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Author Search Results: 'DawnOfDusk'

We found 1,488 matches.


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Viewing 1-30 of 1,488 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92950

1.

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Topic: My mind is blank!

Posted: 05/19/09 10:14 PM

Forum: Flash

At 5/18/09 08:16 PM, DooDooMeaT wrote: Make a cartoon about a guy who can't think of an idea for a cartoon....

Or you could have a blank screen, where a man keeps forming out of the white, but then another layer of "blank" goes overtop it, almost like the idea is trying to find you, while you block it out... something abstract... I dunno


2.

None

Topic: online flash game

Posted: 05/19/09 10:11 PM

Forum: Flash

Tip : Learn to program first b4 asking questions smart programmers would never ask.


3.

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Topic: Slot game will not spin.?

Posted: 05/18/09 07:25 PM

Forum: Flash

dj, programmers normally don't want to open a .fla and mess w/ the entire file, so the post the executable file of a flash (known as a .SWF) and link us to that, we like looking at things and telling you what to do, make us help you by making it easier for us.


4.

None

Topic: Erm... Fireworks?

Posted: 05/16/09 08:31 PM

Forum: Flash

No one uses any other Adobe products here except for flash? >.>

Needed bump.

5.

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Topic: Erm... Fireworks?

Posted: 05/16/09 06:14 PM

Forum: Flash

At 5/16/09 02:48 PM, Vexagon wrote: Why do you use Fireworks in the first place? I dont use it although i have CS4 Master Collection.... Anyway, you should just use Flash to draw unless you're making websites with dreamweaver.

I be using dreamweaver mon.


6.

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Topic: Erm... Fireworks?

Posted: 05/16/09 04:07 AM

Forum: Flash

I know this is flash, but I'm messing around w/ both programs... textures and stuff...

One problem... in my CS3 version of fireworks, I can't preview it in a browser, (my default is firefox) but for whatever reason, it won't load in browser, nor open a webpage for it. I have the file saved, and I had internet connection when I did it, I just don't know how to get past this strange thing (not sure if I'd call it an error, but w/e)

Thanks.


7.

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Topic: help coding my game

Posted: 05/11/09 05:24 PM

Forum: Flash

K, what do you have done w/ coding?

And if you don't have anything done, then start off smaller.


8.

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Topic: Physics test with floor, not workin

Posted: 05/10/09 07:06 PM

Forum: Flash

while(Player.hitTestObject(Floor)){
Player.y--;
y_movement = 0;
//Why not call it vy or dy? and make it a var in an object?
};
//Just a basic while loop, read up on them :P


9.

None

Topic: Awesome Collab!

Posted: 05/10/09 01:35 PM

Forum: Flash

jmtb... and jmtb02 are two different accounts -_-

But, omitting my last comment; Good luck on this collab.


10.

None

Topic: Awesome Collab!

Posted: 05/10/09 01:15 PM

Forum: Flash

Yeah, Jmtb isn't a mod... Someone who not be a mod can't approve a collab whose collab leader doesn't meet the prerequisites. Sorry dude.

No offense, awesome sucks, hard.

11.

None

Topic: Need Help With Rpg Battle System

Posted: 05/10/09 11:59 AM

Forum: Flash

You would need to push all enemies on stage into and array, and access them through that...

W/ that in mind (which you (no offense) probably don't know what an array), why don't you seek a programmer to help you?

If you are stubborn, and want to make this game all on your own... then try a 1 vs. 1 engine, then work from that.


12.

None

Topic: Detecting Nan In As3

Posted: 05/10/09 11:57 AM

Forum: Flash

AS3, mind you.

Warning: 1012: Variables of type Number cannot be undefined. The value undefined will be type coerced to Number before comparison.


13.

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Topic: Detecting Nan In As3

Posted: 05/10/09 11:35 AM

Forum: Flash

Here's a basic question, but I'm looking for efficiency in a program I'm working on.

if(Num == NaN){
//Doesn't work, get an Warning error....
}

Warning: 1098: Illogical comparison with NaN. This statement always evaluates to false.

it says the statement evaluates as false.... ok
so then this should work...

if(Num == false){
//Doesn't work...
}

My question is, once I set a number to NaN or undefined, I want to be able to use an if statement to tell me if it is or isn't undefined... I'd rather not have to make a new boolean for this, hence me looking for a new method... any ideas?


14.

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Topic: Mmo Needs As 2.0 Coder - Will Pay %

Posted: 05/10/09 09:36 AM

Forum: Flash

Bump, because this looks like a good idea. I haven't used AS2 for a while, so I won't bother... but, since programmer gets 30%, will you be doing/paying for the advertising on other websites?


15.

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Topic: my guy can not die

Posted: 05/05/09 12:19 AM

Forum: Flash

lawl, use trace.
See if his health ACTUALLY goes under 5.

google the trace function if you be unknowing of this useful debugging tool.


16.

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Topic: Coder Needed - How many % want?

Posted: 05/04/09 03:34 PM

Forum: Flash

I can start to code the game tomorrow.
It will be in Flash.

A few things I'm curious about, how many songs will there be?
how many backrounds?
do you want to allow the users to reset the highscore table?
Will this game be posted on NG?
Since I'm taking 40%, can you handle the sponsor?
How do you want menu selection to go down? (Mouse, keys, both)

Yeah, alot, just curious.


17.

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Topic: Coder Needed - How many % want?

Posted: 05/04/09 02:54 PM

Forum: Flash

I really don't see why people won't pick this up, the only thing that would be considered semi-difficult would be (which this would really just be more tedious) is the arrows. Which would just be set up w/ and interval and an array.

If you can't find anyone soon, I'll pick up the job.
I would take 30-40% (Most likely 40) and would take about a month to do it. (Prolly less, depends on school and work)
Language : AS3.


18.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/04/09 01:13 AM

Forum: Flash

How's My Trig? ;)

Psst: Click on Rectangle

19.

None

Topic: Silent Hill: The Inner Monster

Posted: 05/03/09 11:18 PM

Forum: Flash

At 5/3/09 10:49 PM, Efrit wrote: No, I'm telling them to use their imagination for three reasons.

1. It's better for the mind, for it stimulates the imaginations and the brains receptors, causing them to picture their Ideal look instead of a set in stone look.

If I wanted to stimulate my imagination, I'd get high.

2. I utterly suck in art, I'm a writer not a Physical Artist, I use words not color to make art,
I fail so bad that I make stick figures look bad, so it's not because I'm lazy, its because I lack talent in that department and I doubt some one will try to draw for me.

Practice makes perfect, but you still won't try animating. Even if you said you have, it's impossible to never get better at something you try at if you attempt it the right way w/ the right mind set.

3. They will be produced faster too.

Quality or Quantity?


20.

None

Topic: Silent Hill: The Inner Monster

Posted: 05/03/09 10:45 PM

Forum: Flash

So, your going to tell the viewer to just close their eyes and imagine art that you could've created but decided against it due to idle hands?

Note: Viewer.

21.

None

Topic: Weird error in my game.

Posted: 05/03/09 08:50 PM

Forum: Flash

At 5/3/09 08:18 PM, EJRProductions wrote: An error came up in Google Chrome for me.

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at minigames_fla::MainTimeline/moveMouse()

Google Chrome can show bugs while a .swf is running?
I never used Chrome because of it's contract w/ stealing ppl's stuff or w/e.


22.

None

Topic: flash help

Posted: 05/01/09 02:36 AM

Forum: Flash

At 4/30/09 11:44 PM, wasup12 wrote:
At 4/30/09 07:36 PM, piggy123 wrote: var bad:MovieClip = this.createEmptyMovieClip("bad", this.getNextHighestDepth());
x = Math random

y = Math random
I feel giving today. Try this, add it to the frame.

YourCharNameHere.onEnterFrame = function()
{
var idleTimer:Number = 0
idleTimer++
for(idleTimer>1000)
{
idleTimer=0
var bad+"idleTimer":MovieClip = this.createEmptyMovieClip("bad"+"idleTim er", this.getNextHighestDepth());
bad+"idleTimer"._y=Math.random(550)
bad+"idleTimer"._x=Math.random(400)
}
}

lol wut?

Just look up on the setInterval function, that alone can do all this jizz, also, this code will delete the former enemy after everyframe. That, or you can only reference one enemy at a time.

var aEnemies:Array = new Array();
//Array holding all enemy movieclips

var k:Number = 0;
//Number that the new movieclip is stored under in the Enemy Array (aEnemies)

setInterval(function(){

aEnemies[k] = attachMovie("enemy","enemy"+k,k);
aEnemies[k]._x = Math.random()*Stage.width;
aEnemies[k]._y = Math.random()*Stage.height;
k++;

//The 60000 is 60,000 miliseconds, which is a minute. 
},60000);

//Then, to edit it onEnterFrame

onEnterFrame = function(){
for(var i:Number = 0;i<aEnemies.length;i++){

//Do stuff (A.I or w/e) for the enemies here...
//Reference them by "aEnemies[i]"

}
}

23.

None

Topic: Actionscript is difficult, help me.

Posted: 05/01/09 02:27 AM

Forum: Flash

At 4/30/09 04:30 PM, BlindsightGames wrote: I agree, start with AS3. It may be a little harder to pick up at first, but the learning curve is only slightly higher and he won't have to re-learn everything once he's done.

...When I switched I didn't have to relearn everything, but then again, I wouldn't recommend you staying w/ AS2 UNLESS you get a book. "Beginning Flash/Game Programming for Dummies" By Andy Harris was a big help, I never actually used the whole book, but great for introducing you to the world of programming =)


24.

None

Topic: flash help

Posted: 04/30/09 09:31 PM

Forum: Flash

At 4/30/09 09:16 PM, piggy123 wrote: does not work

It doesn't work because you don't know how to tinker w/ shit.
have you learned how to trace?
Trace returns a value back to the programmer/developer... W/ that being said, if you :
trace( Math.random() );
You will get a decimal number from .0001 to .9999 (around there), so, actually the code is working, but you need to multiply it by something for you to visually see the difference.

Like....

var asdf:Movieclip = new Movieclip();

asdf.x = Math.random() * 400;
asdf.y = Math.random() * 550;


25.

None

Topic: Causing Damage Script

Posted: 04/30/09 09:17 PM

Forum: Flash

Learn how to make objects. Example:

var Enemy:Object = new Object();
Enemy.health = 100 + Math.round(Math.random()*150);
//GIves the object "Enemy" a number value, called health.
//The value health is equal to gives it the ability to range from 100-250.


26.

None

Topic: Actionscript is difficult, help me.

Posted: 04/30/09 03:31 PM

Forum: Flash

At 4/30/09 02:41 PM, Zuggz wrote:
At 4/30/09 02:37 PM, mayoarm11 wrote: if he learns as3, why da hell would he need as2

as2 is easier to learn in my opinion.
Doesn't mean it's better to learn.

It's better to start learning w/. The fact that it's not better than AS3 is a no-brainer, but if he's having problems w/ AS2, he should at least get the basics of AS2 down before he starts w/ AS3


27.

None

Topic: Geometry brainfart...

Posted: 04/28/09 11:14 PM

Forum: Flash

At 4/28/09 10:27 PM, El-Presidente wrote: x = distance * Math.cos(radians)
y = distance * Math.sin(radians)

Hypothetically, it doesn't matter if it's in radians or degrees, because it will always be within the domain of sin and cos. And the distance is the radius.

Another note: Since I'm a mega h8r of radians, I also find myself converting shit from radians to degrees.... it's really just as simple as...

( ValueInRadians * 180 ) / Math.Pi = ValueInDegrees
--and vice versa--
( ValueInDegrees * Math.Pi ) / 180 = ValueInRadians


28.

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Topic: Help!

Posted: 04/28/09 11:11 PM

Forum: Flash

At 4/28/09 06:18 PM, Akunu wrote: Thats great but, realy, all i need is some good coding untill i learn how it works. Then ill buld up from there.

Or you could start w/ crappy coding that are the stepping stones in production of something "great" (IE: trace function)


29.

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Topic: Most likely a noob question

Posted: 04/28/09 03:53 PM

Forum: Flash

At 4/28/09 03:46 PM, Slipstreamer wrote: You can bypass it, but your not going to find any good AI scripts.
There hard to make lol

Eh, depends on who your asking, or on how advanced you want the A.I

Btw Action, I don't believe flash 5 has AS2, which is what the tutorial you lead used.
Also, if you really want an A.I script, just base the enemy detection on the distance from you to him (Distance Formula) and use a basic attacking script based on the direction of the player to the enemy.


30.

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Topic: making a madness game :D

Posted: 04/28/09 03:45 PM

Forum: Flash

Making the gun follow the mouse takes Trig. Case you were curious :D


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<< < > >>

Viewing 1-30 of 1,488 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92950