The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsInverse level
Realistic level
Congrats FlashyGregory, Henry- Nougat, Idiot-monarch and AwesomeSaurus! Awesome work everyone :)
I'll be sure to sign up this week!
What if the last level is just a mix of all the other levels? The previous levels merge into one twisted insane one that makes no sense whatsoever.
At 10/20/09 11:46 AM, J-qb wrote: well not really random but just have a selection screen like below:
You can have different dreams (episodes) all with multiple levels (stages). You start in the level selection screen. You then choose a certain episode. Once you have finished the first stage of that episode, you go back to the level selection screen. You can now play the same episode again, and will be taken to the second stage in that episode, or choose another episode and do the first stage in that episode.
The stages increase in difficulty but the episodes dont; stage 3-1 is as difficult as stage 7-1. Stage 3-1 is easy, 3-2 moderate 3-3 hard.
Succesfully completing a stage makes your sleep deeper, but when you die, you come closer to waking up.... die three times in a row and you wake up, game over.
I really like this idea. I can see an awesome cut scene when you enter a level of you falling asleep, then when you die waking up a little, waking up a little more each time you die and then violently wake when your lives are up.
Beginning the game could even be falling asleep. Winning the level means you have an awesome dream and wake up in a great mood. Each new level could be the next day's sleep. Mini-games could be naps in work\school.
At 10/20/09 03:38 AM, TurkeyOnAStick wrote:
Night-terror world.
Wet dream land.
Fantasy.
Memories-Cannon fodder anime (An industrial country devoted to artillery - wait til they go down the lift for better example) (think this could really work, I don't want to say steam punk, but ...)
Wonderland (kind've hope for this kind of surrealism throughout the game) (place devoted for people without Flash or PS)
Tiki jungle ... :) (no idea how to make this a flying shooter)
Disease world, or microscopic world
"Honey I've shrunk the kids" world
Deep-sea clock work fish world.
Just want to underline I reckon abstract designs would be much better. Say the dragon in fantasy land isn't a typical one, but maybe like a mockturtle, or looks like a gigantic wooden cupboard (bedroom references)
I think we should also make a list of what will be required in each level. I think at this stage before we have an ASer we should stick with things that can be aplied even if some of the ideas can't be implemented, such as background images and concept sketches of enemies and whatnot.
I don't think much work should be put into finished pieces before you've gotten feedback from everyone else, first. Save you putting in alot of effort and it not fitting in or needing to make some changes. Stick to ideas and sketches.
At 10/20/09 04:41 AM, TurkeyOnAStick wrote:
I call dibs on the eunuchs, I'm not fussy.
Now it's a party.
At 10/19/09 07:08 PM, big-jonny-13 wrote: Well, if we wanna do unlockable upgrades, we could have a shop where you can buy said upgrades. A perfect example of this would be Toss The Turtle.
It would be great if the upgrades made a noticable effect on the ship. Like if you buy bigger engines they look moar awesomer on the ship.
By the way, is this going to be a ship type shooter or otherwise, like a character? Either one could be good, I think.
What about dividing the artists into teams? Each team having a team leader and being overall responsible for the end result and the micromanagement therein. Would take some of the organisational burden off of the main organisers.
At 10/19/09 11:52 AM, Breaktroll wrote:
sorry de-cider, go on with the drawing, i'm sure it'll look great. :)
No worries, mate. I didn't realise I was taking your level when I started, I just saw that it was free on the page. The drawing is finished, anyway. The link is with one of my previous posts.
At 10/19/09 09:20 AM, idiot-monarch wrote: How about none of this 'TEH INTERNETS' bullshit and just make it about some little kid dreaming? That's it. No epic storylines, just a litte kid's fantasy.
The simplest ideas are generally the best. Long and intricate storylines in shooting games seems sort of pointless to me.
3 points Super Meat Boy
2 points Microscopic Pancakes
1 point Sonny :)
I think as far as artwise is concerned a sideways view would allow for better art. Not to say that top down isn't good, just that it limits things by ways of originality in my opinion.
At 10/16/09 03:18 PM, Knocturne wrote:At 10/16/09 02:55 PM, de-cider wrote: Damn. You're probably my favourite artist right now, Angelus.Dang, and here I thought we had something.
I like the colouring, I just don't know what he's doing. It's like he sipped on a banana peel made of fire while holding his fire based cell phone.
I lol'd.
What we have is different to what Angelus and I have. He means nothing, I swear!
Damn. You're probably my favourite artist right now, Angelus.
I really like the Angler fish. It looks awesome.
What about a steampunk/industrialish type game? Real dirty and gritty. The detail whores will love it.
At 10/16/09 12:26 PM, Breaktroll wrote:At 10/14/09 12:12 PM, de-cider wrote: If it's alright with everyone else I'll take 57.i know it's too late but it's not okay with me!
rawr.
ps: sorry for double post.
...Em... Sorry? O.o
What file size and file type are your drawings? The forums Only accept .gif and .jpeg. The portal accepts .png and larger filesizes than the forums, though.
This is also probably a question for the Where is/How to forum rather than the art forum.
At 10/15/09 06:36 PM, Kinsei01 wrote:
Also I was thinking, if we should set this up for revenue sharing, I think we should give all the revenue to one of the charity accounts we have on the site.
this could actually look good on my port folio.
Quite the humanitarian ;)
At 10/15/09 12:33 AM, angryglacier wrote: Platformer has... Failed
Although it would have taken alot more work I thought a multi-character brawler would have been awesome. But either way I'm looking forward to helping :)
I'd be happy to give any input that I can :) It definitely sounds good!
Good artists make use of whatever they can get their hands on. Practice on anything you have, read the art forum rules and come back. I'm sure you'll be a great Arteest :)
At 10/14/09 06:20 PM, de-cider wrote: Just aboot finished unless anyone has any suggestions.
PNG
I screwed up the image a little bit so now it's quite distorted. If I can't fix it I'll put up another link,
Dark aura whenever that happens, anyway.
Just aboot finished unless anyone has any suggestions.
It may need to be cropped so PM if you think it's necessary. Or you can do it when you're putting it together, whichever.
If it's alright with everyone else I'll take 57.
I wasn't keeping time so it's more than likely more than 15 minutes :3
You're sick with colour. Your style makes me smile. Please continue :P
At 10/13/09 02:21 PM, ornery wrote: The shoulder is gigantic because YOU GAVE HER 4 FUCKING ARMS!
Quoted for truth.
It's difficult to see how big the shoulder is with the red mark there. I don't think it looks too noticable the way it is.
You should use some better lighting in your photo or invest in a scanner. Any detail that was there can't be made out.