Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'dark101'

We found 372 matches.


<< < > >>

Viewing 1-30 of 372 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91113

1.

None

Topic: Anywhere to download .fla movies?

Posted: 07/15/08 02:41 AM

Forum: Flash

I don't think anyone outside of "the family" is supposed to know about this......but.

teh linkzorz

don't try to submit any as your own, or the cc will eat your face off


2.

Happy

Topic: Rage's gift to you: Abusive reviews

Posted: 07/15/08 02:30 AM

Forum: Where is / How to?

whoa, i found a whole bunch of these.

like 8 of them


3.

None

Topic: Beta Test my game... please?

Posted: 07/14/08 07:53 PM

Forum: Flash

its good, but why can't you enter houses?


4.

None

Topic: collectible items in flash game

Posted: 07/14/08 03:11 PM

Forum: Flash

oh, and I forgot, you want the sword to disappear right?
so go into the sword mc and create a blank keyframe and put a stop(); action in each frame. then put this code into the sword movieclip

onClipEvent (enterframe) {
if (this.hitTest(_root.player)) {
this.gotoAndStop(2)
}
}

but make sure the players instance name is player


5.

None

Topic: collectible items in flash game

Posted: 07/14/08 03:09 PM

Forum: Flash

you would have to make a frame inside the warrior movieclip that shows him holding the sword.

the put this code into the player.

onClipEvent (enterframe) {
if (this.hitTest(_root.sword)) {
this.gotoAndStop(2)
}
}

make sure you put the swords instance name as sword, and you put the frame that the guy is holding the sword on frame 2 of his mc.


6.

None

Topic: Audio in flash

Posted: 07/13/08 08:30 PM

Forum: Flash

uhh, don't put it on stream?
but heres a better answer.
optimize your flash!


7.

None

Topic: Name one more animal for in my game

Posted: 07/13/08 08:28 PM

Forum: Flash

Magical zorse?


8.

None

Topic: trouble using gravity

Posted: 07/11/08 12:53 AM

Forum: Flash

did you make sure the crosshairs are at his feet?


9.

None

Topic: Lvl 1 Lag!?!?help!

Posted: 07/11/08 12:49 AM

Forum: Flash

what are you making?
be more specific


10.

None

Topic: Give me an Idea

Posted: 07/10/08 04:06 AM

Forum: Flash

how abouta guy who called some other guys.....a bad word, so he has to leave town


11.

None

Topic: Test my crappy game!

Posted: 07/10/08 04:03 AM

Forum: Flash

 I hate you 

12.

None

Topic: Terrorist Collab...

Posted: 07/06/08 10:55 PM

Forum: Flash

there are certain rules to be able to host a colllab. something along the lines of haveing at least 3 submissions to the portal with a score or 3 or above. or something like that. I'm not sure.


13.

None

Topic: I Need Your Attention!

Posted: 07/06/08 06:47 PM

Forum: Flash

lawl, did you know that that site's initials: "SA"
also stand for sexaholics anonymous?


14.

Elated

Topic: Some dropping help

Posted: 07/06/08 06:37 PM

Forum: Flash

I need some help making a movieclip keep duplicating and get dropped at a random x coordinate, but the y coordinate has to stay the same. so basically, make something appear at random and drop at a random speed.


15.

None

Topic: Line limitation in flash?

Posted: 07/05/08 03:29 PM

Forum: Flash

I don't get what you're talking about, are you trying to make it skip frames?


16.

None

Topic: Need enemy action script 2.0 help

Posted: 07/05/08 02:38 AM

Forum: Flash

well, you need to make the sides of him a whole new movieclip.
but the code for touching him and dying would be. first you have to animate the enemy dying, or you could just take the easy way out and put this code in the player:(make sure the enemy's instance name is enemy)

onClipEvent (enterframe) {
if (this.hitTest(_root.enemy)) {
_root.enemy._visible = false;
}
}

as for the touching the sides part, just put that same code in except change the _root, enemy part on the third line to _root,player, or whatever the players instance name is.


17.

None

Topic: AS Movement

Posted: 07/05/08 02:34 AM

Forum: Flash

you need to put the

if (Key.isDown)

command


18.

None

Topic: Potentially hiring flash writers

Posted: 07/03/08 11:23 PM

Forum: Flash

I'm not sure what you are asking, but I think its something about whats the sense of humor newgrounds has.
they have a very immature sense of humor


19.

None

Topic: Fps-Custom Cursor Problem

Posted: 07/03/08 11:09 PM

Forum: Flash

you mean like this?
<a code> is it working?<a codend>


20.

None

Topic: Fps-Custom Cursor Problem

Posted: 07/03/08 10:53 PM

Forum: Flash

yea, but whenever I do that, it just says that I cannot nest that code


21.

None

Topic: Code in frames of MovieClips

Posted: 07/03/08 10:51 PM

Forum: Flash

well, first, its not onLoad.
it <onClipEvent (load) {>
but I think you can if you're using as3
but for the function thing, you don't need an onclip evet handler you can just put something like
<function buildMap(map) {>


22.

None

Topic: Fps-Custom Cursor Problem

Posted: 07/03/08 10:44 PM

Forum: Flash

oops, don't put it the <samp> part, I'm just experimenting with html


23.

None

Topic: Fps-Custom Cursor Problem

Posted: 07/03/08 10:43 PM

Forum: Flash

lawl, the code is

<samp>
onClipEvent(enterFrame) {
this._x = _root._xmouse;
this._y = _root._ymouse;
Mouse.hide();
}
<samp>


24.

None

Topic: metal slug

Posted: 07/03/08 10:37 PM

Forum: Flash

or, if that doesn't work, try putting this into the bullet and just keep the movement code inside the person.

var bulletSpeed = 12;
var bulletReady = true;
var bulletDelay = 150;
var bulletArray = [];
var bulletCount = 0;
function createBullets() {
var bulletMc = this.attachMovie("bullet", "bullet"+bulletCount, 1000+bulletCount);
bulletCount++;
bulletMc._x = shipMc._x+(shipMc._width/2)-(bulletMc._w idth/2);
bulletMc._y = shipMc._y + bulletMc._height;
bulletArray.push(bulletMc);
}
function moveBullets() {
if (bulletReady && Key.isDown(Key.SPACE)) {
bulletReady = false;
currentTime = getTimer();
createBullets();
} else {
if (currentTime+bulletDelay<=getTimer()) {
bulletReady = true;
}
}
for (var i = 0; i<bulletArray.length; i++) {

bulletArray[i]._y -= bulletSpeed;
}
}
this.onEnterFrame = function() {
moveStars();
moveShip();
moveBullets();
};


25.

Resigned

Topic: metal slug

Posted: 07/03/08 10:27 PM

Forum: Flash

Sure, I'll just pull it out of my ass

onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)) {
laserCounter++;
_root.laser.duplicateMovieClip("laser"+l aserCounter, laserCounter);
_root["laser"+laserCounter]._visible = true;
}
}

that goes on the person
this goes on the bulet

onClipEvent (load) {
laserMoveSpeed = 30;
this._x = _root.player._x+10;
this._y = _root.player._y;
}
onClipEvent (enterFrame) {
this._x += laserMoveSpeed;
if (this._x>500) {
this.removeMovieClip();
}
}


26.

None

Topic: Recent Development Issues

Posted: 07/03/08 10:25 PM

Forum: Flash

lol, that sucks.
It means you need a faster computer or you need to reformat.
system restore?


27.

None

Topic: I Require Voice Acting, Peasants!

Posted: 07/02/08 01:14 AM

Forum: Flash

lol, speakonia


28.

None

Topic: How to make "The helicopter game"

Posted: 07/02/08 01:10 AM

Forum: Flash

It's probly just on long movieclip.
but I'm not too sure, I'm not good ith scrolling backgrounds


29.

Sad

Topic: Ladders

Posted: 07/01/08 02:37 PM

Forum: Flash

how can I make a ladder so when my character is touching the ladder, when he holds down the up button, he will go up the ladder and it will play the mc that animates him going up the ladder.
heres the code i have for the player:

onClipEvent (load) {
var grav:Number = 0;
var speed:Number = 10;
var jumpHeight:Number = 13;
var slow:Number = .7;
var slowspd:Number = speed/1.5;
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}
ps, how do i make the code here put inside that little box for forums?
do I put the <"code"> command before and after it?


30.

None

Topic: A Few Platformer Questions!

Posted: 06/30/08 12:20 AM

Forum: Flash

heres a good platformer engine

onClipEvent (load) {
var grav:Number = 0;
// gravity
var speed:Number = 10;
// how fast you walk
var jumpHeight:Number = 13;
// how high you jump
var slow:Number = .7;
// sets water falling speed
var slowspd:Number = speed/1.5;
// sets water walking speed
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
// makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further)
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}


All times are Eastern Daylight Time (GMT -4) | Current Time: 07:54 AM

<< < > >>

Viewing 1-30 of 372 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91113