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Response to: Torrunt's As3 Developer Console Posted November 11th, 2010 in Game Development

Pretty neat, as long as people remember to remove it after.

Response to: Help with AS3? Posted November 11th, 2010 in Game Development

parent.parent or Movieclip(root)

Response to: The Flash 'Reg' Lounge Posted November 11th, 2010 in Game Development

At 11/11/10 02:18 AM, Starogre wrote: nnnnyyyuuuuggnnnhhhhhhhhhhhhh

hi.

3===D~~~

Response to: The Flash 'Reg' Lounge Posted November 10th, 2010 in Game Development

At 11/9/10 05:15 PM, Archawn wrote:
At 11/9/10 03:04 AM, Deadclever23 wrote:
At 11/8/10 10:20 PM, Glaiel-Gamer wrote: poop
Your Mum has poop.
In a cup.
two glaiels one cup

And a whole load of guest stars.

Response to: The Flash 'Reg' Lounge Posted November 9th, 2010 in Game Development

At 11/8/10 10:20 PM, Glaiel-Gamer wrote: poop

Your Mum has poop.
In a cup.

Response to: The Flash 'Reg' Lounge Posted November 8th, 2010 in Game Development

At 11/8/10 03:17 PM, BoMToons wrote: How dare you start a new page!

Your momma starts a new page.
In my pants.

Response to: The Flash 'Reg' Lounge Posted October 22nd, 2010 in Game Development

At 10/22/10 12:38 PM, HDXmike wrote: I just finished a game and now I can't think of a name, it involves trains and jumping and running n' stuff.
Any ideas ?

Physical TRAINing,

Response to: The Flash 'Reg' Lounge Posted October 22nd, 2010 in Game Development

At 10/21/10 10:12 PM, InnerChild548 wrote: summer where art thou

It's here but the sun moves away this time of year. It grows sad and it's heart gets cold and we a re left with an unwelcome summer. And that is why we have Autumn/Winter.

The Alien Dialogues Posted October 11th, 2010 in General

Turns out that aliens have been around for almost 50 years.
These aliens...a super evolved race of 13 year old boys.
Here's a transmission transcript I found today:

Alien Signal: Hey guys, lawl.
American Defense Network Representative: What?
Alien Signal:Remember dark matter, aww that was a funny one.
American Defense Network Representative: Look STFU.
Alien Signal: You fell for that one bad, lawl, all u r miscalculations r belong to dark matter.
American Defense Network Representative: Look, no one believed you.
Alien Signal:Yeah they did.
American Defense Network Representative: No, they didn't.
Alien Signal: Ha, and remember cats you thought they were real, and the duck billed platypus, lolololololololololololololoolololoololo lolollololololololololololololololololol ololololololololol,
you bought into that.
American Defense Network Representative: Look it only put behind biology behind 50 years, it was nothing, so just go away, assholes.
Alien Signal: Lol, Justin Bieber.
American Defense Network Representative: AHHHH, that joke is so old, just get rid of it all ready.
Alien Signal: He's 28 and still young, roflmaool.
American Defense Network Representative has disconnected.
Alien Signal: Not cool.

Anyone else got any transscripts?

Response to: More precise zoom/scroll in flash ? Posted October 3rd, 2010 in Game Development

At 10/3/10 05:04 PM, HDXmike wrote:
Indeed I did, 13" MBP 2010 refresh model.

Ah well, as long as you don't become a fanboy.

Response to: preloader start at 80% Posted October 3rd, 2010 in Game Development

Stab in the dark but I think the library loads stuff alphabetically so start all your preloader assets with like the letter 0.

Response to: More precise zoom/scroll in flash ? Posted October 3rd, 2010 in Game Development

You got a Mac...?

Response to: The Flash 'Reg' Lounge Posted October 3rd, 2010 in Game Development

At 10/3/10 03:11 PM, HDXmike wrote:
At 10/3/10 03:06 PM, Sam wrote: We have 4 months of learning it until we move onto another language. either C-sharp or C++.
Call me odd but i prefer C-sharp

leave me alone

i second this.

Response to: The Flash 'Reg' Lounge Posted October 2nd, 2010 in Game Development

At 10/2/10 04:36 PM, Sam wrote: Oh hi guys, I'm learning VEE BEE.

I died a little on the inside. My da has a book on it, glanced through one day. It's like an ugly, illogical version of Java.

Response to: Non-parameterized type error... Posted October 2nd, 2010 in Game Development

Thanks.

Response to: Non-parameterized type error... Posted October 2nd, 2010 in Game Development

At 10/2/10 10:09 AM, GustTheASGuy wrote: I was hoping one of you idiots had finally started using haXe.

Question though?

What IDE do you recommend for haXe?

Response to: Non-parameterized type error... Posted October 2nd, 2010 in Game Development

At 10/2/10 10:36 AM, Redshift wrote:
Thanks.

That's Gust for ya. :D

Response to: Non-parameterized type error... Posted October 2nd, 2010 in Game Development

Lol, woops. Thanks.


Okay I've just introduced the following line of code into a class called Prey.

public static var herd:Vector.<Prey> = new Array.<Prey>();

And suddenly the compiler's started giving me this error:

Prey.as(1): col: 1 Error: type parameters with a non-parameterized type
package assets

Any help?

Response to: Simple problems but I am dumb. Help Posted September 29th, 2010 in Game Development

TELLTARGET YEAH!!!!!!!!!!!!!!!!
:D

Response to: Few questions about vectors. Posted September 29th, 2010 in Game Development

Thanks.

Few questions about vectors. Posted September 29th, 2010 in Game Development

Just started compiling to Flash Player 10 so now of course vectors are usable. Just wondering if:

1) Can a vector's basetype be set as an interface such that:

var vect:Vector.<IBitmapDrawable> = new Vector.<IBitmapDrawable>();

is possible?

2) Can a Vector have the same basetype as the class that contains it?

public class Prey
{
     static var vect:Vector.<Prey>;
}
Response to: The Flash 'Reg' Lounge Posted September 26th, 2010 in Game Development

At 9/26/10 01:09 PM, Sam wrote:
At 9/26/10 12:51 PM, Luis wrote:
At 9/26/10 12:46 PM, EJR wrote: aaaaa that bastard oh well.
SHUT IT.
You seem stressed.

Killing hookers does not make you less stressed.

No, seriously.
Response to: The Flash 'Reg' Lounge Posted September 23rd, 2010 in Game Development

At 9/22/10 04:21 PM, Archawn wrote: Is anyone else here interested in robotics?

I'm interested but never really had a go. Good luck and keep us updated, I'm interested to see where this goes.

http://www.youtube.com/watch?v=kWBOWbAzf uM

Response to: The Flash 'Reg' Lounge Posted September 21st, 2010 in Game Development

At 9/20/10 09:33 PM, Archawn wrote: I've noticed that this is true for all things--TV shows, video games, movies, books, etc.

A lot of people talk about that 'Golden Age' but to be honest that 'Golden Age' never existed. Our memories betray us. Our love of something blurs the reality and years later when all we have left is memory we come back to our 'Golden Age' and realise it for what it truly was. Carpe Diem, cease the day. It'll be gone by tomorrow.

Futurama
So what's everyone thought about the season so far?

Response to: The Flash 'Reg' Lounge Posted September 20th, 2010 in Game Development

At 9/20/10 12:09 PM, HDXmike wrote: You officially have no childhood

Dexter's Lab?

Response to: The Flash 'Reg' Lounge Posted September 17th, 2010 in Game Development

At 9/16/10 01:42 PM, citricsquid wrote: I guess it comes with the territory, I'm very surprised it took this long for someone to abuse it so blatantly.

What happened? I wasn't paying attention.

Response to: The Flash 'Reg' Lounge Posted September 13th, 2010 in Game Development

At 9/12/10 08:21 PM, Starogre wrote:
At 9/12/10 06:56 PM, HDXmike wrote:
No Ben, light aura, NOW.
every child deserves to be an angsty teen at least once

How can I use this to my advantage?

Favourite Maths Function Posted September 9th, 2010 in General

So guys, what's your favourite maths function or graph?
I'd say mine would have to be this:
http://www.wolframalpha.com/input/?i=sqr t((pi/2)^2+-+(mod(x,pi)-(pi/2))^2)*((flo or(mod(x-pi,2*pi)/pi)-0.5)*2)

What about you guys?

Response to: The Flash 'Reg' Lounge Posted September 7th, 2010 in Game Development

At 9/6/10 10:08 PM, Redshift wrote: Oh and plus, if you are using lots of frame listeners, it becomes practically impossible to control which things should get updated before others.
addEventListener(event, function, use capture, priority);

But yeah it's a bad idea. I only use enterFrame on game class and on classes which I want to be fully segragted from the game class. I like to have game classes and ui classes separate and I like to make sure that, other than accessing variables, they don't call functions on each other and whatever.