 PM

Forum: Flash

At 4/9/09 04:42 PM, evan210 wrote: to make a long story short...

Ah, but you forget, zombeh stick boy 2.0 is a Zombeh, and cannot be killed with gunfire.
Think quickly Evan, for the hordes of Bud-produced zombies are slowly heading your way...


14.

Goofy

Topic: Can you draw a StickFigure?

Posted: 04/09/09 01:25 PM

Forum: Flash

At 4/8/09 09:14 PM, evan210 wrote: evan disapproves of stick boy and his head.

Zombeh Stick Boy 2.0 returns and reproduces by budding.

Run Evan Run!

Can you draw a StickFigure?


15.

None

Topic: Can you draw a StickFigure?

Posted: 04/08/09 08:32 PM

Forum: Flash

Stick boy disapproves of your sidetracking shenanigans.

Can you draw a StickFigure?


16.

None

Topic: GameStop...

Posted: 04/05/09 03:45 PM

Forum: General

Yes there is actually a law in some states that you have to be 18 in order to buy an M rated game. And in states where it isn't, gamestop enforces the policy regardless. Stop whining.


17.

None

Topic: best quotes from films

Posted: 04/05/09 03:42 PM

Forum: General

Do I honestly have to say it:

"You're mother was a hamster, and you're father smelt of elderberries!"


18.

None

Topic: Java: how do I make a blank Image?

Posted: 03/22/09 01:47 PM

Forum: Programming

Erg, well this is embarassing but, I no longer need any help. I apologize, but I have found a solution simply using BufferedImages instead of Images, because they share the only functionalities I need, and you can freaking Instantiate them.

I apologize for any inconvenience, haha.. ugh.


19.

None

Topic: Java: how do I make a blank Image?

Posted: 03/22/09 01:02 PM

Forum: Programming

Well, I'm a little new to Java, and am mostly self taught. But I cannot for the life of me figure out how to instantiate a BLANK Image.

Every technique I try requires me to instantiate some other class that can't be instantiated in order to create a blank Image, (That's right, screw you Component.createImage()).

Honestly, how on Earth do you instantiate a new Image without referencing some retarded .png or whatever in my resources folder?


20.

None

Topic: The One Enemy Challenge- beta tests

Posted: 03/12/09 08:29 PM

Forum: Flash

At 3/12/09 08:26 PM, Procrastination wrote: its good, but too damn long.

That's because it doesn't end yet. :)

The final game will have a timer that let's you fight him for abut, oh, maybe like 50 seconds, and will evaluate who won in the end by the bar at the top. This current version is for gameplay testing, so I made it so you couldn't die/end the game yet.


21.

None

Topic: The One Enemy Challenge- beta tests

Posted: 03/12/09 08:15 PM

Forum: Flash

So I've been working on this game now for, oh, maybe a month (slacking off so much a sloth would scoff at me. lol) and I've written about 500-700 lines of code so far for it. The basic premise is that you, the blue guy, are attempting to kill, the red guy. My job, as the programmer of the AI, is to make your job, very, very difficult. So far I think I've managed to make the AI hard, but not too hard so as to alienate the casual player. (Actually, I would be hard pressed to make a good one because I suck at AIs, just look at my submissions to the recent AS wars we've had.)

I've got the whole thing pretty much wrapped up with the exception of finalizing the timer + end of the game. You can't click the play button just yet to start the game because, for some reason, gotoAndPlay() has decided to be really gay with me lately, and is ticking me off with its Im-not-going-to-work-right-for-you-now-a nd-tell-flash-player-to-scream-a-bunch-o f-errors-that-don't-make-sense-in-your-f ace-ness.

So tell me what you think, what I should change, etc. (With the exception of making the AI "better" or "worse", if you're a programmer you understand how people asking that is annoying).

I tried to make this game play smooth as buttah, with nice transitions and smooth graphics, as well as presenting a feeling of duality. These are my main points, do you think I was successful in conveying them? I'm also trying to make the AI feel competitive, not as though its creaming your sorry arse, but that you always have that chance to beat it in the final 5 seconds. Was that your experience with it? How does it play on your browser, does it lag? Does it slowly lag more over time? critique?

And a-heeeeere it is!

Please note that I'm not willing to make fundamental gameplay changes, just tweak and addition suggestions please!


22.

None

Topic: clone Flash movies on website

Posted: 03/10/09 05:21 PM

Forum: Flash

I think that's pretty much impossible without an xml socket set up. Doesn't each flash movie play in its own virtual machine?


23.

None

Topic: Pre-Alpha of my new 3D game

Posted: 03/07/09 12:20 PM

Forum: Flash

The controls are pretty touchy and the wait for the level to start is a little annoying as you have to sit through it every time you die (which is quite frequently because of the controls.)

Other than that it looks pretty professional, and it's great to see that someone besides me here uses flex!

Did you use Papervision, or something like Away3D for the graphics engine?

24.

None

Topic: 9 or sc4

Posted: 03/07/09 12:14 PM

Forum: Flash

The most workable solution I've used is CS4 with Flex (free if you're a student.) Flex is relatively lightweight as adobe applications go, and is very useful as a quick, efficient actionscript editor if you don't want to sit through flash CS4's long startup time.

Should you be mainly making games, the added features to CS4 are something you don't want to miss (pixel bender filter support, 3D rotation, inverse kinematics, and a few additions to actionscript 3 that CS3 doesn't have.) But if you're mainly making animations, you might want to go with CS3 just for its shorter startup, as the features in CS4 are mainly geared toward developers (except for maybe the IK.)
But it's never really that good an idea to start behind the curve, so I really think unless you're hell-bent about startup and load times, etc. you go with CS4.


25.

None

Topic: Loading issues.

Posted: 03/06/09 06:18 PM

Forum: Flash

Ah, come on people, I need help here!


26.

None

Topic: The evolution of 3006.

Posted: 03/06/09 06:07 PM

Forum: General

At 3/6/09 05:41 PM, ThePretenders wrote: True, humans a thousand years from now will resemble modern day humans. I guess the future is brown, as we will all assimilate into one big group becuase there's more freedom of movement between continents.

Actually, skin color genes usually do not mix very well, almost always one gene is dominant over the other. It turns out that the genes that make someone look Asian are some of the most dominant in the world, so if enough cross-ethnicity breeding occurs, we will all look pretty Asian.

I want One Mirrion Dolla! :p

27.

None

Topic: Loading issues.

Posted: 03/05/09 05:31 PM

Forum: Flash

Oh and bye the way, the tracer text box is simply my substitute for the "trace()" function in flash, since I've been debugging in a browser, I've needed some way to get feedback, so I built this little temporary text box into the app to show me these. It will not be included in the final application.


28.

Questioning

Topic: Loading issues.

Posted: 03/05/09 05:27 PM

Forum: Flash

I have this mxml application (THE GLITCHES ARE ONLY IN THE ACTIONSCRIPT PART) that loads external swfs into itself based on a query string in its embed url. I use it to keep my blog's pages from taking forever to load, while allowing for multiple flash files to be seen on the page. This much works fine. But for some reason, when loading certain flashes, it loads them just fine, but they're not added to the display list or something, because they do not show up.

Here's the code:

Please only pay attention to the actionscript, not the mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">

	<mx:Script>
		<![CDATA[
			
			import mx.controls.*;
			import flash.net.URLRequest;
			import flash.display.Loader;
			import flash.events.Event;
			import flash.events.ProgressEvent;
			
			[Bindable] var loadUrl:URLRequest = new URLRequest("");
			[Bindable] var loader2:Loader = new Loader();
			
			[Bindable] var loaded:Boolean = false;
			
			init();
			function init():void{
				//stage.loaderInfo.addEventListener(Event.COMPLETE, loaderComplete);
				
				//var flashVars = this.loaderInfo.parameters;
				//var loadUrlString:String = flashVars.UrlString;
				//loadUrl.url = loadUrlString;
				
				//====
				tracer.text += loadUrl.url;
				//tracer.text += "yay2";
				//====
			}
			
			function loaderComplete(e:Event):void{
				tracer.text += "poop";
			}
			
			function startLoad():void{
				
				var flashVars = this.loaderInfo.parameters;
				var loadUrlString:String = flashVars.UrlString;
				loadUrl.url = loadUrlString;
				
				loader2.load(loadUrl);
				
				//====
				//addChild(loader2);
				//====
				
				loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, onSwfLoaded);
				
				stage.addEventListener(Event.ENTER_FRAME, onFrame);
				
				prgrssBar.mode = "manual";
				
				//====
				tracer.text += "\n" + loadUrl.url ;
				//tracer.text += "\n" + loader2.content;
				//====
			}
			
			function onFrame(e:Event):void{
				prgrssBar.setProgress(loader2.contentLoaderInfo.bytesLoaded, loader2.contentLoaderInfo.bytesTotal);
				
				var percentLoad:Number = loader2.contentLoaderInfo.bytesLoaded / loader2.contentLoaderInfo.bytesTotal *100;
				if(percentLoad == 100 && loaded == false){
					
					tracer.text +="\nBEFORE I FARTED"
					
					stage.addChild(loader2);
					
					tracer.text += "\nAFTER I FARTED";
					loaded = true;
				}
				
				//====
				tracer.text += "\n" + loader2.contentLoaderInfo.bytesLoaded + " / " + loader2.contentLoaderInfo.bytesTotal;
				tracer.text += " --> " + percentLoad + "%";
				//====
			}
			
			function onSwfLoaded(e:Event):void{
				if(loaded == false) stage.addChild(loader2);
				
				removeChild(loadBttn);
				removeChild(prgrssBar);
				
				//loaded = true;
				//====
				tracer.text += "\n" + "yay and poop for all joy.";
				//tracer.text += "\n" + e.target.content.name;
				//====
			}
		]]>
	</mx:Script>

	<mx:Button x="10" y="10" label="Load Flash File" id="loadBttn" click="startLoad()"/>
	<mx:ProgressBar x="10" y="39" id="prgrssBar" enabled="true" width="200"/>
	<mx:TextArea x="10" y="75" width="200" height="409" id="tracer"/>
	
</mx:Application>

it seems to load this just fine, as well as this. But not this or this.

You can test out different .swf files if you want by adding "?UrlString=<location of .swf file>" to the end of this.

If anyone can help me, it would be much appreciated.


29.

None

Topic: Random Motion

Posted: 03/02/09 06:56 PM

Forum: Flash

At 3/2/09 06:32 PM, liaaaam wrote: There are several ways to do it, depending mainly on how you want it to look. A very easy way is to give random co-ordinates and have the object move towards it, when it reaches it (or gets near it or on a times interval) change the coordinate to another random location.. loop. Quite simple.. not very effective because it's very linear.

But you could apply "slippery" motion (as in a gradation in dx and dy) and have the destination point change once the MovieClip (or Sprite) gets to somewhere between .5 and .75 of the distance to the destination point. That would give it a more natural random movement, but it wouldn't really work in a grid-based game.

What kind of game are you making Skeddels?


30.

Shouting

Topic: Final formula

Posted: 02/20/09 10:22 PM

Forum: General

Common sociological response circle:

7) You develop depression and crave for social interaction.

8) "Risk-taking" - interacting with others for the sole purpose of satisfying the social craving and misery.

9) You reminisce about what you did wrong in any particular interaction.

Holy crap you have me nailed to the proverbial wall with these. I don't exhibit many of the behaviors you described above, but these 3 are spot on. I almost feel vindicated, if it wasn't so grim.


All times are Eastern Standard Time (GMT -5) | Current Time: 04:10 AM

<< < > >>

Viewing 1-30 of 280 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10