14,574 Forum Posts by "Denvish"
At 8/16/05 08:19 PM, BobRicci wrote: Is there a way to create a movieclip "bullet" at the (x,y) position of another movieclip called "_root.hand.gun"?
Duplicated?
i=100;
_root.duplicateMovieClip("bullet", "bullet"+i, i); //Original MC, new MC name, depth
_root["bullet"+i]._x= _root.hand.gun._x;
_root["bullet"+i]._y= _root.hand.gun._y;
Or created?
_root.createEmptyMovieClip("bullet", 100); //new MC name, depth
bullet._x= _root.hand.gun._x;
bullet._y= _root.hand.gun._y;
At 8/16/05 06:25 PM, Inglor wrote: object.gotoAndSTop doesn't work with scenes
start counting frames from the start :-P
or use frame labels. I've NEVER used scenes, and I don't intend to.
At 8/16/05 06:05 PM, JtR666 wrote: I also tried with the quality and it didn't work.
Have you tried what BobRicci suggested? Not tried it out myself, but Afro-Ninja also mentioned it in AS: Sound.
At 8/16/05 06:12 PM, StibletIX wrote: how can i make it so when it hits end to go to frame 3 in the current scene?
_root.gotoAndStop("Scenename", 3);
onClipEvent(load){
sp=0; //start point
ep=300; //end point
ft=60; //frames taken
_x=sp;
}
onClipEvent(enterFrame){
if(_x<ep){
_x+=(ep-sp)/ft;
trace(_x);
}
}
Also, it's a lot more advanced, but BleeBlap wrote AS: Actionscripted Tweens yesterday, but I don't know how suitable that'll be for your needs.
Or if you have MX2004, you can customise it to your heart's content:
AS: SWF Right-Click Menu
At 8/16/05 05:15 PM, ElectricFreak wrote: I still get this error...
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1: ')' or ',' expected
_root.createTextField ("TFInstanceName", 1, _x position, _y position, width, height);
Total ActionScript Errors: 1 Reported Errors: 1
Put some values in there instead of _x position, _y position, width, height, eg 0, 0, 300, 25
I have to use a lot of that for my API games. For Herd, I used all 26 letters of the alphabet - aTF to zTF. Problem is, you need different TextFormats for left, right, and center-aligned texts (I think, probably wrong), so you need 3 textFormats for each font style or colour.
Use this to remove the duplicated MCs. Just put it on the first frame of each scene, or wherever.
for (LTR = 0; LTR<letters.length; LTR++) {
_root[LTR+"l"].removeMovieClip();
}
_root.createTextField ("TFInstanceName", 1, _x position, _y position, width, height);
aTF = new TextFormat();
with (aTF) {
color = 0xFFFFFF;
font = "Tahoma";
size = 18;
bold = 1;
align = "center";
}
TFInstanceName.text="PIE";
TFInstanceName.setTextFormat(aTF);
It's all in Flash's Actionscript Dictionary, look at M > MovieClip.createTextField
I don't need motivation, I just need more hours in the day, and less distractions =)
Having said that, I had to take lengthy breaks in the process of making Overrun II. Fortunately these API games only take a week to a month to complete, which is a lot less taxing (though no less intensive).
At 8/16/05 10:28 AM, snakedude wrote: I know this has nothing to do with flash
So why post it in the Flash forum? Either take it to General (but expect people to be nasty), or Google for some info/support groups.
I know for a fact that you're not the only one on NG with the syndrome, I've seen other users post about it in General.
Thanks for the congrats guys. I have a feeling that the other robot is going to be catching me before too long, though, since my BPing has taken a backseat to Flash recently.
I'll be popping back Sunday/Monday. In the meanwhile, congratulations to all the other rank/level-uppers and worthy achievers
At 8/16/05 06:32 AM, alby_p wrote: I'm gonna just stop comming here if there are just clock movies.
No-one will miss you.
The guys who make them are lame.
Actually, some of the clocks are amongst the best Flashers on NG. Not all of them, but then not all of general submitters are the bee's knees, either.
People who get all worked up about Clock movies should find themselves something else to get frustrated about. Tom condones the CC completely, so basically, learn to like them, or just ignore their movies. It's not as if their stuff is shoved in your face more than once a year, is it?
Apart from the fact that it's easy enough to find those kind of pictures, if anybody did actually post a picture of a vagina, cartoon or not, they would be banned on the spot. I suggest you read the BBS Rules before you suggest anything else stupid.
I'm too busy, but it might be an idea if you gave some details about the game and exactly what you want the splash to look like.
At 8/15/05 06:36 PM, AppleT wrote: Alright this is going way too far! Clock day started off with like 50 clock submissions. Now THE WHOLE FRONT PAGE IS CLOCKS! This is just showing that people can spend a couple days putting some tweens and microsoft voices to some crappy plot and get good reviews. This has been going on for awhile and i think it should stop!
SHUT UP
It will stop tomorrow. When Clock Day is over. In the meanwhile, if you don't like it, then don't go to the Portal.
Sheesh
At 8/15/05 06:27 PM, fwe wrote: Am i the only one who has no idea what you're talking about?
Nope, I'll join you in complete ignorance.
Wow, I never knew this stuff existed. Could definitely be useful occasionally for pure API flashes. Definitely going in the Advanced section of AS: Main, though.
At 8/15/05 06:18 PM, marsh1 wrote: Attention Mods: I know that i dont quite have a 3.00 batting average, but i have 4 movies scoring over 3, and i have run a collab before so i know how to run these (electric blue is my collab) so let this slide.
Sorry. We have enough collabs.
onClipEvent (enterFrame) {
_root.line1._x = _root.circle._x;
_root.line1._y = _root.circle._y;
}
At 8/15/05 05:45 PM, 17Clock wrote: im not stupid!
Obviously too stupid to read the FLASH HELP FILES
At 8/15/05 05:38 PM, hdnpwr745 wrote: ohhh, i didnt know it was clock day. thats interesting
How did you miss the two NEWS topics at the top of the forum page?
If you want to discuss it, use one of the existing threads.
No, apart from a few extra points you can get for signing up to emails and stuff when you first create an account, it's 10 a day max.
At 8/15/05 05:33 PM, MC3IG wrote: im wondering if anyone knows a way that i can use actionscript to tell flash that if the space bar is down then a certain MC will play but if that MC isnt finished playing then when you press the space bar nothing happens. like if you were playing a game that you walk around and shoot people but you cant shoot another bullet until youve finished shooting the first one.
if (bulletmcInstanceName._currentframe == bulletmcInstanceName._totalframes){
//shoot new bullet
}
I just spotted, you have double underlines on two of the __roots. That's probably your problem.
onClipEvent (enterFrame) {
_root.line1._x = _root.line2._x;
_root.line1._y = _root.line2._y;
}
At 8/15/05 04:55 PM, Eternal_Happy_Dragon wrote: I'm not ignorant, I just try to forget their existance/shitty flash...
If you're attempting to forget their existence, making a topic about them is not exactly headin down the right path.
I wish people would stop whinging.
At 8/15/05 04:22 PM, deck_head_clock wrote: j00 r teh 1337!
Haha, how cool is that for Clock Day?

