Be a Supporter!

//
$fSite = "guestbook.txt";
$fHandle = fopen($fSite,'a+') or die ("ERROR");
fwrite($fHandle, "Name: ".$name."<br />Comment: ".$comment."<p />");
$fData = fread($fHandle,filesize($fHandle));
fclose($fHandle);
//

That's my code (well the part that isn't working).

It keeps giving me these errors.

Warning: filesize(): Stat failed for Resource id #1 (errno=2 - No such file or directory) in /home/www/dslearn.100webspace.net/index.
php on line 13

Warning: fread(): Length parameter must be greater than 0. in /home/www/dslearn.100webspace.net/index.
php on line 13

I've tried over and over but I can't figure out what's wrong. PLEASE help.

Response to: What Program is This? Posted June 5th, 2007 in Game Development

At 6/5/07 01:34 PM, GustTheASGuy wrote: Hehe NMRIH is getting popular. :P

It's a zombie mod for HL2. What's better than that? <3

Response to: how to make flash? Posted June 5th, 2007 in Game Development

At 6/5/07 01:22 PM, Spiderman wrote: but how do i shot?

Spiderman had the same question..

Response to: What Program is This? Posted June 5th, 2007 in Game Development

At 6/5/07 11:22 AM, Gi-go wrote: I just realized, are you sure we're talking about the same pictures? I'm talking about the pictures by "SickJoe", they arent 3D models.

it looks like he just sketched them on paper and colored in photoshop to me :/

Response to: slow front walkcycle Posted June 5th, 2007 in Game Development

At 6/5/07 12:02 PM, VictoryGin wrote:
At 6/5/07 11:57 AM, Aleque wrote: can anyone else tell me this?
Tell you what? The only real way is by frame-by-framing it.

No, I've seen plenty of good artists do it by mainly tweening.
Wonchop made a VERY good tweened walk cycle from the frontal view a while back.

Response to: Are you Excited for this? Posted June 5th, 2007 in Game Development

Taking madness body parts off of a .fla on google and copying and pasting drag and drop scripts into them dose not count as skill.

Response to: =*Anime Collab II*= Posted June 5th, 2007 in Game Development

Screw what I said earlier. I'll take part 12 instead... if that's ok with you guys I meen.

I'll start working on my part when I'm aproved :/

Response to: Myspace mouseover Image help?!?! Posted June 5th, 2007 in Programming

At 6/4/07 08:41 PM, Jessii wrote:
At 6/4/07 08:18 PM, 1337er-than-you wrote: Check google...theres a BUNCH of shit on google about myspace CSS codes....Ugh.
Yeah css isn't javascript and I prefer facebook over myspace :D

You're a facebook

Response to: exe problems Posted June 5th, 2007 in Game Development

Console application.. like for a game system? o.o;

Response to: New Game(need Help) Posted June 5th, 2007 in Game Development

"
on (press){
_root.head.nextFrame();
}
"

make sure the head has the instance name of "head" also.

Response to: =*Anime Collab II*= Posted June 4th, 2007 in Game Development

Animationwise this is the only RECENT thing I've actually done D:

http://denvish.net/ulf/040607/82521_JelixOpen er.php

It's just a character model I was going to use for somthing but never ended up even using it for one reason or another >>;

Response to: =*Anime Collab II*= Posted June 4th, 2007 in Game Development

I haven't done any complete animations recently and if I showed you my latetest completed animation.. well I made it about 4 months ago and I've gotten so much better since even then. I am talented though.. I meen I can do better than at least a quarter of the people from the Anime Colab 1.

Can you guys PLEASE just reserve part 16 for me and I'll whip up somthing over this week and you can judge if I can keep the part?

I REAAALY want to be a part of this colab and I'm pretty sure I'm up to par.

Response to: Ready To Die Collab Posted May 26th, 2007 in Game Development

I already have part 5 of course..

Response to: the madness collab Posted May 25th, 2007 in Game Development

At 5/25/07 02:12 PM, YK-Blaze wrote:
At 5/25/07 02:08 PM, DarkScythes wrote: Do you mind if I join in or is it to late?
you can join..
but it doesnt mean whatever you will make is gonna make it to the collab..

Yes it dose. I'm sure my part will be more than good enough ;3

Response to: Find the faults on my movie Posted May 25th, 2007 in Game Development

As long as you can make the story impress Newground's viewers you should be safe.

Great animtion though :D

Response to: the madness collab Posted May 25th, 2007 in Game Development

Do you mind if I join in or is it to late?

Response to: Find the faults on my movie Posted May 25th, 2007 in Game Development

Everything is realy awesome, it's just I don't see a clear storyline yet.

Response to: onClipEvent(load) in AS3? Posted May 25th, 2007 in Game Development

So realy, NOBODY can get somthing like onClipEvent(load){} to work in AS3?

Response to: onClipEvent(load) in AS3? Posted May 25th, 2007 in Game Development

At 5/25/07 12:45 PM, trig1 wrote:
At 5/25/07 12:29 PM, DarkScythes wrote: ok.. for some reason it's not working :/
Hmm, It doesnt work for me either. It said it would work on the AS2 migration page, and now I'm just confused.

I would think somthing as simple as a "load" would be easy >>;

Response to: onClipEvent(load) in AS3? Posted May 25th, 2007 in Game Development

At 5/25/07 12:34 PM, elbekko wrote: I think event.COMPLETE is triggered when the movie is finished, aka complete.

Try event.BEGIN or so (probably wrong, don't know AS3)

Yeah.. BEGIN, and START, and things like that aren't doing anything except triggering errors :/

Response to: onClipEvent(load) in AS3? Posted May 25th, 2007 in Game Development

ok.. for some reason it's not working :/

this is my code

//
stage.addEventListener(Event.COMPLETE, loaded);

function loaded(Event) {
stop();
};
//

shouldn't that stop the movie on the first frame?

Response to: onClipEvent(load) in AS3? Posted May 25th, 2007 in Game Development

At 5/25/07 12:01 PM, trig1 wrote:
At 5/25/07 11:43 AM, DarkScythes wrote: I know how to do onClipEvent(enterFrame) in AS3, but I'm getting a headache how to do somthing that would basically do the same thing as "onClipEvent(load){}" how exactly would I do that in AS3?
addEventListener(Event.COMPLETE, onload)

You know what else to do. Hope it helps!

xD, Thanks a lot. Sorry for such the noobish question ^^; AS3 Is just so different for me.

Response to: Upcoming flash movie! Posted May 25th, 2007 in Game Development

It was ok I guess :/
work on the art and the animation a bit more. And DEFINATTLY add sounds.

onClipEvent(load) in AS3? Posted May 25th, 2007 in Game Development

I know how to do onClipEvent(enterFrame) in AS3, but I'm getting a headache how to do somthing that would basically do the same thing as "onClipEvent(load){}" how exactly would I do that in AS3?

Opinions on AS3? Posted May 24th, 2007 in Game Development

I just got Flash CS3 and I have to say it's not much more than it already was. but the main difference for me is AS3 and I'm already picking it up but I was wondering what all your oppinions were on it.

Please don't turn this into a flame war or anything >>; I just want to know what the experts think if AS3 is any better than AS2.

Response to: Shape tween Posted May 21st, 2007 in Game Development

Shape tweens can be a pain, just play around with it :/

Response to: Mac or Vista? Posted May 1st, 2007 in Programming

At 5/1/07 10:01 PM, Jessii wrote: Well, a couple of weeks I went to Best Buy to buy a laptop with my friend. I told the guy that if I was to buy a laptop from them and to truly customize it, I'd have him put XP on my computer and he didn't want to listen to me (at least I wasn't telling him to put Linux on it). I wouldn't want to use Vista unless they made a lite version because it's so heavy with a lot of extra crap that's not really needed.

If you buy a computer, it's completely up to you but make sure that there are at least 2 GB of memory whether it's a desktop or laptop because Vista needs 1GB just to run.

Yeah, If I do vista I'm going with 2 GB

and I'm leaning towards Vista.. Dell sells computers with them cheaper than macs anyways.

Response to: Portal Posted May 1st, 2007 in Game Development

Lol, saw this on zellomesh.
Yeah, sprite = nogo

Practice animating of people :/

Response to: Mac or Vista? Posted May 1st, 2007 in Programming

Any pros or cons over either of them though? :/

Response to: Trendy Collab Posted May 1st, 2007 in Game Development

I'll put my part up and send it tommorow.