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Response to: problem using removeChild (AS3) Posted June 27th, 2010 in Game Development

It always helps to put everything on the same layer and add everything to stage so then you can easily remove it. Also, if you want to layer things the make like a HUD layer clip and a game clip and then add those to stage and then add the clips to each of those MCs. It makes life a lot easier.

Response to: The Flash 'Reg' Lounge Posted June 27th, 2010 in Game Development

At 6/27/10 11:31 AM, Glaiel-Gamer wrote:
At 6/26/10 06:58 PM, Johnny wrote: But now, they're redoing Citizen Kane, and I am NOT okay with that.
I hope they have michael bay directing it

And Arnold Schwarznegger acting Kane.

What a brilliant actor.
Response to: The Flash 'Reg' Lounge Posted June 27th, 2010 in Game Development

Dr Who
Just watched yesterday's Dr Who. So what did you guys think?

Response to: The Flash 'Reg' Lounge Posted June 24th, 2010 in Game Development

I'm currently working with FlashDevelop and Flash MX 2001.

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2010 in Game Development

So, UK v USA rematch.

Response to: Best As2 Multiplayer Api? Posted June 23rd, 2010 in Game Development

Nonoba API is pretty good.
http://nonoba.com/developers/multiplayer api/overview

Response to: The Flash 'Reg' Lounge Posted June 23rd, 2010 in Game Development

Automaton Semi Synthetic Script Engine Xtra

Response to: algorithm to convert shape to rects Posted June 21st, 2010 in Game Development

Let's start simply. Let's say I have a shape represented here by points.
(Messy code for presentations sake.)

public class Line extends Object{
           var p1;
           var p2;
           public function Line(){
           }
}


var array = [new Point(0,0), new Point(0,100), new Point(100,100), new Point(50,100), new Point(50,50), new Point(0,50)];

for (i = 0; i < array.length; i++){
          for (a = 0; a < array.length; a++)
                    if(array[i] == array[a]) continue;
                    if(array[i].x == array[a].x || array[i].y == array[a].y){
                              var line:Line = new Line();
                              line.p1 = array[i];
                              line.p2 = array[a];
                              lineArray.push(line);
                    }
          }
}

Here's the basics of getting a line. You can probably figure out the rest. you then need to extend lines across the shape where needed. You need to check what lines are parallel and construct rectangles from these. Nd then you have your shape. The hardest thing is to know when you need horizontal rectangles and when you need vertical ones. Need to go goodluck.

Response to: The Flash 'Reg' Lounge Posted June 19th, 2010 in Game Development

I bet the decepticons blow up the universe.

Sound FX Posted June 19th, 2010 in Audio

Does anyone know any good free sound effects websites?

Response to: The Flash 'Reg' Lounge Posted June 19th, 2010 in Game Development

http://www.lemondrop.co.uk/2010/06/19/vu vuzela-danger-woman-bursts-windpipe-at-w orld-cup-party/?icid=main|uk|dl1|link3|h ttp%3A%2F%2Fwww.lemondrop.co.uk%2F2010%2 F06%2F19%2Fvuvuzela-danger-woman-bursts-
windpipe-at-world-cup-party%2F
LOLOLOLOLOLOLOOL

Response to: The Flash 'Reg' Lounge Posted June 18th, 2010 in Game Development

At 6/18/10 01:44 AM, fluffkomix wrote: i don't want to stop being a teen :c

To be honest, I can't wait to get older. I mean I enjoy being a teenager, it's just in the world there's so much to see and do. I'm probably naive and hopeful though, but I can dream.

Response to: The Flash 'Reg' Lounge Posted June 16th, 2010 in Game Development

At 6/16/10 09:21 AM, Toast wrote: http://www.youtube.com/watch?v=tax4e4hBB Zc

ill just leave this here

I hope they keep the atmosphere of the first one.
Looks good.

Response to: The Flash 'Reg' Lounge Posted June 16th, 2010 in Game Development

Look guys Wii, Kinect and the gayass wand obviously win as you can frikkin' wave your arms in the air to control. YEAH BOI!!!

Response to: The Flash 'Reg' Lounge Posted June 14th, 2010 in Game Development

At 6/14/10 04:24 PM, Archon68 wrote: I didn't think I needed to explain all of this, but apparently I overestimated most of you.

No, we just know the truth. Want to see how deep this rabbit hole goes?

The Flash 'Reg' Lounge

Response to: The Flash 'Reg' Lounge Posted June 14th, 2010 in Game Development

At 6/14/10 09:13 AM, Toast wrote: does it?

If I could argue with that then I'd have too much spare time.

Response to: The Flash 'Reg' Lounge Posted June 14th, 2010 in Game Development

At 6/14/10 07:08 AM, citricsquid wrote: isn't the difference that math is "absolute". It's based on a few absolute principles. Evolution is a theory because we can't prove it, but we "invented" numbers so we can say that 1+1 = 2 in absolute terms?

MAYBE NOT THIS SHIT IS COMPLICATED

But Godel's incompleteness theorem is about the fact there is no valid reason why 1+1=2. Right?

http://en.wikipedia.org/wiki/Foundations _of_mathematics#Foundational_crisis

Response to: The Flash 'Reg' Lounge Posted June 14th, 2010 in Game Development

At 6/14/10 06:04 AM, dELtaluca wrote:
Ehm not quite, Godels incompleteness theorem is proven, it is not a theory of science, but of mathematics.

Tt does not state that nothing can be proven only that an axiomatic system cannot be both complete and consistent (Aka, if everything can be proven in a system, you cannot prove that the system is actually right or not. And if you can prove that the system is consistent, there are things that cannot be proven with it)

Doesn't that kind of contradict itself? Also we base most of our modern science on mathematics so does it not relate?

i need to do more research. :(
Response to: The Flash 'Reg' Lounge Posted June 14th, 2010 in Game Development

Also, probably the most important statements in mathematics/logic ever theorised. (Again it's a theory, if it wasn't I suppose it would contradict itself.)

http://en.wikipedia.org/wiki/Godel%27s_i ncompleteness_theorem

Response to: The Flash 'Reg' Lounge Posted June 14th, 2010 in Game Development

The English textbooks lie but in a way that simplifies the things that would need really awkward questions, they're alright.

@Archon, Evolution is a theory in every way, as is the rest of science. Science is about coming up with theories that best fit the evidence. Every time evidence comes along that proves the theory wrong we either rethink the theory (e.g. Introduction of Einstein's theory of Relativity to expand on Newton's Laws of Motion), add to the theory (e.g. Introduction of dark matter) or get a new theory (e.g. the Theory of Evolution after Young Earth Creationism collapsed). The paradoxical thing about science is that nothing can ever be proved correct, things can only be proven wrong.
What's funny is every time we have a chemistry lesson my chemistry teacher will always state 'This isn't actually what happens but it's all you need to know".

Response to: The Flash 'Reg' Lounge Posted June 13th, 2010 in Game Development

At 6/13/10 12:18 PM, Kirk-Cocaine wrote:
At 6/13/10 10:44 AM, Deadclever23 wrote: Kirk went all 'This sentence is false on are asses'.
PROTIP: knugen isn't me.

Pfft. Same level same aura. Your the same mod with 2 accounts in order to look like you have a life.

Also, I smell 'I am legend' coming on.

Response to: The Flash 'Reg' Lounge Posted June 13th, 2010 in Game Development

Kirk went all 'This sentence is false on are asses'.

Also new sig. :)

Response to: The Flash 'Reg' Lounge Posted June 12th, 2010 in Game Development

At 6/11/10 08:44 PM, Archon68 wrote: We dissected pig fetuses in Biology today. Of course, the most mature kid in my grade decided to cut out the pig's reproductive system. Oh, he also cut off the pig's jaw, snipped off all of her toes, popped one of her lungs, and punctured her eyes. Fantastic.

I'd make a joke about pig fetuses but I'm not sure is appropriate when in context.

Response to: Happy Birthday turtleco Posted June 7th, 2010 in Game Development

Happy Birthday.

Response to: Rearrange formula... Posted June 5th, 2010 in General

Thanks guys the Lambert function is perfect.

Response to: Rearrange formula... Posted June 5th, 2010 in General

At 6/5/10 12:30 PM, Diddy wrote:
Yes it's call the log function.

What age are you, and why are you persisting in not understanding this when it has been clearly shown to you.

All the solutions shown rely on having a logarithm of base x which totally defeats the point. I'm saying a function that calculates x when x^x. What you're proposing would be the equivalent of calculating x*x = y by rearranging x = y/x.

Response to: Rearrange formula... Posted June 5th, 2010 in General

Surely there's a function that can calculate x when say x^x = 5.
Similar to how sqrt may work out x*x = 5.

Response to: Rearrange formula... Posted June 5th, 2010 in General

All these solutions have to have x on both sides is the problem. Hmm...

Response to: Rearrange formula... Posted June 5th, 2010 in General

At 6/5/10 10:07 AM, Ejit wrote: maybe this

x=xrooty
x=y^(1/x)
logx=log y^(1/x)
logx=(1/x)logy
logx/(1/x)=logy

etc

It looks promising but I can't see how you'd carry on from there.

Response to: The Flash 'Reg' Lounge Posted June 5th, 2010 in Game Development

At 6/5/10 08:57 AM, Archon68 wrote: Windows 7, of course. You were right, Mike, Windows 7 is great.

Ubuntu rapes Windows up the anus.