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Response to: Looking for an artist. Posted October 29th, 2012 in Art

How many illustrations might be in a volume, and how often will they need to be completed?

Java formula please Posted July 17th, 2012 in Programming

I having a buffered reader read a text file online. What's a good way to count each line break?

Response to: The scary Internet Posted June 12th, 2012 in Programming

Thank you. Especially for the pricing. I saw a lot of $200 dollar hosting prices and I thought they started at that price.

The scary Internet Posted June 10th, 2012 in Programming

The workings of the internet confuse me, but I must subdue it.

Can I host a website from a pc turned server. I want to get a domain name and host cheaply for personal uses.

Response to: Animation Practice!? Posted March 15th, 2012 in Animation

http://www.newgrounds.com/dump/item/942ae781351ea096f815a719 71043e73

I spent half the day practicing this. I wanted to animate against a digital painting. Then I ended up animating the painting. Next I'll animate over photos for practice.

Response to: Animation Practice!? Posted March 15th, 2012 in Animation

At 40 minutes ago, Uebie wrote: AND hey LOOK .... its MR MUNN!
............................................................
.................................

http://www.newgrounds.com/dump/item/958c24a9f877e7cc42cd82c8 cee41410

http://www.newgrounds.com/dump/item/1b383fb9cbe9f0e5dafb086e b9c3fa9e

http://www.newgrounds.com/dump/item/750403490056a9f8cb65a1a0 d68673bb

Asshole. I had headphone on. Btw your lines is real smooth. I like that.

Response to: Animation Practice!? Posted March 15th, 2012 in Animation

At 7 days ago, Master-Sweez wrote: animation i did to start getting use to flash. kind of a warm up
http://www.newgrounds.com/dump/item/57ecf78b7caa99eb51b9cf81 82045c2f

That Shit is the shit. I need to stop animating lazy.

Simple Java Execution Posted March 6th, 2012 in Programming

I just got into programming in Java. I'm enjoying the language so far. Yet, I'm stumbled about creating a simple way of execute a program I'm making. I want to be able to execute the file just by clicking on it. I'm fine with using my compiler or command prompt, but I want to be able to send my future files to less computer savvy people.

Response to: Disabling Flash Options Posted February 26th, 2012 in Game Development

See ContextMenu class.

If you want to stop people from bypassing your programms flow, you should stop using frames on the main timeline.

Oh God I was afraid of that. Thank You!

Disabling Flash Options Posted February 26th, 2012 in Game Development

When a flash is right clicked on options appear like: Play, Loop, Rewind,Print, Global Setting.

How is this disabled? I really need to disable the Timeline controls.
Please.

Response to: Anyone on Tumblr? Posted February 25th, 2012 in Animation

At 23 hours ago, DillonBrannick wrote:
At 28 minutes ago, BCRice wrote: I've never used it before. I've always been pretty stuck on Facebook.

I actually like it quite a bit. Anyone else here on Tumblr?

http://dumpprep.tumblr.com/
sure am,
here it is : http://dillonbrannick.tumblr.com
You gained a follwer too.
Yeah I think its pretty good, ya post your shit and when you explore tumblr you can get a lot of of inspiration from other art, pretty good.

I'll follow both of you.
Here's Mine
I post my own work, but my orginals can't keep up with me reblogs.

Response to: Animation Practice!? Posted February 20th, 2012 in Animation

I see a lot of WIPs so I'll show mine. CopperHead
It's a game (animation heavy) It's kind of a bid file now. Hopefully it won't need to load.

Response to: Animation Practice!? Posted February 20th, 2012 in Animation

At 13 hours ago, RubberSocks wrote:
At 5 hours ago, demann18 wrote: This is a pretty thread. Here's my practice.
Hand Count
Wow dude, u really redrew each frame?

lol Yeah I redrew most frames. The animators on DeviantArt make me feel lazy, so I did that to keep up. The animators here make me feel unfunny though.

Response to: What do you listen to while working Posted February 19th, 2012 in Animation

At A few seconds ago, demann18 wrote: I listen to the former NG artist Haywyre. He's blowing up!

Oops Haywyre Here

Response to: What do you listen to while working Posted February 19th, 2012 in Animation

I listen to the former NG artist Haywyre. He's blowing up!

Response to: Animation Practice!? Posted February 19th, 2012 in Animation

This is a pretty thread. Here's my practice.
Hand Count

Response to: Controlling Numerous Movie Clips Posted February 18th, 2012 in Game Development

Thank You all. So far, arrays have been the most headache inducing part of programming for me.

Response to: Controlling Numerous Movie Clips Posted February 15th, 2012 in Game Development

At 1 hour ago, Kirk-Cocaine wrote: Your best bet is to use Arrays.

Would this work:
mcArray = new Array(mc0, mc1);
mc = mcArray;

The thing is I have learned to create arrays, but I'm confused on controlling them.

Response to: Controlling Numerous Movie Clips Posted February 15th, 2012 in Game Development

At 7 minutes ago, Kirk-Cocaine wrote: Your best bet is to use Arrays.

Okay. I will learn about those then. Thank you, Kirk-Cocaine.

Controlling Numerous Movie Clips Posted February 15th, 2012 in Game Development

So. I'm using AS2. I want to control multiple movieclips from a frame.
The way i believed using variables would work doesn't work:
var mc = _root.mc0 & _root.mc1

Is there any hope for me. D=


I have a space ship movie clip that I want to hit the border movie clip and explode. Once the explosion movie clip ends I want to move into a different frame.
This is what I have http://www.megaupload.com/?d=H2YO1UTO