You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Denvish'

We found 14,795 matches.


<< < > >>

Viewing 7,501-7,530 of 14,795 matches. 1125249 | 250 | 251 | 252 | 253373494

7,501.

None

Topic: As: Main

Posted: 07/26/05 07:57 PM

Forum: Flash

GENERAL CODE:

BASIC
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS:Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by -Toast-

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu

ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

SPECIFIC EFFECTS/PROJECTS:

BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader

INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver

I lost count.


7,502.

None

Topic: As: Main

Posted: 07/26/05 07:56 PM

Forum: Flash

OH LOOK IT'S A SHAMELESS PAGE-FILLER!!!

As: Main


7,503.

None

Topic: AS: Movie Control

Posted: 07/26/05 07:47 PM

Forum: Flash

At 7/26/05 07:46 PM, SpamBurger wrote: Denvish, why do you always delete your posts?!

Because I can, and I forgot the link


7,504.

None

Topic: AS: Movie Control

Posted: 07/26/05 07:45 PM

Forum: Flash

I think a better way of doing the fforward and rewind buttons is like this, it means you can hold them down, rather than repeatedly clicking

FFWD button:

on(press){
_root.ffwd=1;
}
on(rollOver, rollOut, dragOut){
_root.ffwd=0;
}

REWIND button:

on(press){
_root.rwnd=1;
}
on(rollOver, rollOut, dragOut){
_root.rwnd=0;
}

on main timeline, first frame

_root.onEnterFrame= function(){
if(ffwd){ gotoAndPlay (_currentframe+5); }
if(rwnd){ gotoAndPlay (_currentframe-5); }
}

and... a public fla for anyone who wants to have a play (simplicity not guaranteed)


7,505.

None

Topic: Best way to learn actionscript?

Posted: 07/26/05 07:23 PM

Forum: Flash

Read, read, practise, read, read, practise, practise, read, find public flas, dissect, read, practise, find public code, take it apart, put it back together again, read, read, practise.

Flash's inbuilt Actionscript Dictionary and Help files are a good place to start. Once you've ingested them, head to some of these for more:

1 2 3 4 5 6 7 8 9


7,506.

None

Topic: As: Main

Posted: 07/26/05 06:39 PM

Forum: Flash

At 7/26/05 06:22 PM, SpamBurger wrote: You know what? Someone should make an AS topic about tiny basic things that wuoldnt deserve there own thread. Such as: buttons, if statements, else statements, etc. I will do it if Denvish allows it.

Well...... Ifs and elses are covered in BleeBlap's Conditions & Loops thread, and buttons are covered in Joelasticot's Symbols thread... the way I see it is, anything that's not too much hassle (ie, less than about 10 lines of code) to type out when someone asks a question about it is probably not worth making a topic about.

If you can think of something small that hasn't been covered already (or has been covered, but you can offer a fresh approach), then create an AS: thread, but try to fill in a little 'surrounding detail', like where the code could be used, and any relevant AS that's worth looking up.

You don't need my approval to create AS: Threads, by the way, although it's obviously currently my opinion as to whether they deserve to be on the list or not. Anyone is free to question my judgement on any such decisions, though - as this thread proves, many heads are better than one.


7,507.

None

Topic: Beta testers, please

Posted: 07/26/05 05:32 PM

Forum: Flash

At 7/26/05 05:29 PM, Joelasticot wrote:
At 7/26/05 05:27 PM, Denvish wrote: Well, it's on Newgrounds now... http://www.newground..m/portal/view/254170



. Wonder how long it'll take someone to break the scoretable...
I voted teh 5. Good game, Denvish. But what hapenned to Throw it?

It's still around... just not in the public eye http://www.newground..m/portal/view/251189

. In the end, I couldn't be arsed stopping the cheaters, but I learnt some stuff which I've applied to Chalice, which will hopefully make it harder to hack the scoreboard.


7,508.

None

Topic: Beta testers, please

Posted: 07/26/05 05:27 PM

Forum: Flash

Well, it's on Newgrounds now... http://www.newground..m/portal/view/254170

. Wonder how long it'll take someone to break the scoretable...


7,509.

None

Topic: link window sizing?

Posted: 07/26/05 03:41 PM

Forum: Flash

Here's what I've used (component)


7,510.

None

Topic: AS for fire

Posted: 07/26/05 03:39 PM

Forum: Flash

At 7/26/05 03:27 PM, littleNorwegians wrote: Are there a actionscript for fire so give me please!

I'm pretty sure there's one in one of GAMECUBICLE's tutorials. If it's not this one, then try one of the other Ultimate Tutorials


7,511.

None

Topic: As: Main

Posted: 07/26/05 03:35 PM

Forum: Flash

I don't think getting involved with trig is necessary. But, I'd like to see you remake the topic with some more information on other aspects of drag-dropping, eg:

startDrag(target,[lock, left, top, right, bottom])

which can be used to allow dragging only along one axis (useful for things like volume sliders, etc). Check out startDrag in the AS Dictionary, make some sample files until you know exactly how it works (which shouldn't take too long), and THEN write the topic.

I put it on the list because it's an oft-asked question, I just think it was a little too simplistic. Something that covers a bit more of the potential of the command would be better....


7,512.

None

Topic: tank game bullets

Posted: 07/26/05 09:34 AM

Forum: Flash

At 7/26/05 09:26 AM, MJKram wrote: instead of '_root.player._rotation' at the beginning try changing i to:
_root.player.turret._rotation

or _root.player.turret._rotation - _root.player._rotation;, I suppose


7,513.

None

Topic: I'm mean

Posted: 07/26/05 08:21 AM

Forum: Flash

Who the hell is 'Bonse'?


7,514.

None

Topic: Tint In As ?!?!

Posted: 07/26/05 08:10 AM

Forum: Flash

At 7/26/05 07:31 AM, Raptor_the_Soviet wrote: Hello there!

It is possible to change the Color of (selected) Movie Clips in Flash:
Properties ===> Color ===> Tint

Is there an Action Script function or Parameter for Movie Clips, which change the color of an mc while running the Flash?

PLEASE HELP!

Yes, but you won't be able to set the percentage of tint, and you'll need to find the hexadecimal code for the colour you want to change to. Then use

new Color(_root.mcInstanceName).setRGB (0xFF0000);


7,515.

None

Topic: tank game bullets

Posted: 07/26/05 05:46 AM

Forum: Flash

Here's one I was playing with a while ago:
Code on first frame:
bulletspeed=20; //Adjustable

z=1000;
firing=0;

kl = new Object(); //Key Listener
kl.onKeyDown = function () {
if (Key.getCode() == 32 && !firing){ //If SPACE is pressed
z++;
firing=1;
duplicateMovieClip ("bullet", "bullet"+z, z)
}
}
kl.onKeyUp = function () {
if (Key.getCode() == 32){ //If SPACE is released
firing=0;
}
}
Key.addListener(kl);

Code on bullet MC (Instance Name should be 'bullet', and this code assumes that your turret has the Instance Name 'player'):

onClipEvent(load){
spd= _root.bulletspeed;
if(_name !== "bullet"){
_x= _root.player._x;
_y= _root.player._y;
_rotation= _root.player._rotation;
}
}
onClipEvent(enterFrame){
if(_name !== "bullet"){
if(_rotation>180){
_y+= (spd*Math.cos (Math.PI/180*_rotation));
_x-= (spd*Math.sin (Math.PI/180*_rotation));
}else{
_y-= (spd*Math.cos (Math.PI/180*_rotation));
_x+= (spd*Math.sin (Math.PI/180*_rotation));
}
if (_x>Stage.width+100 || _x<-100 || _y<-100 || _y>Stage.height+100){
this.removeMovieClip();
}
}
}

RESULT (arrows to move, space to fire)


7,516.

None

Topic: How to get an html code

Posted: 07/26/05 05:41 AM

Forum: Flash

At 7/26/05 05:29 AM, Inglor wrote: it's <img src= "http://domain.com/folder/image.jpg" />

It is? That slash is never added by Dreamweaver...


7,517.

None

Topic: AS: ClipEvents

Posted: 07/26/05 05:36 AM

Forum: Flash

May as well add the full list from the AS Dictionary:

load The action is initiated as soon as the movie clip is instantiated and appears in the Timeline.

unload The action is initiated in the first frame after the movie clip is removed from the Timeline. The actions associated with the Unload movie clip event are processed before any actions are attached to the affected frame.

enterFrame The action is triggered continually at the frame rate of the movie clip. The actions associated with the enterFrame clip event are processed before any frame actions that are attached to the affected frames.

mouseMove The action is initiated every time the mouse is moved. Use the _xmouse and _ymouse properties to determine the current mouse position.

mouseDown The action is initiated when the left mouse button is pressed.

mouseUp The action is initiated when the left mouse button is released.

keyDown The action is initiated when a key is pressed. Use Key.getCode() to retrieve information about the last key pressed.

keyUp The action is initiated when a key is released. Use the Key.getCode() method to retrieve information about the last key pressed.

data The action is initiated when data is received in a loadVariables() or loadMovie() action. When specified with a loadVariables() action, the data event occurs only once, when the last variable is loaded. When specified with a loadMovie() action, the data event occurs repeatedly, as each section of data is retrieved.

Also, you can add the code for event handlers on the main timeline if you wish, rather than on the MC. Say you have an MC with the Instance Name 'PIE' - rather than having this code on the clip:

onClipEvent (enterFrame){
//do stuff;
}

You can add this to your main timeline, first frame, instead:

PIE.onEnterFrame= function(){
//do stuff;
}


7,518.

None

Topic: How to get an html code

Posted: 07/26/05 05:28 AM

Forum: Flash

For an image, you need an <IMG SRC=> tag, eg:

<img src= "http://domain.com/folder/image.jpg">

that's the absolute path (with an http://), you can also use a relative path if you know where the image is, relative to the html page

<img src= "image.jpg">

With Flash, you need to use EMBED tags like the ones you just posted
With stuff like zip files, just use the standard <A HREF=>, eg

<a href= "http://domain.com/thing.zip"> Download zip </a>

You might want to read some stuff like this and this. Also, the Programming forum is probably a better place for these sort of questions.


7,519.

None

Topic: do you like this so far

Posted: 07/26/05 05:11 AM

Forum: Flash

At 7/26/05 05:08 AM, bloodmonkey wrote: is there a way i could do this differntly

onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
this.play();
_xscale = -100
_x -= 15;
}else if (Key.isDown(Key.RIGHT)) {
this.play();
_xscale = 100
_x -= -15;
}
}

The game looks OK, but obviously needs a lot more stuff like backgrounds, enemies etc


7,520.

None

Topic: How to get an html code

Posted: 07/26/05 05:08 AM

Forum: Flash

Don't understand the question


7,521.

None

Topic: Another nintendo Collab :D

Posted: 07/26/05 05:07 AM

Forum: Flash


7,522.

None

Topic: i cant find the NG tutorials

Posted: 07/26/05 03:19 AM

Forum: Flash

At 7/26/05 01:28 AM, chaos713 wrote: link me

i cant find the NG tutorials


7,523.

None

Topic: Stolen Flash!

Posted: 07/26/05 03:17 AM

Forum: Flash

Similar gameplay, but that doesn't mean it's stolen. There are any number of frogger/ pong/ dodgeball clones on the net - that doesn't mean they should all be flagged.

If you're serious about this, then email one of the admins. There's little point complaining about it on the BBS


7,524.

None

Topic: Make Movie

Posted: 07/25/05 10:05 PM

Forum: Flash

At 7/25/05 10:02 PM, mlikecheese wrote: Aw thatd be so awesome if someone made a movie with this......oh well

Learn Flash and make it yourself.


7,525.

None

Topic: Beta testers, please

Posted: 07/25/05 10:03 PM

Forum: Flash

At 7/25/05 10:00 PM, icycomputer wrote: I mean like, alot of the times when I move my mouse, the little grey circle that's attatched to the cursor is choppy... when I move the mouse at a normal speed nothing happens for a sec, then it instantly moves to where my cursor is. It's kinda annoying a little harder to play.

What processor/RAM do you have?


7,526.

None

Topic: Help me with my API please!!

Posted: 07/25/05 09:52 PM

Forum: Flash

At 7/25/05 09:48 PM, jeremysfilms wrote: THANKS SO MUCH DENVISH/JOELASTICOT!!!! I got it to work. You guys ROCK!!!

Joe ROCKS, I just smell.


7,527.

None

Topic: Automated Collections. Again. Sorry

Posted: 07/25/05 09:50 PM

Forum: General

At 7/25/05 09:46 PM, liljim wrote: But does any of that make sense?

You lost me at this bit:

Alright, if I'm

7,528.

None

Topic: Help me with my API please!!

Posted: 07/25/05 09:36 PM

Forum: Flash

At 7/25/05 09:31 PM, Joelasticot wrote: Jeremy, what I would to to reset the game is remove all movie clips, and make the whole initialisation in a function, like beginGame(). Then, when the player clicks, it removes everything, and runs beginGame().

Yup, that's what I do. I have a 'firstinit' function that runs things which only need to be run once the swf is loaded, and an 'init' function that is called whenever a level is finished. For my 'Reset' buttons, I just run both functions consecutively. Lags a bit for major drawing/duplicating, as just pointed out in my chalice thread, but works for me.


7,529.

None

Topic: Beta testers, please

Posted: 07/25/05 09:29 PM

Forum: Flash

At 7/25/05 08:56 PM, Rhete wrote: Everything seems to be fixed now. I was crashing by level 3 almost every time before, got to level 12 this time with no problems

Cool

At 7/25/05 09:08 PM, icycomputer wrote: It is a tad laggy here and there. You should have a quality change button.

I don't think changing swf quality will have any effect on dynamically created graphics. The game lags a little at the start of each level, because it's running several 'for' loops to create two layers of tiles + arrows, and drawing a fair amount of API, but the CPU usage should only rise for a second or so. Same applies to the tile removal/fireworks, and the title screen fade-in.


7,530.

None

Topic: API script generator

Posted: 07/25/05 08:51 PM

Forum: Flash

Heh. I need to finish of my API code generator, I made it before I saw this topic. It needs some polishing up, but it should be good once I get round to finishing it off.


All times are Eastern Standard Time (GMT -5) | Current Time: 05:23 AM

<< < > >>

Viewing 7,501-7,530 of 14,795 matches. 1125249 | 250 | 251 | 252 | 253373494