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Author Search Results: 'Denvish'

We found 14,804 matches.


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Viewing 7,471-7,500 of 14,804 matches. 1124248 | 249 | 250 | 251 | 252373494

7,471.

None

Topic: AS i'm going to go insane

Posted: 08/06/05 05:09 PM

Forum: Flash

If you're using MX2004, check out the MovieClipLoader command in the Actionscript Dictionary, under the help menu. I've never used it myself, but it would appear to do what you want. Online page is here.

I don't think _root.content.totalB; and _root.content.loadedB; will work.


7,472.

None

Topic: Dynamic Text loaded from a txt file

Posted: 08/06/05 05:03 PM

Forum: Flash


7,473.

None

Topic: How to make a wall

Posted: 08/06/05 04:18 AM

Forum: Flash

AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger


7,474.

None

Topic: Denvish Please Help

Posted: 08/06/05 04:14 AM

Forum: Flash

At 8/6/05 04:13 AM, Denvish wrote: function itemHandler2(obj, item) {getURL( "http://www.newgrounds.com/gold/profile/te
mplate.php3?id=1298562");}
function itemHandler3(obj, item) {getURL( "http://www.newgrounds.com/gold/profile/te
mplate.php3?id=1095852");}

Long URLs got broken in a couple of places there, fix that and it will work - I just tested it


7,475.

None

Topic: Denvish Please Help

Posted: 08/06/05 04:13 AM

Forum: Flash

stage.scaleMode = "exactFit";
var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push (new ContextMenuItem("Newgrounds", itemHandler1));
function itemHandler1(obj, item) {getURL("http://newgrounds.com");}
myMenu.customItems.push(new ContextMenuItem("PirateNinjaOfDoom", itemHandler2));
function itemHandler2(obj, item) {getURL( "http://www.newgrounds.com/gold/profile/te
mplate.php3?id=1298562");}
myMenu.customItems.push(new ContextMenuItem("MushroomBoy5", itemHandler3));
function itemHandler3(obj, item) {getURL( "http://www.newgrounds.com/gold/profile/te
mplate.php3?id=1095852");}
_root.menu = myMenu;


7,476.

None

Topic: Denvish Please Help

Posted: 08/06/05 04:07 AM

Forum: Flash

At 8/6/05 04:02 AM, PirateNinjaOfDoom wrote: nvm I change Item handler 1 to 2 and so on right?

Yup. The rest looks fine.


7,478.

None

Topic: pop up thing...

Posted: 08/05/05 09:39 PM

Forum: Flash

At 8/5/05 09:30 PM, shakiko wrote: how can i make a pop up thing in a flash document , but not like a real pop up, one that u make using flash , so wen u click on somthing , it pops and u can drag it , minumize it and exit it ... and stuff , ( alll flash )

1. is it possible

Yes

2. if yes , how can i make it ?>??

Use a movieclip.
Inside the MC, have a 'titlebar' which is a button, and your 'minimise' and 'close' buttons overlaid on it.

On the titlebar button, have this:
on(press){
startDrag(_parent);
}
on(release, releaseOutside){
stopDrag();
}

On your 'close' button:

on(press){
_parent._visible=0;
}

Minimise is a little more tricky, I recommend adding a second frame to the MC which just shows the titlebar without the main area of the popup, and using
on(press){
_parent.gotoAndStop(2);
}

To open the popup, give the MC the InstanceName 'popup' and use this on the button which will open it:

on(press){
popup._visible=0;
}


7,479.

None

Topic: Heroes Of Nintendo Collab!!!

Posted: 08/05/05 09:18 PM

Forum: Flash


7,481.

None

Topic: Heroes of Nintendo Collab moved?

Posted: 08/05/05 09:12 PM

Forum: Flash

At 8/5/05 09:08 PM, gorman2001 wrote: Good (or bad) job Denvish :p ?!!?

I made a few new enemies tonight :S


7,482.

None

Topic: xDeath by power tools collab x

Posted: 08/05/05 09:01 PM

Forum: Flash

At 8/5/05 08:59 PM, OddRabbit wrote: okay, i have a batting average of 3 now! MWAHAHAHAHAHAHAHAHAHA on this account n e way

No you don't.
http://ngcollabs.com


7,483.

None

Topic: B.Y.O.B. collaB

Posted: 08/05/05 08:57 PM

Forum: Flash

Seems like the majority of the past two pages has consisted of various bumps.

http://ngcollabs.com


7,484.

None

Topic: Violent Pornography Collab New Loc.

Posted: 08/05/05 08:53 PM

Forum: Flash

At 8/5/05 08:30 PM, mofomojo wrote: Denvish = Crappy moderator!

Yup, someone tell Wade IMMEDIATELY

Actually, the collabs problem is something that's been being discussed by the Flash forum mods for well over a month (as you well know). Problem is, everyone thinks that they're God, and therefore exempt from the guidelines that Afro, myself, and the other mods have laid down in the past.


7,485.

None

Topic: Violent Pornography Collab New Loc.

Posted: 08/05/05 08:50 PM

Forum: Flash

At 8/5/05 08:44 PM, Inglor wrote: He just said he didn't like denvish, that's ok for him to say, I'm sure denvish doesn't adore him too much either.

Don't even know who he is. If he was the kind of person who actually helped out the people that come into the Flash forum with questions, then I might. As for him not liking me, I don't really care, I have more important things to worry about.


7,486.

None

Topic: Collabs

Posted: 08/05/05 08:38 PM

Forum: Flash

At 8/5/05 08:33 PM, True_Darkness wrote: I agree with all the rules completely except for batting average of 3. I mean, I know I'm a good author, I have 2 awards, but my damn average is only 2.7-2.80. I think that 3 is a little unfair... :-/

That's a tricky one. I guess awards should count towards qualifications, so I suppose the BA rule could be bent in certain circumstances. However, there's nothing preventing you from doing it on the NG Collabs site.


7,487.

None

Topic: Collabs

Posted: 08/05/05 08:34 PM

Forum: Flash

At 8/5/05 08:32 PM, gorman2001 wrote: So if the Flash forum is too flooded with collabs, why not suggest Tom to make a new "Collabs" forum, a sort of decent integration of this forum and www.ngcollabs.com.

Suggested it to liljim, was not keen

Or even redirect that forum to www.ngcollabs.com, because it was created by Newgrounders...

That's the idea. Much as I hate sending people off-site, I think the situation warrants it.


7,488.

None

Topic: Collabs

Posted: 08/05/05 08:25 PM

Forum: Flash

At 8/5/05 08:19 PM, Inglor wrote: Denvish, is there any chance you'll be nice enough to modulize the collabs, like have a list of the current collabs on NGCOLLABS? it might help since people will take their collabs to NGCollabs since they'll get the same exposure

just toying with the idea.

I can't be bothered myself, but if someone else want to, I guess that's OK.

At 8/5/05 08:18 PM, The_Green_M wrote: I understand what your saying, but is it possible to start a thread like "Where'd our Collab Go?" to link some of the locked collabs to there new location? Or would that not be allowed.

Well... that was part of the purpose of this thread. Problem is, threads tend to move down the page pretty fast in here, so it would require regular bumps to be seen, which isn't a good thing. I'll try to remember to post a link to http://www.ngcollabs.com whenever I lock one in the future, and I'll ask the other Flash mods to do the same.


7,489.

None

Topic: Collabs

Posted: 08/05/05 08:16 PM

Forum: Flash

At 8/5/05 08:11 PM, The_Green_M wrote: So hypothetically I could restart my "Heroes of Nintendo Collab" if I could prove that it is different from other collabs that have been done before? Because lan00 gave it to me and I understand why it wa locked. BTW I have the required Batting Average.

Yes, you could. But it would be preferable if you could take it to http://www.ngcollabs.com/. If we could get all of the kind of people that start/join collabs over there, it would be a thriving sub-community by itself, and it would cease to be a problem in NG's Flash forum. However, if you want to restart it in here, I personally won't lock it.


7,490.

None

Topic: Collabs

Posted: 08/05/05 08:11 PM

Forum: Flash

At 8/5/05 08:05 PM, Mogly wrote:
At 8/5/05 08:03 PM, Denvish wrote: If the collab has already been done before, the thread will be locked.
that needs to be a bit looser,

That's a decision for the individual mod to make. In my book, the fact that a collab is based on a song is not reason enough to lock it. However, combine this with some of the other 'infractions', and it will be locked.
I'm aware that my e-popularity (LMFAO) is going to plummet as a result of this, but the situation is getting out of hand, and requires some new rules laying down. IMO, the Flash forum should be more orientated towards answering Flash questions, whether about basic stuff, animating, or AS. There IS a place for collab threads, but when they're dominating the first page of the forum, that's the time to send them elsewhere.


7,491.

Shouting

Topic: Collabs

Posted: 08/05/05 08:03 PM

Forum: Flash

If you start a collab and drop out, the thread will be locked.
If you don't have a batting average of at least 3.0, the thread will be locked.
If the last two pages of the collab contain a minimal amount of material relating to the collab, the thread will be locked.
If a collab thread becomes a flame war, the thread will be locked.
If you don't provide a decent amount of detail/information in the first post of a collab thread, the thread will be locked.
If the collab has already been done before, the thread will be locked.
If the collab has lost all impetus and shows no signs of being completed, the thread will be locked.

If you complain about a collab thread being locked, you will be banned.

If you want to run a collab but not abide by the above, then do it at http://www.ngcollabs.com/


7,492.

None

Topic: The Glock Group=protection points

Posted: 08/05/05 06:01 PM

Forum: Flash

At 7/24/05 01:28 AM, A-Twon25 wrote: I think people need to stop whining and embrace the Glock Group,

Reading through this topic, I honestly can't say why I've left it unlocked for so long.


7,493.

None

Topic: Apit: Api Tracer/generator

Posted: 08/05/05 05:58 PM

Forum: Flash

*Bumped* for USA people


7,494.

None

Topic: Sigs - Flash Sigs [Animated]

Posted: 08/05/05 03:02 PM

Forum: Flash


7,495.

None

Topic: Apit: Api Tracer/generator

Posted: 08/05/05 02:43 PM

Forum: Flash

At 8/5/05 11:49 AM, Begoner wrote: Here's a very simple API generator that I made in 15 mins

That's pretty amazing, for 15 minutes' work. The reason my one took so long was not so much the actual tracing, as the features like undo and edit sections. I actually finished a version last week, but the AS was so convoluted that I had no idea how to fix a couple of bugs that appeared, so I basically took the framework of that version and re-wrote the code (cutting out about 50% of the total code lines and functions at the same time.

I probably will enhance APIT at some point, but I'm quite happy with the way it currently operates.


7,496.

None

Topic: Preloader?

Posted: 08/05/05 02:17 PM

Forum: Flash

Download preloaders:
NG Preloader
Some other NG Preloaders

Build your own:
AS: Preloader


7,497.

None

Topic: Circle

Posted: 08/05/05 12:41 PM

Forum: Flash

onClipEvent(enterFrame) {
_rotation+=1;
}


7,498.

None

Topic: Circle

Posted: 08/05/05 11:43 AM

Forum: Flash

At 8/5/05 11:41 AM, 123addy123 wrote:
At 8/5/05 11:38 AM, SpamBurger wrote: Make a MC and give it this action:

onClipEvent(enterFrame) {
_rotation+=5;
}\
Didn't work =(

It should work.
Select your shape. Right-click, Convert To Symbol, Movie Clip. Press F9, make sure the MC is selected, paste code into Actions window.


7,499.

None

Topic: The Letter Keys

Posted: 08/05/05 11:27 AM

Forum: Flash

At 8/5/05 11:24 AM, Johnyul wrote: In know how to do something like this:


Kjump = Key.UP;

if (Key.isDown(Kjump)) {
//Something
}


But how do you do that with letter keys. How could I tell it to do something if you press "A" or something.

if (Key.isDown(65)) {
//Something
}
http://livedocs.macr..p;file=00001376.html


7,500.

None

Topic: AS: Save and Load

Posted: 08/05/05 09:20 AM

Forum: Flash

At 7/27/05 12:09 PM, wodahs wrote: is there anyway i can check to see if the user actually has a saved game on their hard drive?

Basically, i want it so if they have they can press a Load button and if not, it is just a movie clip that is not selectable.

I'm fine with the other codes, i just need it to check to see if there is an actually saved file on their hard drive. Thanks!

Just attempt to pull a known variable from the savefile when the swf first loads. If the value comes back as 'undefined', then that means that no filesave exists.

var savefile = SharedObject.getLocal("yourgamename");
if(savefile.data.whatever==undefined){
//User doesn't have a savefile
}else{
//User does have a savefile
}


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Viewing 7,471-7,500 of 14,804 matches. 1124248 | 249 | 250 | 251 | 252373494