The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsHAHA! "Fuck off", "It's just a sta-"
That made me laugh so hard!
Very good. It's very simple. Why didn't I think of that?!
I don't understand. how do you use it, do you put in your hosting service? (freewebs.com) then put your website name in the directory area?
Plz Help
Mini, what does FTP stand for?
I need help.
help. AND SLEEPS.
At 09/09/09, 9:99 PM, Lucifer wrote: Burn in hell.
open the library, drag the file onto the stage and there you go.
This is my best work so far. Yes, he's part stick, part man. He doesn't swallow the drink or the pizza for plot reasons. If it doesn't suit you, I'll try harder.
Here's the link:
At 7/14/06 03:21 AM, Johnny_Krysys wrote: Kind of. An easy way to achieve "stopping" is done like this..
if(background >= 500){
background = 500
}
Just find out where the ends are and set them accordingly.
I did all that, but it still doesn't stop! Am I doing something wrong?
I have scrolling grounds in my game now, but I need them to stop at a certain part. It needs to stop at the edge of the screen at the end of the grounds. Sorry if I confused you, and I hope you know what I mean.
At 7/2/06 05:59 AM, Depredation wrote:At 7/2/06 05:32 AM, JerRyKirkhAm wrote: Sorry but it can't be done.Yes you can, but it takes a shitload of time. See the lassoo tool, select that and draw around the lime green. It'll cut it out for you. Try googling 'flash lasoo tool', that will explain it better.
At all.
I thought he meant the stage background.
VI is very important, and I need your guys help, cos you're the smartest people I have ever posted with (for or beside). With here is the thing I need help with: how I can I make it so that when the player walks over a certain part in the game, it goes to a cutscene? That is also one important thing to know. Please, the fate of my flash rests in all your hands!
At 7/9/06 02:00 AM, EvilAnimator wrote: I used that method already it didnt work, and i tried it again and still didnt work.
make a frame called wrong, then do this:
on (release) {
if(password == "30985"){
gotoAndStop(2);
}else{
gotoAndStop ("Wrong");
}
}
there, that should do it.
At 7/9/06 06:15 PM, -smahnas- wrote: onClipEvent(enterFrame){
if(player._x > stagewidth/2){
_x = player._x
}
}
-icarus-
I changed it so it did that but the ground is still not scrolling. I made the ground a MC and I put the code in it, but nothing. Thanks for helping.
I need to know how to make my ground scroll as the player is walking. Not a background but just the grounds. Any help will be appreciated.
At 7/9/06 07:39 AM, phyconinja wrote: you save the
_curentframe
there's only one frame. I mean the exact location of the character. Like do I need to do this:
savefile.data.x and y locations?
cos I don't know. I just don't know. If you're getting tired of responding to these kinds of topics, you don't have too. i just need help, and then I can go to sleep.
sry for double posting but I really need help. I need sleep.
OK, now I need to know how to actually load it so it goes to the saved screen. Well I mean the frame which the player saved in. I don't know how to do that. Any help would be appreciated.
At 7/9/06 06:00 AM, FlashKid wrote: helpful stuff
Thanks, this helped a lot!
At 7/9/06 05:58 AM, JerRyKirkhAm wrote:At 7/9/06 05:56 AM, --Storm-- wrote: AS: Save And LoadI already checked there. But thanks for reminding me of that topic.
I'm gonna have a cheeseburger with a side of bumsecks!
Sorry that was from a movie I watched so I posted a line from it.
Don't think think I'm crazy.
Plz don't?
At 7/9/06 05:56 AM, --Storm-- wrote: AS: Save And Load
I already checked there. But thanks for reminding me of that topic.
; I'm gonna have a cheeseburger with a side of bumsecks!
I think this AS is good:
on (press) {
if (savefile.data.hp == undefined)
(savefile.data.mp == undefined)
(savefile.data.xp == undefined)
(savefile.data.gp == undefined){
_root.hp = 100
_root.mp = 100
_root.xp = 0
_root.gp = 0
} else {
_root.hp = savefile.data.hp
_root.mp = savefile.data.mp
_root.xp = savefile.data.xp
_root.gp = savefile.data.gp
}
}
It's always saying this:
**Error** Scene=menu, layer=Layer 2, frame=1:Line 10: 'else' encountered without matching 'if'
} else {
What do you think is wrong with it?
At 7/7/06 05:26 PM, KyeB wrote: Hmm I am having trouble wit this , this script I wrote does not seem to work
Any ideas guys? Ty!
Maybe do it like this, but it's still the same (almost):
if(Key.isDown(Key.UP)) {
gotoAndPlay(2);
}
At 7/7/06 04:38 PM, Will_Alvein wrote: If i'm not wrong, that should solve your problem. I might be wrong due to the fact that i barely know some newbie actionscripting, but i did my best to help you, try it and tell me if worked. ;D <hopes>
Um, actually it didn't
sorry
But I took all the frames out of the MC and placed it on the main timeline. But thanks for helping.
At 7/7/06 04:22 PM, GameSQUID wrote: Quick and dirty method : just add a this.gotoAndStop(frameNumber); to the first frame, where you replace frameNumber by the number of the frame, or by it's label in a string.
It said this:
**Error** Scene=Game, layer=Layer 6, frame=6:Line 2: Statement must appear within on/onClipEvent handler
this.gotoAndPlay(6)
Please help, I've tried everything, but it still won't work!
I need to know how to start a MC in a specific frame, but when the movie starts, the MCstarts there and keeps looping through out it. I NEED YOUR HELP!
I double posted, sorry, but now I remember.
At 7/5/06 12:00 AM, -MarinoMontagno- wrote: http://www.webopedia..RM/I/identifier.html
Thank you, but now I need to know what's wrong with my AS. Help please!
I forgot what it is and I need help. Here is some AS I did and it says "Identifier Expected":
on(release) {
var.file1 == int.myFile1
}
Sorry but it can't be done.
At all.
I was logged on with my cousin's profile, sorry.
But I still stand by what I said.