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Response to: Rearrange formula... Posted June 5th, 2010 in General

It's not really much use in that form though when you have a y value and you need to find the x value.

Rearrange formula... Posted June 5th, 2010 in General

Question, how would you rearrange the formula... <code>x^x = y</code> ...to get x in terms of y? I'm stumped.

Response to: The Flash 'Reg' Lounge Posted June 2nd, 2010 in Game Development

Since the collab forum no-one comes here anymore. :(

Response to: The Flash 'Reg' Lounge Posted May 31st, 2010 in Game Development

Can anyone recommend a good IDE to work with Python?

Response to: The Flash 'Reg' Lounge Posted May 26th, 2010 in Game Development

At 5/26/10 02:12 PM, Toast wrote: Who's this Ray Casting and why do I keep hearing about him?

WAHAHAHA
comic relief brought to you by toast inc.

Thank you so much Toast.

Fact: Did you know Arabian markets aren't called markets? It's rather bazaar really.

Response to: AS3 Game Programming limits? Posted May 25th, 2010 in Game Development

Things like C++, C#, D, F#, Visual Basic (god forbid), Python etc. are programming languages this means they're compiled directly to machine code giving them direst access to the computer. They tell the computer what to do.

AS3 is a scripting language, this means it is compiled to a form in which it can be understood by a specific type of software (Flash Player). This means it does not have direct access to the computer meaning it tells Flash what to do. Flash gives various limitations for security and speed. Flash is meant to be run in a browser not on desktop (bar AIR). This means it can only really manipulate itself and data given to it. It can do very little in the way of machine data.

For a web game Flash iyour best bet. if not try another language. I've heard .NET languages are good.

Response to: The Flash 'Reg' Lounge Posted May 24th, 2010 in Game Development

I'd rather stare at meatspin than watch the last episode of LOST. :(

Response to: The Flash 'Reg' Lounge Posted May 22nd, 2010 in Game Development

At 5/21/10 10:25 PM, Kirk-Cocaine wrote:
even though dalek episodes usually suck
I know what those words mean, but that sentence makes no sense.

Really? I think this is an epiphany to mankind.

Response to: The Flash 'Reg' Lounge Posted May 20th, 2010 in Game Development

At 5/20/10 06:16 AM, dELtaluca wrote: Follow your dreeeeeams

Alwaysssss...

Response to: happy birthday jordan Posted May 19th, 2010 in Game Development

<penis> 3===D~~~ </penis>

That's for this year and next.

Happy Birthday.

Response to: Sorting Algorithms Posted May 19th, 2010 in Game Development

At 5/19/10 01:11 PM, GustTheASGuy wrote: Stuff.

Thanks by the way.

Response to: Sorting Algorithms Posted May 19th, 2010 in Game Development

At 5/19/10 01:11 PM, GustTheASGuy wrote: For Z-sorting, since the items wouldn't change around much between steps of time, you want insertion sort. Also known as going from one end of the list and inserting each item into the right spot in the section you've already covered.

Ok, will do.

Of course, you need an actual linked list for this.
..But you weren't going to handle ~10000 items with an array, were you? Because quicksort only applies to arrays.

I haven't put in place the data structure yet, just planning ahead, but yes I was planning on arrays. :(

Response to: reflecting lazer beam, need help Posted May 19th, 2010 in Game Development

At 5/19/10 02:45 AM, HDXmike wrote: Déjà vu ?

HDXmike is fake and gay.

Swoon at my originality.
Response to: Sorting Algorithms Posted May 19th, 2010 in Game Development

At 5/19/10 09:45 AM, Toast wrote: That being said, Quicksort would probably be more than sufficient for you.

Just doing z-ordering so yeah, quicksort sounds good. Thanks.

Sorting Algorithms Posted May 19th, 2010 in Game Development

Just wondering which would be the best sorting algorithm to use when needing best average speed on relatively small lists ( <10000) ?

Any help?

Response to: The Flash 'Reg' Lounge Posted May 16th, 2010 in Game Development

http://haxe.org/doc/intro

First sentence.

And when did this thread become so crap.

Football (the real one) World Cup
So who does everyone think is going to win?

Everyone looking forward?

Who's everyone supporting?

Response to: The Flash 'Reg' Lounge Posted May 13th, 2010 in Game Development

At 5/13/10 11:16 AM, Kirk-Cocaine wrote:
At 5/13/10 04:54 AM, citricsquid wrote: Steam is great :D
It looks it, but it needs more games for mac. =(

inb4 giant mac vs ps shitstorm

Linux has Steam now.

I think I may install Linux.

Response to: The Flash 'Reg' Lounge Posted May 10th, 2010 in Game Development

At 5/9/10 08:02 PM, Glaiel-Gamer wrote: that sucks :(

one of my cats lost an eye similarly back in 2004

Poor cat. :(

they tend to become a lot nicer towards you after the accident though

Well, we let my cat outside for a moment yesterday, the moment he'd finished his business he ran as fast his remaining legs could take him and dived under a neighbour's fence. So, he's still the same. Lol.

If we combine your cat and my cat then we have a pirate.

Admins' Mothers Posted May 9th, 2010 in General

If you had to sleep with one Admin's mother, which Admin's mother and why?

Response to: sleep() function Posted May 9th, 2010 in Game Development

At 5/9/10 03:35 PM, Deadclever23 wrote: Also, getTimer - getTimer is always going to be a very small number. hence ms is never smaller.

Ignore this, don't use getTimer, just use the Timer class.

Response to: sleep() function Posted May 9th, 2010 in Game Development

Also, getTimer - getTimer is always going to be a very small number. hence ms is never smaller.

Response to: sleep() function Posted May 9th, 2010 in Game Development

Lol, pausing a script in flash cannot be done like that. Flash is forced to render at the specified framerate, so by pausing the script you stop it from rendering, hence crash it.

Response to: The Flash 'Reg' Lounge Posted May 9th, 2010 in Game Development

At 5/9/10 10:15 AM, dELtaluca wrote: Nape.

What's weird is the one compiled in the flash IDE runs ever so slightly faster for me, but it's so small (1fps) that it's most probably nothing. Also the flash IDE compiled one randomly the movement for some reason.

Response to: The Flash 'Reg' Lounge Posted May 9th, 2010 in Game Development

At 5/9/10 10:04 AM, HDXmike wrote:
At 5/9/10 08:14 AM, Deadclever23 wrote: Hey, my single core 1.8ghz processor with 1gb of RAM running Vista is not a bad computer.
Same cept now i run win7 (well worth the upgrade)

i get 15 fps moving , 20 idle , flash 10.1.52.14

High 5.

The Flash 'Reg' Lounge

Response to: The Flash 'Reg' Lounge Posted May 9th, 2010 in Game Development

At 5/9/10 09:09 AM, crushy wrote: That sucks :( One of my cats has no tail, well, it's kind of like a bunny rabbit stump.

Before we got him about 9 years ago a bunch of chavs tied his tail to a firework and it blew off D: He's pretty much a ninja cat right now though, doesn't seem to have lost his stability and catches birds and mice like a beast.

Cool, is he behind me?

Briefly let my cat outside and he ran as fast as he could and dived under a fence. Silly catface.

Response to: The Flash 'Reg' Lounge Posted May 9th, 2010 in Game Development

At 5/9/10 07:12 AM, dELtaluca wrote: Guessing your computer's not great either then :P (granted this is 'meant' to be the computer killing demo)

Hey, my single core 1.8ghz processor with 1gb of RAM running Vista is not a bad computer.

Anyway, real nice engine, it's really good. Might try this out sometime.

Also I like the monkey. :)

Cat

My cat lost a leg. :( Got hit by a car, yesterday, and got a leg ripped off. Poor cat must've travelled about 2 hours dragging itself along the floor to get back here. When we found it it has grass and grit in the end of the stump which used to be its leg. Dragged itself all the way here. He's doing fine now, though. Limping around on 3 legs. It's doing okay, but now I has 3 legged cat. Oh well. Cat :(

Response to: The Flash 'Reg' Lounge Posted May 9th, 2010 in Game Development

At 5/9/10 03:59 AM, JordanD wrote:
Okay either you updated the files or this proves my macbook pro is the sexiest computer, but i'm getting like 40fps for both of these and it looks damn fine.

10 rly?

No, it just proves my computer is crap. :(

Response to: The Flash 'Reg' Lounge Posted May 9th, 2010 in Game Development

At 5/8/10 10:22 PM, dELtaluca wrote: http://www.newgrounds.com/dump/item/832d 658a877eae8c35597b74728548cd

For me both run at a solid 10fps.