Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsPretty neat, as long as people remember to remove it after.
parent.parent or Movieclip(root)
At 11/11/10 02:18 AM, Starogre wrote: nnnnyyyuuuuggnnnhhhhhhhhhhhhh
hi.
3===D~~~
At 11/9/10 05:15 PM, Archawn wrote:At 11/9/10 03:04 AM, Deadclever23 wrote:two glaiels one cupAt 11/8/10 10:20 PM, Glaiel-Gamer wrote: poopYour Mum has poop.
In a cup.
And a whole load of guest stars.
At 11/8/10 10:20 PM, Glaiel-Gamer wrote: poop
Your Mum has poop.
In a cup.
At 11/8/10 03:17 PM, BoMToons wrote: How dare you start a new page!
Your momma starts a new page.
In my pants.
At 10/22/10 12:38 PM, HDXmike wrote: I just finished a game and now I can't think of a name, it involves trains and jumping and running n' stuff.
Any ideas ?
Physical TRAINing,
At 10/21/10 10:12 PM, InnerChild548 wrote: summer where art thou
It's here but the sun moves away this time of year. It grows sad and it's heart gets cold and we a re left with an unwelcome summer. And that is why we have Autumn/Winter.
Turns out that aliens have been around for almost 50 years.
These aliens...a super evolved race of 13 year old boys.
Here's a transmission transcript I found today:
Alien Signal: Hey guys, lawl.
American Defense Network Representative: What?
Alien Signal:Remember dark matter, aww that was a funny one.
American Defense Network Representative: Look STFU.
Alien Signal: You fell for that one bad, lawl, all u r miscalculations r belong to dark matter.
American Defense Network Representative: Look, no one believed you.
Alien Signal:Yeah they did.
American Defense Network Representative: No, they didn't.
Alien Signal: Ha, and remember cats you thought they were real, and the duck billed platypus, lolololololololololololololoolololoololo lolollololololololololololololololololol ololololololololol,
you bought into that.
American Defense Network Representative: Look it only put behind biology behind 50 years, it was nothing, so just go away, assholes.
Alien Signal: Lol, Justin Bieber.
American Defense Network Representative: AHHHH, that joke is so old, just get rid of it all ready.
Alien Signal: He's 28 and still young, roflmaool.
American Defense Network Representative has disconnected.
Alien Signal: Not cool.
Anyone else got any transscripts?
At 10/3/10 05:04 PM, HDXmike wrote:
Indeed I did, 13" MBP 2010 refresh model.
Ah well, as long as you don't become a fanboy.
Stab in the dark but I think the library loads stuff alphabetically so start all your preloader assets with like the letter 0.
You got a Mac...?
At 10/3/10 03:11 PM, HDXmike wrote:At 10/3/10 03:06 PM, Sam wrote: We have 4 months of learning it until we move onto another language. either C-sharp or C++.Call me odd but i prefer C-sharp
leave me alone
i second this.
At 10/2/10 04:36 PM, Sam wrote: Oh hi guys, I'm learning VEE BEE.
I died a little on the inside. My da has a book on it, glanced through one day. It's like an ugly, illogical version of Java.
At 10/2/10 10:09 AM, GustTheASGuy wrote: I was hoping one of you idiots had finally started using haXe.
Question though?
What IDE do you recommend for haXe?
At 10/2/10 10:36 AM, Redshift wrote:
Thanks.
That's Gust for ya. :D
Lol, woops. Thanks.
Okay I've just introduced the following line of code into a class called Prey.
public static var herd:Vector.<Prey> = new Array.<Prey>();
And suddenly the compiler's started giving me this error:
Prey.as(1): col: 1 Error: type parameters with a non-parameterized type
package assets
Any help?
TELLTARGET YEAH!!!!!!!!!!!!!!!!
:D
Just started compiling to Flash Player 10 so now of course vectors are usable. Just wondering if:
1) Can a vector's basetype be set as an interface such that:
var vect:Vector.<IBitmapDrawable> = new Vector.<IBitmapDrawable>();
is possible?
2) Can a Vector have the same basetype as the class that contains it?
public class Prey
{
static var vect:Vector.<Prey>;
}
At 9/26/10 01:09 PM, Sam wrote:At 9/26/10 12:51 PM, Luis wrote:You seem stressed.At 9/26/10 12:46 PM, EJR wrote: aaaaa that bastard oh well.SHUT IT.
Killing hookers does not make you less stressed.
No, seriously.
At 9/22/10 04:21 PM, Archawn wrote: Is anyone else here interested in robotics?
I'm interested but never really had a go. Good luck and keep us updated, I'm interested to see where this goes.
At 9/20/10 09:33 PM, Archawn wrote: I've noticed that this is true for all things--TV shows, video games, movies, books, etc.
A lot of people talk about that 'Golden Age' but to be honest that 'Golden Age' never existed. Our memories betray us. Our love of something blurs the reality and years later when all we have left is memory we come back to our 'Golden Age' and realise it for what it truly was. Carpe Diem, cease the day. It'll be gone by tomorrow.
Futurama
So what's everyone thought about the season so far?
At 9/20/10 12:09 PM, HDXmike wrote: You officially have no childhood
Dexter's Lab?
At 9/16/10 01:42 PM, citricsquid wrote: I guess it comes with the territory, I'm very surprised it took this long for someone to abuse it so blatantly.
What happened? I wasn't paying attention.
At 9/12/10 08:21 PM, Starogre wrote:At 9/12/10 06:56 PM, HDXmike wrote:every child deserves to be an angsty teen at least once
No Ben, light aura, NOW.
How can I use this to my advantage?
So guys, what's your favourite maths function or graph?
I'd say mine would have to be this:
http://www.wolframalpha.com/input/?i=sqr t((pi/2)^2+-+(mod(x,pi)-(pi/2))^2)*((flo or(mod(x-pi,2*pi)/pi)-0.5)*2)
What about you guys?
At 9/6/10 10:08 PM, Redshift wrote: Oh and plus, if you are using lots of frame listeners, it becomes practically impossible to control which things should get updated before others.
addEventListener(event, function, use capture, priority);
But yeah it's a bad idea. I only use enterFrame on game class and on classes which I want to be fully segragted from the game class. I like to have game classes and ui classes separate and I like to make sure that, other than accessing variables, they don't call functions on each other and whatever.