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Author Search Results: 'Deathcon7'

We found 5,811 matches.


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Viewing 1-30 of 5,811 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7100194

1.

None

Topic: AS3 wating to return a value???

Posted: 11/23/09 01:51 PM

Forum: Flash

Use a custom event dispatcher and listener.


2.

None

Topic: class bug?

Posted: 11/22/09 01:02 PM

Forum: Flash

You're initiating an event listener yet the object you want to listen on doesn't exist. Make sure the object exists at the time you add the listener.


3.

None

Topic: Open Source Fla Project - Continue?

Posted: 11/22/09 08:55 AM

Forum: Flash

@BP: Organize an outline for how this is going to go down, the details on essentially how this project will work out; a list of resources you'll need, formatting for those resources or any other applicable rules or regulations.

Once that's done, I think this project could actually pick up steam. As it stands, I don't believe this is going to go anywhere without any palpable results a user can click a link to get to.


4.

None

Topic: Help, with Action sciript

Posted: 11/21/09 01:19 PM

Forum: Flash

Seriously, learn how to use AS before you try to approach an issue. The only problem I can see in this thread is that you have no clue what you're doing. You cannot take advantage of the advice and help the previous posters are giving you. No matter how many time people post, and even if you do have this issue solved, there will be more. Go learn. Or stick to Java if you really do know how to use it.


5.

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Topic: New Economic/Debt Game

Posted: 11/21/09 01:17 PM

Forum: Flash

Don't really play games about economy. I try to stick to games about philosophy, prosody, or humanities.

P

6.

None

Topic: Open Source Fla Project - Continue?

Posted: 11/20/09 04:03 PM

Forum: Flash

I don't think it's a good idea given its potential for abuse, but if it's something you want to do, then I'll help as I can. Perhaps this will help eliminate the copy/pasta sentiment and allow newbies to actually research how to do things and learn for themselves. Maybe the AS Main threads failed because they had no context so the people using them were forced to ask questions due to lack of understanding.

I can provide AS3 classes if you'd like. Just let me know. I can also provide web hosting if you decide to follow-up on the Wiki idea.


7.

None

Topic: how to uplod an avi film

Posted: 11/20/09 03:30 PM

Forum: Flash

At 11/20/09 03:15 PM, hdxmike wrote: MADE IN FLASH. it isnt recorded video its just been edited in premiere, but still ive already said that imports work fine, in CS4 anyway , i dont know bout the rest

:3 Well, I was going by the topic title, jeez.... lol

At 11/20/09 03:18 PM, kodinkenji wrote: lol..that may actually be the best advice so far.

but thanks anyway to anyone who tried to help.

If it was made in flash, and edited in premiere, then importing it back into flash would work. I would however recommend exporting into FLV from premiere so that flash can have better control over the video.


8.

None

Topic: Open Source Fla Project - Continue?

Posted: 11/20/09 03:17 PM

Forum: Flash

Great intent but this project really isn't a good idea; at all. AS2/3: Main were two awesome threads. They were full of so much information that anybody could have picked up flash and worked a project to fruition. However, nobody did. The reason behind that is because the threads at times only provided theory, advice, and psuedo-code, with some threads that did provide legitamate AS, spawned a slew of help threads. Due to the nature of the flash community, the n00bs are naturally going to migrate to a project like this and rape the shit out of it.

I say, if you really have that much time on your hands, why don't you focus your energies on something personally productive? It's a great sentiment to want to help the community, but I think at this time the bigger focus should be improving your repertoire.

tl;dr, this project will get raped by n00bs looking for "codes" for their "games"

If you really want to help, contribute to the AS: Main threads. Giving the n00bs fish is never a good idea, especially if they refuse to learn how to catch the fish themselves.

9.

None

Topic: how to uplod an avi film

Posted: 11/20/09 03:07 PM

Forum: Flash

File > Import to Library.

My advice to you is to not waste your time. Just upload it on youTube and link people in the general forum if you really want it to be seen. If you haven't noticed, NG is rapidly shifting away from the idea of uploading recorded video with youTube becoming the primary location for such. Again, don't waste your time.


10.

None

Topic: AS install script?

Posted: 11/20/09 03:04 PM

Forum: Flash

There's no need to install anything for a game that's just a single .swf file. If you want to create a true gaming experience, then you'd be best developing the game for AIR. This will give you an increased level of interconnectivity with the users desktop allowing you to do more than just making shared Objects for saved files, you can save an encrypted save file to a specific folder. This is just one of the many benefits allowed. Another would be removing the reverse engineering factor. Put simply, if you want to create a app specifically for the desktop, AIR is the best bet.


11.

None

Topic: Save Data Code Strings

Posted: 11/19/09 01:39 PM

Forum: Flash

Sorry for the double post. Here's a link to a base64 encoder/decoder class. Can't vouch for it's quality, but it's a good start.

http://dynamicflash.com/goodies/base64/


12.

None

Topic: Save Data Code Strings

Posted: 11/19/09 01:36 PM

Forum: Flash

Base64 encryption is the best solution. If you give a player an easily read string, it won't be long until they figure out which values correspond to what stat. You'll have players break the game by boosting their stats by modifying the string. To protect the integrity of the game, encryption is necessary.


13.

None

Topic: MMO in flash?

Posted: 11/19/09 01:29 PM

Forum: Flash

MMOs made using flash typically use Java sockets. The game itself however is made in flash. There is software out there that you can use to facilitate this by simply using an AS API to integrate into the server-side software. SmartFox Server is an example that comes to mind.


14.

None

Topic: Tutorial: Coding On Frames

Posted: 11/19/09 01:26 PM

Forum: Flash

Placing AS on the stage is actually a lazy solution as well. .as files are there for a reason. Use them. There's only a handful of situations that would require AS on the stage; these become evident immediately given the nature of flash once you start learning to use .as files and classes and all that great stuff.


15.

None

Topic: beginner

Posted: 11/19/09 01:21 PM

Forum: Flash

At 11/19/09 12:58 PM, BillysProgrammer wrote:
At 11/19/09 12:56 PM, Deathcon7 wrote:
At 11/19/09 12:45 PM, BillysProgrammer wrote: ...descrite...
Discrete.
Thanks, I always get the odd words spelled wrong. Should of checked my spelling first.

<3. Chrome has one and checks all input boxes :)


16.

None

Topic: AS3 enemy spawn zone

Posted: 11/19/09 12:58 PM

Forum: Flash

Remember that an array's index can hold any data type, from another array, to numbers, unsigned integers and even objects. This will then allow you to "reference" the object in that index. This means AS will see it as a "nick-name" for the object which, on a superficial level, would be the same as directly referencing the object itself. This means yes you can access the stored objects methods and properties through a reference stored in an array.


17.

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Topic: beginner

Posted: 11/19/09 12:56 PM

Forum: Flash

At 11/19/09 12:45 PM, BillysProgrammer wrote: ...descrite...

Discrete.


18.

None

Topic: AS3 enemy spawn zone

Posted: 11/19/09 12:50 PM

Forum: Flash

That would actually be quite easy. You can store each Spawn zone in an array. Since the array is a MC object, one of it's properties is it's bounding box. That means you can randomly select an index in the array (which would be of class spawnZone) and get the bounding boxes. The code I presented can simply be modified by changing the hardcoded numbers (to account for varying box sizes), and modifying what's between the brackets. Example:

var zomx:Number = spawnZoneArray[randomNum].x + Math.random() * spawnZoneArray[randomNum].width - spawnZoneArray[randomNum].width/2;

It would obviously be shorter than that but I wrote it out to be easily read. I hope you get the gist.


19.

None

Topic: As3 Customizable Rpg Engine

Posted: 11/19/09 12:43 PM

Forum: Flash

This is not happening. Give up hope. It was a bad idea to begin with.


20.

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Topic: AS3 enemy spawn zone

Posted: 11/19/09 12:38 PM

Forum: Flash

var zomx:Number = [spawnZoneX] + (Math.random() * 200 - 100);
var zomy:Number = [spawnZoneY] + (Math.random() * 200 - 100);

I'm not sure where the zombie zone's registration point is, but if it's in the center, then the above will work. If it's in the top left, then just multiply by 200. If it's on the right side then just subtract the random number.


21.

None

Topic: AS2 help

Posted: 11/18/09 12:18 PM

Forum: Flash

It's actually not as hard as that. All you need is to have the arm and the rest of the character in two seperate MCs, then place them in one containing MC. Then just rotate the arm according to the mouse's position; applying constraints ofcourse to prevent the guys arm from going in full circles.


22.

None

Topic: character movement help AS3

Posted: 11/17/09 09:31 PM

Forum: Flash

At 11/17/09 08:09 PM, Deathcon7 wrote: have you tried learning how to program using AS3?

Quoted for truth.


23.

None

Topic: for loop to add objects?

Posted: 11/17/09 09:09 PM

Forum: Flash

for (var i:uint = 0; i < numBlocks; i++){
blockList.push( Movieclip(root).getChildByName("block"+i) );
}

24.

None

Topic: movie clip with only var?

Posted: 11/17/09 08:10 PM

Forum: Flash

Make a class. Simple enough.


25.

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Topic: character movement help AS3

Posted: 11/17/09 08:09 PM

Forum: Flash

have you tried learning how to program using AS3?


26.

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Topic: help me .. .mov uploading

Posted: 11/17/09 02:05 PM

Forum: Flash

Are you preloading? The movie won't play until it loads.


27.

None

Topic: duplicate movieclip help

Posted: 11/17/09 01:38 PM

Forum: Flash

This is what happens when you combine Actionscript with someone who doesn't know how to program. :-/

Seriously, is it really too much to ask that you bother to actually learn what you're doing instead of posting a bunch of different threads in the hopes to be walked through and/or provided copy pasta for your project?

I understand you're young and enthusiastic but do yourself a favor and bother learning what you're doing. You wouldn't go on a cross country road trip without knowing how to drive would you? Then why would you try to program an application in flash without knowing Actionscript? Anyway, that is all. Good luck in your endeavors. Hopefully you take my advice to heart.

And for the record, yes this is a help forum; that doesn't mean for every little issue you encounter you need to make a thread. Use discrepancy when deciding if an issue is worth making a thread here.


28.

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Topic: 3D software?

Posted: 11/17/09 01:28 PM

Forum: Flash

At 11/17/09 01:21 PM, UknownXL wrote: ..."good" 3D software...something that is free...

It's either/or. A free 3d program would be something like Blender. A good 3d software would be a coin toss between maya and 3d studio max.


29.

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Topic: The 100 Frames Collab

Posted: 11/17/09 11:52 AM

Forum: Flash

Collabs are becoming horrendously contrived. Your time would be better spent focusing on your Solo effort. Just because you can start a collab, doesn't mean you should. Fortunately, it does appear that the number of entrants willing to participate in a collab has sharply declined. Either that, or they've become more scrupulous. Either way, it works out for the betterment of the portal.


30.

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Topic: Problem with volume slider

Posted: 11/17/09 11:48 AM

Forum: Flash

First, where ever you copied that from, it's archaic. It's possible to do exactly the same thing with half the lines.

Second, your drag function is backwards. It should be left, top, right, bottom.


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Viewing 1-30 of 5,811 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7100194