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Author Search Results: 'DashDingo'

We found 5,155 matches.


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Viewing 1-30 of 5,155 matches. 1 | 2 | 3 | 4 | 5 | 6 | 789172

1.

None

Topic: Gravity in adobe flash

Posted: 11/05/09 11:31 AM

Forum: Flash

At 11/5/09 11:24 AM, Toast wrote: stuff

Yeah, he's got the right idea. You set gravity1 to 0 every frame, which obviously is causing the trouble. Change:

onClipEvent (enterFrame){
var speed:Number = 3;
var gravity1:Number = 0;
var gravity2:Number = 2;
}

to:

onClipEvent (Load){
var speed:Number = 3;
var gravity1:Number = 0;
var gravity2:Number = 2;
}

If Load doesn't work, it may be onLoad, I'm not sure.


2.

None

Topic: Need a programmer for game

Posted: 10/28/09 02:41 PM

Forum: Flash

Alright man.

A lot of people say "hey, I have badass ideas for games. It'll be a fighter, but like this other fighter too, with stats and upgrades and omg online capability and omg it'll be the fucking shit." Like that has never been conceived before. Yeah, granted, if something has been done before, it can still be popular if it has a high budget, etc. But you don't have a high budget.

You IMPLY that you're willing to pay - but never how much - but you want to see the work before you pay. That's fucking dumb. Who will make something only to find out how much they're getting afterward?

Even in the actual game design business, this isn't how things work. People get hired to a company, they get paid a steady rate that they know ahead of time, then they sell the product. They don't wait until after it's released to get money. And do you think people get into game companies by saying, "hey, I got some really awesome ideas, no really, trust me"? No fucking way.

If you think you have great ideas, you need to start with them yourself. Anyone that's had any programming experience will know how time-consuming it would be to provide a fighting engine, with AI, RPG stats, an upgrade system, and online play (and probably more, seeing as how you didn't give a great description of your project). And anyone with an inkling of a clue as to how long this would take would know that "I'll pay you after it gets popular" would NOT fly.

So, basically, here's what I'm going to tell you: your idea blows, it's too generic, the things you tout as new and kickass are found in just about every other fighting game people think is new and cool (not to mention, you'd have to do a fuckload of game balancing if you allowed fighting upgrades in online play), and you don't know what you're talking about.

Do some of your own programming to understand what goes into a development of a project like this, then if you still think you want to fund/produce/direct a shitty fighting game, come back with a different approach - tell a price you're willing to pay up front ("$x flat with y% bonus based on ads"), as well as a better, well-written idea (you need details to your idea: learn what a "design document" is).


3.

None

Topic: programmer needed for "Gustave"

Posted: 10/26/09 10:51 PM

Forum: Flash

At 10/26/09 09:34 PM, ProfessorFlash wrote: You're... uh.. You're a retard, huh? Way to not understand shit. What a fucking dumb post.

You missed my point. He can make whatever the fuck kind of art he wants. It's not to "shock" people like you that can't handle some anthropomorphism, it's so he can express whatever he wants to express.


4.

None

Topic: programmer needed for "Gustave"

Posted: 10/26/09 06:40 PM

Forum: Flash

At 10/26/09 05:34 PM, ProfessorFlash wrote: I don't have a problem with breasts. What I find disturbing is that they are on a CAT.

You're, uh.. You're new to the internet, huh?

The guy wasn't going for 'shock value' or anything, he just created something how he wanted it to be created. Did you bitch and moan when you saw the Sistine Chapel's ceiling wasn't full of bananas? He's the artist and he created his artwork in the image he conceived. If you don't like it, then don't look at it. Problem solved.

Regarding the dude's actual request for a programmer - what would be expected, how much work would there be, etc? Any compensation? I may be interested in helping you out, just need to know if I could fit it into my current schoolwork, etc.


5.

None

Topic: Is my engine any good?

Posted: 10/26/09 06:30 PM

Forum: Flash

Meh. Nothing exciting about it really. It's not bad, but it's nothing to really write home about. Not yet, at least.


6.

None

Topic: No more motion tweens for me.

Posted: 10/25/09 08:25 PM

Forum: Flash

I wouldn't worry about file size. Motion tweens would make things way easier than coding it, simply because you can choose how much time it takes to get from point A to point B, and preview it in the timeline.


7.

None

Topic: addChild()

Posted: 10/24/09 02:45 PM

Forum: Flash

At 10/24/09 02:13 PM, Ahnimal wrote: public function Enemy() {
configUI();
MovieClip(root).player.enemies.push(this );
stage.addEventListener(Event.ENTER_FRAME ,FrameHandler);
}

Where is configUI() defined? Is it in the Enemy class or someplace else? You may not be referencing the right object that owns that method.

Trace MovieClip(root).player.enemies to see what comes up. If it's null, then your problem is with initializing that array.

Is FrameHandler defined as a method in the same class?


8.

None

Topic: Project: Wind-warp(dev. Team)

Posted: 10/21/09 02:28 PM

Forum: Flash

At 10/21/09 01:55 PM, crazyalthechicken wrote: Sorry the maximum width of the portal is 932 and max hieght not sure but i think its around 500

They could always have it go full screen instead.


9.

None

Topic: Flash CS5

Posted: 10/19/09 11:53 PM

Forum: Flash

I think it's sick that it can export to iPhone and iTouch.

As for everyone screaming "omg noobz!" - it's not like the portal will get flooded with premade shit. If it does, it'll just get recognized as such, and get blammed anyway. There are programs out there that make games for you to begin with, such as Game Maker, RPG Maker, FPS Maker, etc etc. Do you see a billion kids saying "OMFG CHECK OUT MAH GAEM"? No.

tldr: I'm in it for the iPhone shit.


10.

None

Topic: i need help

Posted: 10/12/09 01:19 PM

Forum: Flash

Dude, if you need help putting some overlaying text in flash, then you shouldn't be hosting a collab. You should probably get a TINY bit acclimated to your work environment before you take on responsibilities like that.


11.

None

Topic: planet dodger concept?

Posted: 10/12/09 01:18 PM

Forum: Flash

You need something to make it interesting and challenging. Right now it's pretty impossible as well, you need to space the planets out more.

The main thing you need to think is, "why should people want to play my game?" Whether it be power-ups, levels, etc, there needs to be something the player can work towards that make the game more exciting and enjoyable.


12.

None

Topic: I'll be the idea guy

Posted: 10/10/09 12:02 AM

Forum: Flash

cool story, bro.

but, not really.


13.

None

Topic: Find Bugs in my Game!

Posted: 10/08/09 06:57 PM

Forum: Flash

Wall collisions ruined it for me.


14.

None

Topic: cutting music

Posted: 10/08/09 12:00 PM

Forum: Flash

You can't do it IN Flash, but there are programs that you can use to cut/edit music and then import into Flash. Check out Audacity, it's a free and widely-used program for sound and music editing.


15.

None

Topic: Microphone frequency in AS3?

Posted: 10/08/09 10:34 AM

Forum: Flash

At 10/8/09 04:52 AM, henke37 wrote: I know how, but I don't know if I am at liberty to tell the public

That's like saying, "yeah, I know the secret to time travel, but I can't tell you. Sorry." Why would you say you could when you have no proof nor any help for me?

Thanks, dick.


16.

None

Topic: Microphone frequency in AS3?

Posted: 10/07/09 12:15 PM

Forum: Flash

At 10/7/09 05:29 AM, henke37 wrote: you have to be highly ignorant if you where seriously thinking that sound only has one frequency at a time.

Nah, I'm not dumb, but I just didn't know how to even get to the frequency data (you can't even perform an FFT on the mic input). I've read around that people have found ways to access the raw mic data, but no release of public information (plus it was demo'd at places like MAX, so it's pretty out of reach). I was just hoping someone would have an idea of how to do it.


17.

None

Topic: LocoRoco style movement

Posted: 10/07/09 12:12 PM

Forum: Flash

You mean like you rotate the level and then the loco's roll around?

Get a physics engine (like Box2DAS3), make some circles, and set it up so you change the rotation of the level. That way, you can rotate the background/boundary/whatever, and the physics engine will take care of the blobs rolling around.

As far as making them soft-body meshes (the blobs), that's a little bit trickier. Work on the first part, then try to make them soft-bodied.


18.

Angry

Topic: Microphone frequency in AS3?

Posted: 10/06/09 07:13 PM

Forum: Flash

Is it possible in ANY way to get data from a Microphone object other than the amplitude and activity?

Ultimately, I'd like to be able to determine the pitch or frequency (or wavelength, to then derive frequency) based on microphone input, but since SoundMixer doesn't work with any live mic input, I can't use computeSpectrum or anything.

Any ideas? It appears there's no real way to do this, but if anyone had an idea, I'd be interested.


19.

Angry

Topic: (html) Div Above A Swf

Posted: 09/17/09 04:54 PM

Forum: Programming

Howdy.

I'm trying to position a floating DIV above a flash movie, and I can't get it to work. I've tried setting the z-indexes (the swf is inside its own div), as well as setting the wmode for the embed to "transparent" (this worked previously but I can't get it to work now).

Anyone have any ideas on how to get this to work? Thank you!


20.

Angry

Topic: CSS Float, wtf.

Posted: 04/20/09 10:40 PM

Forum: Programming

So, I made this site a little while ago, and for some reason, some CSS is giving me problems.

The site in question can be seen at http://indiestar.tv/videos.php - there are two videos (starting at the "1090 Club" one) which are aligned weird. In firebug you can adjust the width values to fix it, but that's not the best option, apparently; if you do that, then it messes up the following pages (ie, http://indiestar.tv/videos.php?sort=id&s tart=24 ).

Does anyone have any idea? I'm sure my practices aren't the best, so please don't criticize me for anything I did wrong. Just looking for help solving this anomaly. Thanks!


21.

None

Topic: Is my game too similar..?

Posted: 02/01/09 07:46 PM

Forum: Flash

At 2/1/09 07:45 PM, ThePeasant wrote: uh... how is that even similar at all? I don't get it!

Ground has to be identified to walk on it.

Your game is still very rough... I can point out a dozen things to fix up just from playing 30 seconds. I will, if you like.

You missed the part where it wasn't finished and I never said it was close to being finished.


22.

Angry

Topic: Is my game too similar..?

Posted: 02/01/09 06:48 PM

Forum: Flash

I just started playing GlaielGamer's new game, Closure - http://www.newgrounds.com/portal/view/48 0006

The idea of falling through the unlit spots is damn similar to my game I've been working on, which can be seen here: http://www.youtube.com/watch?v=KGxXiI31V Gc or played here (hold tab for controls): http://spamtheweb.com/ul/upload/010209/6 7521_galaton.php - please remember it's unfinished at this point, and the third level doesn't work.

Now, I know the idea between the games different, but the whole concept of falling through the level if it's not shown is very similar.

I'm not saying he stole my idea or anything, I'm just wondering if I missed the boat on my game being considered original, or atleast the fall-through-the-level concept being considered original, even though I started the game before Closure came out.


23.

None

Topic: Elastic collisions

Posted: 01/31/09 07:33 PM

Forum: Flash

I've tried all these solutions and then some, and still nothin'.

Damn collisions.


24.

Angry

Topic: Elastic collisions

Posted: 01/31/09 05:45 PM

Forum: Flash

Here's the code. What happens is ship2 constantly pushes on ship, and isn't effected at all by ship1's velocity or anything. The code sets the other ships velocities to the calculated stuff, so I don't get what the deal is.

Le code:

ship = this;
		ship2 = _root.badguyShip;
		
		//get distances
		dx = ship._x-ship2._x;
		dy = ship._y-ship2._y;
		//get angle of collision
		collision_angle = Math.atan2(dy, dx);

		//calculate new magnitudes
		//using vector math - (square root of xVel^2 + yVel^2)
		//magnitude 1 is current ship1 speed
		//magnitude 2 is current ship2 speed
		magnitude_1 = Math.sqrt((ship.xVel*ship.xVel)+(ship.yVel*ship.yVel));
		magnitude_2 = Math.sqrt((ship2.xVel*ship2.xVel)+(ship2.yVel*ship2.yVel));
		
		//get current direction that the ship was heading
		direction_1 = Math.atan2(ship.yVel, ship.xVel);
		direction_2 = Math.atan2(ship2.yVel, ship2.xVel);

		//calculate new xVels and yVels
		//xVel = mag * Math.cos(currentDirection - collisionAngle)
		//yVel = mag * Math.sin(currentDirection - collisionAngle)
		//new vels for ship 1
		new_xVel_1 = magnitude_1*Math.cos(direction_1-collision_angle);
		new_yVel_1 = magnitude_1*Math.sin(direction_1-collision_angle);
		//new vels for ship 2
		new_xVel_2 = magnitude_2*Math.cos(direction_2-collision_angle);
		new_yVel_2 = magnitude_2*Math.sin(direction_2-collision_angle);
		
		
		//set new vels
		ship.xVel = new_xVel_1;
		ship.yVel = new_yVel_1;
		
		ship2.xVel = new_xVel_2;
		ship2.yVel = new_yVel_2;

25.

None

Topic: Elastic collisions

Posted: 01/31/09 05:15 PM

Forum: Flash

For those that don't know/realize - elastic collisions are when two things bounce off of each other (as in, two balls, two cars, etc).


26.

Angry

Topic: Elastic collisions

Posted: 01/31/09 04:16 PM

Forum: Flash

I've never been able to figure the damn things out.

I'm using AS2, and I have two objects that each have an xVel and yVel (velocities), same "mass," etc. What would the code be to get them to bounce off each other?

Everything I try ends up not working correctly at all. Either one pushes the other completely, or they both stop and glitch out, etc.

I've exhausted google and most turn up with generic functions and such for people that handle them their own way. Does anyone just have a simple snippet of code that does it?

Please note I'm merely asking for the code because I already understand the concept, but I can't get it to work - you find the collision angle, calculate the new directions, new magnitudes, etc, then apply them to the xVels and yVels of the objects, but for some reason whenever I try to do it myself, I never get it right.

Thanks for any help.


27.

None

Topic: this game is gay

Posted: 01/23/09 07:37 AM

Forum: Flash

Wow, well played.


28.

None

Topic: Making games

Posted: 01/16/09 10:18 AM

Forum: Flash

Flash. Any 'game makers' are just stupid and amateurish to me - why not just learn how to make the game yourself rather than learn to use a program to make the game for you?


29.

None

Topic: Fps Performance Preloader 2

Posted: 01/14/09 10:44 PM

Forum: Flash

Why does it go up to 40fps max?

Why not have it be unlimited (120fps, really, as that's the limit for flash) and see what the overall max fps is? I'd find that much more useful than just the 30/40 fps limit.

Also, this would be good for high-intensity games - the game runs through a few iterations, finds out what the FPS is at on High/med/low quality, and autosets the quality to the best quality for the player. If you remove the FPS cap, I'd definitely use this in my game(s)!


30.

None

Topic: Stickour demo

Posted: 01/06/09 08:33 PM

Forum: Flash

I'd like it if it had some sort of inertia (as opposed to coming to a dead stop instantly).

Other than that, I feel it's lacking - it's mostly just "run from here to here, and jump along the way." I'm not feeling much of the 'parkour' element.


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Viewing 1-30 of 5,155 matches. 1 | 2 | 3 | 4 | 5 | 6 | 789172