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Response to: Anyone else sick of TheShadling? Posted May 7th, 2013 in General

At 5/7/13 03:31 PM, Sheizenhammer wrote:
At 5/7/13 03:21 PM, wankwest wrote: Where does it say that you can't post to the front page more than twice?
And also that it has to be related to Newgrounds?

Yeah, no. His shit is funny in a way most of the tools on here could only dream of imitating.

I believe that when you can post to the front page, it gives you the option and says "front page posts are allowed once every two weeks". I'm fairly certain that the related to Newgrounds thing is also stated, but even if it isn't, TomFulp has mentioned a few times that he wants the artist news section to feature stuff that's related to Newgrounds.

Anyone else sick of TheShadling? Posted May 7th, 2013 in General

It's nothing against his work, but he posts to the front page every damn week, and every post is nothing but an ad for his website. Front page posts are supposed to be once every two weeks and relate to Newgrounds, two rules that he constantly breaks. Kick him the fuck off the front page!

Response to: Flixel & Newgrounds Api Site Lockin Posted August 19th, 2012 in Game Development

I figured it out so for anyone else:
Instead of listening for ERROR_HOST_BLOCKED, I used:

API.addEventListener(APIEvent.API_CONNECTED, checkIfStolen);

Then checkIfStolen looks like this:

public function checkIfStolen(event:APIEvent):void {
if (event.error == APIEvent.ERROR_HOST_BLOCKED) {
	PreState.block();
}
}

Where PreState.block() handles everything in game for when the game is stolen.

It seems ERROR_HOST_BLOCKED is not an event called through the dispatcher, which is where I was confused. I hope this helps anyone who needs it (including my future self, possibly!)

Response to: Flixel & Newgrounds Api Site Lockin Posted August 10th, 2012 in Game Development

I don't have localhost as a legal site because I want to test it and make sure the game doesn't work if it's not on a legal site.

I think the problem is that my event listener isn't calling my function, though I don't know why that would be. It worked for APIEvent.CONNECTED or what have you, so I can't see why this isn't working.


So this has been driving me nuts. I'm trying to get site locking to work with my flixel game, but it's not being very helpful.
I have a preloader class set up according to the first example here:
http://www.newgrounds.com/wiki/creator-resources/flash-api/g etting-started-with-the-api/flixel
I also have my game set up in license mode on the API control panel.
I use API.addEventListener(APIEvent.ERROR_HOST_BLOCKED, Stolen); in the constructor function, where "Stolen" is a function in the "Preloader" class called to make the game unplayable.
I know from the log that the API knows the game isn't on a legal site, but for the life of me, I can't get it to call "Stolen" and I don't know why. I tried "APIEvent.API_LOADED" or whatever it is and "Stolen" was called. I think it may be something with where I'm adding the Event Listener.
For the record, this is pretty much exactly how I did my last game, but with the new API. Has anyone out there got site locking to work with their flixel game?

Response to: MONEY Posted April 13th, 2012 in NG News

Keep it the same. The second option almost sounded like sarcasm to me, I just don't see that happening. I think that getting bought is a slippery slope...

Response to: Thursday Broadcasting, Chrome Bug Posted August 11th, 2011 in NG News

I was wondering what was up. I tried playing some old games recently and they wouldn't work. I was worried it was my new laptop's keyboard...

Response to: Wanted- Voice Actor (Announcer) Posted July 8th, 2011 in Collaboration

Okay, well thanks to everyone who is interested. I'd rather not send the whole script out (and fyi, it's really only two pages long) until I decide who I want. That may make this more difficult, but I'll try to keep it simple.

I'll post the Announcer's first two lines, and if you're interested, you can record your best effort and send it my way. If you'd like to record your own lines in the same style of voice, it couldn't hurt your chances. Again, I'm open to suggestion to improve the voice, but I did write these lines with a specific voice in mind, a sort of Vin Scully impersonation.
http://www.youtube.com/watch?v=M-lu816sf kc
That's the second announcer, who is on the left. Also, keep in mind the announcer is likely to get much more excited as the game wears on, so be prepared to step it up a notch.

Anyway, this first line is said when the player hits the menu screen.

Welcome, everybody, to a magnificent day for a race!

This second line is said when the race begins.

And they are off! The runners have started the first of eight laps! We have a close race, except for the newcomer, who is in dead last! What a damn buffoon!

It's a more comedic line, but is meant to be said with a straight face.

Anyway, to everyone above, and anyone else who would like to voice my announcer, just somehow deliver these lines to me, and we'll take it from there.


Okay, so I have a game that's 99% done, but there's something missing. The game has an announcer character, but he has no voice. His speech is just subtitles in a box next to his booth. I have a script written and I figure it would help the game a great deal if I could get a good, humorous Announcer voice in there. I'm thinking a sort of Vin Scully-style thing would work the best, but if someone has a better idea, I'm open for suggestions. The actor would basically be sent the script and have to record the lines himself, and he would receive some form of payment, which we could work out. Is anyone interested, or know anyone who would want to do this?


Okay, so I'm making a game in flixel and am trying to utilize the site locking features of the Flash API. I have everything else working, the flash ads run and whatnot, but I can't get this to work. I call "API.addEventListener(APIEvent.HOST_BLOC KED, Warn)" in my class constructor, where "Warn" is the function that will say "This game is stolen, go play at newgrounds" or what have you. When I test the game on Newgrounds, the hostBlocked event is called, but my function isn't. Any suggestions?

Response to: Flash Ads Posted August 26th, 2010 in Where is / How to?

For about a month and a half. And before the flash api was changed, it had earned about $4.

Response to: Flash Ads Posted August 25th, 2010 in Where is / How to?

Can anyone give an explanation of what's going on with the Flash API?

Flash Ads Posted August 24th, 2010 in Where is / How to?

I have a game running Flash Ads but I can't figure out how much it is making. The Flash API control panel says to go to my revenue center, but when I go there, it says I haven't earned anything. Does this mean I haven't earned anything, or do earnings only show up when you're gonna get paid (over $50), or is the switch to the new API control panel not completely functional yet?

Picture on the Front Page Posted August 12th, 2010 in General

The picture on the front page right now with the girl's stomach showing called "Do You Mind"? Yeah, I clicked on it, it didn't load and I got one of those" false anti-malware" trojans on my computer. Has this happened to anyone else?


Yesterday I went to check my API control panel and it directed me to a new page that doesn"t show how much money I've made or anything, it just shows how many times it's been viewed. I clicked on the "stats" link but that brings me to a page that doesn't exist. Could I be enlightened?

Response to: flixel and Newgrounds API Posted July 15th, 2010 in Game Development

Well, I'm an idiot. There was a variable that's name was changed from NewgroundsAPIMovieId to just NewgroundsAPIId that seemed to be cause the problems. Now everything seems to be running fine when I compile the game in flashdevelop, but when I test the file on this site, it skips the flashads page. Do I just need to activate the movie, or is this a problem?

Response to: flixel and Newgrounds API Posted July 15th, 2010 in Game Development

Okay, I understand that now, but I believe there was a specific class made for games made in flixel called "FlxNGPreloader". I downloaded an earlier version of the API that came with an .as file named FlxNGPreloader that seemed to work, but now it looks like it's been incorporated in the .swc file and no longer works. Whenever I try to compile the code found in the README, it says NewgroundsMovieId cannot be found. Here's the code:
import com.newgrounds.components.FlxNGPreloader ;

public class MyPreloader extends FlxNGPreloader
{
public function MyPreloader()
{
className = "MyGame";
NewgroundsAPIId = "49";
NewgroundsAPIEncryptionKey = "0175077c82144c46be87ebd64c4c36dd";
NewgroundsAPIShowAds = true;
createMedalPopup(10, 20);
}
}

Can anyone help?

flixel and Newgrounds API Posted July 15th, 2010 in Game Development

Alrighty then. So I'm trying to incorporate the Newgrounds Flash API into my flixel game that I am making with FlashDevelop, and I am very close to lost. It's probably because I'm a little late to the party and am unsure of what version I should be using, but it just looks to me like the entire API help section is screwed up.
First off, I can't even figure out how to get to my api page without typing it into the bar or clicking on the Flash Ads link on the front page. Then there seems to be two different api sections, one at http://www.newgrounds.com/account/flasha pi and a seemingly more helpful one at http://www.newgrounds.com/account/flasha pi2. Could anyone explain these?
Also, I'm not really certain of what files I should be downloading. The API info page has me download a file called ngapi_as3.zip, which comes with an Acrobat file, an fla, and an as file. But in the same sentence, this page mentions a Pico Day 2008 preloader, which makes me believe this file may be outdated.
Then the flashapi2 page tells me the current api is a file called NewgroundsAPI_AS3.zip, which contains a NewgroundsAPI.swc file, an mxp file, and a README. So what am I supposed to use? I think this is a great service and I really want to get into it, but I feel like the documentation may be a little out of date and could use a push in the right direction. Any helpers?

Response to: Wanted- Testers And A Musician Posted June 22nd, 2010 in Collaboration

Well, you sound like you know what you're doing nikken6, and I could really use some music. If you'd like, I'll send you a video of the game, just so you get an idea of how it plays, and see if you could match something to it.

Response to: Wanted- Testers And A Musician Posted June 17th, 2010 in Collaboration

Wasn't planning on it. I'm using FlashDevelop and flixel anyway, so it's like 50 different files. Also, I didn't mean the actual Tetris theme, I meant something in that style. Short and simple, catchy, and not too in your face. Quite frankly, I think I 've found what I wanted: http://www.newgrounds.com/audio/listen/2 87481

In terms of testers, I'm actually now planning on holding off for a bit. I may still need some, and use some, but that may be a while from now.

Wanted- Testers And A Musician Posted June 16th, 2010 in Collaboration

Alright, so I'm working on a puzzle game called "Hectris" which is about 90% done at this point and I'm looking for some help giving it the finishing touches.

The more important of these positions is the Musician. I could use some sound effects as well as some songs to play in the background, a la the Tetris theme. Note that the music is really what I'm after and doesn't have to be written just for this game. If anyone out there already has some catchy music I could use, that would be awesome.

Testers aren't really needed, but I would like some input on where to take the game in its final stages, plus I might need some help squashing a few bugs.

I'm hoping to release the game between this and next Friday, so both jobs would be short-term. There will be payment for services, and we can discuss the price upon agreement to help. Anyone interested?

Wanted- Testers And A Musician

Response to: Glad I didn't vote Obama. Posted January 27th, 2010 in Politics

At 1/22/10 09:29 PM, LightYagamiXD wrote:
At 1/3/10 11:06 PM, teknoZombi wrote: every president has problems, they all dont need to be associated with the current ruler every time...
He is right i think Bush just came in at the wrong time. Now obamas prob is that hes stupider that bush (im very country so bare with me here cant spell) but why should we be spending all this money we dont have on other countrys . We need to get our shit straight first before we go help the other dumbasses. Personally i dont care what goes on anywhere else other that here unless its threating to us. I dont care bout peep in africa are die-n or hati idk how to spell it. We need to stop helping everyone else and fix america oh and making us pay for other peoples health care is bull shit working peep have to pay for peep who arnt working. And i think the only reason he won was because everyone thought he was black (98% of black peep voted for him 24% white did cuz they where potheads who thought he would legalize weed) oh america is in some deep shit

You're certainly calling a lot of people dumb considering the fact that you can't spell at even an average level.

And since when is Mexico (and Canada) a shining beacon of hope that the US needs to be more like in order to advance in the world?


(Note: This is for a 2D platformer)
I have some code that uses a hitTests to determine when an object needs to rotate and when it shouldn't, but the problem is I need to check if a point on my character is not hitting the ground to do this and the NOT operator doesn't seem to want to work with the hitTest. Can anyone verify if these can work together? If you need code I can post that too.